I find the mutas being to strong against protoss debate kind of funny. If anyone played SC1 before BW came out, mutas were ridiculously strong against toss at the time. Air in general was just to good for the time, the game lacked good anti air options. I kind of agree corsairs were a little to good against mutas but their low damage was pathetic against high armor air, "corruptors would be todays equivalent". I don't think anyone thought corsairs were overpowered in BW, considering dragoons weren't great anti air. I'm not sure what blizzard should do to fix the phoenix, but in it's current state it doesn't cut it.
Ysellian Netherlands. January 26 2012 18:28. Posts 4283
Oh so they are going to buff protoss again since they dont win enough tournements? Wow because death balls aren't great enough as it is. EMP is too weak? Ive seen it almost single handedly win games vs heavy infestor play and its great vs protoss. Its just now they need to have more than like 2 to hard counter everything. Every time I see a statement from blizzard about balance I never see anything I want talked about.
Like how come hydras are so bad? Like hydras should be at least ok vs carriers and phoenix but they rip them apart. Hydras trade in equal numbers with muta too which is a pain since its only them and muta that can properly counter muta. Most times I see pros going hydra against protoss they have a real time limit on how long they are useful. Oh and PS you cant use them against terran because tanks and marines just burn right through.
What about the lack of things that shoot up in T3 for Zerg?
What about the problems with mech at the moment on antiga?
What about map balance on the two new maps, entombed vally where the rush distance for 2 positions is so short it makes 2 rax or 6 pool almost impossible to stop or arid plateau where every game I see on it is some cheese. Entombed vally is the worst when you get placed in the bottom left and the terrran or protoss gets placed in the position right of it since you have no where to get a third that is safe so you have to expand to somewhere further away from your base otherwise you are kinda screwed if they 6 gate.
There are loads of very good questions that I never hear answers to and really id love to hear it.
Overall great answers, but not that good of questions. Glad to see they intend on patching in the future, but some of the complaints seem kind of weak. FFE is mostly annoying when they try to deny a zergs fast expand, but that is still beatable and usually leads to being ahead once denied...
Czarnodziej Poland. January 26 2012 19:59. Posts 576
On January 26 2012 02:55 SeaSwift wrote: Some of the replies are pretty hilarious.
It is the battle.net forums after all, I guess.
Edit: as far as the article itself goes, it reassures me that they are keeping in contact with the community. Something I've been interested to know for quite some time is how much they look at TL, compared to other forums and especially Battle.net. Of course, for lower league complaining you'd typically go straight for Battle.net, because that kind of thing is frowned upon here, but I wonder if some unlucky bloke is given the task of trawling through the Balance Discussion Thread and the LR threads every so often.
No answers reek of genius, but all of them seem sensible. I'm happy with it
Blizzard get reports, from hired people lurking the big communitys, about "hot topics" regarding the game. It was talked about on a panel during blizzcon 2010.
I am not young enough to know everything.
Icemaster Germany. January 26 2012 20:15. Posts 11
I think colossus is the most broken unit in the game. I will admit that im zerg and only diamond. The problem with colossus is that it is so OP untill you get to a very high skill level. I do watch alot of GSL and other tournaments and im aware that pro zergs manage to deal with it, or rather prevent tos from even getting them.
But below pro or gm level i feel that colossus is just way to easy to use compared to the effort required to counter it. Its a huge unit and it walks over units and cliffs, making it extremely easy to micro. Thou due to its massive range you hardly need to micro it. Sitting on 2 base making a colossus "deathball" is just to effective when your opponent doesnt have the apm to hit every single larva inject and count the colossus - stalker ratio and gateways etc. When the counter to colossus is corruptors which is anti air, the problem gets even more complex. So many times as zerg you end up with killing the colossus with corruptors but protoss has 25 stalkers left while your whole ground army is gone.
Im not saying that colossus should be removed and protoss should be weakend overall. Its the colossus design i dont like, and i know many agree. Im disappointed the colossus wasnt commented on in the article.
Icemaster Germany. January 26 2012 20:23. Posts 11
i played toss before and then i switched to zerg i feel like the problem with the mutas is, is that they need to do dmg otherwise they are garbage, once you want to fight witht them against a solid protoss army ( hts or archons involved ) you lose clearly..but i would agree that the harassment possibilities are just to good for mutas right now, thats why im a bit scared of the muta nerf or protoss buff.
Arco United States. January 26 2012 20:26. Posts 1940
On January 26 2012 02:53 -stOpSKY- wrote: I wouldnt mind seeing some sort of change to muta in pvz. Its very hard to move out or take a third/fourth once zerg is sitting on a mass number of muta on 3-4 bases.
Well as a zerg muta is like the only way we can deny bases and do damage on maps where protoss can get an easy third (which is 90% of the maps) because if protoss gets a third they can reach their 200/200 deathball meaning zerg will need broods and infestors to beat it. Though broods are so immobile they cant deny bases, if you take a forth against broodlord you will have gas to do anything and zerg needs to put most of their supply into broods to beat the army. Going broods isn't reliable either as positioning on some maps like metalopolis or Tal'Darim is hard as you can just run past and base race me and probably win seeing as my army is much more immobile.
Velr Switzerland. January 26 2012 20:42. Posts 5177
I think mass muta in zvp is just a battle of multi tasking and overall zerg players have the upper hand there because protoss are more keen on sitting in their base and not having the same intense playstyle. This is changing thou as protoss are developing their multitasking skills on almost all levels.
I guess blizzard could use an easy solution if they really feel they have to: make cannons only shoot on ground and implement a anti air tower like terran and zerg has.