On October 25 2011 23:19 AimlessAmoeba wrote: I don't necessarily understand the decision to bring back Metalopolis.. They took it out because it was one of the original beta maps and it had run its course for the time being. It was gone for ONE season, and now it's back, taking the place of three maps that weren't especially terrible.
Example of a terrible map? Slag pits. Steppes of War. There was nothing wrong with the three they took out... I think Metal needed a longer rest than just one season.
1) Those maps are terrible. There's a reason why Metalopolis was a map still used in tournaments. When have you ever seen the 3 removed maps in tournaments except for Blizzcon Qualifiers and NASL (Backwater Gulch)?
2) Their reason for removing Metalopolis was also because of close spawns, so it seems right that they remove shit maps and replace them with old and better maps. A lot of the BW maps have been used for years because they're just good.
That doesn't change the fact that its dated and boring - You don't evolve the map pool by going back to the old standard, just because it works. You evolve it by constantly tossing in something new and risky every now and then.
The "those maps are terrible" argument is personal opinion and nothing more.
People will always complain as long as theres room for an opinion.
But anyway i guess this mean S4 started right? Can't wait till i get time to play these maps w/o close positions and never have to fear getting 6 pooled YAY
Blizzard actually does something right for once, and you still bash them? I really hope you are joking or that you are misreading something. If not I feel sorry for you. It must be terrible going through life a curmudgeon.
Plays against every MU with nexus first.
Uhh Negative United States. October 26 2011 00:00. Posts 1073
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow, Supernova, Keen - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat