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New tactic in HotS: Terran Shredder Drops ??

Forum Index > Closed 1 2 3 4 5 All
 
 ShotgunMike   Sweden. October 25 2011 16:23. Posts 231
Profile # 
Hi,

I have a question about the new Terran Shredder unit for those of you that have had the chance to try some of the new stuff out. It is a Terran unit with all that this implies right? Or does it count partly as a structure or something?

If it is a unit this means that you will be able to load those bad boys up in medivacs and drop them where ever you please? Anyone else seeing a new way to quickly kill of a mineral worker line? From the videos it looks like you would have aproximately 5 seconds to remove your workers before it will be deployed and shred your poor drones to pieces.. If this is the case I foresee this to be done on any map where you spawn close by air.

I did a search on the forum but could not find anything on this topic yet.

/ Mike
Hot_Bid: "B10" - ThorZain: "BINGO" - Naniwa: "Apologize! ¤%#¤#&¤% Terran IMBA"
Old Post

 
 MassacrisM   United Kingdom. October 25 2011 16:25. Posts 143
Profile # 
Not only drones but a good number of things that came in late( Zerglings, Queens ) to stop it would be shredded considerably too.
" One of the painful things about our time is that those who feel certainty are stupid, and those with any imagination and understanding are filled with doubt and indecision " - Bertrand Russell
Old Post

 
 JudicatorHammurabi   United States. October 25 2011 16:25. Posts 2015
Profile # 
Threads like this make me wonder if Blizzard put much thought into the new unit designs :/. Some units/mechanics are either really bad, or really powerful.
Last edit: 2011-10-25 16:25:55
Thrash hard or get thrashed! \m/
Old Post

 
 Cyro   United Kingdom. October 25 2011 16:27. Posts 5695
Profile Blog # 
You can drop them.


The siege time is 8 game seconds, 5.76 real time seconds.


Not sure much health it would have, but ive heard it can take on 2-3 queens no problem if it gets up.


Probably imbalanced but blizzard wouldnt allow anything to get onto ladder if it could easily kill people like that (I cant see how to stop it even with instant reactions as zerg - the thing owns roaches and you would have to have them sat in your mineral line to stop it, or have hydras)
Defender of Esports # "oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88 # "there really isn’t any actual need to have the minerals and gas constantly displayed" - Blizzard
Old Post

 
 Misanthrope   United States. October 25 2011 16:27. Posts 885
Profile Blog # 
all the more reason to go mutas and deny drops.
Resolve to perform what you ought. Perform without fail what you resolve. - Benjamin Franklin
Old Post

 
 Glockateer   United States. October 25 2011 16:27. Posts 250
Profile # 
I haven't tried HotS but I already heard this works. The shredder can't exact chase units down, though, so you'd really have to distract the player or exceed a players ability to multitask.
GET SM4SHED
Old Post

 
 Warlock40   October 25 2011 16:27. Posts 482
Profile # 
From my recollection, the Shredder is a Terran unit built from a factory and requires an armory. In its normal state, it can move around but has no attack. When deployed, it cannot move but causes a lot of damage over a sizable area. I think it was 10 or 20 per second, but obviously this number will change as HotS continues in development.

While it seems like Shredder drops would be devastating to mineral lines, I noticed one thing that may or may not be a bug - the Shredder damage affects air units but did not go up/down cliffs.

What I mean by that is during one game, an enemy Shredder was placed on a cliff right next to my mineral line. When deployed, the graphic effect of the Shredder damage radiation covered all of my workers, but none of them died.
Old Post

 
 PermaScrub   October 25 2011 16:28. Posts 21
Profile # 
Watch the TL interview with DB. Browder admits that shredder drops would devastate lower league players who don't watch the minimap. Which is why he stated that the shredder, along with everything else shown in Blizzcon, would need to be balanced.
Old Post

 
 Cyro   United Kingdom. October 25 2011 16:29. Posts 5695
Profile Blog # 

On October 25 2011 16:27 Misanthrope wrote:
all the more reason to go mutas and deny drops.



Medivacs come earlier than 1base lair mutas do, as starport has 50 second build time (im not sure of factory, but the shredder would be done before the medivac id assume)
Defender of Esports # "oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88 # "there really isn’t any actual need to have the minerals and gas constantly displayed" - Blizzard
Old Post

 
 Cyro   United Kingdom. October 25 2011 16:30. Posts 5695
Profile Blog # 

On October 25 2011 16:28 PermaScrub wrote:
Watch the TL interview with DB. Browder admits that shredder drops would devastate lower league players who don't watch the minimap. Which is why he stated that the shredder, along with everything else shown in Blizzcon, would need to be balanced.



Thats not the problem - I react fine to baneling drops etc incoming when i play PvZ even with only 1-2 secs to pull probes max, but the problem i see with this unit is TvZ, even if the zerg can see the shredder coming i doubt he could kill it before it sieged.


It does the DPS of Psi Storm in four times the radius, permanantly.
Defender of Esports # "oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88 # "there really isn’t any actual need to have the minerals and gas constantly displayed" - Blizzard
Old Post

 
 KingZeter   United States. October 25 2011 16:31. Posts 19
Profile # 
Make it so it can't activate onto buildings. Even enemy buildings... eh? eh?
No matter what happens, you always have your own parachute.
Old Post

 
 michielbrands   Netherlands. October 25 2011 16:31. Posts 1140
Profile # 
intresting, guess we have to wait and see
- me (L) competitive gaming -
Old Post

 
 acker   United States. October 25 2011 16:31. Posts 2182
Profile # 
Using shredders to defend against Muta harass sounds like a better idea. Use them to encourage Mutas into taking the long way around unless they want to eat an Irradiate destroying the shredder.
Last edit: 2011-10-25 16:33:25
Old Post

 
 sleepingdog   Austria. October 25 2011 16:31. Posts 6130
Profile # 

On October 25 2011 16:27 Cyro wrote:
Probably imbalanced but blizzard wouldnt allow anything to get onto ladder if it could easily kill people like that


this made me smile a bit

in all honesty, dropping one shredder near each entrance to the back of the mineral line and then dropping marines in the middle to pew-pew workers.....gives me nightmares already; no way this will go live if it works as shown in the video
"You see....YOU SEE..." © 2010 Sen
Old Post

 
 GhostLink   Spain. October 25 2011 16:32. Posts 399
Profile # 
I think the way to balance it would be to not let them be able to load into medivacs.
The world's still the same. There's just less in it.
Old Post

 
 Selkie   United States. October 25 2011 16:32. Posts 525
Profile Blog # 
I was under the impression it only did damage to units, not buildings- can anyone confirm/deny this either way?
Old Post

 
 Chaosvuistje   Netherlands. October 25 2011 16:33. Posts 2546
Profile # 

On October 25 2011 16:29 Cyro wrote:

Show nested quote +




Medivacs come earlier than 1base lair mutas do, as starport has 50 second build time (im not sure of factory, but the shredder would be done before the medivac id assume)


If the terran does a one base all in using a shredder, I think having muta's out is the least of our problems. The long siege time should give you more than enough time to surround it with drones or zerglings and take it out unless David Kim wants to make that thing as sturdy as a planetary fortress.
Follow me on @raamedia, updates on good TL threads and SC2 news. And also webdevelopment ^^
Old Post

 
 tuestresfat   October 25 2011 16:33. Posts 2478
Profile # 
Yes they already discussed potentially making a warning sound or just making the set up time longer. It could be a pretty serious problem in lower leagues.
Old Post

 
 KingZeter   United States. October 25 2011 16:34. Posts 19
Profile # 

On October 25 2011 16:32 Selkie wrote:
I was under the impression it only did damage to units, not buildings- can anyone confirm/deny this either way?


I'm saying, make it so it can't activate, if buildings are within range.
No matter what happens, you always have your own parachute.
Old Post

 
 Chairman Ray   Canada. October 25 2011 16:34. Posts 7338
Profile Blog # 
Against protoss it isn't too bad since shields can provide some damage buffer, but against zerg, lings are ineffective against them, and if you send a bunch of roaches or hydras, they're all coming back with half health.
You can tune a piano, but you can't tuna fish.
Old Post

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