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Starcraft Mass Recall: SC1 campaigns on SC2 thread - Page 15

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 All
 
 Jones313   Finland. August 13 2012 00:23. Posts 85
Profile # 
Some serious updates are going live real soon, including SC1BWmod 4.4, Rebel Yell Enhanced Edition and a campaign launcher (here's a screenshot: )

[image loading]


On August 10 2012 13:31 FHC Nex wrote:
I noticed a bug while playing the mission from the first Terran campaign where I have to bring the Psi-Emitter (I think it's T7) to the confederate base. I can cast the Defensive matrix only on science vessels. I tried it on siege tanks, wraiths, pretty much everything but it always gave me a "Facing in the wrong direction" error (I am not at home right now so I can't try but it was something similar to that).

Regards!


Yeah, this is fixed in 4.4. Thanks.
Old Post

 
 Jones313   Finland. August 13 2012 04:58. Posts 85
Profile # 
Updates are out!

SC1BWmod 4.4 fixes most compatibility issues with the new 1.5 patch.

Campaign Launcher - a quick one-time installation and you'll have a convenient and easy way to play every map of every episode, without the hassle.

Rebel Yell - Enhanced Edition - highlights of this sexier version include SC1BWmod compatibility (ComSat Stations, Nuke Silos etc.), a bunch of new cutscenes, many visual and other improvements and yes, you can now play mission 4 in traditional RTS style. This version requires SC1BWmod. You can expect something similar for Overmind, and probably other episodes as well.

These updates are only available in English, for now. See the download pages for full changelogs.
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 FHC Nex   Bulgaria. August 14 2012 07:25. Posts 38
Profile # 
Thank you, this is amazing :D 10 more pages on my thesis and i'll play some more missions ))

Regards!
"It seems that whenever a Terran wins its because "Terran OP" not because the player played well. "Terran OP" has been around since beta and its became an excuse for losses"
Old Post

 
 danstoncasque   Switzerland. August 18 2012 03:12. Posts 1
Profile # 
thank your very much, you did a great work !
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 Saat   France. August 20 2012 18:20. Posts 52
Profile # 
Are there the musics of SC1 ? They were so better than the one of SC2
 
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 BadassHamster   United States. August 21 2012 03:48. Posts 14
Profile # 
Just wanted to say, once again, how awesome these campaign remakes are. Thanks so much for making them!

I noticed in the mission of the Stand where you control both protoss and zerg bases, your money display only shows what the protoss base has mined. You can still spend the zerg money, but you have to do it blindly.
Old Post

 
 Intensity   August 21 2012 04:37. Posts 45
Profile # 
So wait - will the new 4.3 mod only work with Rebel Yell? I tried playing Overmind without having the old mod in the folder and it wouldn't work. Is there a way to get the new 4.3 mod working with all of the maps?
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 Bromazepam   August 21 2012 12:20. Posts 819
Profile # 
I think I found a bug: in Campaign 5, mission 5a, a Ghost nuked the refinery I had built on the base directly to the north of the starting point, and it turned the geyser into a "fake" unclickable geyser.
Saying that something is killing esports is killing esports.
Old Post

  maichu   Andorra. August 21 2012 16:05. Posts 3Profile # 
--- Nuked ---
Old Post

 
 Telenil   France. August 21 2012 16:37. Posts 350
Profile # 
Thanks everyone for the feedback!


On August 21 2012 04:37 Intensity wrote:
So wait - will the new 4.3 mod only work with Rebel Yell? I tried playing Overmind without having the old mod in the folder and it wouldn't work. Is there a way to get the new 4.3 mod working with all of the maps?
You have two mod files: sc1mod v3.3, which works with episodes 2 and 3, and sc1BWmod v4.4, which works with episodes 1, 4 and 5.

Episode 1 used to work sc1mod 3.3, the latest update changed it so that it works with sc1BW 4.4. Overmind and The Fall will have their own updates, too, but so far they only work with v3.3.

I noticed in the mission of the Stand where you control both protoss and zerg bases, your money display only shows what the protoss base has mined. You can still spend the zerg money, but you have to do it blindly.
Noted, I'll look into that.
Last edit: 2012-08-21 16:39:34
Old Post

 
 Orgiastic   United States. August 22 2012 18:43. Posts 43
Profile # 
Is there difficulty?
 
Old Post

 
 DarKcS   Australia. August 22 2012 22:56. Posts 1181
Profile Blog # 
Ohhh when does Queen of Blades release?!
Die tomorrow - Live today
Old Post

 
 [UoN]Sentinel   United States. August 23 2012 07:04. Posts 2459
Profile Blog # 
Could we please have some artistic licenses on either of the two Protoss campaigns like we had in 1, 2 and 5? Like making corsairs in Episode III or Zeratul being able to blink or... something. Just something
One day I'll get around to writing my 17-minute epic. Also, exploring heavy metal. || Seize the day!
Old Post

 
 Cabinet Sanchez   Australia. August 24 2012 11:45. Posts 1085
Profile # 
Does anyone know if Blizzard is ok with this? It's very awesome of you guys.
I'm quite tempted to download and play but kind of tempted to wait until it's got final polish.

Ever think you'll be able to import the SC1 videos in? or is that not possible?
Old Post

 
 RiceAgainst   United States. August 24 2012 16:43. Posts 1351
Profile Blog # 
I can't wait for The Queen of Blades to release. Maybe I'll actually try to legitimately beat the already published-missions until then.
 
Old Post

 
 Cabinet Sanchez   Australia. August 24 2012 16:58. Posts 1085
Profile # 
Ok I said screw it and decided to play - all things said and done it's fairly slick. It's not perfect but it's fairly close to the original experience - and when you consider just how unplayable SC1 is graphically and control wise nowadays, it's a huge improvement.

I'm up to mission 7, gotta put a psi-emitter on a confederate base - it seems to be a very mech focused map and even in easy, it's quite difficult for a low skilled player like me :/
Old Post

 
 Telenil   France. August 24 2012 17:15. Posts 350
Profile # 
The work on Queen of Blades has only just begun, so I can't tell you much about the release. Probably in 2012, hopefully before HotS.

On August 24 2012 11:45 Cabinet Sanchez wrote:
Does anyone know if Blizzard is ok with this?
Sure, I think they even twitted about it when Rebel Yell went out. I'd advise you to play now, because we have no idea when it will be "final polished". We are quite conservative about the maps, but whenever you think you've corrected all the bugs and that you're good, you still think of that particular change which could improve the remake, then you find this awesome model you want to use... Rebel Yell was released in March 2011, and Jones is still working to improve it =)
I don't think it's possible to import the videos into SC2.

On August 23 2012 07:04 [UoN]Sentinel wrote:
Could we please have some artistic licenses on either of the two Protoss campaigns like we had in 1, 2 and 5? Like making corsairs in Episode III or Zeratul being able to blink or... something. Just something
Some people like artistic license, some don't. It's very subjective, but as a general rule, we don't add change that alter the gameplay too much. A blinking Zeratul would be very different from Brood War and very overpowered, especially with shield batteries. Tassadar has Feedback, though.
Last edit: 2012-08-24 17:17:28
Old Post

 
 Fluffboll   Sweden. August 24 2012 17:16. Posts 429
Profile # 

On August 24 2012 16:58 Cabinet Sanchez wrote:
Ok I said screw it and decided to play - all things said and done it's fairly slick. It's not perfect but it's fairly close to the original experience - and when you consider just how unplayable SC1 is graphically and control wise nowadays, it's a huge improvement.

I'm up to mission 7, gotta put a psi-emitter on a confederate base - it seems to be a very mech focused map and even in easy, it's quite difficult for a low skilled player like me :/


Standard Marine&Medic with some splitting against Siege Tanks is a fairly easy way to do that mission. Just turtle up and expand to the eastern base and attack when you have a good number of troops and some scans stored up for the Wraiths and it should be fine
You need to construct additional pylons.
Old Post

 
 Telenil   France. August 24 2012 17:28. Posts 350
Profile # 

On August 24 2012 17:16 Fluffboll wrote:

Show nested quote +



Standard Marine&Medic with some splitting against Siege Tanks is a fairly easy way to do that mission. Just turtle up and expand to the eastern base and attack when you have a good number of troops and some scans stored up for the Wraiths and it should be fine
Yup, difficulty goes a step up in that mission. My own strategy is to defend with a bunch of siege tanks above the expansion, push with 10+ tanks and build turrets + bunkers if I feel my push won't go much further. Once it's done, you can safely send reinforcements to this new outpost and make a second attack.
Marines/medics/science vessels is good against wraiths, and lockdown or defensive matrix are very helpful if you try to attack a sieged enemy. Also, there is no shame in saving.
Old Post

 
 Cabinet Sanchez   Australia. August 24 2012 19:04. Posts 1085
Profile # 
Interesting, I reached a mission where I can research nitro packs for my reapers! Retcon?
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