On February 18th the qualifiers for the third iteration of the International StarLeague take off. A new sponsor Altitude has taken the tournament under its wings and boasting a $2500 prizepool, there's more on the line than ever. We'll see new maps, a new format, a large playerpool with both familiar faces and up-and-comings, and featured casters like Sayle and Hacklebeast.
Before we head into explaining how the format of this tournament works, we would first like to introduce the brand new website that comes along with it. On this website you'll find updates and announcements like the ones we'll post on TL, but also Replays, Blogs with updates, Extra content and maybe even an Interview or two Curious? Get your bookmark trigger ready and scoot right over to:
The format of the entire tournament will have three stages: Qualification, Group Stage and the Altitude International Starleague itself. To follow the tournament activity, you can visit our Liquipedia. In short, 56 players qualify through the initial Qualifiers - they advance to the Group Stage. From the Group Stage, 28 players move on. They are joined by 4 invites to enter a 32 player single elimination final stage. All games are played on the Fish server. The maps on which will be played will be announced per stage. Further details are below.
The Qualification stage will run from February 18th to March 28th. All in all, there will be:
7 Qualifiers, with 64 players each
Each Qualifier will run a Single Elimination bracket
From each Qualifier 8 players advance
The amount of players advancing will thus total 56
To register for a Qualifier a player must register with an e-mail. There is a Reservation List of players whose registration for any Qualifier holds precedence over all other registries. The maps will be announced along with the Qualifiers (planned for February 11th), as well as the procedure and e-mail address for registration. + Show Spoiler [Reservation List] +
Zaraki ES - Spain Zerg
Karate UK - England Zerg
Jumper USA - USA Protoss
DeSka MX - Mexico Zerg
SneazeL PL - Poland Protoss
Sziky HU - Hungary Zerg
Cute CA - Canada Zerg
Mazur PL - Poland Protoss
skzlime HU - Hungary Terran
MaD NO - Norway Terran
OctZerg MK - Macedonia Zerg
TTF RU - Russia Terran
Must RU - Russia Protoss
andrey USA - USA Terran
HanDy PE - Peru Protoss
Cryoc DE - Germany Terran
Pro7ecT RU - Russia Terran
Bibiane CA - Canada Terran
Choosy PL - Poland Zerg
Michael USA - USA Zerg
Sailboat CA - Canada Protoss
Modesty USA - USA Zerg
Kashu HU - Hungary Random
fLip USA - USA Zerg
trutaCz PL - Poland Zerg
Arcneon FI - Finland Protoss
Plumbum RU - Russia Zerg
Zolotoi RU - Russia Protoss
Tama RU - Russia Protoss
Viciado AR - Argentina Zerg
TechnicS BG - Bulgaria Zerg
gag RU - Russia Terran
CaStrO PE - Peru Zerg
2011 RU - Russia Zerg
TriX PL - Poland Protoss
Gecko RO - Romania Terran
Bakuryu DE - Germany Zerg
Elena FR - France Terran
ZeaRush CL - Chile Protoss
DinOt CL - Chile Zerg
Napoleon FI - Finland Zerg
Kolll DE - Germany Zerg
AlfiO IT - Italy Protoss
UltrA CL - Chile Terran
DragOn CA - Canada Protoss
TerrOr PE - Peru Terran
TerranBoy PE - Peru Terran
Ace HU - Hungary Zerg
vanatir DE - Germany Protoss
KazioWichura PL - Poland Zerg
Ramms RU - Russia Terran
eOnzErG ES - Spain Zerg
Pike PL - Poland Zerg
FlaF RO - Romania Zerg
GoTuNk CL - Chile Protoss
Shauni SE - Sweden Protoss
GoD AU - Australia Protoss
Semih USA - USA Protoss
AstrO CA - Canada Protoss
Pallmall RU - Russia Protoss
SouthPark PL - Poland Zerg
LocDog HR - Croatia Protoss
Oystein NO - Norway Protoss
OyA SE - Sweden Protoss
Largo RU - Russia Terran
KapyO RO - Romania Zerg
Djem5 RU - Russia Protoss
INF3CTED BG - Bulgaria Zerg
The Group Stage will run over the course of 4 weeks from April 7th to April 28th. The 56 players in 14 groups will play through double elimination round robin brackets. On
April 7th, 4 groups are played
April 14th, 4 groups are played
April 21th, 3 groups are played
April 28th, 3 groups are played
In the end, 28 players remain and they will advance to the final stage.
The 28 players advancing from the Group Stage are joined by 4 invites, totalling 32 players who are seeded into a Single Elimination Bracket. From here on out, the schedule looks as follows:
May 5th - Round of 32, first half (8 matches)
May 12th - Round of 32, second half (8 matches)
May 19th - Round of 16
May 26th - Round of 8
June 2nd - Semifinals + 5th-8th place decider (round robin)
1) Rules Concerning Executive Decisions and Over-Rulings - All Players are subject to administrative discretion - LRM)Game reserves full discretion over all decisions and procedures
2) Rules Concerning Gameplay - Each player may only make 3 qualification attempts. - The "Reservation List" applies precedence of said players to register for qualification.
3) Rules Concerning Behavior - No bad manner will be tolerated in official write-ups by Altitude International Starleague's staff by participants with intent to qualify. - No bad manner directed towards Altitude International Starleague's staff is acceptable. This rule's parameters are strictly applied to official write-ups and during league operations. Failure to abide will result in a league ban.
4) Rules Concerning Server and Launcher - All games must be played on Fish Server - If under special circumstance Fish is down for an extended period of time, an announcement will be made in the applicable round's threads. - All games must be played using Mini-Launcher or ChaosLauncher - All games must be played using the #l2, #l1 or #ll settings.
5) Rules Concerning Replays - All replays must be sent to AltitudeISL@gmail.com immediately after the completion of a round. The winner must send in both wins and losses. Failure to do so will result in replacement. If a failed send occurs, however the player has proof of the attempt, the player may advance as long as the replays are delivered before the start of the next round.
6) Rules Concerning Names - All players must use their most known ID, if you are unsure of which ID you should use, please contact LRM)Game. (Exceptions may be discussed) - All players must be using proper ISL tag during all Altitude ISL games.
7) Rules Concerning Lag - If a player is experiencing an unplayable quantity of lag, they must leave the game before the two minute mark. Beyond this point, the player will be forced to play out the set. - Lag games could result in the dissmissal of a player at the referee's discretion. The player's case will then be dealt with at a later time.
8) Rules Concerning Drops - If a player drops due to a bugged map, the incident will be recorded for the host in case of future issues. The players will change up the map and continue with the set. - If a player drops due to a loss of connectivity to the internet, the players will have to wait until all other sets of the same round have been taken care of, then the replay will be reviewed and a judgment will be made. (Re-game/Victory/Defeat) - If a player drops twice due to a loss of connectivity to the internet, the player will be attributed for a loss of the game in which the drop occured. - If a player drops due to an IP conflict, both players will be reviewed and a decision will be made based on the the information and options at hand.
9) Rules Concerning Abuse - Any form of abuse will result in the offending player's ban from the Altitude International Starleague. This player will not be allowed to re-enter another qualifier, nor any league operated by the organization of Altitude's International Starleague.
10) Rules Concerning PP matches - There will be no PP matches, if you cannot make it to a qualifier, try to get in one of the other 6.
11) Rules Concerning IP - No Korean IP Addresses - Players are required to surrender their IP address upon admission to the league. - Players may be required to surrender their IP address again at any given time during the league without notice.
12) Rules Concerning W.O Timers - A player who finds himself without an opponent will be granted a W.O victory for every 15 minutes of waited time. - The above rule is applicable not only to situations of tardiness, but those of neglect. - Technical issues do not apply and will be handled case to case.
1) Rules Concerning Executive Decisions and Over-Rulings - All Players are subject to administrative discretion. - LRM)Game reserves full discretion over all decisions and procedures.
2) Rules Concerning Behavior - No bad manner will be tolerated in official write-ups by Altitude International Starleague's staff. - No bad manner will be tolerated amongst players during league operations. - No bad manner directed towards Altitude International Starleague's staff is acceptable. This rule's parameters are strictly applied to official write-ups and during league operations. Failure to abide will result in a league ban.
3) Rules Concerning Server and Launcher - All games must be played on Fish Server - If under special circumstance Fish is down for an extended period of time, an announcement will be made in the applicable round's threads. - All games must be played using Mini-Launcher or ChaosLauncher - All games must be played using the #l2, #l1 or #ll settings.
4) Rules Concerning Replays - All replays must be sent to AltitudeISL@gmail.com immediately after the completion of a round. The winner must send in both wins and losses. Failure to do so will result in replacement. If a failed send occurs, however the player has proof of the attempt, the player may advance as long as the replays are delivered before the start of the next round.
5) Rules Concerning Lag - If a player is experiencing an unplayable quantity of lag, they must leave the game before the two minute mark. Beyond this point, the player will be forced to play out the set. - If one player has unplayable lag, the referee handling that players group will set a time for that set to be finished given the availability of the player who is not lagging. - If there is a lag conflict, and there has been a careful effort to verify the conflict's existence, the group will then be re-randomized.
6) Rules Concerning PP matches - If a player makes one of the referee's aware that he cannot play the day of his group match within 72 hours of the set playing time, he will then be allowed to then contact his opponent 48 hours ahead of time to pre-play or postpone the match. The time frame is very tight, and thus must be obeyed. Upon proof via screenshot of contact back and forth between player and opponent, the referee handling the case will then assign a date and time to be played, earlier or later than set time, at a time of mutual availability. The circumstance of a match played earlier is at the discretion of the opponent who is being inconvenienced.
7) Rules Concerning W.O Timers - A player who finds himself without an opponent will be granted a W.O victory for every 15 minutes of waited time. - The above rule is applicable not only to situations of tardiness, but those of neglect. - Technical issues do not apply and will be handled case to case.
8) Rules Concerning Abuse - Any form of abuse will result in the offending player's ban from the Altitude International Starleague. This player will not be allowed to re-enter another qualifier, nor any league operated by the organization of Altitude's International Starleague.
9) Rules Concerning IP - Players may be required to surrender their IP address again at any given time during the league without notice.
1) Rules Concerning Executive Decisions and Over-Rulings - All Players are subject to administrative discretion. - LRM)Game reserves full discretion over all decisions and procedures.
2) Rules Concerning Behavior - No bad manner during the tournament, period. This applies to bad manner of staff, fellow participants, in write-ups, in the official channel, or in game. Professionalism is mandatory, and will be absolute.
3) Rules Concerning Server and Launcher - All games must be played on Fish Server - If under special circumstance Fish is down for an extended period of time, an announcement will be made in the applicable round's threads. - All games must be played using Mini-Launcher or ChaosLauncher - All games must be played using the #l2, #l1 or #ll settings.
4) Rules Concerning Replays - All replays must be sent to AltitudeISL@gmail.com immediately after the completion of a round. The winner must send in both wins and losses. Failure to do so will result in replacement. If a failed send occurs, however the player has proof of the attempt, the player may advance as long as the replays are delivered before the start of the next round.
5) Rules Concerning Lag - If a player is experiencing an unplayable quantity of lag, they must leave the game before the two minute mark. Beyond this point, the player will be forced to play out the set. - If one player has unplayable lag, one the referees will set a time for that set to be finished given the availability of the player who is not lagging. - Under the circumstance of a lag conflict, the set will be forced into postponement. The postponed time and date will be set by the league commissioner. On this time and date, both players must have either found a LAN cafe in which they will be forced to surrender the IP from, or playing from a different, but applicable location. Examples being a friends house, school, library, etc. IP's will also be mandatory from these locations.
6) Rules Concerning PP matches - If a player makes one of the referee's aware that he cannot play the day of his match within 72 hours of the set playing time, he will then be allowed to then contact his opponent 48 hours ahead of time to pre-play or postpone the match. The time frame is very tight, and thus must be obeyed. Upon proof via screenshot of contact back and forth between player and opponent, the referee handling the case will then assign a date and time to be played, earlier or later than set time, at a time of mutual availability. The circumstance of a match played earlier is first at the discretion of the opponent who is being inconvenienced, and then must be confirmed reasonable by said referee.
7) Rules Concerning W.O Timers - A player who finds himself without an opponent will be granted a W.O victory for every 15 minutes of waited time. - The above rule is applicable not only to situations of tardiness, but those of neglect. - Technical issues do not apply and will be handled case to case.
8) Rules Concerning Abuse - Any form of abuse will result in the offending player's ban from the Altitude International Starleague. This player will not be allowed to re-enter another qualifier, nor any league operated by the organization of Altitude's International Starleague.
9) Rules Concerning IP - Players may be required to surrender their IP address again at any given time during the league without notice.
"Altitude is a free to play, fast-paced, competitive, multiplayer game made by and for fans of BW." - Altitude
"I'd like to wish the players, caster and viewers a good time, bw hwaiting!" - Prowler
"I'd like to thank every person who makes this tournament possible, and to wish good luck to the players. Let's show everyobody how awesome the foreign bw community can be!" - corumjhaelen
I was actually just practicing BW lately again so I might even try participating in some of the qualifiers
"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
UED_iRx.SL United Kingdom. February 08 2012 08:01. Posts 76