Group F in Review
By: Waxangel
Group F:
MVPsC,
EGJYP,
MVPDongRaeGu,
MVPGenius
Match One: sC vs JYP
Game One –
1.5/5
+ Show Spoiler +
3/5+ Show Spoiler +
Game Three –
3/5+ Show Spoiler +
Match Two: DongRaeGu vs Genius
Game One –
2/5+ Show Spoiler +
Game Two –
3/5+ Show Spoiler +
Game Three –
2.5/5+ Show Spoiler +
Winner's Match:
+ Show Spoiler [Players] +
Game One –
3.5/5+ Show Spoiler +
Game Two –
1.5/5+ Show Spoiler +
Game Three –
3/5+ Show Spoiler +
Loser's Match:
+ Show Spoiler [Players] +
Game One –
1.5/5+ Show Spoiler +
Game Two –
1.5/5+ Show Spoiler +
Game Three –
2.5/5+ Show Spoiler +
Final Match:
+ Show Spoiler [Players] +
Game One –
1.5/5+ Show Spoiler +
Game Two –
2/5+ Show Spoiler +
Game Three –
2.5/5+ Show Spoiler +
Notes and Comments
Wins come in fours: Perhaps Genius felt a twinge of jealousy upon seeing the Protoss President welcomed back by hordes of fans. 2-1, and 5-4 on map scores? What an amateur. Genius clinched first place in his group with four straight games against championship caliber opposition. That marks the third time Genius has had a 4-0 day (to my knowledge, a GSL record). On the other two occasions, he ran through four members of NS HoSeo in GSTL, and his entire Up-Down group to make it into the current Code S tournament.
It's been hard to figure out Genius as a player. For the longest time, we thought he had plateaued as a RO16 level Protoss player. He was solid enough to be mediocre, without a real spark to be great. He admitted as much in an interview, saying he had been unmotivated and content to retain Code S in the old format. Things might have changed.
Being consistent will keep you in tournaments, but being streaky will allow you to win them. What will the future hold for Genius?
Art Nouveau: Stephano is widely acclaimed as the player who popularized the double-evo Zergling + Infestor style, and the player who achieved the best results using that style as well. Though Stephano might be the face of this style, DongRaeGu's recent play makes me think that the young Frenchman might only be second best. Starting back in Arena of Legends III (King of Kongs), DongRaeGu used the so-called 'Stephano' style with brutal effectiveness. It's a difficult style, requiring great mechanics and map awareness to maintain map control and security without any sort of anti-air units. With some of the best mechanics in the West, Stephano made it work very well. So I suppose it's no surprise the Zerg with the best mechanics in the world is making it work for him as well.
In the finals of King of Kongs, DRG made MKP's famous Marine micro completely useless as he fungaled and swarmed his way to victory. The game against sC on Dual Sight looked like a repeat of those MKP games, where he used a quartet of Ultras, Lings, Banes, and Infestors to take apart the Terran army in record time. Seeing that DRG is already a master of Muta-Ling-Bane, it's scary where DRG could go with even more styles available to him.
Lamenting the macro map (Daybreak sucks): Move aside Terminus. I've found a new map where I can fast-forward to the eleven minute mark in every game. To an almost scary lack of exception, Daybreak means three base. While other TL staffers thought Daybreak was good enough to be map of the year, personally I'm finding the lack of variation on the map to be a pretty boring. Sure, the numbers say it's one of the most balanced maps in competitive play, and I like that for the players. But as a viewer, the horribly imbalanced Dual Sight 1.0 provided some much more entertaining, epic games.
It's funny, because as a reaction to a lot of early pro-SC II games ending far too early, the earliest non-Blizzard maps were all created to be very macro centric. Terminus, Crevasse, Tal'Darim Altar, etc. To a lesser extent, Dual Sight, Bel'Shir, and Daybreak have ended up in that direction as well (Dual Sight and Bel'Shir had to be made more three base friendly, because Zerg was owning too much face). I'm proud of Cloud Kingdom crossing the ocean and becoming part of the GSL map pool, but it's still one that's interpreted as an "Oh it's far too long to rush, let me take three bases and turtle." map (Leenock proxy-hatches not withstanding).
Now that we've seen a ton of macro games, and ton of boring macro games, might it be time for a change?
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