The newest champion for this patch is Ziggs, the Hexplosives Expert.
Patch 1.0.0.133: Live on Feb 1st, 2012
+ Show Spoiler [Patch Notes] +
League of Legends v1.0.0.132
League of Legends 1.0.0.133
Ziggs, the Hexplosives Expert
Short Fuse (Passive) - Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Bouncing Bomb - Ziggs throws a bouncing bomb that deals magic damage.
Satchel Charge - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
Mega Inferno Bomb (Ultimate) - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.
Alistar
Fixed a bug where Triumphant Roar was not granting assists
Amumu
Fixed a bug where Despair was dealing less damage with Ability Power than intended
Ashe
General
Base health increased to 474 from 438
Base armor increased to 14.9 from 12.7
Mana per level increased to 35 from 27
Volley cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4
Enchanted Crystal Arrow now grants vision while in flight.
Caitlyn
Fixed a bug where Headshot did not trigger while Taunted or Silenced
Cho'Gath
Fixed a bug where Feast would fail to kill shielded targets
Ezreal
Trueshot Barrage now grants vision while in flight.
Fixed a bug where Ezreal would lose his run animation after 390 movement speed
Gragas
Fixed a bug where Barrel Roll immediately detonated when Gragas died
Heimerdinger
Fixed a bug where his turrets would not be demolished when he died if the turret was being teleported to (by Summoner Teleport)
Jarvan IV
Fixed a bug where Cataclysm immediately crumbled when Jarvan IV died
Jax
Mana regen per level increased to 0.7 per 5 seconds from 0.45
Fixed a bug where Empower's cooldown was higher than stated at earlier ranks
Counter Strike
Dodge duration increased to 2 seconds from 1.5
Now additionally reduces the damage from area of effect abilities by 25% while Jax is dodging
Now can be activated again after 1 second to end the effect early
Damage adjusted to 50/75/100/125/150 (+0.5 bonus attack damage) from 40/70/100/130/160 (+0.8 bonus attack damage)
Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge
Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14
Grandmaster’s Might duration increased to 8 seconds from 6
Lee Sin
Flurry attack speed bonus reduced to 40% from 50%
Sonic Wave missing health damage reduced to 8% from 10%
Morgana
Soul Shackles ability power ratio reduced to .7 from .8
Fixed a bug where Soul Shackles would sometimes fizzle
Master Yi
Fixed a bug where Meditate's ability power ratio was shown as lower than it actually was
Nunu
Fixed a bug where Absolute Zero's slow did not grant assists
Rammus
Minor tweak to Rammus' dance to actually rotate around his center axis when on his back
Sejuani
Fixed a bug where Glacial Prison did not detonate if Sejuani died
Sivir
Boomerang Blade
Damage reduced to 60/105/150/195/240 from 70/115/160/205/250
Bonus attack damage ratio reduced to 1.0 from 1.1
On The Hunt
Movement speed bonus reduced to 20% from 25%
Duration reduced to 10 from 15
Sona
Fixed a bug where Power Chord did not trigger while Taunted or Silenced
Swain
Fixed a bug where Swain had reduced mana regeneration while in Raven form
Viktor
Power Transfer missile speed increased to 2000 from 1400
Gravity Field activation time reduced to 0.25 seconds from 0.5
Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did
Items
Emblem of Valor (remake)
Components:
Cloth armor
Rejuvenation Bead
+25 armor
Unique Aura: Nearby allied champions gain 10 health regen per 5 seconds
Locket of the Iron Solari (new)
Components:
Emblem of Valor
Heart of Gold
+300 health
+35 armor
Unique Aura: Nearby allied champions gain 15 health regen per 5 seconds
Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown)
Stark's Fervor has been changed and renamed to Zeke's Herald
Components:
Dagger
Vampiric Scepter
Kindle Gem
+250 health
Unique Passive: +15% Cooldown Reduction
UNIQUE Aura: Grants nearby allied champions 12% Life Steal, 20% Attack Speed
Will of the Ancients spell vamp reduced to 20% from 25%
Masteries
Deadliness changed to 0.5 Attack Damage per level (9 Attack Damage at champion level 18) at 4 points from 4% Critical Strike Chance
General
Added a new option, "Show Smartcast Ranges"
Spectator mode will now indicate if a Champion is at very low health on the side bars to draw attention to the area
Fixed a bug where the Demolitionist mastery sometimes interfered with character global passives
Heal over time effects now show as health regen per 5 rather than discreet heals
Summoner's Rift (Winter)
Removed holiday decorations
Fixed prop visibility/collision issues in bases
Fixed particle glitching in river areas
Changed lighting and terrain to improve visual clarity
League of Legends 1.0.0.133
Ziggs, the Hexplosives Expert
Short Fuse (Passive) - Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Bouncing Bomb - Ziggs throws a bouncing bomb that deals magic damage.
Satchel Charge - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
Mega Inferno Bomb (Ultimate) - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.
Alistar
Fixed a bug where Triumphant Roar was not granting assists
Amumu
Fixed a bug where Despair was dealing less damage with Ability Power than intended
Ashe
General
Base health increased to 474 from 438
Base armor increased to 14.9 from 12.7
Mana per level increased to 35 from 27
Volley cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4
Enchanted Crystal Arrow now grants vision while in flight.
Caitlyn
Fixed a bug where Headshot did not trigger while Taunted or Silenced
Cho'Gath
Fixed a bug where Feast would fail to kill shielded targets
Ezreal
Trueshot Barrage now grants vision while in flight.
Fixed a bug where Ezreal would lose his run animation after 390 movement speed
Gragas
Fixed a bug where Barrel Roll immediately detonated when Gragas died
Heimerdinger
Fixed a bug where his turrets would not be demolished when he died if the turret was being teleported to (by Summoner Teleport)
Jarvan IV
Fixed a bug where Cataclysm immediately crumbled when Jarvan IV died
Jax
Mana regen per level increased to 0.7 per 5 seconds from 0.45
Fixed a bug where Empower's cooldown was higher than stated at earlier ranks
Counter Strike
Dodge duration increased to 2 seconds from 1.5
Now additionally reduces the damage from area of effect abilities by 25% while Jax is dodging
Now can be activated again after 1 second to end the effect early
Damage adjusted to 50/75/100/125/150 (+0.5 bonus attack damage) from 40/70/100/130/160 (+0.8 bonus attack damage)
Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge
Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14
Grandmaster’s Might duration increased to 8 seconds from 6
Lee Sin
Flurry attack speed bonus reduced to 40% from 50%
Sonic Wave missing health damage reduced to 8% from 10%
Morgana
Soul Shackles ability power ratio reduced to .7 from .8
Fixed a bug where Soul Shackles would sometimes fizzle
Master Yi
Fixed a bug where Meditate's ability power ratio was shown as lower than it actually was
Nunu
Fixed a bug where Absolute Zero's slow did not grant assists
Rammus
Minor tweak to Rammus' dance to actually rotate around his center axis when on his back
Sejuani
Fixed a bug where Glacial Prison did not detonate if Sejuani died
Sivir
Boomerang Blade
Damage reduced to 60/105/150/195/240 from 70/115/160/205/250
Bonus attack damage ratio reduced to 1.0 from 1.1
On The Hunt
Movement speed bonus reduced to 20% from 25%
Duration reduced to 10 from 15
Sona
Fixed a bug where Power Chord did not trigger while Taunted or Silenced
Swain
Fixed a bug where Swain had reduced mana regeneration while in Raven form
Viktor
Power Transfer missile speed increased to 2000 from 1400
Gravity Field activation time reduced to 0.25 seconds from 0.5
Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did
Items
Emblem of Valor (remake)
Components:
Cloth armor
Rejuvenation Bead
+25 armor
Unique Aura: Nearby allied champions gain 10 health regen per 5 seconds
Locket of the Iron Solari (new)
Components:
Emblem of Valor
Heart of Gold
+300 health
+35 armor
Unique Aura: Nearby allied champions gain 15 health regen per 5 seconds
Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown)
Stark's Fervor has been changed and renamed to Zeke's Herald
Components:
Dagger
Vampiric Scepter
Kindle Gem
+250 health
Unique Passive: +15% Cooldown Reduction
UNIQUE Aura: Grants nearby allied champions 12% Life Steal, 20% Attack Speed
Will of the Ancients spell vamp reduced to 20% from 25%
Masteries
Deadliness changed to 0.5 Attack Damage per level (9 Attack Damage at champion level 18) at 4 points from 4% Critical Strike Chance
General
Added a new option, "Show Smartcast Ranges"
Spectator mode will now indicate if a Champion is at very low health on the side bars to draw attention to the area
Fixed a bug where the Demolitionist mastery sometimes interfered with character global passives
Heal over time effects now show as health regen per 5 rather than discreet heals
Summoner's Rift (Winter)
Removed holiday decorations
Fixed prop visibility/collision issues in bases
Fixed particle glitching in river areas
Changed lighting and terrain to improve visual clarity
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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Original General Discussion