Just realised some glaring balance issues due to one of blizzard's teasers that I used stats from being on normal speed :/. Have fixed the units now so that they operate much much more similarly to the real thing. The focus of these patches now has become balance more than bug fixing since most bugs have been fixed by now, though do let me know if you find any more .
Patch Notes 1.22 - Ocular parasite no longer works on massive units - Battle Hellion damage now +6 to light from +11, like hellion - Battle Hellion attack speed now 1.85 from 2.5 - Battle Hellion move speed now 2.5 from 1.8 - Battle Hellion 1.5 from 3 range - Battle Hellion now has 2.5 from 3.5 AoE - Warhound attack speed now 0.86 from 1.5 - Warhound move speed now 2.75 from 2.25 - Blinding Cloud now 2.5 from 2 AoE - Locust attack speed 0.86 from 0.83 - Tempest Air Weapon now starts firing instantly - Tempest movement speed now 2.75 - Tempest acceleration now similar to phoenix - Phoenix glow glitch on warp in fixed - Thor now has 800 hp - Warhound weapon now shows 1 attack
Last edit: 2011-11-12 23:22:07
Sea_Food Finland. November 13 2011 01:22. Posts 1612
If you will use my version of loading screen somewhere, I've updated them. Plus, I've added banner for you to first post, if you will change in future With some color variations, if you don't like official purple style
I really appreciate the effort but at this stage I'd like to keep it as it is for the moment, maybe keep the images to PM as well as it's cluttering up the thread a bit .
XenoX101 Australia. November 13 2011 14:51. Posts 697
New patch coming up, fixing some of the balance issues in the past patch after further analysis, I will post some videos in a few days showing how close the balance is to the real HOTS, rest assured it is very close . Also I'm currently talking with masters players to test the map more competitively to see if there are any more issues, so if you are masters player and would like to help in testing the map please let me know . There will also be a smallish tourney in a few weeks that I'll be hosting with the help of a few people, stay tuned for that.
Patch Notes 1.23 - Preordain persistant icon bug fixed - Shredder deploy time reduced to 5.5 - Added alerts for damage from new units - Added alert for shredder damage - Intensity of shredder animation lowered - Replicant no longer replicates with its old health - Warhound attack speed now 1.21 - Warhound model now slightly smaller - Battle Hellion attack speed now 2.19 from 2.5 - Battle Hellion move speed now 2.375 from 2.5 - Battle Hellion range 1.25 from 1.5 - Battle Hellion AoE now 3.0 from 2.5 (slightly wider too) - Battle Hellion sight radius now same as Hellion
memcpy United States. November 13 2011 16:07. Posts 442
I'm curious, what are protoss players having success with? Or what are terrans and zergs struggling against? I don't think I'm doing it right, I'm only using the oracle and I want to know how people are making the replicant and tempest work.
They're fools. You should eat them.
memcpy United States. November 13 2011 18:24. Posts 442
Hey, I looked at that replay of my baneling bust vs sweep and I noticed that blinding cloud did not actually stop the sentries from using forcefield. At least one of them was clearly underneath the cloud.
XenoX101 Australia. November 13 2011 18:52. Posts 697
On November 13 2011 18:24 memcpy wrote: Hey, I looked at that replay of my baneling bust vs sweep and I noticed that blinding cloud did not actually stop the sentries from using forcefield. At least one of them was clearly underneath the cloud.
Yeah it's actually only meant to reduce weapon range so that should be ok .
Last edit: 2011-11-13 18:53:03
memcpy United States. November 13 2011 19:05. Posts 442
The ability description is "Blinding Cloud temporarily reduces the attack range of all ground units inside the cloud to melee range, and prevents energy-based abilities from being used." That's the main reason I wanted a viper for my push. To prevent the sentries from casting forcefield.
Last edit: 2011-11-13 19:06:12
XenoX101 Australia. November 13 2011 19:54. Posts 697
The ability description is "Blinding Cloud temporarily reduces the attack range of all ground units inside the cloud to melee range, and prevents energy-based abilities from being used." That's the main reason I wanted a viper for my push. To prevent the sentries from casting forcefield.
Oh wow my apologies I can't believe I didn't catch that, thanks heaps I'll definitely fix that for the next patch! . <3
Last edit: 2011-11-13 19:54:54
Existor Russian Federation. November 13 2011 23:10. Posts 3122
Patch Notes 1.24 - Entomb now has 5.5 AoE from 5 - Entombed minerals now appear on minimap - Ocular Parasite hotkey is now C - Blinding cloud hotkey is now B - Abduct hotkey is now D - Swarm Host hotkey to S - Ocular parasite easier to see - Siphon no longer works on phase shifted buildings - Shredder now selectable with other units - Blinding cloud now prevents energy-based abilities - Locusts now always spawn from unrallied Swarm Hosts - Arc Shield tooltip now shows duration
Last edit: 2011-11-14 02:27:42
Existor Russian Federation. November 14 2011 04:49. Posts 3122
On November 13 2011 16:37 Darclite wrote: I'm curious, what are protoss players having success with? Or what are terrans and zergs struggling against? I don't think I'm doing it right, I'm only using the oracle and I want to know how people are making the replicant and tempest work.
Against terran I've had a lot of success with collosus/tempest when I get multiple bases up. heavy zealot/colossus/tempests it's ridiculously hard to stop unless they have a huge viking count. Remax with a fair amount of stalkers and blink under the vikings ftw.
In the clearing stands a boxer and a figher by his trade
Zergrusher United States. November 14 2011 06:52. Posts 504
I have a quick thing to point out about the vipers occular parasite abillity
its not 1 cast only, it costs 50 energy per cast
and people said it was a" one time only" probally because you can only cast it on 1 idividual unit at a time, per cast
take this for instance, the if the viper has full 200 energy it can eather make 4 units detectors , cast 3 blinding clouds, or do 2 pulls( all up to the played and situation and unit comps