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DreamHack Winter 2011 Day 3 - Page 363

Forum Index > StarCraft 2 Tournaments Prev 1 2 3 4 5 6 7 8 9 10 100 200 300 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 400 500 600 626 627 628 629 630 631 632 633 634 635 636 Next
 
 Hypemeup   Sweden. November 27 2011 06:36. Posts 2720
Profile # 


Sry i suck at quoting lol, Anyways, How the heck do you have "map control" in a 1v1 FPS?



When you have HP/armor stack advantage, you can deny spawning HP bubbles/Armors. Players use the ingame clock to time spawns on items.
 
Old Post

 
 Numy   South Africa. November 27 2011 06:36. Posts 7732
Profile Blog # 

On November 27 2011 06:35 pyro19 wrote:
Rapha is a much more established player than cypher yes?


Nope, Cypher been around for awhile and Rapha just really had his breakout a few years back.
Old Post

 
 Alpino   Brazil. November 27 2011 06:36. Posts 2597
Profile # 

On November 27 2011 06:34 SargonTheGreat wrote:


Sry i suck at quoting lol, Anyways, How the heck do you have "map control" in a 1v1 FPS?



You will understand in due time padawan.
no gods/ no masters/ no borders/ no wars
Old Post

 
 chipmonklord17   United States. November 27 2011 06:36. Posts 2486
Profile # 

On November 27 2011 06:35 actionbastrd wrote:
why dont they use the booths for quake? =o


Maybe Puma/Hero already set up in them? That's the only reason I can think of.

Or quake isn't on them
 
Old Post

 
 RainCoat   Sweden. November 27 2011 06:36. Posts 142
Profile # 


Sry i suck at quoting lol, Anyways, How the heck do you have "map control" in a 1v1 FPS?


They know the timers and the map layout, so they can force the other player to a sertain area and then take the mega or armor etc
 
Old Post

 
 hugman   Sweden. November 27 2011 06:36. Posts 4594
Profile # 

On November 27 2011 06:34 SargonTheGreat wrote:Sry i suck at quoting lol, Anyways, How the heck do you have "map control" in a 1v1 FPS?



It depends on the health / armor / weapons you have
If you're ahead you can bully the opponent away from item and weapon spawns so they can't fight you
 
Old Post

 
 Ramble   Sweden. November 27 2011 06:36. Posts 790
Profile # 

Sry i suck at quoting lol, Anyways, How the heck do you have "map control" in a 1v1 FPS?

You listen/know where the other player is, therefore you know where they can go. So you get yourself into positions where he can't go after the bigger items, mega health/red armor etc. without taking damage or risking death all together.
Last edit: 2011-11-27 06:38:06
 
Old Post

  HaXXspetten   Sweden. November 27 2011 06:36. Posts 15716Profile Blog # 
[QUOTE]On November 27 2011 06:34 SargonTheGreat wrote:
[QUOTE]On November 27 2011 06:25 ZAiNs wrote:
[QUOTE]On November 27 2011 06:24 Hierarch wrote:
[QUOTE]On November 27 2011 06:22 razy wrote:
[QUOTE]On November 27 2011 06:19 Hierarch wrote:
[QUOTE]On November 27 2011 06:18 Fragile51 wrote:
[QUOTE]On November 27 2011 06:17 Hierarch wrote:
[/QUOTE]I see, so it seems like quake can be a game of momentum, or am I off base on that assumption?[/QUOTE]
You're correct. When you have map control you can get kills very very fast.[/QUOTE]

Sry i suck at quoting lol, Anyways, How the heck do you have "map control" in a 1v1 FPS?
[/QUOTE]
Some positions are better than others, and items play a huge role in quake. If you have more item pickups, I.E. more weapons, health and armor, then you have the advantage => map control.
 
Old Post

  Zelniq   United States. November 27 2011 06:36. Posts 6957Profile Blog # 
[QUOTE]On November 27 2011 06:34 SargonTheGreat wrote:
[QUOTE]On November 27 2011 06:25 ZAiNs wrote:
[QUOTE]On November 27 2011 06:24 Hierarch wrote:
[QUOTE]On November 27 2011 06:22 razy wrote:
[QUOTE]On November 27 2011 06:19 Hierarch wrote:
[QUOTE]On November 27 2011 06:18 Fragile51 wrote:
[QUOTE]On November 27 2011 06:17 Hierarch wrote:
[/QUOTE]I see, so it seems like quake can be a game of momentum, or am I off base on that assumption?[/QUOTE]
You're correct. When you have map control you can get kills very very fast.[/QUOTE]

Sry i suck at quoting lol, Anyways, How the heck do you have "map control" in a 1v1 FPS?
[/QUOTE]
you control the items, you control the map.
Blame yourself or God
Old Post

 
 Fragile51   Netherlands. November 27 2011 06:36. Posts 15599
Profile # 

On November 27 2011 06:35 actionbastrd wrote:
why dont they use the booths for quake? =o


Not really needed i think. There's no information being told by the casters that the players dont already know.
 
Old Post

 
 MR KING   Sweden. November 27 2011 06:36. Posts 140
Profile # 

On November 27 2011 06:36 Lasbike wrote:
(Quake noob here). How can a Quake map in 1v1 be balanced or unbalanced ?


you spawn randomly and if the spawns are bad far away from powerups or weapons the player in the lead can be in such a big advantage,
Old Post

 
 Sylverin   United States. November 27 2011 06:36. Posts 471
Profile # 

On November 27 2011 06:33 Lasbike wrote:

Show nested quote +
On November 27 2011 06:20 Zelniq wrote:
note that "ping" sound you often hear when players shoot indicates that he hit the enemy.

quick glossary of QL abbreviations and terms:

YA - Yellow Armor (gives you 50 armor, the 2nd best armor item)

RA - Red Armor (+100 armor, best armor item. equivalent in value to Mega Health)
Mega - Mega Health (+100 health)

(these 2 items, as they are the best, tend to be in areas that put you in a vulnerable position)


hitscan - weapons that are histcan have instant projectile speed, connects immediately to enemy


MG-Machine Gun (The gun you start out with when you spawn. Pretty weak. Hitscan)
LG-Lightning Gun (one of the 3 best weapons. medium/short range only. Hitscan)
RL-Rocket Launcher (one of the 3 best weapons, direct rockets deal much more damage than splash damage, you can hurt yourself, and you can rocket-jump (RJ) to give you a massive jump. Also known as rox. Non-hitscan)
Gauntlet (Basically a chainsaw. Unlimited ammo. You start out with it when you spawn. Hitscan)
SG-Shotgun (wide spread, so it's effective in short range only. Hitscan)
PG- (pros like to spam this to be annoying. hard to hit players with, yet deals good amage. non-hit scan)
RG-Rail Gun (one of the 3 best weapons. the best weapon to use at long distances (infinite range). deals great damage but very slow reload time. Hitscan)
GL- Grenade Launcher (Shoots grenades that blow up after a period of time. If you hit a person with a grenade, it blows up instantly. damage is effectively same as rockets. non-hitscan)

note on health and armor: Health's "soft" cap is 100, normal health items can only give you a max of 100. however Mega Health and health bubbles can give you up to 200 health

Armor's max is 200

both health and armor gradually fall down to 100 if you have over 100. You start with 0 Armor and about 125 health
for the bottom HUD: first number is Health, then Armor, and Ammo.


Super usefull to understand stuff. Thx

Quoting for clarity of awesome, GOOO CYPHER! Weeeeewt
Liquid hero <3////ROOT IS BACK BABY! :D
Old Post

 
 Denar   France. November 27 2011 06:36. Posts 1101
Profile Blog # 
This game is awesome, free at http://www.quakelive.com , and is probably the best spectator esport possible. It really just needs players, as it feels really lonely playing there nowadays
Just relax and be somebody better than yourself
Old Post

 
 Ramble   Sweden. November 27 2011 06:37. Posts 790
Profile # 
.
Last edit: 2011-11-27 06:37:58
 
Old Post

 
 butchji   Germany. November 27 2011 06:37. Posts 1415
Profile # 

On November 27 2011 06:35 pyro19 wrote:
Rapha is a much more established player than cypher yes?


Rapha is the most successful player in QuakeLive in terms of winning tournaments. Cypher has won a lot too and has the best all-round-skill imo (Rapha has kinda weak aim for example). Best aimer is strenx
 
Old Post

 
 babo213   United States. November 27 2011 06:37. Posts 266
Profile # 
when is this over -_-
 
Old Post

 
 Anonymous_Coward   United Kingdom. November 27 2011 06:37. Posts 1255
Profile # 

On November 27 2011 06:35 actionbastrd wrote:
why dont they use the booths for quake? =o


They didn't for SF3 either. I don't think it's needed so much in these kind of games.

In SC2, a huge crowd cheer can let a player know their opponent know something's up (Such as the "Don't worry, that's Halo" Mothership thing). Not really the case here.
Old Post

 
 ZAiNs   United Kingdom. November 27 2011 06:37. Posts 3474
Profile # 

On November 27 2011 06:36 Lasbike wrote:
(Quake noob here). How can a Quake map in 1v1 be balanced or unbalanced ?

A map can favour someone based on their playstyle or if they are good with a specific weapon.
 
Old Post

 
 -shArk-   Germany. November 27 2011 06:37. Posts 141
Profile # 
They dont play dm6 or any other map i know from original Quake 3?
HerO - Leenock - Oz - PartinG - TaeJa - Mvp
Old Post

  Seeker  *   Korea (South). November 27 2011 06:37. Posts 17744Profile Blog # 
As much fun as Quake is, I can't help but yearn for SC2 more :[
FXO.NA SC2 Manager / FXO Translator
Old Post

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