All of the guides recommended here are the highest quality guides on TeamLiquid. As such, they all show at least a few of the following characteristics:
Contains detailed discussion on the subject.
Proven to work. Thus, most of the strategies discussed in these guides have been demonstrated in pro level games.
Well organized and formatted.
Written by notable, respected writers.
Many of these guides also fall under general categories such as General, Build, or Style, along with further identifications (Timing, Standard, Non-Standard, Opening, All-in, etc...) and are appropriately labeled.
General Basic Guideby Robbz A guide to the most basic things. Great help understanding common SC terms; everything from APM to macro, along with certain settings newer players may not realise they should use eg. health bars.
Unit Production Calculatorby Haploid Figure out exactly the number of production buildings you can support on a particular number of bases
Build Order Timing Calculatorby CarbonTwelve Plug details in, then gives you the optimal timing for a particular build. Generally speaking the the calculator will be faster than what you can achieve in game, but at least it gives you something to aim for.
Map Distance & Travel Timeby Orek Reference material for how long different units take to travel from 1 main to another (maps being added as they are added to the ladder pool).
(Build > Opening)A Guide on Early ZvZ: How to Stay Alive and Set Yourself up for the Midgameby Mavvie Usefull to know how to defend a standard, non all-iny ling-bane agression when you yourself open with a standard macro build. In other words, how to defend the early, non-alliny agression with your macro build in the early game. This thread only talks about build orders, though, and does not go into the micro matters. Skip the part vs 10 pool, however, it's outdated.
(General > Overview)The Art of ZvTby ZerG~LegenD Zerg~Legend's overview of ZvT
(General > Overview)Comprehensive Guide to Everything ZvT!by Belial88 A ZvT guide for those of you who struggle with the match-up. However, it is possible, especially with the 6 queens opening, to take the greed to the next level. This guide also do not mention the reactored helion + banshee, which is still popular at the moment, even if terrans lately shows some tendency to ease it on the banshee part in favor of an earlier 3rd CC.
(General > Overview) Vandroy's take on ZvZ Very detailed guide on ZvZ
(General > Overview)Zerg vs Zerg: Everything I Knowby Chaosvuistje Chaosvuistje's overview of ZvZ. It can still be a good read for a Zerg newcomer, but at least half the information contained in this guide is outdated.
(Style > Non-standard)Zerg vs Zerg Ling/Infestors into Ultralisksby blade55555 The awesome Blade55555's guide on ZvZ. This style is hard to pull off and should be reserved to confirmed players and big maps. It has faded out of style because Z learned the counter: roach rally attack. Pro include roaches midgame when doing this style and rarely go to ultralisk anymore. It's usefull to read as a historical guide nonetheless.
(Build > Opening) Speedling expand Take early map control, and expand relatively safely with this build
(General > Overview)The Art of ZvPby ZerG~LegenD Excellent overview of this matchup. From dealing with DT rush, to reacting to cannon cheddar, this thread has it all.
(Build > Opening)Stephano-Style ZvP- The 12 Minute Max-Outby TangSC An overview of a classic of ZvP: The so-called Stephano 12 Minutes max style. If this build at the professional level is nowadays rarely used to actually max out and bust the 3rd in ZvP, the actual build is still used as a reliable way to stop 2 base all-ins and to set yourself for a good midgame. The famous immortal all-in, though, was specifically designed to counter a build such as this 12 minutes max-out.
(Style > Non-standard)Zerg vs Protoss Baneling Revolutionby blade55555 Blade55555's guide on Banelings to solve your mid- and lategame issues vs Protoss. Especially vs Mothership.
(Build > Opening)PvT 2 Gate Fast Obs FEby CecilSunkure The safest pvt openings. Aim to get fast observer to enable you to react to your opponents initial build. Not very used in competitive play as it's considered overly safe.
(Build > Style > Standard)Startale 2 Base Templarby Teoita Open with a fast expansion, tech safely to High Templar to take a third and head into the lategame
(Build > Style > Standard)kcdc's PvTby kcdc A different way to head into a Templar based midgame.
(Build > Opening)15 Nexusby rsvp Mainstream opening which allows you to transition into a variety of builds
(General > Overview)PvP: Compilation of Anti 4 Gate Buildsby monk All of these builds will work versus 4 gate. Since 4Gate in PvP is weaker and less common, many of these builds aren't used in competitive play anymore.
(General > Overview)PvT Overviewby Arcanefrost General overview of this matchup; lots of advice in the thread is outdated.
(Build > Opening)PvZ HerOic FFEby Alejandrisha One of LiquidHero's main builds in PvZ
(Build > Opening > Semi-standard)PvZ: 1 Assim 1 Gate FEby CecilSunkure An alternative to standard forge expanding.
(Build > Style > Standard)PvZ: 3 Base Colossus vs 3 Hatchby Alejandrisha Fast expand into Stargate to put pressure on, into a powerful 3base timing attack.
(General > Overview)PvZ Overviewby Plexa Weaker players may find more to learn than diamonds/masters, but an excellent analysis of PvZ nonetheless. Made completely obsolete by the more recent PvZ Guide.
(Build > Opening)PvT Fast Expandby kcdc The original 1 gate expansion build for PvT. Although it's outdated, the general ideas are all there and it's a good history lesson.
(Build > Opening)3 Gate Aggressive Expoby CecilSunkure Build which lets you apply heavy pressure while expanding at the same time. Rarely used in competitive play as it's not economic or safe enough against modern Terran openings.
(Build > Opening > Creative)Fake 3 Gate Roboby ROOTMinigun Interesting strat which uses early hallucinated immortals to "pressure" opponent and try to force mistakes. Hardly used in competitive play.
(Build > Opening)PvZ 2 Gate FE 10-16by iSTime Outdated opening; 2base colossus is not viable anymore in competitive play
(Build > Style > Standard)Standard Play Part 2: 2 Gate Roboby iamke55 Open with a 2 gate robo, secure expansion, with intention to fast tech to colossus. Both the opening and midgame build are outdated as they focus too little on economy and upgrades.
(Build > Style > Standard)Liquid'Tyler's Double Forgeby iamke55 3 gate robo into double forge. Although no one does this exact build anymore, there's a lot of good concepts in it
(Build > Style > Semi-standard)CvZ: Immortal Blink Templarby CecilSunkure While the midgame composition and playstyle are still somewhat viable, the build and theory behind it are outdated
(Style > Semi-standard)DT -> Chargelot Archonby CecilSunkure There's a more updated guide on the same style of play.
Very nice job, Love the pictures / layout / everything s('.^)d by layout I mean I'm glad someone cleaned it up*
Last edit: 2011-11-10 10:12:59
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
monk United States. November 10 2011 10:10. Posts 6986