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On November 01 2011 22:34 redFF wrote: someone fun to hydra with should in!
but you already /in'd
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so we hydra up and then we make a new user that we both will use for the duration of this game? preferably an unholy union of the nicks?
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if i get paired with forumite i'm gonna ninja vote for him if i get the chance to have him lynched
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im gonna disgrace who i want and vote who i want and im not gonna stop for anything
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im not a big fan of this talk about shooting me
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is this twilight mafia or what
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who's smurf is katzeleute and i thought smurfs weren't allowed
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im gonna write as another team then to discredit them then
hahahahha
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On November 03 2011 05:29 Forumite wrote:Show nested quote +On November 03 2011 05:27 prplhz wrote: im gonna write as another team then to discredit them then
hahahahha In that case I´ll write as YOUR team to discredit YOU! See how you like that!
THEN I WILL SHOW YOU VIKING POWER
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wahts this team drep thing i dont like that at all
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On November 03 2011 07:01 Sevryn wrote:Show nested quote +On November 03 2011 06:06 Palmar wrote:Welcome to Couples Therapy mafia Everyone knows that pairs is the ultimate form of human interaction. Much more so than larger groups and yet not down to a single induvidual, the lovers, the brothers, the master and his servant, the husband and wife, the father and son. It's in couples that humans greatest relationships are created.
It takes two to tango!
And now there is one less pair in liquidville, after discovering a long lasting affair with Jackal58, OriginalName was completely defeated. Just as our strongest relationships come in pairs, it's also the biggest disappointment when those fail. Blinded by rage OriginalName murdered both Palmar and the third wheel in the relationship Jackal58, before taking his own life.
Incidentally, there's also some mafia guys in liquidville that you have to hunt down and lynch.
OriginalName The Loving Husband has taken his own lifeJackal58 The Playboy has been murderedPalmar The Unfaithful Wife has been murdered It is now Day 1, it ends Friday, Nov 04 10:00pm GMT (GMT+00:00). With 9 alive it takes 5 votes to secure a lynch. Yes I know I'm starting an hour early. Deal with it. The teams are as follows: 1. sandroba & Sevryn - TEAM SS 2. Forumite & prplhz - TEAM VIKING (aka TEAM DERP) 3. Radfield & wherebugsgo - TEAM CHEZINU 4. Kurumi & RebirthOfLeGenD - TEAM NIPPLE 5. Crofty & Gmarshal - TEAM LIQUID 6. supersoft & GreYMisT - TEAM S&G CONSULTING 7. chaoser & hyshes - TEAM EDWARD 8. iGrok & Katzeleute - TEAM SWITZERLAND 9. redFF & kitaman27 - TEAM RED21
I thought this was couples therapy not love triangle mafia
way to quote a huge post with a oneliner
how do u feel about the setup? theres been lots of talk already and stuff what do u think? do you like being paired with sandro?
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On November 03 2011 07:30 kitaman27 wrote: blah blah blah, don't hammer until near the end of the cycle. blah blah blah blah blah blah blahblah blah blah blah blah blah blahblah blah blah blah blah blah blahblah blah blah blah blah blah blahblah blah blah blah blah blah blahblah blah blah blah blah blah blahblah blah blah blah blah blah blah.
blah bla h blah blah balh ablh, balha blah blah blah blah.
##Vote TEAM LIQUID
what is this first u say hold ur horses and then u vote w/ no reason
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i think redff only says good things
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wbg we cant just let scum go just because one of them is trying to look town of course we need to think about both players but if one is scum then they should answer for it
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On November 03 2011 08:35 Crofty wrote: Well hi there.
So, its been a couple of hours since the day started, and already two votes on Team Liquid, due to "Crofty is silent" and Crofty is an unknown factor.
Which, frankly, is fair enough. Since I am a newcomer to these forums, and since you haven't had the pleasure of playing mafia with me before, I am a decent enough safe first vote. This also would provoke me to respond by posting, and hopefully giving you some data to work with. Had the tables been turned, I would likely do the same thing, so I'll let this slide for now.
What would you like to know?
i would like to know how you like playing with gm so far is he being nice to u? what kind of stuff is he telling you in your qt?
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On November 03 2011 08:33 wherebugsgo wrote:Show nested quote +On November 03 2011 08:29 GMarshal wrote:On November 03 2011 08:27 wherebugsgo wrote:On November 03 2011 07:47 GMarshal wrote: oh, wait, this is majority lynch. I knew I forgot to talk about something important.
For fucks sake, if you get someone to L-2 stop voting for him until the last 12 hours of the day, and give warning before hammering. Remember, more time is always good for town, and giving the lynchee time to dump information can only be good. Leaving the player at L-2 ensures we avoid any "accidental" lynches. Lynch minus two is three votes. Are you advocating that we just split the vote once someone reaches 3 votes?? I don't trust that this will be a great idea, particularly as people are often not available when you need them, and vote-splitting is great for scum. While we'd only need two more to lynch, that's not very comforting either. In such a situation we'd basically need to last-minute voteswitch if we think that we have a townie at 3 votes. Otherwise, we take the risk of no-lynch. Of course it opens us up to scum manipulation too. Scum can throw in a late vote "to stop a no-lynch" and then bam we lose a townie. I meant two votes to lynch, so if a player needs 7 to lynch, stop at 5. This policy would only be in effect for the first 36 or so hours of each day, but from personal experience, nothing sucks more than lighting bandwagons ending the day 3 hours in because everyone agrees someone is "scummy" and then seeing them flip green. GM are you not understanding what I'm saying? A person gets lynched at 5 votes. Lynch minus 2 is 3 votes.
gm thinks this is a 12 player game hahahahahahaha
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On November 03 2011 08:42 hyshes wrote:Show nested quote +On November 03 2011 08:31 Forumite wrote:On November 03 2011 08:00 GreYMisT wrote: One thing that will be interesting this game will be analyzing the behavior of teams. do we judge the 2 players as a unit, looking for scum behavior in both? Or is one player acting scummy enough to vote. Tricky... Two posters means twice the risk of mistakes, I would have liked to say that means it´s twice as easy to find scum, but Town make stupid scumslips too. I think we´ll have to take it on a case-by-case basis. Actually the best way of playing this kind of mafia is splitting up your team. If only one of you knows your role, then only one can make mistakes. The only thing you need to do together is analysis of the other teams. To prevent any possible mistakes, must the one who knows the role only paraphrase what his teammate says. Ofcourse by the second night the one who knows should tell the one who don't (a few nights later depending on the size of the game). There is an obvious easy mistake to make here: the role should always be hidden, even it's town.
wow that was a total waste of my time lets talk about how we should play this game by not looking at our pm are you sure u are not in qt with gm/notchezinu/schrödinger. this would probably only be good for mafia bcuz they are the only ones who want to hide something and also power roles but i dont like the idea at all and it is also too late.
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On November 03 2011 08:57 hyshes wrote:Show nested quote +On November 03 2011 08:48 wherebugsgo wrote:On November 03 2011 08:41 GMarshal wrote:On November 03 2011 08:39 prplhz wrote:On November 03 2011 08:33 wherebugsgo wrote:On November 03 2011 08:29 GMarshal wrote:On November 03 2011 08:27 wherebugsgo wrote:On November 03 2011 07:47 GMarshal wrote: oh, wait, this is majority lynch. I knew I forgot to talk about something important.
For fucks sake, if you get someone to L-2 stop voting for him until the last 12 hours of the day, and give warning before hammering. Remember, more time is always good for town, and giving the lynchee time to dump information can only be good. Leaving the player at L-2 ensures we avoid any "accidental" lynches. Lynch minus two is three votes. Are you advocating that we just split the vote once someone reaches 3 votes?? I don't trust that this will be a great idea, particularly as people are often not available when you need them, and vote-splitting is great for scum. While we'd only need two more to lynch, that's not very comforting either. In such a situation we'd basically need to last-minute voteswitch if we think that we have a townie at 3 votes. Otherwise, we take the risk of no-lynch. Of course it opens us up to scum manipulation too. Scum can throw in a late vote "to stop a no-lynch" and then bam we lose a townie. I meant two votes to lynch, so if a player needs 7 to lynch, stop at 5. This policy would only be in effect for the first 36 or so hours of each day, but from personal experience, nothing sucks more than lighting bandwagons ending the day 3 hours in because everyone agrees someone is "scummy" and then seeing them flip green. GM are you not understanding what I'm saying? A person gets lynched at 5 votes. Lynch minus 2 is 3 votes. gm thinks this is a 12 player game hahahahahahaha Oh, frag, I forgot its a 9 team game. Oops. In my mind the smallest game that exists has 11 players :-P In that case I suppose I can live with leaving a player at L-1, but if anyone quickhammers I will rip them a new one. ... I'm suspicious, but I'll let this slide for a sec because something bigger just appeared On November 03 2011 08:42 hyshes wrote:On November 03 2011 08:31 Forumite wrote:On November 03 2011 08:00 GreYMisT wrote: One thing that will be interesting this game will be analyzing the behavior of teams. do we judge the 2 players as a unit, looking for scum behavior in both? Or is one player acting scummy enough to vote. Tricky... Two posters means twice the risk of mistakes, I would have liked to say that means it´s twice as easy to find scum, but Town make stupid scumslips too. I think we´ll have to take it on a case-by-case basis. Actually the best way of playing this kind of mafia is splitting up your team. If only one of you knows your role, then only one can make mistakes. The only thing you need to do together is analysis of the other teams. To prevent any possible mistakes, must the one who knows the role only paraphrase what his teammate says. Ofcourse by the second night the one who knows should tell the one who don't (a few nights later depending on the size of the game). There is an obvious easy mistake to make here: the role should always be hidden, even it's town. What in the eff Pretending you don't know what your role is, is something that scum like to do. You're advocating people split their team up so your team makes less mistakes (townies should not be afraid of making mistakes, but scum should be). Town don't strive to prevent all mistakes. Town strive to find scum. That's it. On the contrary, it's SCUM who strive to prevent mistakes. They don't want to be caught. So...not only is your "plan" unworkable, the things you are suggesting we should do are what scum would do, not town. ##vote Team Edward Ouch that came out wrong :p Eventhough i still think this is the best way of playing team mafia, i'm not promoting it. Everyone read there msg, everyone knows there role so actually nobody can do what i've told. I was actually thinking this right when i subscribed for this game, thats why i asked if we made our teams ourself. I just didn't want to have someone else to profit from.
but u are promoting it you wrote it in the thread why do you post something if u are not promoting it do u feel like you have to put something in thread so u just put something you thought of before game in there and then you have a post?
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On November 03 2011 09:04 hyshes wrote:Show nested quote +On November 03 2011 08:48 Forumite wrote:On November 03 2011 08:42 hyshes wrote:On November 03 2011 08:31 Forumite wrote:On November 03 2011 08:00 GreYMisT wrote: One thing that will be interesting this game will be analyzing the behavior of teams. do we judge the 2 players as a unit, looking for scum behavior in both? Or is one player acting scummy enough to vote. Tricky... Two posters means twice the risk of mistakes, I would have liked to say that means it´s twice as easy to find scum, but Town make stupid scumslips too. I think we´ll have to take it on a case-by-case basis. Actually the best way of playing this kind of mafia is splitting up your team. If only one of you knows your role, then only one can make mistakes. The only thing you need to do together is analysis of the other teams. To prevent any possible mistakes, must the one who knows the role only paraphrase what his teammate says. Ofcourse by the second night the one who knows should tell the one who don't (a few nights later depending on the size of the game). There is an obvious easy mistake to make here: the role should always be hidden, even it's town. That doesn´t make sense. This tactic only help scum, Town don´t risk looking scummy from just knowing their role, so only scum would do this. Why are you thinking so much about a pro-scum tactic? This actually does not hinder town in any way. Since only the not-knowing person is actually posting and the other one paraphrasing, town does not lose a townie. You still have to do analysis with your teammate about all the other teams (without talking about own team), so you got all the pieces. If townie: your team actually plays as regular townie, so no harm If blue: your team plays as regular townie, so no extra eyes on you If scum: you play as town the first 2 days, you lose a lot of suspicion because of this.
lol wat yes it hinders town since you only have half the material to base reads on half of everything in thread is going to be ppl who do not know who they and all analysis of people who do not know who they are will be invalid too, maybe slightly more people will scumhunt but less content to scumhunt from. this is only good for scum who can just sit back, they can maybe do it but nobody else should. maybe power roles if mafia has more kp than town but other than that no.
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