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/in
do we choose our own teams or do we get them from the hosts?
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Me an chaoser will be TEAM EDWARD
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Das ist super! ich spreche auch deutsch...
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Wir können das Spiel in deutsch spielen!
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On November 03 2011 02:19 wherebugsgo wrote: o_O chaoser+hyshes wtff lololol
Twihards up in here.
what is "twihards" ?
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On November 03 2011 02:23 chaoser wrote: twilight heads
what is twilight? is that a kind of music?
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Anyone cares to explain what twilight is? I fail to see what this has to do with it.. definition twilight: + Show Spoiler + 1. the soft, diffused light from the sky when the sun is below the horizon, either from daybreak to sunrise or, more commonly, from sunset to nightfall. 2. the period in the morning or, more commonly, in the evening during which this light prevails. 3. a terminal period, especially after full development, success, etc.: the twilight of his life. 4. a state of uncertainty, vagueness, or gloom. adjective 5. of, pertaining to, or resembling twilight; dim; obscure: in the twilight hours. 6. appearing or flying at twilight; crepuscular.
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oh i never heard of these "Twilight series"
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Do we keep the thread readers-friendly? like starting all our posts with our teamname underlined?
Team edward
bla bla bla bla bla bla
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On November 03 2011 08:31 Forumite wrote:Show nested quote +On November 03 2011 08:00 GreYMisT wrote: One thing that will be interesting this game will be analyzing the behavior of teams. do we judge the 2 players as a unit, looking for scum behavior in both? Or is one player acting scummy enough to vote. Tricky... Two posters means twice the risk of mistakes, I would have liked to say that means it´s twice as easy to find scum, but Town make stupid scumslips too. I think we´ll have to take it on a case-by-case basis.
Actually the best way of playing this kind of mafia is splitting up your team. If only one of you knows your role, then only one can make mistakes. The only thing you need to do together is analysis of the other teams. To prevent any possible mistakes, must the one who knows the role only paraphrase what his teammate says. Ofcourse by the second night the one who knows should tell the one who don't (a few nights later depending on the size of the game). There is an obvious easy mistake to make here: the role should always be hidden, even it's town.
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On November 03 2011 08:48 wherebugsgo wrote:Show nested quote +On November 03 2011 08:41 GMarshal wrote:On November 03 2011 08:39 prplhz wrote:On November 03 2011 08:33 wherebugsgo wrote:On November 03 2011 08:29 GMarshal wrote:On November 03 2011 08:27 wherebugsgo wrote:On November 03 2011 07:47 GMarshal wrote: oh, wait, this is majority lynch. I knew I forgot to talk about something important.
For fucks sake, if you get someone to L-2 stop voting for him until the last 12 hours of the day, and give warning before hammering. Remember, more time is always good for town, and giving the lynchee time to dump information can only be good. Leaving the player at L-2 ensures we avoid any "accidental" lynches. Lynch minus two is three votes. Are you advocating that we just split the vote once someone reaches 3 votes?? I don't trust that this will be a great idea, particularly as people are often not available when you need them, and vote-splitting is great for scum. While we'd only need two more to lynch, that's not very comforting either. In such a situation we'd basically need to last-minute voteswitch if we think that we have a townie at 3 votes. Otherwise, we take the risk of no-lynch. Of course it opens us up to scum manipulation too. Scum can throw in a late vote "to stop a no-lynch" and then bam we lose a townie. I meant two votes to lynch, so if a player needs 7 to lynch, stop at 5. This policy would only be in effect for the first 36 or so hours of each day, but from personal experience, nothing sucks more than lighting bandwagons ending the day 3 hours in because everyone agrees someone is "scummy" and then seeing them flip green. GM are you not understanding what I'm saying? A person gets lynched at 5 votes. Lynch minus 2 is 3 votes. gm thinks this is a 12 player game hahahahahahaha Oh, frag, I forgot its a 9 team game. Oops. In my mind the smallest game that exists has 11 players :-P In that case I suppose I can live with leaving a player at L-1, but if anyone quickhammers I will rip them a new one. ... I'm suspicious, but I'll let this slide for a sec because something bigger just appeared Show nested quote +On November 03 2011 08:42 hyshes wrote:On November 03 2011 08:31 Forumite wrote:On November 03 2011 08:00 GreYMisT wrote: One thing that will be interesting this game will be analyzing the behavior of teams. do we judge the 2 players as a unit, looking for scum behavior in both? Or is one player acting scummy enough to vote. Tricky... Two posters means twice the risk of mistakes, I would have liked to say that means it´s twice as easy to find scum, but Town make stupid scumslips too. I think we´ll have to take it on a case-by-case basis. Actually the best way of playing this kind of mafia is splitting up your team. If only one of you knows your role, then only one can make mistakes. The only thing you need to do together is analysis of the other teams. To prevent any possible mistakes, must the one who knows the role only paraphrase what his teammate says. Ofcourse by the second night the one who knows should tell the one who don't (a few nights later depending on the size of the game). There is an obvious easy mistake to make here: the role should always be hidden, even it's town. What in the eff Pretending you don't know what your role is, is something that scum like to do. You're advocating people split their team up so your team makes less mistakes (townies should not be afraid of making mistakes, but scum should be). Town don't strive to prevent all mistakes. Town strive to find scum. That's it. On the contrary, it's SCUM who strive to prevent mistakes. They don't want to be caught. So...not only is your "plan" unworkable, the things you are suggesting we should do are what scum would do, not town. ##vote Team Edward
Ouch that came out wrong :p
Eventhough i still think this is the best way of playing team mafia, i'm not promoting it. Everyone read there msg, everyone knows there role so actually nobody can do what i've told. I was actually thinking this right when i subscribed for this game, thats why i asked if we made our teams ourself. I just didn't want to have someone else to profit from.
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On November 03 2011 08:48 Forumite wrote:Show nested quote +On November 03 2011 08:42 hyshes wrote:On November 03 2011 08:31 Forumite wrote:On November 03 2011 08:00 GreYMisT wrote: One thing that will be interesting this game will be analyzing the behavior of teams. do we judge the 2 players as a unit, looking for scum behavior in both? Or is one player acting scummy enough to vote. Tricky... Two posters means twice the risk of mistakes, I would have liked to say that means it´s twice as easy to find scum, but Town make stupid scumslips too. I think we´ll have to take it on a case-by-case basis. Actually the best way of playing this kind of mafia is splitting up your team. If only one of you knows your role, then only one can make mistakes. The only thing you need to do together is analysis of the other teams. To prevent any possible mistakes, must the one who knows the role only paraphrase what his teammate says. Ofcourse by the second night the one who knows should tell the one who don't (a few nights later depending on the size of the game). There is an obvious easy mistake to make here: the role should always be hidden, even it's town. That doesn´t make sense. This tactic only help scum, Town don´t risk looking scummy from just knowing their role, so only scum would do this. Why are you thinking so much about a pro-scum tactic?
This actually does not hinder town in any way. Since only the not-knowing person is actually posting and the other one paraphrasing, town does not lose a townie. You still have to do analysis with your teammate about all the other teams (without talking about own team), so you got all the pieces. If townie: your team actually plays as regular townie, so no harm If blue: your team plays as regular townie, so no extra eyes on you If scum: you play as town the first 2 days, you lose a lot of suspicion because of this.
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On November 03 2011 09:01 prplhz wrote:Show nested quote +On November 03 2011 08:57 hyshes wrote:On November 03 2011 08:48 wherebugsgo wrote:On November 03 2011 08:41 GMarshal wrote:On November 03 2011 08:39 prplhz wrote:On November 03 2011 08:33 wherebugsgo wrote:On November 03 2011 08:29 GMarshal wrote:On November 03 2011 08:27 wherebugsgo wrote:On November 03 2011 07:47 GMarshal wrote: oh, wait, this is majority lynch. I knew I forgot to talk about something important.
For fucks sake, if you get someone to L-2 stop voting for him until the last 12 hours of the day, and give warning before hammering. Remember, more time is always good for town, and giving the lynchee time to dump information can only be good. Leaving the player at L-2 ensures we avoid any "accidental" lynches. Lynch minus two is three votes. Are you advocating that we just split the vote once someone reaches 3 votes?? I don't trust that this will be a great idea, particularly as people are often not available when you need them, and vote-splitting is great for scum. While we'd only need two more to lynch, that's not very comforting either. In such a situation we'd basically need to last-minute voteswitch if we think that we have a townie at 3 votes. Otherwise, we take the risk of no-lynch. Of course it opens us up to scum manipulation too. Scum can throw in a late vote "to stop a no-lynch" and then bam we lose a townie. I meant two votes to lynch, so if a player needs 7 to lynch, stop at 5. This policy would only be in effect for the first 36 or so hours of each day, but from personal experience, nothing sucks more than lighting bandwagons ending the day 3 hours in because everyone agrees someone is "scummy" and then seeing them flip green. GM are you not understanding what I'm saying? A person gets lynched at 5 votes. Lynch minus 2 is 3 votes. gm thinks this is a 12 player game hahahahahahaha Oh, frag, I forgot its a 9 team game. Oops. In my mind the smallest game that exists has 11 players :-P In that case I suppose I can live with leaving a player at L-1, but if anyone quickhammers I will rip them a new one. ... I'm suspicious, but I'll let this slide for a sec because something bigger just appeared On November 03 2011 08:42 hyshes wrote:On November 03 2011 08:31 Forumite wrote:On November 03 2011 08:00 GreYMisT wrote: One thing that will be interesting this game will be analyzing the behavior of teams. do we judge the 2 players as a unit, looking for scum behavior in both? Or is one player acting scummy enough to vote. Tricky... Two posters means twice the risk of mistakes, I would have liked to say that means it´s twice as easy to find scum, but Town make stupid scumslips too. I think we´ll have to take it on a case-by-case basis. Actually the best way of playing this kind of mafia is splitting up your team. If only one of you knows your role, then only one can make mistakes. The only thing you need to do together is analysis of the other teams. To prevent any possible mistakes, must the one who knows the role only paraphrase what his teammate says. Ofcourse by the second night the one who knows should tell the one who don't (a few nights later depending on the size of the game). There is an obvious easy mistake to make here: the role should always be hidden, even it's town. What in the eff Pretending you don't know what your role is, is something that scum like to do. You're advocating people split their team up so your team makes less mistakes (townies should not be afraid of making mistakes, but scum should be). Town don't strive to prevent all mistakes. Town strive to find scum. That's it. On the contrary, it's SCUM who strive to prevent mistakes. They don't want to be caught. So...not only is your "plan" unworkable, the things you are suggesting we should do are what scum would do, not town. ##vote Team Edward Ouch that came out wrong :p Eventhough i still think this is the best way of playing team mafia, i'm not promoting it. Everyone read there msg, everyone knows there role so actually nobody can do what i've told. I was actually thinking this right when i subscribed for this game, thats why i asked if we made our teams ourself. I just didn't want to have someone else to profit from. but u are promoting it you wrote it in the thread why do you post something if u are not promoting it do u feel like you have to put something in thread so u just put something you thought of before game in there and then you have a post?
actually i thought it would be received by cheers because of my insight in this team-game set up.. This is genuine the best way to play this kind of mafia.
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On November 03 2011 09:12 GreYMisT wrote:Show nested quote +On November 03 2011 09:04 hyshes wrote:On November 03 2011 08:48 Forumite wrote:On November 03 2011 08:42 hyshes wrote:On November 03 2011 08:31 Forumite wrote:On November 03 2011 08:00 GreYMisT wrote: One thing that will be interesting this game will be analyzing the behavior of teams. do we judge the 2 players as a unit, looking for scum behavior in both? Or is one player acting scummy enough to vote. Tricky... Two posters means twice the risk of mistakes, I would have liked to say that means it´s twice as easy to find scum, but Town make stupid scumslips too. I think we´ll have to take it on a case-by-case basis. Actually the best way of playing this kind of mafia is splitting up your team. If only one of you knows your role, then only one can make mistakes. The only thing you need to do together is analysis of the other teams. To prevent any possible mistakes, must the one who knows the role only paraphrase what his teammate says. Ofcourse by the second night the one who knows should tell the one who don't (a few nights later depending on the size of the game). There is an obvious easy mistake to make here: the role should always be hidden, even it's town. That doesn´t make sense. This tactic only help scum, Town don´t risk looking scummy from just knowing their role, so only scum would do this. Why are you thinking so much about a pro-scum tactic? This actually does not hinder town in any way. Since only the not-knowing person is actually posting and the other one paraphrasing, town does not lose a townie. You still have to do analysis with your teammate about all the other teams (without talking about own team), so you got all the pieces. If townie: your team actually plays as regular townie, so no harm If blue: your team plays as regular townie, so no extra eyes on you If scum: you play as town the first 2 days, you lose a lot of suspicion because of this. At the beginning of the game town is at a disadvantage because we have less information than the scum have initially. Therefore it is in our best interest to play in a way that brings clarity rather than deceit. Think about this, if you do not know the role of your team, you basically have 2 choices. There is a higher probability you are a member of the town, so you can simply play like a VT until you learn otherwise, or you can lurk and play like a 3rd party. with this in mind, Lets look again how people would behave if they took your advice. VT team: Probally no difference in behavior Blue team: one person might be slightly lurkish, other guy like a VT. Nothing really to gain from this except maybe mafia will find the blue easeir Mafia team: they arnt going to follow your plan anyway, as the other mafia team member will just contact his teammate and let him know he is mafia with him So congrats, by following your plan we have created a world in which mafia gain an advantage. Yay! Oh wait....
No, the one who does not know should play as a regular townie.. nothing else. The one who knows should be active, but mainly paraphrasing. The key lies in the quality of the paraphrasing. And if you're scum, the one who knows should inform the other scums.
You'll see the next team game, half of you will be doing it.
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On November 04 2011 06:55 sandroba wrote: One thing I'm curious about is that you took it over in this game, chaoser, while hyshes is still active in the other game he is playing. You stated before that you would be taking a more layed back role in your team, but things seem to have changed. Why is that?
I'm not talking alot here because i actually have no idea how day1 is played correctly. I've only played dual mafia in the past and always with some sort of clues.
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On November 04 2011 08:00 iGrok wrote: If you don't see it, that on you :p Or this could be one of those times that I'm pulling something out of thin air.
I don't see how referring to another game says something?
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On November 04 2011 08:08 supersoft wrote:Show nested quote +On November 04 2011 08:01 hyshes wrote:On November 04 2011 08:00 iGrok wrote: If you don't see it, that on you :p Or this could be one of those times that I'm pulling something out of thin air. I don't see how referring to another game says something? huh? @iGrok: well you're right about sandro. Grey wants to vote him. i kind of agree with that. this behaviour of not attacking anyone and talking about general strategies is indeed pretty scummy. on the other hand you suddenly appeared and magically found a good lynchtarget. i want to see sandros response!
I think i've made stupid comment there. I thought he was linking to another game.
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On November 04 2011 08:21 iGrok wrote: Team SS is at L-2. No more votes until they have a chance to comment
L-2 = 2 votes needed for lynch? this is not in LSB's Newbie Guide..
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@wbg: I did not have to feeling i had to add anything on what my teammate said. That's why i lack in posting.
btw, for someone who is calling out that someone else is in panic, you also give kinda a panic reaction.
What's with people today and putting words in my mouth?
any chance you explain why you are so afraid that your words are misunderstanded?
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