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[G] Playing Mech in TvZ - No more banelings.

Forum Index > StarCraft 2 Strategy 1 2 3 4 5 6 7 8 9 10 11 12 13 All
 
 LemonyTang   United Kingdom. February 04 2012 23:58. Posts 265
Profile # 
Welcome to my guide, I'm a Masters EU Terran who is also masters on NA. http://eu.battle.net/sc2/en/profile/1156083/1/LemonyTang/
I wanted to write a guide to mech to help out players who are struggling in TvZ with marine/tank as I love playing mech and while I don't know if you can argue it's superior, it's certainly a lot of fun to at least get a feel for.

Updated 16/05/2012 - using ravens, maxing out on sky terran, new replays
Updated 12/04/2012 - new season maps, more recent replays.
Apologies, I realised after finishing my update that I didn't review Korhal Compound or Cloud Kingdom. These will hopefully come in the near future but I actually have them both vetoed soooo!!

Contents

1. General Overview
2. Two opening build orders
3. The opening phase
3a. Baneling bust
3b. Aggressive roaches
3c. Roach/Ling/Bane aggression
4. The hellion invasion
5. The midgame
6. Dangers
6a. Scouting
6b. Roaches
6c. Mutalisks
6d. Brood Lord / Corruptor / Infestor
6e. Doom drops
7. The Late Game - going Sky Terran
8. Base trades
9. Engaging
10. Maps New!!
10a. Metalopolis
10b. Entombed Valley
10c. Shakuras Plateau
10d. Shattered Temple (No longer in ladder)
10e. Tal'darim Altar
10f. Antiga Shipyard
10g. Metropolis
10h. Daybreak
10i. Ohana
11. Conclusion and replays

1. General Overview
+ Show Spoiler +

2. Two opening build orders - one hard, one simple
+ Show Spoiler +

3. The opening phase - updates in italics
+ Show Spoiler +

3a. Baneling bust
+ Show Spoiler +

3b. Aggressive Roaches
+ Show Spoiler +

3c. Roach/Ling/Bane aggression
+ Show Spoiler +

4. The hellion invasion
+ Show Spoiler +

5. The Midgame
+ Show Spoiler +

6. Dangers

6a. Scouting
+ Show Spoiler +

6b. Roaches
+ Show Spoiler +

6c. Mutalisks
+ Show Spoiler +

6d. Brood Lord / Corruptor / Infestor
+ Show Spoiler +

6e. Doom drops
+ Show Spoiler +
7. The Late Game - going Sky Terran
+ Show Spoiler +

8. Base trades
+ Show Spoiler +

9. Engagements
+ Show Spoiler +

10. Maps

+ Show Spoiler +

10a. Metalopolis

+ Show Spoiler +

10b. Entombed Valley

+ Show Spoiler +

10c. Shakuras Plateau

+ Show Spoiler +

10d. Shattered Temple

+ Show Spoiler +

10e. Tal’darim Altar

+ Show Spoiler +

10f. Antiga Shipyard

+ Show Spoiler +

9g. Metropolis

+ Show Spoiler +

10h. Daybreak

+ Show Spoiler +

10i. Ohana

+ Show Spoiler +


11. Conclusion

To close I’ve uploaded just a few replays from the past week where I play mech versus Zerg. They showcase several different scenarios and are from ladder and tournaments both.

latest replays
You can download either from here: http://lh.rs/9RdvWk5sZ1PX or here: http://www.mediafire.com/?tj9ztjhrewrprjz

+ Show Spoiler +

Old replays

+ Show Spoiler +

When you’re watching these replays, and playing mech yourself, I want you to understand that this guide is simply a guide, and rather than try to play exactly to the guide you have to absorb the information and use it to react to your own games. You’ll notice in my replays that I make mistakes and I have to adjust to the situation as best I can. No matter how much you plan, your opponent isn’t going to conform to your plan so you have to adjust, but I hope that I’ve provided you with all the information and tools you need to play mech comfortably in TvZ.

If you have any questions go ahead and ask them and I'll do my best to answer.
Last edit: 2012-08-15 22:12:12
Old Post

 
 Arcanefrost   Belgium. February 05 2012 00:02. Posts 1119
Profile Blog # 
Wow
Valor is a poor substitute for numbers.
Old Post

 
 ain   Germany. February 05 2012 00:02. Posts 524
Profile # 
Great guide! Gonna help me greatly as I too am trying to play mech whenever I can.

Watched a game and you're playing quite well. Are you perhaps a relative of Goody?
Old Post

 
 bobsire   Canada. February 05 2012 00:25. Posts 269
Profile # 
the first replay isnt mech, you try to bunker rush and it fails and then go marine tank. After 18 min you gg with no mech :S checked out the others seems like a good build.
Old Post

 
 LemonyTang   United Kingdom. February 05 2012 00:27. Posts 265
Profile # 

On February 05 2012 00:25 bobsire wrote:
the first replay isnt mech, you try to bunker rush and it fails and then go marine tank. After 18 min you gg with no mech :S checked out the others seems like a good build.


Oh crap, I thought I'd watched all of those. Thanks for pointing it out.

Edit: Thanks for all the feedback everyone. I'll try to have the guide updated by tomorrow with additional info.
Last edit: 2012-02-05 01:19:59
Old Post

 
 4Servy   Netherlands. February 05 2012 00:30. Posts 1489
Profile # 
1 Dropship with helions are actualy great vs mutas on most maps, just drop them on a smart point like that your helions dont have to take the usual routes outside your base but can use shortcuts.
For example on shatterd on cross spawn you can drop them on the close air spawn and then drive straight down to the nat and to the gold.
Old Post

 
 Teoita   Italy. February 05 2012 00:39. Posts 4214
Profile Blog # 
Excellent guide, suggested for the recommended strategy guides thread. Well done
Protoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Old Post

 
 Mobius_1   United Kingdom. February 05 2012 01:00. Posts 2719
Profile Blog # 
Wow really useful guide. Thank you so much. I've recently started meching TvT because I felt like it but always felt unsure about TvZ mech because Mutalisks

A feature I'd like to see is a quick breakdown of the map pool and which ones are most suitable for this build and which ones are not good for it? Alternatively what caveats one should be aware of on which maps when playing this style?

Oh and that Zerg crazy wall on Metalopolis has to be one of the greatest pictures in SC2 Strategy.
Starleague Forever. RIP KT Violet~
Old Post

 
 Jarree   Finland. February 05 2012 01:15. Posts 826
Profile # 
Awesome guide. However I'm a bit concerned about the lategame without ghosts. I think zerg can outnumber and overpower vikings with corruptors even without infestors (yes, thors help but let's say for the sake of argument that infestors and thors balance each other out). Is the lack of ghosts because you don't have the infrastructure to build them or 0-0 upgrades or just simply you think they are not needed because vikings do the job?

edit: and if someone could specify which replay, if any, has that late game situation i'd be grateful
Last edit: 2012-02-05 01:18:07
Old Post

 
 Huggerz   Great Britain. February 05 2012 01:48. Posts 918
Profile # 
Hmm I really much prefer starport after 2 factories, having a raven to clear creep constantly with a banshee or hellions is imba and makes burrow a non-issue. Banshees are great in general unless he goes balls out on mutas. I have seen virtually no Zergs (who bother to scout) just die to hellions at 9 minutes but I suppose it can work if they don't wall off much at all. I would nearly always prefer an elevator play or just drop 4 though.

Perhaps you could discuss big late game air transition (still maintaining tanks to kill infestors) - viking, raven, battlecruiser? I don't think there's a stronger way to end the game with mech against Zerg
Last edit: 2012-02-05 01:52:12
“It's like poker. You can play your best, but you've got to know when to fold your cards and take a rest, and know when to hold your cards, hold your breath and hope that nobody else is stacking the deck."
Old Post

 
 Noocta   France. February 05 2012 01:50. Posts 8618
Profile # 
Since you seems like a solid meching player, what do you think of the idea of adding Ravens latter into the game to help Mech vs BLs ?
It's not something we saw a lot, but DemusliM did it against Ret during some practice games, and MorroW did it too. Hunter seeker is actually a very good spell againsts Broodlords, and they offer a nice harassement possibility later into the game where you don't make hellions anymore.

I'm just unsure of how to transition to them. But unlike Ghost, you don't need to have a lot of structure nor a lot of upgrades to make them work.
There are no secrets to success. It is the result of preparation, hard work, and learning from failure.
Old Post

 
 BuiBui   United States. February 05 2012 01:57. Posts 509
Profile # 
Love the guide.

As a zerg player, why did you add to your title: No more banelings?

You mean no more in the mid game, or because you are very good vs the baneling bust?
Old Post

 
 4Servy   Netherlands. February 05 2012 02:08. Posts 1489
Profile # 

On February 05 2012 01:50 Noocta wrote:
Since you seems like a solid meching player, what do you think of the idea of adding Ravens latter into the game to help Mech vs BLs ?
It's not something we saw a lot, but DemusliM did it against Ret during some practice games, and MorroW did it too. Hunter seeker is actually a very good spell againsts Broodlords, and they offer a nice harassement possibility later into the game where you don't make hellions anymore.

I'm just unsure of how to transition to them. But unlike Ghost, you don't need to have a lot of structure nor a lot of upgrades to make them work.

Ravens are a better transition than ghosts are for mech at first, later you are going to need some ghosts though to land some emps on infestors. But most likely zerg goes broods/infestor/corruptor lategame and the only counter for that with mech is adding vikings but since in larger numbers they are going to lose vs corruptor/fungal its a very good idea to add ravens foor seeker missles to deal with the lategame air ball.
Old Post

 
 FluidKMC   United States. February 05 2012 02:24. Posts 45
Profile # 
Do you use ghosts to counter t3?
Old Post

 
 BuiBui   United States. February 05 2012 02:28. Posts 509
Profile # 
As a zerg player, Mech + ghost vs my Tier three, makes me cry green zerg tears.
Old Post

 
 Saechiis   Netherlands. February 05 2012 02:31. Posts 2880
Profile Blog # 
What do you guys think of using lategame dropships with Thors to snipe expo's when Zerg's going T3?
Thinking outside the box, I wonder what's in the box
Old Post

 
 BuiBui   United States. February 05 2012 02:34. Posts 509
Profile # 

On February 05 2012 02:31 Saechiis wrote:
What do you guys think of using lategame dropships with Thors to snipe expo's when Zerg's going T3?


I would not do it with thors. Perhaps helions or kill mass drones.

Why not thors?
Because a few gaggle of roaches will kill your thors without any thor support.
Plus, you want to keep your max deathball push as strong as possible.
Last edit: 2012-02-05 02:35:17
Old Post

 
 jupiter6   February 05 2012 02:54. Posts 205
Profile # 
bump for very nice guide
Old Post

 
 framtidenskrig   Sweden. February 05 2012 03:10. Posts 91
Profile # 
Really good guide, that build order is also really good! First time trying mech in TvZ with this build = Win!
75-80°C are absolutly fine! A CPU can handle ~95-100°C. User was banned from Tech Support for being wrong.
Old Post

 
 cma1681   United States. February 05 2012 03:52. Posts 57
Profile Blog # 

On February 05 2012 01:50 Noocta wrote:
Since you seems like a solid meching player, what do you think of the idea of adding Ravens latter into the game to help Mech vs BLs ?
It's not something we saw a lot, but DemusliM did it against Ret during some practice games, and MorroW did it too. Hunter seeker is actually a very good spell againsts Broodlords, and they offer a nice harassement possibility later into the game where you don't make hellions anymore.

I'm just unsure of how to transition to them. But unlike Ghost, you don't need to have a lot of structure nor a lot of upgrades to make them work.


Getting a raven also helps a lot against corrupter/BL, since PDD absorbs corrupter shots, allowing your vikings time to get some extra hits off.
Old Post

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