Update 13/05: A recording of our final cutscene is now available. This is the ending as it can be seen in game after the completion of Omega, essentially a port of the final 1998 video. Massive spoilers, obviously, don't watch if you haven't played the campaigns yet:
These campaigns are remakes of the original Starcraft campaigns by Blizzard. They use the Starcraft 1 tech tree and units with all dialogs from the original game. The objectives are the same as in the original, with a difficulty adapted to the better UI in order to provide a more enjoyable experience.
All six campaigns have been released and are fully playable. Episode 2 and 3 may contain a few gameplay bugs, which we will fix eventually.
Four of the campaigns are available in English, French, Russian, German and Italian. Episode 3 is only in English for now, translation will be published at some point. Translation of episode 6 are in progress.You can do your own translation if you like.
Links : Rebel Yell, by Jones313 and Ultraling (v1.5.1) Overmind, by Jones313 (v1.03) The Fall, by Christdaugherty (v3.3) The Stand, by Telenil and Jimm3110 (v1.4) The Iron Fist, by Jones313 (v1.01) Queen of Blades, by Telenil, Jones313 and Jimm3110 (v1.1) Latest mod version for these campaigns is sc1BWmod v4.7b (vC3.3 for episode 3 - it's complicated).
If you play in English or French, you need the "sc1mod" for episode 3 and "sc1BWmod" for the rest. Just put both in Starcraft II/Mods and the game will automatically pick the one it needs. We will eventually have a single mod for all campaigns - Soon™. If you play in Russian or Italian, just download your mod and you can play all the campaigns.
You can watch Husky playing of an older version of the Terran and Zerg campaigns on YouTube, as well as Vaipro's playthrough of the Protoss and Terran Brood War campaigns.
The 1998 cinematics are not included in the maps, but you may find them on the Internet. Here are the list and the levels at the beginning of which they were played: + Show Spoiler +
Titles may spoil part of the plot, read them at your own peril. Starcraft classic: Introduction: "Starcraft intro movie" Terran03: + Show Spoiler +
Original campaigns and sounds by Blizzard Entertainment. The Starcraft 1 unit stats are based on the Starcraft 2 - Brood War mod by Maverck. Additionnal mod tweaking by Jones313, Christdaugherty and Superfield, contribution from Telenil and Jimm3110. Custom models by GnaReffotsirk, DeveRR0, buhhy, Forsworne and GhostNova Custom decals by TooMuchTouch and Frankiealaplaaja Translations: Choum28 (French), Jimm3110, Virussoft, Fargus and 7 Wolf (Russian), FirefoxGhost (German), Zarxiel93, TheTorrasque and JustSkorpyon (Italian) Some briefing screen functions were made by mr. J.Logan and Tolkfan
Rebel Yell Campaign by Jones313, original work by Ultraling, terrain polishing by johnnythewolf. Level 4 TPS engine by Martinolsson Easy difficulty and minor AI tweaking by Telenil Beyond the original Starcraft soundtrack, the following musics have been used: "Metallic Monks" by Mark Morgan (Fallout), and "Last Legs" by Kelly Bailey (The Orange Box Original Soundtrack)
Overmind Campaign by Jones313. Level 5 engine TPS by Martinolsson Easy difficulty and minor AI tweaking by Telenil Additionnal musics: "Trainstation PT.2", "Guard Down" by Kelly Bailey (The Orange Box Original Soundtrack); "The Maw", "Under Cover of Night" by Martin O'Donnell & Michael Salvatori (Halo Original Soundtrack); "Chapel of Evil" by Russell Shaw (Fable: The Lost Chapters Original Soundtrack).
The Fall Campaign by Chrisdaugherty
The Stand Triggers and balance by Telenil Terrain and sounds by Jimm3110, contribution from TheTorrasque Additionnal musics: "Highmen" by Michiel van den Bos (Age of Wonders), "Metallic Monks" by Mark Morgan (Fallout), "Siege of Madrigal" by Martin O'Donnell (Myth: The Fallen Lords)
The Iron Fist Campaign by Jones Additionnal musics: "Metallic Monks", "Vats of Goo" by Mark Morgan (Fallout) ; untitled track (mission 5 outro) by Robin Beanland (Conker: Live & Reloaded) ; "Ride of the Valkyries" by Richard Wagner (The Ring of the Nibelung) ; "Rumble" by Link Wray & His Ray Men (Wings of Liberty jukebox version by Mike Campbell and the Dirty Knobs) ; "March to Doom" by Frank Klepacki (Command & Conquer) ; "Jem's Song" by Big Tuna (Starcraft & Starcraft 2)
Queen of Blades AI and scripting by Telenil Cutscenes by Jones Terraining by Jimm3110 and Jones Additionnal musics: "Metallic Monks" by Mark Morgan (Fallout) ; "Suspicious Minds" by Mark James / Elvis Presley (Wings of Liberty jukebox version by The Bourbon Cowboys) ; "Item Room Ambience" by Kenji Yamamoto & Minako Hamano (Super Metroid) ; "Infraradiant" by Kelly Bailey (The Orange Box Original Soundtrack) ; "Ashes to Ashes" Super Metroid OC Remix by zircon ; "The Forge" by Martin O'Donnell (Myth 2: Soulblighter)
3. Features
Original tech tree, units and stats from Starcraft Brood War
Original dialogs and briefing screens, including sounds
Two difficulty levels (in most of the maps)
In-game cutscenes
Custom models
New faction decals
Iconic sounds from the original game
Starcraft 2 improved UI and selection
Score Screen at the end of the level
4. How to play
In order to play the campaigns, you need the mod file (sc1mod) and the map files from the campaign pages. Be sure to download the latest version of each, in the links above. The mod file should be place in the Mods folder of your main Starcraft II folder (default C:/Program Files/Starcraft II/Mods). The map and campaign launcher files should be extracted in your Maps folder. Then, open the Campaign Launcher and select the mission you want to play.
For more information, including how to play the missions while connected to Battle.net, check the step by step installation guide.
When I start a map, there is no Fenix/Raynor/Kerrigan, and I lose as soon when a unit is killed! The mod file is not at its proper place. Be sure you've put it in Starcraft II/Mods. If you don't see any Mods file, you are probably in Documents/Starcraft II, not the main Starcraft II folder. Also, be sure you have downloaded the latest version of the mod.
The maps works fine, except that I see "unable to open map" when I clic on Continue. The maps need to be in their folder "1. Rebel Yell" / "2. Overmind" etc, which are to be placed in Starcraft II/Maps.
Is this legal? Yes. Unit stats are set through a mod file, created by the Starcraft II editor. That does not modify any actual game file. Using sounds or models from a previous Blizzard game in Starcraft II is allowed as long as you don't earn money from your work, which we don't.
Some portaits are all grayed or textures are missing. This is a known bug that is specific to Ultra shaders. Decrease shaders to High or lower and it should be fine.
Something is not like in the original Starcraft! See Known Issues and Working as Intended, below.
The things listed there were intended by the author of the campaign and are not a bug.
On January 19 2012 09:23 Jones313 wrote: I like to think of it as a remake. We try to keep it faithful and all that, but I don't really want it to be "the closest you can get to playing the SC1 campaign without playing the actual SC1 campaign", either.
Medics, lurkers and devourers are available in the first three campaigns. Valkyries are not. These units can help you beat the Hard difficulty, but using them is entirely optionnal.
For lore reasons, non-UED medics heal slower and don't have access to the Academy upgrades. In the original, only the UED used medics at all.
Kerrigan and Duran have Snipe
Terran 04 and zerg 05 gameplay was altered
Infested Kerrigan can attack air
Shield battery has autocast and replenishes shields at a slower rate.
These differences with the original game are known bugs.
General: - Portraits don't have a talking animation during the game (if some portraits are all gray, try putting your shaders on High or lower) - Buildings attacking from the high ground are not revealed to the enemy
Terran: - Valkyries can move after firing their first missile and still have their 8 attacks
Zerg: - Archons, firebats and tanks can't damage units that are under Dark Swarm - Each nydus is connected to all the others
Protoss: - Attacking the Cerebrates in Protoss09 causes the game to lag a lot. - Corsairs attack on the move
Final Words
Comments and suggestions are welcome on this thread. If you find any bug, report it here or on the campaign pages, but be sure to read Troubleshooting, Working as Intended and Known Issues before you do.
Some things about the remake REALLY bothered me, such as the existence of medics and lurkers... I don't even understand the thought process in including them, it really ruined the authenticity of the port for me.
The 1st person levels were really cool though.
"The LORD is close to the brokenhearted, and saves those who are crushed in spirit." -Psalm 34:18
I've been intentionally avoiding the Toss campaign since it was released, so that I could play it all when it's actually done... just wish it wouldn't take so damn long T.T
dextrin303 Sweden. January 16 2012 05:36. Posts 281
Just wondering, after you installed this, say i play the first 2 missions and then want to play ladder can you do that or do you need to remove the mod ? The remake looks awesome just want to know
Mods do not modify any "standard" Starcraft 2 file and only activate if a map calls it, so you don't have to worry about that. You can have multiple mods and still go ladder, WoL campaign or anything else.
On January 15 2012 06:01 ClysmiC wrote: Some things about the remake REALLY bothered me, such as the existence of medics and lurkers... I don't even understand the thought process in including them
It also disturbed me a bit when I first played the map, but I got used to it. They are merely there to add more diversity to the gameplay, and you don't have to use them if you don't want to. Note that valkyries, for instance, weren't added because of lore reasons: you could imagine some field medics in the Confederacy, but thet valkyrie was purely UED tech.
You don't have the cinematics that sometimes were put between levels (~12 in all), but you can probably find them on the Internet. Some of the older unit voices are present in the mod, but not all of them.
Here are the titles of the cinematics if you want to watch them at the end of the corresponding levels (spoiler alert, read the titles at your own peril): Introduction: "Starcraft intro movie" Terran02: + Show Spoiler +
Other than the CG cinematics, and some unit tech differences(medic in early versions of Terran campaign, lurker in Zerg campaign, etc), and minor tweaks (see "Working as intended"), the gameplay of most remake levels are pretty identical to the original, except you get better graphics, auto-mining, smart-casting and better AI pathfinding. Oh and in Terran campaign some of the sound effects are from SC2, like unit voice of SCVs and attack sound of Marines.
Oh hey cool, a new thread, with pictures and everything! Nice work, Telenil.
Maverck's SC1mod is of course better known as Starcraft 2 - Brood War. "Our" version is kind of its own mod now, I guess, but it's essentially just an older, slightly more SC2-esque version of SC2BW. Might want to mention that in the OP.
On January 15 2012 06:01 ClysmiC wrote: Some things about the remake REALLY bothered me, such as the existence of medics and lurkers... I don't even understand the thought process in including them, it really ruined the authenticity of the port for me.
The 1st person levels were really cool though.
See you used the words "remake" and "port" there... I like to think of it as a remake. We try to keep it faithful and all that, but I don't really want it to be "the closest you can get to playing the SC1 campaign without playing the actual SC1 campaign", either. Glad you appreciated my third person experiment, didn't it further ruin the authenticity, though?
The thought process with those units was basically: they were added in Brood War to give players more options and balance the game -> more options, better gameplay. You can disable them simply by adding "disable unit" lines in the trigger with all the unit restrictions in each map.
On January 16 2012 20:27 MrBazinga wrote: Wow, that's pretty cool, especially since I haven't played SC1 yet.
My question is: What content am I missing out compared to the "real" SC1 campaign? Like rendervideos for example?
Trying to decide here if I should buy and play through the original or rather this mod =)
Apart from nostalgia and the videos Telenil listed, I can't really think of any significant missing content. The score screens after missions are a little more detailed in the original, heh. Oh of course, the original also has an actual user interface that you can use to access the missions, unlike Blizzard's new battle.net dictatorship. You should definitely play both, though.
On January 18 2012 03:38 julianto wrote: So the protoss campaign is finally finished?
Really cool, played through 5-6 missions or so now. Memories! Not sure if this is a bug or intended, but if you group an upgraded CC with and unupgraded one, it will only make scv's from the unupgraded one, even if the queue is full. You have to tab between the buildings as if they were different.
Oh, and I couldn't play the third person one, need my inverted y-axis. =) Still, good job, looking forward to play through it all.
On January 19 2012 14:46 devoteeHK wrote: Really cool, played through 5-6 missions or so now. Memories! Not sure if this is a bug or intended, but if you group an upgraded CC with and unupgraded one, it will only make scv's from the unupgraded one, even if the queue is full. You have to tab between the buildings as if they were different.
Oh, and I couldn't play the third person one, need my inverted y-axis. =) Still, good job, looking forward to play through it all.
It's like that in sc2, with i.e two oc's and a pf you'll have to tab when on the same hotkey. I think the same goes for queens with one lair/hive and hatches.
If you're using a damage response on a behavior to negate damage while standing in Dark Swarm, there's a field called Excluded Effects Array or something similar. You can add the damaging effects of the Archon, Firebat, and Sieged Siege Tank to that list and they'll zoom right through the behavior.
Who dat ninja?
Sjokola Netherlands. January 20 2012 21:27. Posts 307
I have a macbook pro and when i try to unzip the mappack it says i can't because of:
Fout 1 - bewerking niet toegestaan
which roughly translates to
Error 1 - action now allowed
I've tried both the 1.5 and 1.4 version. The weird thing is that i can open the French 1.5. I've also tried to use stuffit in stead of the mac expander. Are there any mac users who might know what the problem is?