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Patch 1.4.3 21-27 February - Page 34

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
 
 CyDe   United States. February 22 2012 02:03. Posts 999
Profile Blog # 

On February 22 2012 02:00 stormchaser wrote:

Show nested quote +


Nah terrans haven't played around with ravens yet, and you act like ghosts don't exist now, they're still extremely good.


At what?
youtube.com/GamingCyDe-- SC2, BF3, whatever else strikes my fancy
Old Post

 
 magnaflow   Canada. February 22 2012 02:04. Posts 1384
Profile # 

On February 22 2012 02:00 stormchaser wrote:

Show nested quote +


Nah terrans haven't played around with ravens yet, and you act like ghosts don't exist now, they're still extremely good.



Now terrans will start to use ravens. Then they will be nerfed next.
 
Old Post

 
 Luppy1   Singapore. February 22 2012 02:04. Posts 158
Profile # 

On February 22 2012 01:54 Shiori wrote:

Snipe nerf wasn't "needed" if you consider that it is the ONLY option Terrans have.

Mass mutas are a problem all game long since Toss can't expand once they're out on the field and can't pressure due to the Spine Crawler spam. We need a gateway unit that is decent against air or a unit with reliable AoE against air that can be teched to. Not a micro intensive unit that can only work if we happened to have opened Phoenix anyway.


Snipe isn't taken out of the game. It's still an option. Terran players just need to do more now.

A handful of mutas is not an issue at all for protoss and it's not possible to get a huge muta ball until it's late late game

 
Old Post

 
 slicknav   February 22 2012 02:05. Posts 1394
Profile # 

On February 22 2012 01:54 stormchaser wrote:

Show nested quote +


More like vocal minority. I can't think of a pro that thought this was a bad patch other than a few terrans (and mostly for purposes outside of zvt), in fact I think most of the community is very happy about it.


Everyone agreed that snipe needed to be nerfed in someway, but nerfing it into the ground so that it is now useless against any type of bio unit was a bit much. Snipe is no longer effective vs marines, scvs, zealots, banelings, ect...
blah blah blah...
Old Post

  Soleron   United Kingdom. February 22 2012 02:05. Posts 1324Profile Blog # 
deleted
Last edit: 2012-02-22 02:09:36
Old Post

 
 Shiori   February 22 2012 02:06. Posts 2816
Profile Blog # 
Yeah the advice Zergs are giving right now reminds me a lot of when people were telling Zerg to just Nydus every time there was a gross imbalance (e.g. pre-infestor discovery). Ravens are decent units. They are, however, expensive, slow, vulnerable, situational, and require tech labbed Starports to produce. That means you're making less Vikings/Medivacs. Plus, they get crushed by Fungal just like Vikings. They're also 100% useless against Ultra/Ling, and I don't see why having a bunch of floating RC planes will be any better than having a bunch of Vikings (which can at least land) once the Ultras start to roll out. Terran simply can't mitigate losses against Ultra/Ling without the Ghost. That's why people used it. It was never that Ghosts countered Ultras. They just allowed you to diminish the Ultra numbers enough to hang on until Marauders and Tanks could be produced.

Since Terran can't match Z production, this will no longer occur and Terran will almost certainly lose.
Old Post

 
 s3rp   Germany. February 22 2012 02:07. Posts 2793
Profile # 

On February 22 2012 02:00 stormchaser wrote:

Show nested quote +


Nah terrans haven't played around with ravens yet, and you act like ghosts don't exist now, they're still extremely good.


I have they suck with anything but Mech and when you Mech you're so immobile that it's basically impossible to hold more then 3 bases on the majority of the Maps since the only mobile unit you have is the Helion that does horrible against anything but Lings.

And no Ghosts in TvZ will not be good anymore . They're basically the Anti-Infestor which is kinda funny since the Infestor is basically the Anti-Everything. But thats not new Blizzard thinks it's a great idea to force players into building units for 1! purpose alone and make them useless for anything else.
Last edit: 2012-02-22 02:11:44
Old Post

 
 Maaasta   February 22 2012 02:07. Posts 57
Profile # 

On February 22 2012 01:57 twistedalpha wrote:
Can someone post a pic of the phoenix range upgrade in the fleet beacon.

Thanks


Screenshot
 
Old Post

 
 shizna   United Kingdom. February 22 2012 02:07. Posts 803
Profile # 

On February 22 2012 01:54 Zedonius666 wrote:
I'm not sure what is going on, but I downloaded the patch and installed it successfully. Although when I load the game (it said 1.4.3 in the bottom). The changes Blizzard posted are not in the game. Instead Voidrays got what seems to be there speed upgrade for free (Speed is reading 2.25 now, they seem faster then before but unsure). Ghosts snipe still reads 45 dmg (is that what it was before?). Since there are no official patch notes, I wonder what is going on. Can anyone tell me the default unit stats for Voidray speed and snipe dmg?

There is also no range upgrade at fleet beacon.


i thought voidray already moved at 2.25...
Old Post

 
 Luppy1   Singapore. February 22 2012 02:09. Posts 158
Profile # 

On February 22 2012 02:04 magnaflow wrote:

Show nested quote +




Now terrans will start to use ravens. Then they will be nerfed next.


You're right in the sense that no one would know the potential of certain units until they are used more extensively. Just because they nerfed terran in the previous patch isn't a good reason to justify why they shouldn't be nerfed in this patch. If a unit is too strong, it has to be readjusted.
 
Old Post

 
 eourcs   United States. February 22 2012 02:09. Posts 459
Profile # 

On February 22 2012 02:04 Luppy1 wrote:

Show nested quote +



Snipe isn't taken out of the game. It's still an option. Terran players just need to do more now.

A handful of mutas is not an issue at all for protoss and it's not possible to get a huge muta ball until it's late late game



Neural is still technically an option after the nerf, but who uses it? It's pretty much the same thing with snipe.

When you have 6 to 8 gases and all your gas is being invested into mutas, it's quite easy to get up to 24-30 mutas, it's not late late game.
Masters Terran | Strelok after losing to Kas' BCs "FUUUUUCK" *Stream Offline* | "Fuck hellions. Fuck them in the ass" IdrA
Old Post

 
 naut1c   Austria. February 22 2012 02:10. Posts 100
Profile # 

On February 22 2012 01:57 Shiori wrote:

Show nested quote +


Just watch TvZ lategame from now on. You cannot deal with Bl/Infestor and Ultra/Ling remax without Snipe. It's just not possible.

And again, I don't see many Protoss players celebrating the Phoenix buff, since it totally misses the actual problem.

The only thing people are happy about is the MULE change.

Bullsh*t. seeker missiles. thors. ghosts. spread vikings still wreck brood/infestor
Old Post

 
 Shiori   February 22 2012 02:11. Posts 2816
Profile Blog # 

On February 22 2012 02:04 Luppy1 wrote:

Show nested quote +



Snipe isn't taken out of the game. It's still an option. Terran players just need to do more now.

A handful of mutas is not an issue at all for protoss and it's not possible to get a huge muta ball until it's late late game




False. A decent number of Mutas (let's say 15+) represents a problem that quickly spirals out of control against Protoss. The trouble is with the style of play that Zergs adopt when playing Mutas. They contain you in your base, force you to waste money on cannons, Templar, and so on, and essentially prevent you from expanding. You will never reliably get past 3 base against a good Muta Zerg unless you open Phoenix.

Further, how does the Phoenix buff even help against 30 Mutas in the late game? There's no opportunity to make a Stargate or three and start pumping Phoenixes. It's not like Protoss suddenly receives a fleet of Phoenixes once they reach the mythical "late late game" (whenever that is). And so what if you kill the Mutas? You're still stuck on 3 bases since you couldn't expand until the Mutas were killed. Now a huge force of BL/Infestor/whatever comes at you from the 6base Zerg and you lose.

It'd almost be like if Terran had to make BCs to deal with Mutas and there was no other option. They'd get massacred. The reason Mutas can be dealt with by a Terran player (without making Mutas useless) is because Marines are good agaisnt them early, Turrets are good at making the trade not worth it for the Zerg, and Thors do GUARANTEED massive damage to Mutas. Protoss has none of these bonuses. That, right there, is the problem. Stalkers are bad against Mutas in that they can't kill them quickly enough to justify their high cost and supply. Cannons are worse than turrets, require pylons, are more expensive, and can't be repaired. Storm is our Thor equivalent but it can be dodged and against a decent Zerg will never deal more than 20 damage (i.e. 1 tick). Phoenix are okay but can never be massed quickly enough once Spire has been scouted; they also have way less aggressive potential than Mutas, which mop up mineral lines in seconds.
Old Post

 
 magnaflow   Canada. February 22 2012 02:12. Posts 1384
Profile # 
I hate to say this but I hope all terrans get absolutely wrecked by zerg late game this weekend. I'll be watching both MLG and Assembly. I also hope too see mutas continue to wreck protoss.

GOnna be a good weekend for zerg I feel.
 
Old Post

 
 Zedonius666   February 22 2012 02:12. Posts 4
Profile # 

On February 22 2012 02:07 shizna wrote:

Show nested quote +



i thought voidray already moved at 2.25...


I don't know. Thats why I asked the question if anyone did know. I don't play Toss but wanted to see if any changes were done in this patch. They just looked/felt faster to me since I last played Toss. Its strange because I downloaded the Patch and patched my game, but I don't have any of the changes Blizzard posted in the situation report. Bug? Or does the patch changes not take effect until the game is actually back online?
Old Post

 
 p1cKLes   United States. February 22 2012 02:16. Posts 339
Profile # 
We Terrans are a resourceful race. We don’t have the power of the Protoss or the rapid growth of Zerg, you give us lemons we make lemonade. Take our Thors! We will use our tanks. Take our tanks! We will use our reaper. Take our reaper! We will use our (blue flame) hellions. Take our hellions! We will use our ghosts. Take our ghosts! We will use our marines. Take our marines! We will use our scv’s. We will defeat you!
Old Post

 
 Balgrog   United States. February 22 2012 02:16. Posts 1168
Profile Blog # 
scumbag blizzard, I can't BELIEVE they are release a new patch DAYS before 2 HUGE tournaments! This is just plain ridiculous!
The only way to attack structure is with chaos.
Old Post

 
 Mehukannu   Finland. February 22 2012 02:17. Posts 387
Profile # 

On February 22 2012 02:12 Zedonius666 wrote:

Show nested quote +



I don't know. Thats why I asked the question if anyone did know. I don't play Toss but wanted to see if any changes were done in this patch. They just looked/felt faster to me since I last played Toss. Its strange because I downloaded the Patch and patched my game, but I don't have any of the changes Blizzard posted in the situation report. Bug? Or does the patch changes not take effect until the game is actually back online?

When in doubt LIQUIPEDIA! (Wiki)voidray
So yeah, they have always moved at 2.25 speed.
C=('. ' Q)
Old Post

  Spades   United States. February 22 2012 02:18. Posts 249Profile # 
anyone have a manual patch download?
 
Old Post

 
 s3rp   Germany. February 22 2012 02:18. Posts 2793
Profile # 

On February 22 2012 02:10 naut1c wrote:

Show nested quote +


Bullsh*t. seeker missiles. thors. ghosts. spread vikings still wreck brood/infestor


The point was never the pure composition more like how it's basically impossible as a Terran to react to a techswitch for the Zerg . Since the units you build are now completely useless and i want to see how after a battle in the middle of the Map you attack a Zerg with Thors , Empty Ravens and Vikings before he remaxed on something completely different. Most maps in competetive play right now are too big for that. They force Terran to build so many units purely to counter other units that just suck at actually attacking someone because they're either too slow , Energy reliant or just flat out suck against anything they're not supposed to counter.

Last edit: 2012-02-22 02:24:38
Old Post

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