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[A] HotS Custom - Page 54

Forum Index > StarCraft 2 Maps & Custom Games 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85
 
 Jetaap   France. July 25 2012 00:08. Posts 2465
Profile Blog # 
It seems like the ultra burrow attack doesn't do damage ( it should do aoe area of effect damage according to what I saw of the beta).
Old Post

 
 Aquila-   July 25 2012 00:14. Posts 290
Profile Blog # 

On July 24 2012 23:24 Sapphire.lux wrote:

Show nested quote +


What test did you do? In my tests they massacre Tanks both in cost and supply (and hellions) I hope they will not be such a hard counter, their mobility and high hp makes them great at tanking to begin with.

Big J, yeah, the mines should attack cloaked and burrowed units.



Try 12 Warhound against like 10 Tank, should be about even cost and I am pretty sure the Tanks win.
Old Post

 
 Ramiz1989   July 25 2012 00:25. Posts 1247
Profile # 
Btw, I found a game breaking bug with the Marauder. Currently, Marauder's slow attack does AoE in terms of slowing units, so you need like few Marauders to completely slow every unit in the enemy line-up. You can't attack Marines and Marauders with Speed Banelings, they can't reach them, you don't even have to spread, just kite them.

It was also in your old HOTS custom maps, but I forgot about it.
"Living for the Swarm..."
Old Post

 
 Garmer   July 25 2012 00:45. Posts 1126
Profile # 

On July 24 2012 21:56 Ramiz1989 wrote:

Show nested quote +


Tested Warhounds vs. Immortals, well, Immortals win, but Warhound feels like a really strong unit. It is great, and I think that mech will be playable again, which I like very much, even though I am Zerg player.


i'm pretty sure cost for cost and supply, warhound can take even on immortal
Old Post

  baselmarkit   July 25 2012 00:46. Posts 13Profile # 
yay finally updated!

great work
Old Post

 
 Sapphire.lux   Romania. July 25 2012 01:05. Posts 1312
Profile # 

On July 25 2012 00:14 Aquila- wrote:

Show nested quote +




Try 12 Warhound against like 10 Tank, should be about even cost and I am pretty sure the Tanks win.

It's not even cost and the Worhounds win easy. Anyway, not realy the right thread for shiting on the warhound lol
Head Coach Park: "They should buff tanks!"
Old Post

 
 StarOFdadA   Hong Kong. July 25 2012 01:09. Posts 27
Profile # 

On July 24 2012 11:42 WhiteKnight wrote:

Yeah but I don't think they will add in any new changes but heres hoping they show the Nydus.


Roger. I will tell them to test how the Nydus works and how much it cost.
Last edit: 2012-07-25 12:00:51
Old Post

 
 Tppz!   Germany. July 25 2012 01:40. Posts 1312
Profile # 
when you get scvs killed by mines you should get a signal/warning i think. any1 played mlg version? maybe it also makes a sound when it attaches to a unit?
Old Post

 
 Arco   United States. July 25 2012 01:52. Posts 1935
Profile # 
Dear XenoX,

Can you add other maps? I know the Map Rotation is a great idea due to the popularity system and to get some map variety over time, but I'd like to test out some specific things. I think Tempest will be more viable on bigger maps where standoffs happen like in the middle of Daybreak Protoss vs Broodlord/Infestor/Spine walls. Would be great for people who want to run tournaments too.
Last edit: 2012-07-25 02:05:28
Old Post

 
 Garmer   July 25 2012 02:11. Posts 1126
Profile # 
so Immortal are anti-mines because in the time that the mine blow, he have at least 1 shield and lose only 9hp?
Old Post

 
 Xaldarian   Netherlands. July 25 2012 02:30. Posts 65
Profile # 
Wow are tempests crappy units or what? A marine has more dps... Tried em out only to find they are overexpensive pieces of shit...
Those who lived in darkness have seen a great light
Old Post

 
 Warpath   Canada. July 25 2012 02:38. Posts 1211
Profile # 

On July 25 2012 01:52 Arco wrote:
Dear XenoX,

Can you add other maps? I know the Map Rotation is a great idea due to the popularity system and to get some map variety over time, but I'd like to test out some specific things. I think Tempest will be more viable on bigger maps where standoffs happen like in the middle of Daybreak Protoss vs Broodlord/Infestor/Spine walls. Would be great for people who want to run tournaments too.


Combine the mod with the team monobattles mod. Guarenteed #1 game on bnet
more koreans is a good thing! || Yᵒᵘ Oᶰˡʸ Lᶤᵛᵉ Oᶰᶜᵉ
Old Post

 
 Jackbo   Korea (South). July 25 2012 02:46. Posts 102
Profile # 
Anyone else getting this:

"Cannot create game on older version of map. Try creating a game on a more recent version, if available."

It kept coming up, then I logged out and back in again, and it went away. Then I had a game vs the AI and it started doing it again.
Old Post

 
 JohnnyZerg   Italy. July 25 2012 03:02. Posts 258
Profile # 
bug of the warhound: Haywire Missiles can be manually launched on all buildings and units
Old Post

 
 Existor   Russian Federation. July 25 2012 03:08. Posts 3125
Profile # 

On July 25 2012 01:52 Arco wrote:
Dear XenoX,

Can you add other maps? I know the Map Rotation is a great idea due to the popularity system and to get some map variety over time, but I'd like to test out some specific things. I think Tempest will be more viable on bigger maps where standoffs happen like in the middle of Daybreak Protoss vs Broodlord/Infestor/Spine walls. Would be great for people who want to run tournaments too.


XenoX should make his map free to edit, so everyone will be able to copy these HotS settings to their map. But it's sadly, that XenoX is prefer to have one map and don't want to make those settings to be free.

So probably you will see from him another donation thread about free to editing or other maps
Last edit: 2012-07-25 03:23:46
Old Post

 
 Big J   Austria. July 25 2012 03:15. Posts 5066
Profile Blog # 

On July 25 2012 03:08 Existor wrote:

Show nested quote +



XenoX should make his map free to edit, so everyone will be able to copy these HotS settings to their map. But it's sadly, that XenoX is prefer to have one map and don't want to make those settings to be free.

So probably you will see from him another donation thread about free to editing or other maps


XenoX should keep it like that. This way all of the players are concentrated on one map, and we don't have 10HotS maps in which you dont find opponents.
Old Post

 
 Sapphire.lux   Romania. July 25 2012 03:17. Posts 1312
Profile # 

On July 25 2012 02:30 Xaldarian wrote:
Wow are tempests crappy units or what? A marine has more dps... Tried em out only to find they are overexpensive pieces of shit...

How did you use them?
Head Coach Park: "They should buff tanks!"
Old Post

 
 Garmer   July 25 2012 03:24. Posts 1126
Profile # 

On July 25 2012 03:02 JohnnyZerg wrote:
bug of the warhound: Haywire Missiles can be manually launched on all buildings and units

is intended
Old Post

 
 Jackbo   Korea (South). July 25 2012 03:25. Posts 102
Profile # 
Wow, floating a factory into the main and killing probes with mines is AMAZING. I never knew the splash was so big. You can take out practically an entire mineral line with 2 mines.
Old Post

 
 Existor   Russian Federation. July 25 2012 03:29. Posts 3125
Profile # 

XenoX should keep it like that. This way all of the players are concentrated on one map, and we don't have 10HotS maps in which you dont find opponents.

We already have some HotS maps in Arcade and at EU server. It's just better to highlight maps that are up to date
Old Post

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