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RebirthOfLeGenD
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RebirthOfLeGenD
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On November 02 2011 00:33 GMarshal wrote: I think to remedy this the mafia rolecop should be a roleblocker. Problem solved :-P Problem is that imbalances the settings with a single jailor/cop/doctor. A normal F11 set up would probably be better unless Palmar really wants something wacky going on. | ||
RebirthOfLeGenD
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On November 02 2011 01:19 GMarshal wrote: I dislike the idea of making the scumteam not know each other, too theme as you said, and it removes the communication/coordination advantage, which is what scumteams now days seem to be failing to exploit. I really like the idea of replacing the cops with parity cops, which weakens the cop somewhat, I also suggest you make him unable to check himself, just to make the role more interesting. I'd still like to see a framer or miller but that's a personal preference, parity cop would work nicely too, and I'm not sure if both parity cop and miller together make the cop too weak of a role. I think a miller would be a good way to give more leeway to the mafia in regards to claiming, counter claiming, and defending in a set up that can be so luck dependent on how the draw comes. The problem I see with that is if you have a miller + cop scenario it can screw the town even more since the miller would be more helpful with evening out the more imba settings like cop/medic, but would screw with the weaker town set ups more so making it less balanced overall. It's interesting though, I found F11 to be pretty good and I don't see 40vs60 as that bad of a discrepancy. But I am always up for discussion on how to improve a set up. | ||
RebirthOfLeGenD
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RebirthOfLeGenD
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RebirthOfLeGenD
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On November 03 2011 00:26 GMarshal wrote: I can see you two are miking the whole naming your team thing for giggles i c wat u did thar. | ||
RebirthOfLeGenD
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RebirthOfLeGenD
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On November 03 2011 19:04 prplhz wrote: RebirthOfLegend's team mini game was an entirely different game where the setup itself made mentor/newbie teams. You lurked hardcore through that game and ended up getting lynched as DT, leading to a perfect mafia victory. I don't get why you are trying to shut discussion down. Nobody is lynching hyshes yet, but his plan did look like it was conceived by a mafia mind. Then you bring out an explanation about why plans are usually posted in the thread, covering a lot of scenarios that clearly do not apply, and missing the scenario that did apply. hyshes didn't try to draw out mafia by intentionally posting a bad plan and I don't think that hyshes seems like he is bad at thinking up plans. hyshes made his post, knowing that the plan could not be implemented just to appear clever. Mafia will have an interest in appearing to be good or potentially good for town, without actually contributing. This is what hyshes did and this is a scenario that your sharp mind did not cover in your plan analysis for some reason. Coming back to RebirthOfLegend's team mini game, in that game you were DT and you checked inactives, because then scum would be forced to be active and active scum is scum that cannot hide. I see your concerns about people trying to confirm themselves 100% by just posting a falsifiable quicktopic. But this is more activity that mafia will have to do, and this will give town more content to analyse and bigger chance for scum to do something unfortunate. I see your concerns about using mechanics instead of analysis, this is not how it should be done, but forcing scum to do extra work and increasing their chances of slipping, I think that's something chaoser from RebirthOfLegend's team mini game would have liked? You still think that checking inactives is the best way to play as a DT? There's not going to be many inactives in this game I think, even though some teams have been weirdly silent, so should DT try to confirm some of the more active analyzers? This is wrong. Checking inactives, or even less active players is the best way to play DT. Analysis will out any moderately active players/teams, lurkers are annoying. It's tough as a DT, but you have to check inactives and not the people you "suspect" because at the end of the day if you are at lylo with 2 moderately inactive teams/players and have barely anything to read on both of them that's a bad situation. | ||
RebirthOfLeGenD
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RebirthOfLeGenD
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RebirthOfLeGenD
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RebirthOfLeGenD
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On November 06 2011 22:23 deconduo wrote: I said to myself before the day flip that if Chezinu or Liquid weren't killed, then there's a massive chance Chezinu is mafia. There was no reason not to try and kill off Radfield at the first opportunity. Saying 'there was only 1KP' means nothing, when you look at the alternative hits. No point killing me + Sandro as we barely avoided a lynch. No point killing bum+iGrok as they weren't really doing anything. Radfield is the best scumhunter in the game and WBG has been super active. I would be very surprised if they weren't scum. Your logic is weird. I think almost every team has a worthwhile player. I know how deadly sandroba is when he isn't drunk, I know how good I am when I actually put in the D2 effort. Gmarshal is a scary force to reckon with as mafia, and on reputation alone chaoser is also a great hit. That's 4 different teams right there, and I don't even remember who their partners were. | ||
RebirthOfLeGenD
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The greatest typo of all time, or most clever pun of all time? | ||
RebirthOfLeGenD
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On November 07 2011 21:09 deconduo wrote: If you are town, the fact that you can come into the thread and make comments like this yet even one relevent post is beyond you make me sad. There's a pretty good chance of you getting lynched and I would much prefer if you came back to make some sort of a fight. Team Chezinu has to die today, if they don't this game is lost. The AFKers are too willing to sheep WBG because its easy to agree with someone who makes long posts if you don't actually read them and realise how repetitve and meaningless they are. I just got to my internship, saw that on my way out of my house. I was going to catch up now. Maybe I shouldn't of made the comment, but it entertained me. | ||
RebirthOfLeGenD
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On November 10 2011 08:24 Palmar wrote: yes, that was my initial reason for nerfing cop -> parity cop I am more than willing to change the 2of4 if we intend to use it again on TL. It's not about me defending the setup, it's me having a problem with people who blame the game (lol @ fucking zerg whiners on TL) instead of blaming themselves, even if the odds are slightly against them, that's what I consider a challenge. Can someone suggest a modification to the 2of4 setup that would make it more balanced. I ran this version on another site: 1 Mafia Goon, 1 Mafia Roleblocker, 5 Vanilla Townies, Cop, Doctor. 1 Mafia Goon, 1 Mafia Roleblocker, 5 Vanilla Townies, Cop, Veteran. 1 Mafia Goon, 1 Mafia Roleblocker, 5 Vanilla Townies, Vigilante, Veteran. 1 Mafia Goon, 1 Mafia Roleblocker, 5 Vanilla Townies, Vigilante, Doctor. 1 Mafia Goon, 1 Mafia Roleblocker, 5 Vanilla Townies, Vigilante, Cop. 1 Mafia Goon, 1 Mafia Roleblocker, 5 Vanilla Townies, Doctor, Veteran. It replaces rolecop with roleblocker, and removes jailor/vanilla and adds vigilante and veteran Removing the set up that this game specifically had would balance it. That was incredibly town favored. | ||
RebirthOfLeGenD
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On November 10 2011 09:10 GreYMisT wrote: Regardless, its a good thing we didnt kill him, lol This statement means you completely missed the point of everything Ace said. | ||
RebirthOfLeGenD
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On November 10 2011 09:38 kitaman27 wrote: We weren't . GM wasn't "confirmed" town or anything. We had a parity check on bugs vs super and chose to lynch bugs. GM's opinion wasn't taken as law. I disagree. Suppose GM is scum and claims medic. There are two possibilities: 1) There is a real medic, who is not shot night two. We get back our parity result between bugs and super and still lynch bugs. As the real medic is still alive, that allows us to pull of a second parity check, ending the game. 2) There is a real medic, who is shot night two. We get back our parity result between bugs and super and still lynch bugs. The game comes down to a 2v1 and you go from there. No need to become upset. I'm the first to admit that we played poorly on day one forcing a claim. I'm not trying to spin two mislynches as great town play. I agree this was certainly a town favorable setup. I think not lynching GM was a good play going into LYLO because he wasn't scum. That's all. This is so backwards and once again, you guys miss the point. Just because the outcome worked doesn't mean your logic or reasoning was right. To put this in perspective, if I proceeded to lie through the ENTIRE game, blatantly push miss lynches and shout scum at every turn, use a fakeclaim, but somehow ended up being a townie. That doesn't mean it was a good decision not to lynch me just because it turned out being right. A conclusion can't retroactively justify your premise. If I walk out into the middle of a street and start shooting off with a gun because I am bored as fuck one Saturday night and one of my bullets strikes a guy who was in the middle of raping the shit out of a prostitute does that somehow justify me shooting a gun in the middle of a street just because it somehow ended up working out? No, it doesn't and if you guys continue construing dumb luck with good play just because the outcome somehow ended up favorable with a dumb shit decision you aren't going to learn anything. | ||
RebirthOfLeGenD
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On November 10 2011 11:02 GreYMisT wrote: No i understand, He is saying that a smart town would have killed GMarshal because his plan was chaotic and very indicative of scum play, and we didnt do it because we were dumb. I'm saying its a good thing we were dumb, or we would have lost It's lucky, not good. That's the mistake you are making. It's like saying if Option A is correct 90% of the time, but you guys chose option B, which is only right 10% of the time and somehow B ends up being right it doesn't mean that B is a good decision just because is somehow worked out. That's basically the idea behind LAL and why dumb luck =/= goo | ||
RebirthOfLeGenD
USA5860 Posts
On November 10 2011 11:02 GreYMisT wrote: No i understand, He is saying that a smart town would have killed GMarshal because his plan was chaotic and very indicative of scum play, and we didnt do it because we were dumb. I'm saying its a good thing we were dumb, or we would have lost It's lucky, not good. That's the mistake you are making. It's like saying if Option A is correct 90% of the time, but you guys chose option B, which is only right 10% of the time and somehow B ends up being right it doesn't mean that B is a good decision just because is somehow worked out. That's basically the idea behind LAL and why dumb luck =/= good play. | ||
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On November 10 2011 13:41 chaoser wrote: SC analogy? You're D- rank and you just won by going deep six off no scouting. Ace is Bisu. I'd say its more akin to hardcore metagaming and STOVING a T, only to realize hes a retarded D- and opened marine med/turret. | ||
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