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Forum Index > StarCraft 2 Maps & Custom Games 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85
 
 -NegativeZero-   United States. November 01 2011 06:24. Posts 586
Profile # 
I thought the tempest did 35 damage (vs ground), why did you change it to 45?
broodwarmaps.net
Old Post

 
 XenoX101   Australia. November 01 2011 06:26. Posts 697
Profile # 

On November 01 2011 04:40 Fortuna.424 wrote:
Bug:
Pylons on low ground still can warp in up high ground.



This is next to impossible to fix due to the hard-coded warp-in mechanic.


On November 01 2011 06:24 -NegativeZero- wrote:
I thought the tempest did 35 damage (vs ground), why did you change it to 45?


Was notified that it is in fact 45, which makes sense since it is a single fire relatively low attack speed weapon.


On November 01 2011 06:09 Noocta wrote:
The thing is, will blizzard put an alert on Entomb ? It's not even sure.


Almost certain they will.
Last edit: 2011-11-01 06:28:28
Old Post

 
 BoomChild   United States. November 01 2011 06:31. Posts 49
Profile # 
Is anyone else getting raped as Zerg? It feels like they gave T and P more great ways to harass minerals and zerg only has a moderately usefull swarm host, and our quick response detection is gone in favor of the viper. I was originally happy with the announcement of the changes but I am starting to feel that this is a little awkward for zergies...
I like Zerg.
Old Post

 
 Fuhrmaaj   November 01 2011 06:34. Posts 167
Profile # 
This might have been fixed with the new patch, but I was playing 5 hours ago and my banelings wouldn't aggro on my opponent. I think the enemy didn't aggro on my banelings either. I had to manually detonate my blings in order to get them to do damage. Also, if you lift a barracks then you can't make a factory as if your barracks got destroyed.

It's not a bug, but I heard that the viper might have a building to buy upgrades from. I'm not sure if that's true, can anyone confirm?
Random player
Old Post

  Grapefruit   Germany. November 01 2011 06:51. Posts 438Profile # 
I think you should also make a unit tester.

One similar to "h4rdcounter" would be perfect.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
Old Post

 
 []Phase[]   Belgium. November 01 2011 06:57. Posts 579
Profile # 
been having fun with the swarm host (thanks again btw )
I can sorta make it work as a lurker. Deactivate autocast, when opponent is near activate them all together, eat first shots from army and meanwhile run in with the rest of my stuff. If they keep the locusts as strong as they are, and maybe add 1 extra / spawn, I see this becoming really good.
Also works well with slowpushing over the map.
Old Post

 
 PiLoKo   Mexico. November 01 2011 06:57. Posts 144
Profile # 
I was testeing yesterday and it seemed that warhound isn´t doing that mech bonus just right, I lost with a bunch of them with SCVs repairings, 1/2 warhounds vs 0/0/1 stalkers.
I like to troll in-game :)
Old Post

 
 KiF1rE   United States. November 01 2011 07:12. Posts 843
Profile Blog # 
is there a way to play this map with out starting at 1k min 1k gas? as it makes a normal game impossible =/
Old Post

 
 Xapti   Canada. November 01 2011 07:23. Posts 2183
Profile # 
I played this yesterday and under two different scenarios, and blinding cloud didn't do anything.

Isn't it supposed to reduce range to 1? it did not do that to roaches, or the thor.
Isn't it supposed to prevent special abilities being used also, or is it just ones that cost energy?

On a side note, I can't believe blizzard made hydralisk speed a hive tech — so much fr improving the hydralisk (so far).
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Old Post

 
 SunTzuEU   Sweden. November 01 2011 07:31. Posts 221
Profile Blog # 
Dunno if this has been mentioned, but I have no hotkeys on EU :/ any workaround / patch for this?-
Old Post

 
 []Phase[]   Belgium. November 01 2011 07:34. Posts 579
Profile # 
For hotkeys : u can add them manually (I made a HotS setup, I copied my standard setup and configuered for zerg units, still having probs for burrowlurker tho, I want 'R' but it removes the burrow for all my other units, so it has to be set by the map maker)

ALSO : pool doesnt have adrenal glands
Last edit: 2011-11-01 07:36:36
Old Post

 
 -NegativeZero-   United States. November 01 2011 07:40. Posts 586
Profile # 

On November 01 2011 07:34 []Phase[] wrote:
ALSO : pool doesnt have adrenal glands

Apparently that's intentional and adrenal glands are being removed in HotS, though I have absolutely no idea why they would do that...
broodwarmaps.net
Old Post

 
 ZJAT   United States. November 01 2011 07:48. Posts 83
Profile # 
Reapers in Hots have D8 charges removed, so are you allowing them to attack with pistols?

Adrenal glands is removed??

Banelings should have decent movement underground as seen here:
+ Show Spoiler +

Is occular parasite 1 use or energy based in the mod? I don't know which is true from blizzcon. ><

Why does tempest do 45 damage?

Swarm host movespeed should be around 2.25 or 2.5 with 1.3 creep modifier, not sure if using lurker movespeed atm.

Ghost Cloak seems way too cheap, is that verified from blizzcon? seems like 50 for 30 seconds would make more sense as related to current usage. (especially since snipe is 25, and emp being 75, cloak being 50 would make some sense)

Warhound does 4+4 light to air, with 4 attacks I believe.

Just trying to help with data!
Are you balancing this? Or are you copying Blizzcon? I hope the latter.
Last edit: 2011-11-01 07:49:46
"Experimentation is the key to success, though often requisite is failure." -ZG [Zjat's Project Vault] http://zjat.webs.com
Old Post

 
 Fishgle   United States. November 01 2011 08:04. Posts 1582
Profile Blog # 

On November 01 2011 06:04 XenoX101 wrote:

Show nested quote +




Show nested quote +



Just modfiying it now and publishing some quickfixes now including this one, here are the changes.

- New replicate triggering bug fixed where protoss spells were given to all protoss units
- New centrifugal hooks boost to burrowed baneling movement speed now doesnt apply until tunneling jaws is finished
- Locusts cannot enter Nydus canals or Overlords
- Alerts for Entomb & Phase Shift added


Noooo don't put an alert on phase shift or entomb. pleease.

Mutas kill workers. Drops Kill workers. Oracles don't. If you are alerted about Entomb, there will be zero point in using it since at most the opponent will lose maybe 100 minerals in lost mining time at most (since 14 drones can kill the 70 shared hp tombs in 1 hit). A terrible drop that kills 2 workers does more damage than that. Plus, the idle workers should be sufficient warning.
Old Post

 
 NormandyBoy   France. November 01 2011 08:08. Posts 200
Profile # 

On November 01 2011 06:57 []Phase[] wrote:
been having fun with the swarm host (thanks again btw )
I can sorta make it work as a lurker. Deactivate autocast, when opponent is near activate them all together, eat first shots from army and meanwhile run in with the rest of my stuff. If they keep the locusts as strong as they are, and maybe add 1 extra / spawn, I see this becoming really good.
Also works well with slowpushing over the map.

He just did this to me and that made me cry a lot...

I wonder if the hosts' speed is right : they seem pretty slow in the vids of blizzard, yet I could barely chase them away with stimmed marines. It's not even worth it to follow them after they unborrow : too much risk and the chances of killing even one are fairly low.
Last edit: 2011-11-01 08:11:29
Old Post

 
 zunova   United States. November 01 2011 08:09. Posts 81
Profile # 
Anyone else spawning with 1k/1k resources as Protoss? Happened to me twice.
Old Post

 
 XenoX101   Australia. November 01 2011 08:19. Posts 697
Profile # 

On November 01 2011 08:09 zunova wrote:
Anyone else spawning with 1k/1k resources as Protoss? Happened to me twice.


Ack, seems I forgot to remove that trigger from Metalopolis, sorry about that it's now been removed.
Last edit: 2011-11-01 08:23:31
Old Post

 
 DomiNater   United States. November 01 2011 08:27. Posts 426
Profile Blog # 

On November 01 2011 06:31 BoomChild wrote:
Is anyone else getting raped as Zerg? It feels like they gave T and P more great ways to harass minerals and zerg only has a moderately usefull swarm host, and our quick response detection is gone in favor of the viper. I was originally happy with the announcement of the changes but I am starting to feel that this is a little awkward for zergies...


My sentiments exactly.... Detection just seems like such a pain in the ass to get now.

And the Oracle... holy shit is that thing annoying. Good luck killing them even with 2-3 spores and a Queen or two. They'll still manage to freeze your minerals before they die off....
After I captured the elephant in the room, swept her under the rug for the hell of it... I welcome you to the melting through, of a planet that was selfish in its development of a healthy view.
Old Post

 
 XenoX101   Australia. November 01 2011 08:30. Posts 697
Profile # 

On November 01 2011 08:08 NormandyBoy wrote:

Show nested quote +


He just did this to me and that made me cry a lot...

I wonder if the hosts' speed is right : they seem pretty slow in the vids of blizzard, yet I could barely chase them away with stimmed marines. It's not even worth it to follow them after they unborrow : too much risk and the chances of killing even one are fairly low.


I recently was told their speed is around 2.25 - 2.5, blizzard loves the 2.25 speed as stalkers, marines and roaches are all that speed so I'll be setting it to this now as of this post.
Old Post

  Soulish   Canada. November 01 2011 08:35. Posts 1403Profile # 
Isn't their speed 1.88? correct me if I'm wrong
me all in, he drone drone drone, me win
Old Post

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