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[A] Starbow - Page 47

Forum Index > StarCraft 2 Maps & Custom Games 1 2 3 4 5 6 7 8 9 10 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 100 200 274 275 276 277 278 279 280 281 282 283 284
 
 Laertes   August 01 2012 02:16. Posts 413
Profile Blog # 
Actually, if its to do with the scarab footprint, that gives me an idea. What if you made the scarab footprint very small, so that it wasn't hindered by large buildings and units. Make a custom footprint for the scarab which is much smaller than the current footprint, this should fix the scarab's pathing, its very simple and worth a shot.


Alternatively, you could do something a little more interesting. Let's say we keep the scarab damage and pathing as is, however, the scarab is now "tossed" from the Reaver, at an arc, and when it hits the ground, it then search for units. So it would look something like this.

Launch missile(make the arc very wide.) -> Search Area -> Set ->Apply force + Damage(the strength of the scarab should knock people back as it hits the ground in a small radius, dealing damage at the same time). I think this might be a little complex however, but its just an idea.

Also there's some wierd bug on mapster, can you send me starbow by email?
Old Post

 
 Kabel   Sweden. August 01 2012 02:28. Posts 927
Profile # 
We are playing on EU now.

Join the Starbow Chat channel to play or observe with us!
Last edit: 2012-08-01 02:28:51
Old Post

 
 Laertes   August 01 2012 02:42. Posts 413
Profile Blog # 
Awww...the 1.5 patch fucked my EU account, im going to reinstall, but i dont know if i'll be on today...
Old Post

 
 Jetaap   France. August 01 2012 07:11. Posts 2465
Profile Blog # 
Ultralisk have 10 armor currently and archons are not doing damage under dark swarm.
Old Post

 
 MNdakota   United States. August 01 2012 07:33. Posts 498
Profile # 

On August 01 2012 07:11 Jetaap wrote:
archons are not doing damage under dark swarm.


Because they're not melee I thought?
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Old Post

 
 Kabel   Sweden. August 01 2012 07:33. Posts 927
Profile # 
yep, gonna fix that for tomorrow.. ultras were supposed to have 1 armor.. by misstake I made it 10

Thanks for all the games today all EU players. As ususal, report errors, feedback or other stuff here!
Last edit: 2012-08-01 07:34:39
Old Post

 
 MNdakota   United States. August 01 2012 07:34. Posts 498
Profile # 

On August 01 2012 07:33 Kabel wrote:
yep, gonna fix that for tomorrow.. ultras were supposed to have 1 armor.. by misstake I made it 10


Zero is for far from one. How can you make it 10? xD

Unless you use numpad. :|
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Old Post

 
 Kabel   Sweden. August 01 2012 07:35. Posts 927
Profile # 

On August 01 2012 07:34 MNdakota wrote:

Show nested quote +



Zero is for far from one. How can you make it 10? xD

Unless you use numpad. :|


I was drunk as a giraffe pussy
Old Post

 
 MNdakota   United States. August 01 2012 07:40. Posts 498
Profile # 

On August 01 2012 07:35 Kabel wrote:

Show nested quote +



I was drunk as a giraffe pussy


Ew, what the fuck?
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Old Post

 
 MNdakota   United States. August 01 2012 12:09. Posts 498
Profile # 
Hey! Going to be streaming some NA games tonight: www.twitch.tv/mndakota

Nevermind... no one is on!
Last edit: 2012-08-01 12:20:37
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Old Post

 
 JustPassingBy   August 01 2012 16:56. Posts 6271
Profile Blog # 
During yesterday's games, I was like
"Wtf? No splash on the ultras? Aren't they useless then...? Oh, what the hell? 13 Armor?! Guess they're not useless after all!"
Old Post

 
 Jetaap   France. August 01 2012 17:09. Posts 2465
Profile Blog # 

On August 01 2012 07:33 MNdakota wrote:

Show nested quote +



Because they're not melee I thought?


In broodwar archon under swarm would work like tanks: no direct damage but there is still splash damage.
Interesting read on dark swarm in broodwar (i had no idea it worked like that):
http://www.teamliquid.net/forum/viewmessage.php?topic_id=38851&currentpage=2
Old Post

 
 Kabel   Sweden. August 01 2012 17:26. Posts 927
Profile # 
Fixing the issues from yesterday now..

I was looking at the Ultralisk and it turns out it actually has 1 armor only! And carapace upgrades only gives it +1 too..

Still, in the games we played yesterday, the ultralisks had 10 armor! Any ideas how that can be? :o
Old Post

 
 MNdakota   United States. August 01 2012 19:24. Posts 498
Profile # 
I want to play some games later today. :D
You may have a fresh start any moment you choose, for this thing we call "failure" is not the falling down, but the staying down.
Old Post

 
 Kabel   Sweden. August 01 2012 19:51. Posts 927
Profile # 
New patch uploaded on EU

--- Fixes ---

Dark Swarm now takes damage from splash.
Dark Archon sound fixed
Lots of small bug fixes

I am trying this movement system for now:



Join Starbow Chat channel now to play some games!
Last edit: 2012-08-01 19:56:02
Old Post

 
 Kabel   Sweden. August 01 2012 20:18. Posts 927
Profile # 
Nooooohh... The new patch has messed up the MOD.. gonna have to do some rework in the editor now T_T
Old Post

 
 O.Golden_ne   Australia. August 01 2012 21:36. Posts 204
Profile # 
edit: nvm
Last edit: 2012-08-01 21:37:21
Like a baneling in a mineral line
Old Post

 
 Kabel   Sweden. August 01 2012 21:43. Posts 927
Profile # 

On August 01 2012 21:36 O.Golden_ne wrote:
edit: nvm


Don´t be shy



I have now fixed the issues caused by the new patch.. Hopefully things will work now.. The only thing left that I did not fix was the Stalker + Void Ray texture.. they now use the old grey ones.. not a big deal for the gameplay, but a big deal for the eye



Join us now on EU to play or observe! Starbow chat channel is the place
Last edit: 2012-08-01 21:43:56
Old Post

 
 TaShadan   Germany. August 01 2012 22:17. Posts 692
Profile # 
the patch crashed my sc2... have to reinstall now
maybe i have time to play later
Warcraft 2.5 "http://www.moddb.com/mods/warcraft-25" a fast paced Broodwar/Warcraft2 style mod for Warcraft 3 TFT (without heroes) http://www.teamliquid.net/forum/viewmessage.php?topic_id=264386
Old Post

 
 Kabel   Sweden. August 02 2012 02:48. Posts 927
Profile # 
--- Spider mines ---

Right now, if you have a detector over the spider mines your units will auto attack them. If other units are attacking your units, they will ignore attacking the spider mines and instead focus on shooting back. (This can make your units move into the mine field when they chase the enemy) If a spider mine is unburrowed and moves towards you, you can target fire it if you are quick, but your units will not auto attack them.

And this causes much frustration.

If I make unburrowed spider mines moving towards you attackable, that makes a group of stalkers or hydras don´t even need detection. You can A move into a mine field. When the spider mines pop up they get auto shot down by the ranged units. You don´t have to fear spider mines any more..

Suggestions:

- Make unburrowed spider mines invisible and attackable. This means that the spider mine is always invisible, from that it burrows until it explodes.. So you must have detection all the time. And if you have, you can A move into a minefield with ease. But you can no longer tempt the mines to pop up and then you snipe them. (A good old classic trick the pro-gamers used in BW)

- Make spider mines unburrow much slower, which gives players more time to target fire them or move away. But they will not be auto-attacked. They can only be auto-attacked while burrowed.

- Make spider mines explode as soon as you walk on them. But if so, you can´t drag them into the opponent.



Thoughts?

Last edit: 2012-08-02 02:53:43
Old Post

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