EDT 21:28 CEST 03:28 KST 10:28

Streams: 112 live
24150 total viewers

Active: 6609
[WCS AM] Challenger Round …
StarLadder Season Six Prev…
[SPL] Round 5 Week 3 Previ…
Presenting Store 2.0
[WCS EU] Ro16 - Group D Pr…
Liquid wins the Curse Invi…
mousesports defeats DD.Dot…
Dragon joins Clarity Gaming
Code S Group of Death, Par…
Axiom.Miya Retires
This Week in Starcraft 2: …
TargA joins Team Dignitas
tradimo - $36,000 stock pi…
TL Advertising Features
[TV] HBO Game of Thrones
UN's Insect Eating Report
[TV/BOOK] *SPOILERS* Gam…
Star Trek: Into Darkness
Korean Music Discussion
[CSL] Old Dominion Univers…
Barcraft Idaho - MLG Sprin…
The Automated Ban List
Cybercraft NYC HoTS Tourna…
WCS American Finals Barcra…
The Snute Fanclub
The SEn Fanclub!
[Stream] HuK
[Stream] PsyonicReaver
[G] Streaming with OBS (Op…
[H] CPU temp extremely hot…
Mechanical Keyboard Guide
Steam will not launch Valv…
Any fix for Twitch tv lag?
[Acer] WCS EU Ro16 cover…
Twitch.tv needs to impro…
LaG Gaming Official Stat…
Designated Balance Discu…
Code S Group of Death, P…
ESL WCS Overlay
[ATC] Liquid vs. mouz, Wee…
Team .SCA S4: $100 Ascensi…
Discover Your Energy StarL…
[HSL] Season 2 Playoffs
[SPL] SKT Telecom T1 vs. W…
[D] TvT forGGeddon strateg…
The HotS Protoss Help Me T…
H PvZ midgame
Practice Partners Thread S…
The HotS Terran Help Me Th…
[R] HoTS YABOT
Simple Questions/Answers
TeamLiquid Mapping Contest…
Map Jam & Challenge #5
[M] (2) Lycan Hills
Dota 2 QQ thread
Invites and Qualifiers f…
Liquid wins the Curse In…
General Discussion
Inhouse Dota
mousesports defeats DD.D…
[The International] Easter…
[The International] Wester…
Curse DOTA2 Invitational
Liquid Pasture Community L…
Starladder Season 6
Simple Questions, Simple A…
Newly ported Hero discussi…
Solo Mid - Who? What? How?
[Guide] Storm Spirit by Bl…
Drum of endurance, why?
Fomos Cartoon on MSL
StarCraft Brood War Wind…
BW Liquibet Season 25
SC2 Player looking to le…
[Update] itemBay SSL Gra…
Few Mirrors when Both Pl…
[GC S3] Gambit's Cup Semif…
[TLS2] Qualifier #4
Gambit's Cup Season 3 Roun…
D Ranks Teamleague Season 4
[TLS2] Qualifier #3
Simple Questions, Simple A…
Tips and tricks: Defilers …
Practice Partner Thread
Challenger map on Starcraf…
Professional Wrestling d…
RollPlay -- D&D Campaign…
EVE Corporation
D&D Neverwinter (MMO)
The "What Game Was That?…
[Patch 3.07: Nerf Everythi…
The Shikyo Memorial for QQ…
[LoL] [SFW] Random Pics & …
[OGN] Olympus The Champion…
[D] Pro Scene Evolution
[LPL] Tencent LoL ProLeagu…
[Champion] Swain
[Champion] Udyr
[TL R&D] T.R.O.L.L.S.
Diablo III General Discuss…
5-7-2013 Diablo's 1929
Witch Doctor Discussion
Carnival Cruise Mafia
Doctor Who Mafia
[M][N] Les Mafia
TL Health and Fitness Init…
Running Thread
The 2013 Weightlifting Pro…
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan

Website Feedback

Closed Threads

IRC Chat
irc.quakenet.org #teamliquid

IRC Web Client

TeamSpeak 3 (93 users)

[D] ZvPdealing with the archon Toilet

Forum Index > StarCraft 2 Strategy 1 2 3 4 All
 
 Ceio   Scotland. December 02 2011 12:25. Posts 23
Profile # 
First off, this isnt me complaining at all about this strategy used by the protoss, but actually I would like some feedback on an idea that I will be trying out in some future games when I get some free time and I am not studying.

So i was playing some 2v2 the other day with a mate of mine and we were reminiscing over the good old baneling toilet that existed for a while and it got me thinking, archons are not the only unit that benefit from the vortex.

The current problem is that if protoss vortex's all the brood lords and sends 5-6 archons in there, the archons can be force targeted to kill all these clumped up brood lords. But, what if there were 30 or so banelings put in there by the zerg, it takes 18 banelings or so if i remember correctly to kill an archon, and these banelings are surely going to detonate to kill most of the archons or at least soften up a ton of them. 30 Banelings are only 15 supply of army, they cost, 750 minerals first for the 30 zerglings and then 750/750 to make the banelings, so a 1500/750 investment in total.

Even 2 or 3 ultralisks thrown in there would help finish off a few weakened archons, and in a situation where protoss just lost 16-28 supply of archons which were his AA, isnt zerg going to win that battle? or even clear out enough of it that the remax is actually effective?

I am going to experiment with this in my future games and even customs with some friends, ill post my results afterwards although that might not be for a few weeks since ive got exams starting on monday. Let me know what you guys think, and maybe we can start to come up with an answer for dealing with the archon toilet!

Side note, for those curious, yes i am a EU masters zerg so this is not an idea from a bronze leaguer with little experience ( no hate out there to the bronze leaguers, u guys are awesome!)
Old Post

 
 BroboCop   United States. December 02 2011 12:29. Posts 373
Profile # 
wrong section i think. and there is a .5sec or 1sec invincibility on units that go into the vortex to avoid the "toilet" scenario. too lazy to find the patch notes to prove it.
Old Post

 
 poorcloud   Singapore. December 02 2011 12:31. Posts 2392
Profile # 
I think there was a guide that highlighted someone countering this archon toilet shenaningans with banelings. It was pretty effective from the replays.
Old Post

 
 Ceio   Scotland. December 02 2011 12:31. Posts 23
Profile # 
I apologise if this is the wrong section, and what you are talking about is an immunity, tested on the unit test map that the banelings dont explode until the immunity wears out, all attacking is disabled by all immune units anyway, including archons, all I am lacking is real scenario evidence and if the banelings can be acquired in time for a maxed protoss push etc. like i said ill be experimenting with it later.
Old Post

 
 Kira__   Sweden. December 02 2011 12:31. Posts 2672
Profile # 
The units are invulnerable when they exit the vortex, but the banelings auto explode upon exiting.
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
Old Post

 
 Naughty   United States. December 02 2011 12:32. Posts 113
Profile # 
So your suggesting if you scout a mother ship and have a heavy broodlord army to keep 30 banelings on hand to toss into the toilet. that part I understand but keeping those banes alive and close enough to your army to make it into the vortex in time might be a rather difficult task.
Old Post

 
 SafeAsCheese   United States. December 02 2011 12:33. Posts 4717
Profile # 

On December 02 2011 12:31 Ceio wrote:
I apologise if this is the wrong section, and what you are talking about is an immunity, tested on the unit test map that the banelings dont explode until the immunity wears out, all attacking is disabled by all immune units anyway, including archons, all I am lacking is real scenario evidence and if the banelings can be acquired in time for a maxed protoss push etc. like i said ill be experimenting with it later.


Archons, and all ground units, spread out extremely fast after vortex

brood lord, corruptor, and muta do not, because there is no air collision

the banes won't kill all the archons.
Fan of ------- P : Huk, Naniwa, Hero ------- Z : Idra, Stephano, Ret ------- T : MVP, MMA, Thorzain
Old Post

 
 Ceio   Scotland. December 02 2011 12:33. Posts 23
Profile # 

On December 02 2011 12:31 Kira__ wrote:
The units are invulnerable when they exit the vortex, but the banelings auto explode upon exiting.


In the post above yours I explained that the banelings do not auto-explode upon exiting the vortex, they wait for the immunity
Old Post

 
 Ceio   Scotland. December 02 2011 12:34. Posts 23
Profile # 

On December 02 2011 12:33 SafeAsCheese wrote:

Show nested quote +



Archons, and all ground units, spread out extremely fast after vortex

brood lord, corruptor, and muta do not, because there is no air collision

the banes won't kill all the archons.

I know they wont kill every archon, but they should surely kill the majority of them and soften up a lot of them, 3 archons attacking broods is a lot less devastating than 5-6. Like i said, i cannot show any evidence until I see this in a real battle situation in a game
Old Post

 
 Kharnage   Australia. December 02 2011 12:40. Posts 831
Profile # 
Wouldn't the archons fire at the same time as the banes explode? so in the best case scenario you lose all your banes and all your BL (or they are on super low hp to be finished off by some stalkers or whatever)
the idea is the 6 or 8 archons only need to fire once.
Old Post

 
 Resistentialism   Canada. December 02 2011 12:40. Posts 684
Profile Blog # 

On December 02 2011 12:33 SafeAsCheese wrote:

Show nested quote +



Archons, and all ground units, spread out extremely fast after vortex

brood lord, corruptor, and muta do not, because there is no air collision

the banes won't kill all the archons.


Not that this deals with the OP, but mutas and corruptors actually spread quickly enough that they'll probably only take a major beating rather than getting outright killed. Just gotta keep your broodlords carefully split before the vortex goes down.
Old Post

 
 Ceio   Scotland. December 02 2011 12:45. Posts 23
Profile # 

On December 02 2011 12:40 Kharnage wrote:
Wouldn't the archons fire at the same time as the banes explode? so in the best case scenario you lose all your banes and all your BL (or they are on super low hp to be finished off by some stalkers or whatever)
the idea is the 6 or 8 archons only need to fire once.

Your assuming a pure brood lord army and only banelings, I sort of envision this as:

8 or so brood lords, 3-4 ultralisks, 30 banelings, 4-5 infestors, and the rest as roach/corruptor.
Total: around 110 supply or so, and the idea is that you can at least break down enough of the protoss army to make the re-max viable, And really, I believe this sort of composition should clean up most of the protoss army obviously depending on positioning etc. And Yes, i expect the broods would all be on half health or so, but the protoss shouldnt have much more than 20 stalkers if its a late game army composition battle, so the broods should do decently well, and remember the ultralisks are still leftover and any other support.

This is not giving a zerg deathball that cant be destroyed, its more of a response to dealing with the archon toilet in general, which you should be able to scout, via fleet beacon. Also on a plus side, If I am investing in banelings i see a lot more harass opportunities available with baneling drops, just an idea.
Old Post

 
 Kharnage   Australia. December 02 2011 12:57. Posts 831
Profile # 

On December 02 2011 12:45 Ceio wrote:

Show nested quote +


Your assuming a pure brood lord army and only banelings, I sort of envision this as:

8 or so brood lords, 3-4 ultralisks, 30 banelings, 4-5 infestors, and the rest as roach/corruptor.
Total: around 110 supply or so, and the idea is that you can at least break down enough of the protoss army to make the re-max viable, And really, I believe this sort of composition should clean up most of the protoss army obviously depending on positioning etc. And Yes, i expect the broods would all be on half health or so, but the protoss shouldnt have much more than 20 stalkers if its a late game army composition battle, so the broods should do decently well, and remember the ultralisks are still leftover and any other support.

This is not giving a zerg deathball that cant be destroyed, its more of a response to dealing with the archon toilet in general, which you should be able to scout, via fleet beacon. Also on a plus side, If I am investing in banelings i see a lot more harass opportunities available with baneling drops, just an idea.


i'm trying to cut out the variables.

how much of that magic composition also ended up in the vortex? if it didn't where is it now? how much died before the vortex went down? has the protoss got storms prepped to hit after the archons fire? did the infestors go in? did zealots go in?

otherwise, sure, if you have any army composition you want with any economy you want on any map you want vs a protoss in a situation you choose putting banelings in a vortex sounds like a great idea.

otherwise i'll just pick a random 8 or so carriers, a mothership, 5-6 archons, 4-5 HT the rest as zealot/stalker/sentry.
Old Post

  RastaMonsta   December 02 2011 12:59. Posts 304Profile # 
im surprised i thought the archon toilet doesnt exsist anymore?
Old Post

 
 Samp   Canada. December 02 2011 12:59. Posts 781
Profile # 
im assuming it would kill the archons with the banelings, but if a protoss sees a zerg putting a sh1tload of banelings into a vortex, he wont put his archon in it, and the banes are a huggggggggeeeee investment.


On December 02 2011 12:59 RastaMonsta wrote:
im surprised i thought the archon toilet doesnt exsist anymore?


ohh it does my friend...it does..
Last edit: 2011-12-02 13:00:20
Banelings, "They're cute, they live in a nest". -Artosis
Old Post

 
 iky43210   United States. December 02 2011 13:00. Posts 1951
Profile Blog # 
have you thought of splitting your army?

or infestors fungal, infestors NP (and waste its energy quickly).
Old Post

 
 Kharnage   Australia. December 02 2011 13:14. Posts 831
Profile # 

On December 02 2011 12:59 RastaMonsta wrote:
im surprised i thought the archon toilet doesnt exsist anymore?


it's not as good as it was, but it's still pretty darn good.
The problem with archons is always getting them close enough to hit anything. They are slow and the zealots get in the way etc.

Vortex solves that problem.

So even if the zerg army spreads out a bit when the vortex ends, 8 archons in the middle of their army still does HUGE damage.


On December 02 2011 13:00 iky43210 wrote:
have you thought of splitting your army?

or infestors fungal, infestors NP (and waste its energy quickly).


Why micro when build orders can solve your problem for you?
Last edit: 2011-12-02 13:15:56
Old Post

 
 schmutttt   Australia. December 02 2011 13:16. Posts 1575
Profile # 
The archon toilet is still broken because air units clump up still, and archons shred all Zerg air.
Old Post

 
 Lumi   United States. December 02 2011 13:19. Posts 1022
Profile # 
you put banelings in the toilet. if you're not GM and you're calling this broken, you're completely full of it. I'm high masters zerg and it's not a problem for me because i've practiced vs it instead of whining and calling imba despite being awful at the game
Last edit: 2011-12-02 13:23:26
KT_Violet 1988 - 2012 | n.Die_aSam 1992 - 2012
Old Post

 
 jeeneeus   December 02 2011 13:22. Posts 1100
Profile Blog # 
I decided to test this instead of sitting here theorycrafting. Normally it takes 14 banes to kill a single archon. The thing about the 1.5 sec invulnerability is that it allows the archons to spread out before they invulnerability wears off. Because of this, the banes aren't that effective. You need roughly 7 banes per archon (525/175/3.5 vs 100/300/4 (min/gas/food)), assuming the banes are at +3 attack and the archons at +0 shields. Also with 5 archons, they will leave your broodlords at half hp before they die. I guess it might be a decent idea, but it also means you have to leave the rest of your army outside the vortex and fight against their max army minus the archons. Or you can run away, but they you essentially are losing the broods, which was what you're trying to avoid. And of course throwing it into the vortex isn't great either, since that will hurt you a bunch.
Old Post

1 2 3 4 All
Please log in or register to reply.
 
Refresh
StarCraft: Brood War
StarCraft 2
Dota 2
[ Show 99 non-featured ]

» Recent SC2 Results
» Premier SC2 Tournaments
Sidebar Settings...

The Little App Factory



The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.

Advertising | Jobs | Privacy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren. Ad tag: TF_US.
The contents of this webpage are copyright © 2002-2013 Teamliquid.net. All Rights Reserved