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[Patch 1.0.0.128: Shyvana] General Discussion

Forum Index > League of Legends 1 2 3 4 5 6 7 8 9 10 11 100 177 178 179 180 181 182 183 184 185 186 187
Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.

- Neo, 9:49 KST, Nov 9th
  NeoIllusions   United States. November 01 2011 14:31. Posts 17815Profile Blog # 
Welcome to the General Discussion thread for the League of Legends subforum. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standard tend to be rather lax in this thread, pointless spam will not be tolerate.

The newest champion for this patch is Shyvana, the Half-Dragon.

Patch 1.0.0.128: Live on Nov 1st, 2011
+ Show Spoiler +
+ Show Spoiler [Previous GD Threads & Patch Notes] +
Last edit: 2011-11-01 14:33:06
For the Glory that is TeamLiquid (-9 | 155) | Twitter: @NeoIllusions | Jinteki
Old Post

 
 Two_DoWn   United States. November 01 2011 14:33. Posts 7269
Profile Blog # 
So being worried about overbuffing olaf stems from 100 speed on his q and a nerfed ultimate?
Cry havoc and let slip the hogs of war~
Old Post

 
 Chrispy   Canada. November 01 2011 14:34. Posts 2741
Profile Blog # 
Nerfed ultimate my ass.

Also this stupid monkey too strong as it is. Maybe I'll have to buy him zzz.
Last edit: 2011-11-01 14:35:19
I tell people I play this game for money all the time. 650 RP isn't much, but it pays the bills.
Old Post

 
 Kenpachi   United States. November 01 2011 14:34. Posts 9005
Profile Blog # 
wow a new Cho Gath skin! sick. also a Mafia MF skin. Mandatory.

huh.. slight nerf to Caitlyn. now that i look at this patch, nothing has been changed significantly. Talon did get nerfed again though
I'm definitely in my zone.
Old Post

 
 overt   United States. November 01 2011 14:34. Posts 3968
Profile Blog # 
I like the Caitlyn nerfs but she already seems to be falling out of popularity just a bit. Like, a lot of top players seem to not like how weak her late game is. I don't think the Graves nerfs go far enough.


Wanted to reply to something from old patch thread but don't want it to dominate this one. So I'll spoiler it and stuff.

+ Show Spoiler +
Old Post

 
 Cixah   United States. November 01 2011 14:34. Posts 938
Profile # 
Q already traveled fast, its just now it travels fast enough to catch those sneak ranged carries with zeal while I gank them. I can't wait to break out the Brolaf once again.
RIP Violet :(
Old Post

  Brees   Marshall Islands. November 01 2011 14:35. Posts 2282Profile # 
made him more accessible to bad olafs but huge nerfs for people that actually play him. We didn't need a CC break cause we press R on instinct when we know were about to get hit by cc. So yea just a nerf yawn. wonder when ill get to finally play him again.
Brees on in
Old Post

 
 Two_DoWn   United States. November 01 2011 14:36. Posts 7269
Profile Blog # 

On November 01 2011 14:34 Chrispy wrote:
Nerfed ultimate my ass.

I dunno. IMO 2 seconds off duration is worse than the ability to break stuns, mostly because I always just popped that shit before fights started.

Does it make it easier to use? Definitely. Better? Im not as sure.

Basically what brees said.
Last edit: 2011-11-01 14:36:53
Cry havoc and let slip the hogs of war~
Old Post

 
 BlackMagister   United States. November 01 2011 14:39. Posts 3760
Profile # 
I thought Shaco was being buffed? This seems like nerfs which is alright imo. The buff according to the patch preview was that it would activate faster which wasn't included in the patch notes. The only buff listed was an increased cast range, the ap ratio nerf was talked about in the preview.
Last edit: 2011-11-01 14:42:34
Old Post

  UniversalSnip   November 01 2011 14:39. Posts 4820Profile Blog # 
Is it just me or did shaco get nerfed? lol.


On November 01 2011 14:35 Brees wrote:
made him more accessible to bad olafs but huge nerfs for people that actually play him. We didn't need a CC break cause we press R on instinct when we know were about to get hit by cc. So yea just a nerf yawn. wonder when ill get to finally play him again.


I dunno that's what I thought but we'll see. Maybe not.

A little more movespeed a little more slow on his Q is all he really needs I think.
Had you ever considered that all this is your fault? Your presence creates these animals...
Old Post

 
 Two_DoWn   United States. November 01 2011 14:43. Posts 7269
Profile Blog # 
The free crit staying if you break stealth to drop a box is pretty big imo. Much more freedom in box placement without losing that burst.
Cry havoc and let slip the hogs of war~
Old Post

 
 overt   United States. November 01 2011 14:43. Posts 3968
Profile Blog # 

On November 01 2011 14:39 BlackMagister wrote:
I thought Shaco was being buffed? This seems like nerfs which is alright imo. The buff according to the patch preview was that it would activate faster which wasn't included in the patch notes. The only buff listed was an increased cast range, the ap ratio nerf was talked about in the preview.


They changed their mind. Someone posted a link to a Riot employee (I believe Phreak) talking about it. But yeah, it seems like more of a nerf which is okay with me.

And maybe it's just me but I swear I got this bug all the time:

Fixed a bug that caused Riven's collision radius to be improperly calculated.
Last edit: 2011-11-01 14:46:52
Old Post

  infinitestory   United States. November 01 2011 14:49. Posts 3698Profile Blog # 
I don't play shaco, but the clone bugfix looks pretty big, i think it makes the clone much less ignorable
:3
Old Post

  UniversalSnip   November 01 2011 15:00. Posts 4820Profile Blog # 
I know it's off topic but y'all need to be watching day9's stream right now. He's playing amnesia.

User was warned for this post
Last edit: 2011-11-01 15:01:28
Had you ever considered that all this is your fault? Your presence creates these animals...
Old Post

 
 zer0das   United States. November 01 2011 15:03. Posts 3862
Profile Blog # 
Monkey is gonna wreck something serious. He's already a pain in the arse.
Old Post

 
 Ryuu314   United States. November 01 2011 15:06. Posts 5310
Profile # 
big changes, but not many of them.

good patch imo
Cogito ergo doleo
Old Post

 
 STS17   United States. November 01 2011 15:11. Posts 1398
Profile # 

On November 01 2011 14:36 Two_DoWn wrote:

Show nested quote +


I dunno. IMO 2 seconds off duration is worse than the ability to break stuns, mostly because I always just popped that shit before fights started.

Does it make it easier to use? Definitely. Better? Im not as sure.

Basically what brees said.


Popping it before fights was the problem with the skill though. A team could just disengage and wait for your ult to wear off then reengage the fight when you're suddenly significantly less of a threat. Now you either get free reign on their carry, which is never a good idea, or you FORCE them to waste CC on you which you then cleanse and enjoy 6 seconds of immunity to, but never have to risk wasting your ult by activating it and them running away.

Is it slightly worse in unorganized play where teams aren't really good enough to back off when you pop it early? Of course, but in organized, competitive play, I think this is a much more significant buff then you're giving credit for.
Platinum Level Terran - Take my advice from that perspective
Old Post

 
 Craton   United States. November 01 2011 15:18. Posts 10148
Profile Blog # 
In most situations it's a buff for Olaf. The problem is it doesn't fix anything. His problem has always been an excessive reliance on ghost or some external haste buff.
jeongmal kkeutnangeongayo (mari eoptneyo) eonjena geuraetjyo || LoL 2350+ Jungler || KPop: http://cratonz.minus.com/uploads
Old Post

 
 Icysoul   Canada. November 01 2011 15:21. Posts 196
Profile # 
new skins:
http://imgur.com/a/sbi9Y

that ez skin is pretty badass, does mf really need another slutty skin?
Old Post

 
 Two_DoWn   United States. November 01 2011 15:22. Posts 7269
Profile Blog # 

On November 01 2011 15:11 STS17 wrote:

Show nested quote +



Popping it before fights was the problem with the skill though. A team could just disengage and wait for your ult to wear off then reengage the fight when you're suddenly significantly less of a threat. Now you either get free reign on their carry, which is never a good idea, or you FORCE them to waste CC on you which you then cleanse and enjoy 6 seconds of immunity to, but never have to risk wasting your ult by activating it and them running away.

Is it slightly worse in unorganized play where teams aren't really good enough to back off when you pop it early? Of course, but in organized, competitive play, I think this is a much more significant buff then you're giving credit for.

And now they can toss a cheap stun at you, make you pop your ult, disengage for a SHORTER time, then come back. It doesnt solve anything besides making olaf easier for people who cant recognize and react to initiation.
Cry havoc and let slip the hogs of war~
Old Post

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