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[TLIH] House Rules

Forum Index > Dota 2 General 1 2 3 4 All
 
 Julmust   Sweden. January 29 2012 09:27. Posts 2159
Profile Blog # 
Since the bot was put online there has been a need for specific rules to make the IHs easier for both the players and the admins. These rules might change so make sure to check back every now and then. I'll try to keep a changelog at the bottom of this post.


Last change: (2012-04-17)
  • Added link to TL 10 commandments
  • If a player disconnects after the 20 minute mark and cannot reconnect, the team can decide either to play out or ask for a lock with approval from opposing team.
  • If the game or servers crash the game will be determined by the number of barracks. The team with at least four barrack advantage, wins.



General channel rules
  • TL 10 commandments always apply!
  • No flaming/BMing
  • When a OP says the discussion is over, the discussion is over.
  • English is the only allowed language.



Bot rules
  • Do NOT abuse the !banrequest and !lock functions!
  • Ban evading will get your new account disabled and the ban duration on the old account will be doubled.



Pre-game procedure
  • Make sure you use the same name, or atleast a similar one, on IRC as in game.
  • If you cannot play, !needrep ASAP. If the other players in the game need to !needrep you you will be banned for 24 hours.
  • Use the !ready command once you are in a game and ready to play. Once the last person has said !ready the game should start within 30 seconds.
  • Do NOT !needrep someone else before 5 minutes has passed, repeated abuse of this function may result in a ban.
  • The list of players printed into the channel is a suggestion for who should captain but if this person does not want to feel free to replace him/her.
  • If no one wants to captain, the ranking given in the channel is to be used.
  • The standard server is USE but check with all the players in the game and use common sense. If you cannot reach a descision in-game, go back to IRC and see if a moderator is avalible, they will have the final say. If no moderator is around the call is USE.
  • Make sure to use the 'Latest' version and standard client when hosting.
  • Gamenames should have the format TL###, that is capital letters in TL followed by three digits.



In game rules
  • English is the only allowed language.
  • No flaming/BMing of any kind.
  • If the game has gone on for less then 20 minutes ALL the members of a team has to agree to FF, after that you need a 4 out of 5 players. A new vote is required after 20 minutes.
  • If a player drops, pause the game and wait maximum two minutes. (Don’t forget to check IRC and see if the player has reconnected)
  • If less then 5 minutes have passed !needrep the player in question and re-host.
  • If more then 5 minutes have passed, !lock the game and re-que.
  • Neither of these two rules are set in stone. If 5 minutes has passed and the game is even, and both teams agree, a !needrep and re-host is allowed.
  • If more then 15 minutes has passed and the teams cannot reach an agreement the captains of both teams are to contact an admin who will make the call.
  • If a player disconnects after the 20 minute mark and cannot reconnect, the team can decide either to play out or ask for a lock with approval from opposing team.
  • If the game or servers crash the game will be determined by the number of barracks. The team with at least four barrack advantage, wins.



Reporting procedure
  • If a player flames/is being BM take a screenshot of the events (F12 in-game).
  • Go to the IRC-channel and use !banrequest (include URL to the screenshot)
  • The more players on a team that reports someone, the bigger the chanse of a actual ban is. So if the flaming/BMing is in allied chat make sure the entire team reports the offender.
    The integrity of TLIH relies on the actions of the users, therefore you should not hesitate to report someone, if you think his actions are banworthy.
  • Accusations of BM/flaming will not be considered if no screenshot is attached.



Ban durations
  • Flaming/BM:
  • 1st time 3 days
  • 2nd time 14 days
  • 3rd time perm
  • Others:
  • 1/3/5/10/20/perm


+ Show Spoiler [changelog] +
Last edit: 2012-04-18 05:56:37
<@R1CH> i don't do impractical C, sorry
Old Post

 
 PassiveAce   United States. January 29 2012 10:04. Posts 4364
Profile Blog # 
I approve of all of this, thank you

The pregame procedure will be particularly useful for streamlining the process I think.
I also like the no FF unless the whole team agrees rule.
Last edit: 2012-01-29 10:04:56
"I'm gonna wring your pants" || Official FireboltGamer (1 of around 9)
Old Post

 
 Yurie   January 29 2012 15:09. Posts 2101
Profile Blog # 
"Do NOT abuse the !banreq och !lock functions!" Och should be and

"If more then 15 minutes has passed and the teams cannot reach an agreement the captains of both teams are to contact and admin who will make the call." and supposed to be an
Old Post

 
 MotherOfRunes   Germany. January 29 2012 15:13. Posts 1246
Profile # 
nice....but whats about voice chat abuse? how do you report that when somebody flames you via voice chat? and especially when the others from the team dont care that you are being flamed and dont report? ^^
Puppey and Kuroky back in action! ks.int sk +lina meta coming soon....
Old Post

 
 phANT1m   South Africa. January 29 2012 17:22. Posts 414
Profile Blog # 
I tihnk the USE is a fairly important addition, a lot of player continuously argue over which server must be used etc.
Old Post

 
 paschl   Germany. January 29 2012 18:40. Posts 500
Profile # 
the only thing missing is a no ff before x min rule imo.
 
Old Post

 
 cilinder007   Slovenia. January 29 2012 19:12. Posts 3274
Profile # 

On January 29 2012 18:40 paschl wrote:
the only thing missing is a no ff before x min rule imo.


I dont like this, then a team goes 5-0 and they know they will be able to ff in like 5 minutes or w/e and they stop trying untill they can give up but if you dont put a time limit people are smart enough to know a game isnt over if it goes 5-0 and they try harder or at least wont give up untill its like 20-0
 
Old Post

 
 Julmust   Sweden. January 29 2012 21:35. Posts 2159
Profile Blog # 

On January 29 2012 15:09 Yurie wrote:
"Do NOT abuse the !banreq och !lock functions!" Och should be and

"If more then 15 minutes has passed and the teams cannot reach an agreement the captains of both teams are to contact and admin who will make the call." and supposed to be an


Thank you
<@R1CH> i don't do impractical C, sorry
Old Post

 
 paschl   Germany. January 29 2012 22:21. Posts 500
Profile # 

On January 29 2012 19:12 cilinder007 wrote:

Show nested quote +



I dont like this, then a team goes 5-0 and they know they will be able to ff in like 5 minutes or w/e and they stop trying untill they can give up but if you dont put a time limit people are smart enough to know a game isnt over if it goes 5-0 and they try harder or at least wont give up untill its like 20-0


its why it should be at least 20minutes.
im not talking about a 5min ff, thats exactly what a rule like this would prevent.
in fact my last game i played on the bot was ffed 3minutes into it. thats a lot of fun.
 
Old Post

 
 MotherOfRunes   Germany. January 29 2012 22:31. Posts 1246
Profile # 

On January 29 2012 22:21 paschl wrote:

Show nested quote +



its why it should be at least 20minutes.
im not talking about a 5min ff, thats exactly what a rule like this would prevent.
in fact my last game i played on the bot was ffed 3minutes into it. thats a lot of fun.

20mins is the best mark, i agree
Puppey and Kuroky back in action! ks.int sk +lina meta coming soon....
Old Post

 
 Alur   Denmark. January 29 2012 23:40. Posts 1547
Profile Blog # 

On January 29 2012 17:22 phANT1m wrote:
I tihnk the USE is a fairly important addition, a lot of player continuously argue over which server must be used etc.

Making rules for server usage is extremely simple, if both Europeans and North Americans are present default server is USE. The game can be played on any server imaginable if agreed upon (the opinion of the player(s) who would get a worse ping to the suggested server is especially important).

You could make more specific rules in cases where you have a lot of Europeans + a few USE players, as well as some rules regarding USW + Aus players, but I like the simplicity of the USE default (+ others if agreed upon) rule.
AKA No can Dazzle
Old Post

 
 IRONBRAH   United States. January 30 2012 00:29. Posts 9
Profile # 
People use the bot...? Everytime I have been in the channel it's totally empty.
Old Post

 
 Julmust   Sweden. January 30 2012 00:42. Posts 2159
Profile Blog # 
You sure you're in the right channel? atm we've got games going 24/7
<@R1CH> i don't do impractical C, sorry
Old Post

 
 SkimGuy   Canada. January 30 2012 01:09. Posts 656
Profile # 
How do you join this channel/bot?
Old Post

 
 Julmust   Sweden. January 30 2012 01:13. Posts 2159
Profile Blog # 
read this http://www.teamliquid.net/forum/viewmessage.php?topic_id=301858
<@R1CH> i don't do impractical C, sorry
Old Post

 
 Alur   Denmark. January 30 2012 09:00. Posts 1547
Profile Blog # 
This, along with the !pro list is going to make the irc-bot a lot more valuable to me. However there are still some things that are unaccounted for.

Namely flaming by ingame voice (can't screenshot it), as well as the scope of the captains authority. While I doubt the voice thing is going to be too much of an issue, it might be useful to clarify what captaining means, for example - does the captain get to decide who plays what? Again, I don't expect this to cause many problems, but I've seen some non-cap players taking liberties they probably shouldn't.

There is no need for making rules about absolutely everything, but we should consider which bases we need to cover.
So, hypothetically, if there were problems of the sort I mentioned.. how should they be handled?
AKA No can Dazzle
Old Post

 
 meebzy   United States. January 30 2012 14:31. Posts 14
Profile # 
I'm glad the flaming issue is being taken care of, it was absurdly out of hand and i had to stop playing IH games because it's one person after the next getting called bad/useless/retarded etc etc etc. It was rather annoying
Old Post

 
 rabidch   Singapore. January 31 2012 03:17. Posts 8090
Profile # 
should have another rule on not being allowed to break rules because somebody else broke a rule. also some what-to-do procedure if leaver occurs. i just saw a dumb argument over IRC because somebody RQ 18 minutes into game start (buncha arguing with team), and the capn of the losing team (with leaver) at the time locked the game for some self entitled reason.
thug life.
Old Post

 
 Niz   Canada. January 31 2012 06:25. Posts 48
Profile # 
Athough I only started playing in the TLIH's about a week ago, I haven't at all experienced the BM to the extent that everyone sems to be complaining about. I asked a few friends who also play TLIHs and they had the same response. I don't think the issue is as bad as people seem to claim, but I am still glad to see something being done to stop any BMing which may occur.
 
Old Post

 
 Alur   Denmark. February 01 2012 06:27. Posts 1547
Profile Blog # 

On January 31 2012 06:25 Niz wrote:
Athough I only started playing in the TLIH's about a week ago, I haven't at all experienced the BM to the extent that everyone sems to be complaining about. I asked a few friends who also play TLIHs and they had the same response. I don't think the issue is as bad as people seem to claim, but I am still glad to see something being done to stop any BMing which may occur.

I think there are a set of reoccurring offenders, and if you're lucky enough to play with them you'll experience some agitating games, but generally people are pretty chill.
Last edit: 2012-02-01 06:27:48
AKA No can Dazzle
Old Post

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