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[Champion] Fizz

Forum Index > LoL Strategy 1 2 3 4 5 6 7 All
 
 Neos   United States. November 17 2011 13:08. Posts 378
Profile # 
Fizz, The Tidal Trickster:

[image loading]

Stats:

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Patch Changes:

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Abilities:

[image loading]
[Passive] - Nimble Fighter: Fizz's dexterity allows him to perpetually ignore unit collision and take reduced physical damage from auto-attacks.

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[image loading]
[Q] - Urchin Strike: Fizz dashes a fixed distance in the direction of his target, dealing his total attack damage as physical damage plus additional magic damage to it. The ability will also apply on-hit effects.

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[image loading]
[W] - Seastone Trident: Fizz's auto-attacks passively deal magic damage over 3 seconds that strengthen if the opponent is low on life. Multiple auto-attacks will only refresh the duration. Activating it will empower Fizz for the next 5 seconds, dealing additional magic damage on-hit and inflicting grievous wounds to his opponents.

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[image loading] [image loading]
[E] - Playful / Trickster:
Playful: Fizz hops onto his trident in a nearby location, becoming untargetable for 0.5 seconds and gaining the ability to use Trickster before the effect ends. If Fizz doesn't use it, he will slam the ground below him, dealing magic damage and slowing nearby enemies for 2 seconds.

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[image loading]
[R] - Chum the Waters: Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits. If it doesn't hit an enemy champion it will stay on an area, and binds itself to the first enemy champion that walks into the area. Regardless of position, after 1.5 seconds, a Shark will emerge from the earth to eat the fish, dealing magic damage. The shark will knock up the bound enemy champion, and knock-back then slow all enemies in the area for 1.5 seconds.

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Skill Order:

Skill Path #1: Super-mega Aggressive Laning

R>Q>E>W

Q+W+Autox? onto enemy laner as much as possible. (if against somewhat-strong laner, Q+W every E cooldown)
When low enough, QWERIgnite and kill.
Cons: Difficult to farm without E, punished easily by ganks if too aggressive

Skill Path #2: Farmfest Laning

R>E>Q>W

E in between melee and caster minions to kill them all after obtaining significant AP.
Look to E when enemy laner is in creep line to harass. (less relevant when laning mid)
Cons: Mana (130mp for Level 5 E), weaker killing power than #1

There will be some exceptions to changing the skill order against some champions like perhaps maxing W against a Mundo or something.

Runes:

9x Magic Penetration / Magic Resist Reds
9x Armor Yellows
9x Ability Power / Ability Power per Level / Magic Resist Blues
3x Movement Speed / Ability Power / Health Quints

Reds are based on what you're comfortable with. Yellows are for your survivability in combination with your passive allowing you to take little to no minion damage when playing aggressively. Blues will depend on the player and matchup; I personally prefer flat AP because I like early aggression on Fizz. If I had the IP and additional runepages I would get movement speed for my quints because I could get those extra stabs of [W] in but I don't so I settle with flat AP. Health quints are also nice for surviving those early levels in a hard lane.

Masteries:

After many Fizz games, I've decided that this setup is best for playing Fizz (with some exceptions):

[image loading]

I've realized that Fizz deals amazing damage, so much that he doesn't need 21 points into offense. However, Fizz can only do this amazing damage after surviving his Kassadin-level early game. With these masteries, he reduces a lot of early-game harass, gets a little bit of extra health, and scaling CDR for his mid/late-game.

Summoner Spell Choices:

[image loading]No one will ever catch you in combination with the rest of your kit.
[image loading]Everyone uses this.
[image loading]Fizz doesn't need escape summoners with his kit, so heal+ignite gives him a strong laning phase.
[image loading]Just makes your burst that much scarier, standard AP middle stuff.

Items:

Starting Items:

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Opening Paths:

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Shoes:

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Good Items Choices:

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Bad Item Choices:

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Example Final Build:

[image loading]
[image loading]
[image loading]
[image loading][image loading][image loading]

Jungle Fizz:

For jungle fizz you'd build more like a bruiser than an AP carry but your role in teamfights is basically the same. For runes you'll need a good amount of attack speed as well as building items such as Wit's End or Trinity Force. For skills you'll be maxing [W]Seastone Trident and hitting jungle creeps once then attacking the next for the most efficient jungle clears.

Example Final Build:

[image loading]
[image loading]
[image loading]
[image loading][image loading][image loading]

Matchups:

Fizz has an incredibly weak early game because he's melee and cannot counter-harass. However, once he gets a few levels and at least one point in QWE, you can out-harass them with your damage. There are champions that you counter fairly hard and champions that will give you a hard time. Zilean is one of the more difficult champions to fight just because of his powerful harass, so play safely in this one. Kassadin is actually very, very very, bad against Fizz; dodge his Q's with your [E] and harass him whenever he gets nearby. Even when he hits 6 he's not in the clear yet because you burst as hard, if not harder, than he does.

Another thing about Fizz is that he is very good at getting away from ganks. Your summoner (Ghost/Flash), Seastone Trident, Playful/Trickster, and Chum the Waters will get you away from almost every form of gank possible. This means you usually have the freedom to be as aggressive as you want in lane without consequence.

Counterpicking with Fizz:

[image loading]Vladimir: Against Vlad, your early weak levels don't exist. Winning this lane is on the Fizz player so trade smart and often.
[image loading]Karthus: Karthus can only farm incredibly passively against Fizz or risk getting bursted. Also, you can playful his ultimate with proper timing.
[image loading]Kassadin: A melee AP caster who's only means of counter-harass can be dodged with Playful. This lane should be a stomp throughout the entire laning phase.
[image loading]Cho'Gath: Cho can be bursted down in early levels and his skills can be evaded, sometimes without the need of Playful. If the lane progresses and he builds no resistances, your seastone trident will destroy him.
[image loading]Dr. Mundo: The hardest counter of them all. The healing debuff and % HP burn on your Seastone Trident will destroy any Mundo. His harass is much weaker than your harass. He has no chasing power over you with your Urchin Strike/Playful&Trickster.

Countering Fizz:

[image loading][image loading][image loading][image loading]

There are very few champions that counter Fizz once he's able to survive his initial 3 levels. To take him on, pick a champion that either has constant low CD damage, or instant-unavoidable damage. Soraka destroys most AP middle champions and Fizz even more because he's melee. Corki and Ezreal are both powerful solo AD champions who have high dps. Talon's damage becomes unavoidable if he's able to silence Fizz.

[image loading][image loading][image loading]

As the game progresses to mid/late-game, you need CC. Lots of instant hard CC. If Fizz doesn't get locked down, he'll simply hop around your team and dominate teamfights; but if he does, he is very squishy and can be killed very fast. Champions like Alistar, Blitzcrank, and Rammus are good at this.

The Riot Shop:

Fizz: 6300 IP or 975 RP

Atlantean Fizz: 975 RP
Tundra Fizz: 975 RP
Fisherman Fizz: 975 RP

More Fizz?

There aren't many high ELO streamers who play Fizz on NA, with the exception of Voyboy who plays AD/Bruiser Fizz. On EU however, Tabzz, MoMa, and xPeke play Fizz and some have played them in tournament games as well.

Tune into their streams to see high ELO Fizz plays!

Closing:

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Fizz is very very strong and people are going to find out quickly how good he is. I'll add more to this as I play more with him.
Last edit: 2012-06-11 21:46:12
Wai~Wai~Pai~
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  TheYango   United States. November 17 2011 14:06. Posts 15764Profile # 
Didn't we already have a discussion about people not starting these threads the day after a champion comes out? Nobody is going to know how to play the champion properly this soon.
Tongfu icon until xiao8's back on a ganker role.
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 BrownBear   United States. November 17 2011 15:13. Posts 2702
Profile # 
From what I've seen, his laning phase is pretty abusive, especially when paired with a good poking champ like Ashe or GP. Also, he towerdived me 3 times, once below half health at level 6, and got away
Is the Machine ready?
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 jbui   United States. November 17 2011 15:24. Posts 109
Profile # 
yeah fizz is rly good, i played him once as a jungler with wiggles/wits/madred etc, really good ganks with his 2 gap closing skills, went 16-3-14, then i went the build above and went 11-1-4
Last edit: 2011-11-17 15:24:37
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 Ferrose   United States. November 17 2011 15:32. Posts 8014
Profile Blog # 
It seems like you'd get more DPS out of Fizz by just going full AD and getting on-hit effect items, because of his W.

I think he'd be best as a jungler too tbh, because the AP build seems meh at best (Idk how he is gonna be able to beat most common mids), and he has no sustain for top.
@113candlemagic まほらまに堕ちる痛みも飲み込んで~ Victoria Concordia Crescit
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 TiBe   Mexico. November 17 2011 15:46. Posts 189
Profile # 

On November 17 2011 15:32 Ferrose wrote:
It seems like you'd get more DPS out of Fizz by just going full AD and getting on-hit effect items, because of his W.

I think he'd be best as a jungler too tbh, because the AP build seems meh at best (Idk how he is gonna be able to beat most common mids), and he has no sustain for top.


I have tried a hybrid build and it seems to be the best so far, going for boots then malady, bv and hextech gun as core items :-)
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 overt   United States. November 17 2011 15:55. Posts 3990
Profile Blog # 

On November 17 2011 14:06 TheYango wrote:
Didn't we already have a discussion about people not starting these threads the day after a champion comes out? Nobody is going to know how to play the champion properly this soon.


Honestly if we could have a rule saying that no one can make a thread for the new champ for like two weeks after they're released that'd be pretty good. This thread and the Shyvana one are great examples of people being not 100% sure where to put the champion or what to build on them.
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 Slaughter   United States. November 17 2011 16:07. Posts 8291
Profile Blog # 

On November 17 2011 15:55 overt wrote:

Show nested quote +



Honestly if we could have a rule saying that no one can make a thread for the new champ for like two weeks after they're released that'd be pretty good. This thread and the Shyvana one are great examples of people being not 100% sure where to put the champion or what to build on them.


I would argue that this applies to champs months after they are introduced. How many times has a champ suddenly become popular becomes some build became popular once discovered? I am a firm believer that Shyvana has not yet reached her true potential because too many people accept others builds too easily and stop experimenting. Shyvana I think might some hidden potential that could be discovered a while from now, or maybe she has reached her peak buildwise. We just don't know.
Never Knows Best.
Old Post

 
 phyvo   United States. November 17 2011 22:46. Posts 1447
Profile Blog # 
Even assuming that people might not have realized exactly how to play a champ until months after release, 2 days is really no time at all. Making a guide implies you know WTF you're talking about, and while not all guides can be of the same quality as South's Kassadin guide they should strive to be so. At TL we tend to pride ourselves on our quality rather than our quantity and there are actually some champions TL doesn't even have guides/threads for (like master yi iirc).

Just because a champion is new and shiny doesn't mean we should skimp on quality. If GD is really too fast for people maybe we do need new discussion threads but we certainly don't need guides based on one person's 2 days of experience playing a champion. Personally though I don't see the need for extra discussion threads on new champs, the GD is just fine.
Last edit: 2011-11-17 22:47:35
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 Sabin010   United States. November 17 2011 23:12. Posts 1037
Profile # 
Its not a one guide per thread format. I would make gunblade lichbanes deathcap with possible defensive options being zhonya's, abyssal scepter, banshee's veil, qss, gaurdian angel. I believe going for a fast rageblade and maxing w may be strong with the lichbanes as well.

Edit: Nvm above build sucks. No real way of stacking rage blade for when you need it, and spell vamp doesn't work with w. Rageblade, Lichbanes could work, but it seems that malady/witts end may be stronger.
Last edit: 2011-11-18 03:22:26
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 Sandster   United States. November 17 2011 23:42. Posts 1681
Profile # 
Like many others, I assumed Fizz's W benefits from spellvamp. It does not, making spellvamp very weak on him.
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 Usagi   Spain. November 18 2011 00:07. Posts 1035
Profile # 
Watched SK Ocelote play a couple games on his stream, playing him as a normal bruiser (irelia's way) and it looked completelly imba xD
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 Riku   United States. November 18 2011 06:33. Posts 986
Profile Blog # 
Veigar has been counter jungling with Fizz, using his E to hop over a wall, smite steal, then hop back (he has quick reaction time).

Fizz can also jungle, but it's a bit shaky. However, he makes a good ganker. For jungling, I start cloth armor and bots, go twins, wraiths, wolves, blue (should have a pot left after blue). I buy an amplifying tomb, then I clear twins, wraiths, wolves again and grab red. At this time I back again and get boots if I'm going to gank or another amplifying tomb (which I'll turn into a hextech revolver).

To jungle him, I go an odd 6/12/12 mastery setup, but it gives good defense, spellvamp and additional AP that makes his jungle possible.
Make awkward sexual advances, not war. READ MY BLOG!!! Twitter: @RikuKat
Old Post

 
 Shifft   Canada. November 18 2011 06:40. Posts 952
Profile Blog # 

On November 18 2011 06:33 Riku wrote:
Veigar has been counter jungling with Fizz, using his E to hop over a wall, smite steal, then hop back (he has quick reaction time).

Fizz can also jungle, but it's a bit shaky. However, he makes a good ganker. For jungling, I start cloth armor and bots, go twins, wraiths, wolves, blue (should have a pot left after blue). I buy an amplifying tomb, then I clear twins, wraiths, wolves again and grab red. At this time I back again and get boots if I'm going to gank or another amplifying tomb (which I'll turn into a hextech revolver).

To jungle him, I go an odd 6/12/12 mastery setup, but it gives good defense, spellvamp and additional AP that makes his jungle possible.


I wouldn't call his jungle shaky really, starting cloth+5 you can do a full clear (blue->wolves->wraiths->red->golems) without backing. It's a little slower than some other junglers but his ganks are very strong.

Saintvicious has been jungling Fizz all Tuesday and Wednesday on his stream building him standard bruiser i.e. wit's end warmogs etc. and it seems incredibly good.
=O
Old Post

 
 IMABUNNEH   United Kingdom. November 18 2011 06:46. Posts 867
Profile # 
OMG I've laned against a few Fizzes now and I am super ragequit mad!

That invuln bro.... Can't ever engage onto him, and he hits like a truck early levels. Sadface
"I think...now? No rival. Me world champion. Yeah. None rival." - oGsMC
Old Post

 
 Ryuu314   United States. November 18 2011 07:11. Posts 5337
Profile # 
I've tried both bruiser style and full AP style Fizz. I've done well and badly with both builds. Honestly, both builds work. Bruiser tries to take advantage of your insane W skill, but I personally like full AP so much better. He has amazing AP ratios on every single one of his skills and I like to take advantage of that.

Going Warmogs/Wit's End lets you stick through an entire fight and just keep dishing out constant damage, while going full AP means you have to play as an assassin and hit/run a lot. But your full combo is definitely comparable to Talon/Akali's burst if not better. In my experience, Fizz does pretty well mid lane seeing how you can dodge most AP mid's harass with your E and your Q+W lets you trade extremely effectively. He gets shit on by range ADs and a good number of bruisers, however, since he has no way to deal with sustained (auto-attack) harass.

I've been going 21/0/9 with AP yellows/blues, mpen reds, and mspd quints. Been running Flash/Ignite, but Surge might actually be good on Fizz. Boots3 start into catalyst. Then I grab RoA and Dcap. From there I get Void Staff/Lichbane/Zhonyas depending on what I need. Playing Fizz as a pure AP assassin is all about knowing when to go in. You have to use your E very defensively to disengage, but honestly, your RQW combo is pretty much guaranteed to one-shot any squishy.

I'm honestly not completely sold on Fizz as a jungler. His jungle is extremely safe due to his passive and the speed is comparable to other junglers, but slower than Rammus/Udyr. Ganking is pretty strong with red buff, but he has no hard cc of his own so it's best if your laners have some for of hard cc. If they do, a gank is a guaranteed summoners or kill cause you do so much damage. If they don't, unless they're super overextended you probably won't do much. It works, but I've just had more success with Fizz as a laner. The bruiser style build is also pretty sick, but it just feels like a waste to not take advantage of his insane AP scaling.
Last edit: 2011-11-18 07:15:22
Cogito ergo doleo
Old Post

 
 barbsq   United States. November 18 2011 14:17. Posts 3039
Profile # 
i have established through an exhaustive study of 1 game that wits end -> rageblade > gextech hunblade ->ga is the best build ever
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Old Post

 
 RoieTRS   United States. November 18 2011 16:01. Posts 2346
Profile Blog # 
this character is pretty much cheating if you lane with him

his jungle is fun but not amazing.


dudes go malady witsend
Last edit: 2011-11-18 16:01:50
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Old Post

 
 ihasaKAROT   Netherlands. November 18 2011 16:54. Posts 3393
Profile Blog # 
I accidently picked the wrong masteries and runepage for Fizz yesterday (AD runepage, BruiserMasteries) and I decided what the hell, ill finish the hybrid and go AP

Omg, it worked pretty well actually. I got raped by a wukong before, but I absolutely tore this one apart. So much damage lategame aswell with RoA, Rylais and Wits
KCCO!
Old Post

 
 KOPF   Finland. November 19 2011 09:37. Posts 134
Profile Blog # 
I'm finding it odd that nobody has talked about AP Fizz with a Nashor's or Wit's. I tried with both of them with really good results especially if the enemy team doesn't have that much squishys to burst down.
LoL EU/NA - KOPFJE ~ www.liquidparty.net ~ #starcraft2.fi @ Qnet ♠ www.starcraft2.fi
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