Oh sick, they removed all 3 of my veto'd maps. I guess we all hated the same maps.
Now I'm only going to have Metal veto'd because I hate it. I don't know why anyone other than zerg players would like Metalopolis unless they made major changes to it. I recall Blizzard releasing figures about zerg having a >60% win rate on metal, and that was with close spawns ENABLED...
I hate metal. If they forced it to cross spawns and removed close by air too, maybe it would be better. Or maybe 2gate phoenix is the way to go for map control? That being said I had taking that nat regardless. Fuck metalopolis. lol
J_D United States. October 26 2011 00:05. Posts 102
Oh so there's just less maps now? I guess that's OK, since at least metal is a fun map
Typhon and backwater weren't horrible maps (at least the first), but they got rid of Searing Crater yay!
If they got rid of close positions... omg lol
Blizzard does listen always haha
Edit: OMG they did fix close?!
For Abyssal if they didn't get rid of close positions that's fine, the rush distance is much farther than Metal's close and I think Shattered's close too. Even if it's just by a few seconds, that's a lot. Also the map is made in a way so that you can defend or see an enemy push on top of the ramp leading to the the low ground base between two players, so there's some defender's advantage there (unless they want to go around and break the rocks).