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[G] Only Losing to What You Know is Coming (PvT)

Forum Index > StarCraft 2 Strategy 1 2 3 4 5 6 All
 
 -VoidRay-   January 05 2012 04:40. Posts 57
Profile # 
Only Losing To What You Know Is Coming (A PvT Guide to Scouting)
Written By Voidray

[image loading]

I did a 30 minute stream analysis of PvT Scouting to supplement this thread: http://www.twitch.tv/tangsc/b/303973266. I will upload a few more relevant videos as time becomes available!

Introduction:

+ Show Spoiler +

Primary Scout:

+ Show Spoiler +

Secondary Scout:

+ Show Spoiler +

Tertiary Scout:

+ Show Spoiler +

Scouting the 2 rax reactor tech lab opening (Super common now a days)

+ Show Spoiler +

Scouting a 1-Rax with tech lab pressure

+ Show Spoiler +

Scouting a marine gasless expand

+ Show Spoiler +

Scouting the 1/1/1

+ Show Spoiler +

Scouting the “Walled-Off Base”

+ Show Spoiler +

Discussion Questions:

+ Show Spoiler +

Conclusion:

+ Show Spoiler +

- Voidray
Last edit: 2012-02-08 02:52:55
Sign up at www.TangStarcraft.com for free strategy articles, stream lessons, and tutorial videos. PM me for coaching info!
Old Post

 
 shadow_orc   Canada. January 05 2012 05:07. Posts 48
Profile # 
great guide! Really enjoyed the pics
There are only patterns, patterns on top of patterns, patterns that affect other patterns. Patterns hidden by patterns. Patterns within patterns. If you watch close, history does nothing but repeat itself. What we call chaos is just patterns we haven't re
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 Yoshi Kirishima   United States. January 05 2012 05:12. Posts 9003
Profile Blog # 
Very nice first post. I like the idea of the videos :D Will check this out in depth sometime.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
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 K3Nyy   United States. January 05 2012 05:13. Posts 1710
Profile # 
Hm.. I don't think you accounted for if he decides to hide his units and show you a few marines. It could be anything from a 3rax to a 1-1-1 or MM with Medivac/Scv allin. It is fairly simple to do all these things but he can throw you off with false reads.
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 Skyro   United States. January 05 2012 05:17. Posts 1414
Profile # 
I think one thing you missed out on that you should include is the timing of the 2nd supply depot (which most terrans use as part of their wall-in). A lot of terrans make a fast 2nd supply depot with a gasless expand to quickly wall-off to deny probe scouting, but the mere fact of scouting such an early supply depot can confirm a gasless opening (more or less, I suppose it is possible they could actually cut SCVs to get a really fast 2nd supply depot and metagame you a bit here), and a 2nd supply depot before a 2nd rax indicates there will be no 2-rax pressure coming. Or if you scout a supply drop then that would indicate some sort of proxy/hidden rax marine/SCV all-in.

edit: Oh also the timing of the first marine, which I believe is like 3:09 or so for standard timings. No 2nd supply depot + 1 gas by that time (e.g. the time your probe is chased out) means 2-rax pressure is highly likely.
Last edit: 2012-01-05 05:18:30
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 -VoidRay-   January 05 2012 05:20. Posts 57
Profile # 
Hey K3Nyy,

I understand your point on false reads and although you are true for the coherency of the guide I decided to not include those. I realize that these kind of things can happen but most of the time what you scout is what you get until you get into the higher levels of play. On top of that, even if he does decide to hide his units, with these scouting methods you will eventually scout what he is actually doing.
Sign up at www.TangStarcraft.com for free strategy articles, stream lessons, and tutorial videos. PM me for coaching info!
Old Post

 
 MtlGuitarist97   United States. January 05 2012 05:21. Posts 357
Profile # 
Nice first post VoidRay, keep up the good work for our clan
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 JarJarGinx   United States. January 05 2012 07:11. Posts 2
Profile # 
Nice post: clear, thoughtful, broken up, and nice accompanying images. I give my thumbs up!
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 gabapenteado   Brazil. January 05 2012 07:54. Posts 37
Profile # 
Nice guide!

I´ve been using a gas steal a lot when i see gas and only one rax(to delay 1-1-1), so i want to know, what´s your thoughts on gas stealing?
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 Venomsflame   United States. January 05 2012 08:03. Posts 509
Profile # 
VoidRay = Tang?
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 TangSC   Canada. January 05 2012 08:07. Posts 1614
Profile Blog # 

On January 05 2012 08:03 Venomsflame wrote:
VoidRay = Tang?

No lol we plan on streaming lessons and tutorials together.
EDIT: I will take credit for the first image of this guide though ^_^
Last edit: 2012-01-05 08:10:09
Coaching TangStarcraft.com | Team All-Inspiration.com | Stream Twitch.TV/TangSC
Old Post

 
 E.H Eager   United States. January 05 2012 08:37. Posts 221
Profile # 
This is a really cool guide, very nice job.

Also hallucinated phoenix is a very nice thing to use in all matchups. You can get one out without having to get a robo (obviously), but they are also faster than observers and other than the initial 100/100 cost, they only cost energy.
Again, this was very helpful to look at, and would be useful for all levels of play.
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 Geiko   France. January 05 2012 08:57. Posts 1603
Profile Blog # 
In the fast techlab case, the Zealot/stalker poke can be very dangerous if terran is doing a reaper opening. Would be nice if your guide covered this.
I also disagree with recommending 3 gate or 2 gate robo against a 1 rax techlab FE.
What you refer to as 1-1-1 should be "any tech build"

Your answers to 1 rax gasless fe are also quite bad. This opening is pretty much designed to defend 4 gating, if you chose to all-in you'll have a much higher chance of victory with
-26 probe 2 gas 5 gate zealot/sentry all-in
-1 gate FE into 20 probe 4 gate.

I also beleive that 7 gating is much more standard all-in then 6 gating.
Last edit: 2012-01-05 09:19:55
geiko.813 (EU)
Old Post

 
 TangSC   Canada. January 05 2012 09:21. Posts 1614
Profile Blog # 

On January 05 2012 08:57 Geiko wrote:
In the fast techlab case, the Zealot/stalker poke can be very dangerous if terran is doing a reaper opening. Would be nice if your guide covered this.
I also disagree with recommending 3 gate or 2 gate robo against a 1 rax techlab FE.
What you refer to as 1-1-1 should be "any tech build"

Your answers to 1 rax gasless fe are also quite bad. This opening is pretty much designed to defend 4 gating, you'll have a much higher chance of win with
-26 probe 2 gas 5 gate zealot/sentry all-in
-1 gate FE into 20 probe 4 gate.

I also beleive that 7 gating is much more standard all-in then 6 gating.

I think Geiko makes some good points, but if the terran player did a 1rax techlab into reaper, you could put on some pressure with 1zealot/stalker couldn't you? You'd at least know they're going reaper and be able to produce a second stalker or pull back your first one in time to defend.

4gating is just an example of a response against the very early expansion and it "can" work, but obviously it's pretty gimmicky. I like your suggestion about the 5gate zealot/sentry all-in, though: Kiwikaki owned me with that build haha. I like the 1gate FE into 20probe stalker 4gate in response to the gasless FE as well (Have seen Axslav and HuK do similar builds).

I'm not sure about the 7/6gate all-in, I've seen both be effective.
Coaching TangStarcraft.com | Team All-Inspiration.com | Stream Twitch.TV/TangSC
Old Post

 
 Geiko   France. January 05 2012 09:27. Posts 1603
Profile Blog # 

On January 05 2012 09:21 TangSC wrote:

Show nested quote +


I think Geiko makes some good points, but if the terran player did a 1rax techlab into reaper, you could put on some pressure with 1zealot/stalker couldn't you? You'd at least know they're going reaper and be able to produce a second stalker or pull back your first one in time to defend.

4gating is just an example of a response against the very early expansion and it "can" work, but obviously it's pretty gimmicky. I like your suggestion about the 5gate zealot/sentry all-in, though: Kiwikaki owned me with that build haha. I like the 1gate FE into 20probe stalker 4gate in response to the gasless FE as well (Have seen Axslav and HuK do similar builds).

I'm not sure about the 7/6gate all-in, I've seen both be effective.


Depends on the build, but most if the time, the reaper will reach your mineral line as your zealot/stalker poke arrives at his base. Sure you can do some damage with zealot/stalker in this case but the reaper almost always does more damage (not necessarely probe kills, but mining time loss).
Against techlab first builds you can skip the zealot poke in my opinion and go for a safe 1 gate FE.
If you're dealing with a concussive rush, you can also lose your initial two units if you are not careful which is another reason not to do the "secondary scout"

During the poke, If you're not sure what you are dealing with, it's best to hug the ramp from the side with your zealot and let his high ground unit shoot at you. If you see concussive grenade (with or without slow, not sure how they are called), you already have all the information you need and can go back home without going up the ramp and witout losing any units.
Last edit: 2012-01-05 09:33:38
geiko.813 (EU)
Old Post

 
 K3Nyy   United States. January 05 2012 09:29. Posts 1710
Profile # 

On January 05 2012 09:21 TangSC wrote:

Show nested quote +


I think Geiko makes some good points, but if the terran player did a 1rax techlab into reaper, you could put on some pressure with 1zealot/stalker couldn't you? You'd at least know they're going reaper and be able to produce a second stalker or pull back your first one in time to defend.

4gating is just an example of a response against the very early expansion and it "can" work, but obviously it's pretty gimmicky. I like your suggestion about the 5gate zealot/sentry all-in, though: Kiwikaki owned me with that build haha. I like the 1gate FE into 20probe stalker 4gate in response to the gasless FE as well (Have seen Axslav and HuK do similar builds).

I'm not sure about the 7/6gate all-in, I've seen both be effective.


You can have a Marauder out by the time his poke comes and your reaper can be at his base killing probes.
Old Post

 
 SelK   France. January 05 2012 09:43. Posts 71
Profile # 
About the reaper, if you chrono out the 2nd/3rd unit (sentry or stalker) and leave it in base (you won't need it if you just poke to scout) you should be able to defend any early reaper play, although it's a bit risky with a sentry I suppose.

Not sure about the timing if you don't use chrono on gate though.
Old Post

 
 Geiko   France. January 05 2012 09:50. Posts 1603
Profile Blog # 

On January 05 2012 09:43 SelK wrote:
About the reaper, if you chrono out the 2nd/3rd unit (sentry or stalker) and leave it in base (you won't need it if you just poke to scout) you should be able to defend any early reaper play, although it's a bit risky with a sentry I suppose.

Not sure about the timing if you don't use chrono on gate though.


Chronoing out a sentry is the last thing you want to do as it will die to the reaper.

I've been opening 1 gate FE zealot stalker sentry sentry lately, if you do this, you can't afford to stalker poke against tech lab first.

geiko.813 (EU)
Old Post

 
 SelK   France. January 05 2012 10:16. Posts 71
Profile # 

On January 05 2012 09:50 Geiko wrote:

Show nested quote +



Chronoing out a sentry is the last thing you want to do as it will die to the reaper.

I've been opening 1 gate FE zealot stalker sentry sentry lately, if you do this, you can't afford to stalker poke against tech lab first.



A zealot won't really help either, so I suppose you have to go zealot stalker stalker or give up on stalker poking if you suspect a tech lab and possibly reaper opening. :/
Old Post

 
 Albinos84   Poland. January 05 2012 10:31. Posts 2
Profile # 
Very nice guide! That should really improve my PvT
just chill
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