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Patch 1.4.3 21-27 February - Page 61

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
 
 m0ck   February 23 2012 12:59. Posts 3235
Profile Blog # 

On February 23 2012 12:52 Severian wrote:
My TW/KR client patching right now:
[image loading]

Thanks for the confirmation
Old Post

 
 kofman   Andorra. February 23 2012 13:01. Posts 697
Profile # 

On February 23 2012 12:47 McPricE wrote:
Blizzard is so fucking retarded. I mean really. Patch timing? Seriously thats worse timing than dumping ur GF on the day her dad dies. HEY lets completely ruin one of the main units in the Terran army b/c like 3 ppl in the world are gosu enough to make it look OP in like 3 isolated games. Im only a diamond level player and my understanding of the game isn't top notch but an underdeveloped howler monkey would know the snipe change is FUCKING OUTLANDISH! ALL CAPS SCREAMING!!!

OK - Browder, Kim u guys wanna butt-fuck ghosts sans lube, FINE. At least do minus damage to massive so ur FIXING the perceived FUCKING problem, not RUINING an entire fucking unit and IMO and entire fucking matchup lategame (and the best MU at that!). The only hope is that the nerf is such overkill that Terrans just lol die and it gets fixed. I say Fuck blizzard and fuck anyone who thinks this patch is Kosher. Ban me. I dont give a fuck.

Oh and if you tell me to stop QQing and play a different race - FUCK you. Protoss are gay fucking aliens and Zerg are the inherently evil bad guys from Startship troopers. Who the fuck wants to kill humans with either of those fucking pathetic lifeforms.

FUCK this game I wish I could just quit.

i just wanna restate this. fuck blizzard.
Old Post

 
 happyness   United States. February 23 2012 13:03. Posts 2387
Profile # 
^ I will agree that this is really bad timings for a patch.

Gumiho will need a lot of luck.
Old Post

 
 BoxingKangaroo   Japan. February 23 2012 13:11. Posts 803
Profile Blog # 

On February 23 2012 13:03 happyness wrote:
^ I will agree that this is really bad timings for a patch.

Gumiho will need a lot of luck.


One nerf and all Terran is now a useless race in need of luck to win.

Bad timing sure, but is there ever a 'good' time these days with the number of tournaments on around the world? Also I'll reiterate that I think it's naiive to assume that this will affect the pros negatively. It will change their strategies probably, but they and everyone else have known about these changes for quite a while.

I can only assume that they have practiced with the changes in preparation for when the patch landed and are suitably prepared for tonight. They're pros after all, and it's their business to be ready for balance changes.
Old Post

 
 darthfoley   United States. February 23 2012 13:13. Posts 2228
Profile Blog # 
now i can't open my game because "the blizzard launcher needs to be in the same folder as the game" or whatever. even though it already is...anyone have the same problem?
"It's not trying to be perfect; it's being yourself."-Liquid'NonY
Old Post

 
 m0ck   February 23 2012 13:19. Posts 3235
Profile Blog # 

On February 23 2012 13:11 BoxingKangaroo wrote:

Show nested quote +



One nerf and all Terran is now a useless race in need of luck to win.

Bad timing sure, but is there ever a 'good' time these days with the number of tournaments on around the world? Also I'll reiterate that I think it's naiive to assume that this will affect the pros negatively. It will change their strategies probably, but they and everyone else have known about these changes for quite a while.

I can only assume that they have practiced with the changes in preparation for when the patch landed and are suitably prepared for tonight. They're pros after all, and it's their business to be ready for balance changes.

Zergs get to play safer early/mid if they know they can dominate late. But true, it's too early to make a final judgment. In any case, zergs are having a very hard time in Korea.

But this is also about competition, not just balance. When it is as easily avoidable as waiting to deliver the patch till after the weekend, then why the fuck not? It's a balance change made for pro level, introduced at a time where it fucks up what will possibly be the weekend with the most pro level competition throughout the year. GSL semis, MLG and Assembly. I don't quite understand why you see the need to to play the 'Leave Blizzard alone'-card. They deserve backlash to help them learn.
Last edit: 2012-02-23 13:20:27
Old Post

 
 jliu   February 23 2012 13:23. Posts 264
Profile # 
Just watched vileIllusion v some mid-masters player named KamikazdE that inspired me to think about some new things Terrans can do against zerg T3 late game (with the recent ghost nerf)....

It was a 40 minute ladder TvZ on entombed valley that Illusion somehow won - here's what i've gathered from his game
(Granted, the zerg player lost a lot of infestors needlessly and clearly often times a-moved and Illusion was still barely in the game, so I don't want to imagine how lopsided TvZ will be in zerg favor in tournaments.)


1. Build a billion production structures.
2. Get a handful of BFH when you transition into bio against ultras because siege tanks are useless.
3. If they tech switch and you're maxed (from ultra into BL), A-move your bio into their expansions to try to do some damage and open up supply. It should also distract/delay the zerg army while you get up a viking squad with your 3+ reactored starports.
4. If they tech switch from BL into ultra, you should have enough barracks to resupply quickly.
5. Micro and split your units like a fricking mad-man and gosunerdballer ALL THE TIME and you might survive. Also don't bother using right click to move your units, you're better off splitting them as you move so as to avoid huge fungals (or scan as you go). Also be good with controlling at least 3 control groups at a time (Ghost spell casting, bio stutter/splitting, vikings/thors)
6. KILL INFESTORS WHENEVER POSSIBLE. EMPs and infestor snipes are 99999x times more important.
7. Thors are good all-around units because they can tank ultas and do decent splash against broodlords, even if they're not hugely spread.

otherwise basic terran stuff, you know dropping, denying expansions, etc...LOL

Ultras OP.
Last edit: 2012-02-23 13:57:01
Old Post

  fiveohfive   Australia. February 23 2012 13:26. Posts 81Profile # 

On February 23 2012 13:11 BoxingKangaroo wrote:

Show nested quote +



One nerf and all Terran is now a useless race in need of luck to win.

Bad timing sure, but is there ever a 'good' time these days with the number of tournaments on around the world? Also I'll reiterate that I think it's naiive to assume that this will affect the pros negatively. It will change their strategies probably, but they and everyone else have known about these changes for quite a while.

I can only assume that they have practiced with the changes in preparation for when the patch landed and are suitably prepared for tonight. They're pros after all, and it's their business to be ready for balance changes.


I love it how each time Terran recieves a nerf and there is always one that says this. I can't remember, when was the last patch where Terran "didn't" get nerfed? Each CONSECUTIVE nerf has made the race weaker and it all adds up! Not to mention at the same time the opposing races are receiving buffs LOL.

So in reply it's not just ONE nerf.

My guess is that you obviously don't play Terran. And please don't reply back saying "As a matter of fact I do play Terran" or "play Random".... because I already know you're bullshitting

But yes, late-game Terran is now a useless race in need of luck to win.
Terran, nerfed since '10. One ability at a time!
Old Post

 
 DarkPlasmaBall   United States. February 23 2012 13:28. Posts 19998
Profile Blog # 

On February 23 2012 13:23 jliu wrote:
Just watched vileIllusion v some mid-masters player named KamikazdE....
It was a 40 minute TvZ on entombed valley that Illusion somehow won - here's what i've gathered from his game
Granted, the zerg player lost a lot of infestors needlessly and clearly often times a-moved and Illusion was still barely in the game, so I don't want to imagine how lopsided TvZ will be in zerg favor in tournaments.


1. Build a billion production structures.
2. Get a handful of BFH when you transition into bio against ultras because siege tanks are useless.
3. If they tech switch and you're maxed (from ultra into BL), A-move your bio into their expansions to try to do some damage and open up supply. It should also distract/delay the zerg army while you get up a viking squad with your 3+ reactored starports.
4. If they tech switch from BL into ultra, you should have enough barracks to resupply quickly.
5. Micro and split your units like a fricking mad-man and gosunerdballer ALL THE TIME and you might survive. Also don't bother using right click to move your units, you're better off splitting them as you move so as to avoid huge fungals (or scan as you go). Also be good with controlling at least 3 control groups at a time (Ghost spell casting, bio stutter/splitting, vikings/thors)
6. KILL INFESTORS WHENEVER POSSIBLE. EMPs and infestor snipes are 99999x times more important.
7. Thors are good all-around units because they can tank ultas and do decent splash against broodlords, even if they're not hugely spread.

otherwise basic terran stuff, you know dropping, denying expansions, etc...LOL

Ultras OP.


Who are you and what are you talking about.
"Those who can, teach. Those who can't, whine about teachers." ~Me
Old Post

 
 Dexington   Canada. February 23 2012 13:29. Posts 5867
Profile Blog # 
Had my first experience using the new snipe today. It is a joke. I used to make Ghosts for fun against Terrans for their ability to snipe all bio and workers, but the amount of snipes it takes to kill a Marauder makes that completely not viable.
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
Old Post

 
 BoxingKangaroo   Japan. February 23 2012 13:30. Posts 803
Profile Blog # 

On February 23 2012 13:19 m0ck wrote:

Show nested quote +


Zergs get to play safer early/mid if they know they can dominate late. But true, it's too early to make a final judgment. In any case, zergs are having a very hard time in Korea.

But this is also about competition, not just balance. When it is as easily avoidable as waiting to deliver the patch till after the weekend, then why the fuck not? It's a balance change made for pro level, introduced at a time where it fucks up what will possibly be the weekend with the most pro level competition throughout the year. GSL semis, MLG and Assembly. I don't quite understand why you see the need to to play the 'Leave Blizzard alone'-card. They deserve backlash to help them learn.


But will it fuck up the competition? As I said, any pro worth his salt will have thought about, strategised and practiced builds with these balance changes implemented on custom maps. In which case it doesn't matter when the patch drops, the pro's will be prepared for it. At worst it will give those with more professional teams a greater advantage over those without the resources to do the same.
Old Post

 
 DarkPlasmaBall   United States. February 23 2012 13:31. Posts 19998
Profile Blog # 

On February 23 2012 13:29 Dexington wrote:
Had my first experience using the new snipe today. It is a joke. I used to make Ghosts for fun against Terrans for their ability to snipe all bio and workers, but the amount of snipes it takes to kill a Marauder makes that completely not viable.


No more free for-fun ghost-only wins for you anymore because marauders pose a threat?
Last edit: 2012-02-23 13:31:29
"Those who can, teach. Those who can't, whine about teachers." ~Me
Old Post

 
 BoxingKangaroo   Japan. February 23 2012 13:36. Posts 803
Profile Blog # 

On February 23 2012 13:26 fiveohfive wrote:

Show nested quote +



I love it how each time Terran recieves a nerf and there is always one that says this. I can't remember, when was the last patch where Terran "didn't" get nerfed? Each CONSECUTIVE nerf has made the race weaker and it all adds up! Not to mention at the same time the opposing races are receiving buffs LOL.

So in reply it's not just ONE nerf.

My guess is that you obviously don't play Terran. And please don't reply back saying "As a matter of fact I do play Terran" or "play Random".... because I already know you're bullshitting

But yes, late-game Terran is now a useless race in need of luck to win.


Well there are always doom-sayers from every race that predict unwinnable games post-patch. They are always proven wrong. Terran has received a lot of nerfs, but the raw numbers are irrelevant if each of those nerfs were justified. Terran was (and maybe still is) the most versatile race, and has dominated the win statistics since release. Multiple nerfs were inevitable.

No I'm not Terran, I'm Zerg and so this patch will favour me. Make of that what you will, but don't use that fact to simply disregard what I say. The number of my games decided by ghosts is so low that I couldn't care less whether they get nerfed or not.
Old Post

 
 Empirimancer   Canada. February 23 2012 13:39. Posts 718
Profile # 

On February 23 2012 13:31 DarkPlasmaBall wrote:

Show nested quote +



No more free for-fun ghost-only wins for you anymore because marauders pose a threat?


He made them for fun because they weren't THAT good against Terran bio, but they were ok. Now they're not ok anymore, they're useless.

 
Old Post

 
 m0ck   February 23 2012 13:41. Posts 3235
Profile Blog # 

On February 23 2012 13:30 BoxingKangaroo wrote:

Show nested quote +



But will it fuck up the competition? As I said, any pro worth his salt will have thought about, strategised and practiced builds with these balance changes implemented on custom maps. In which case it doesn't matter when the patch drops, the pro's will be prepared for it. At worst it will give those with more professional teams a greater advantage over those without the resources to do the same.

I think you hugely underestimate how long it takes for balance-changes to stabilize and for the players to learn to adapt. This isn't something that happens overnight or by any player in isolation. By patching in changes with unknown ramifications you're making a more random tournament.

Even more so, the players have played important matches all the way up to the day of the patch. Practicing for the todays patch may very well have cost you the qualification for NASL, your teams win in a big money tourney or your chance for a victory in a smaller tournament.

It was completely avoidable. But for whatever reason it wasn't. To the detriment of both the players and the audience.
Old Post

 
 Dalavita   Sweden. February 23 2012 13:53. Posts 1113
Profile # 

On February 23 2012 13:36 BoxingKangaroo wrote:

Show nested quote +



Well there are always doom-sayers from every race that predict unwinnable games post-patch. They are always proven wrong. Terran has received a lot of nerfs, but the raw numbers are irrelevant if each of those nerfs were justified. Terran was (and maybe still is) the most versatile race, and has dominated the win statistics since release. Multiple nerfs were inevitable.

No I'm not Terran, I'm Zerg and so this patch will favour me. Make of that what you will, but don't use that fact to simply disregard what I say. The number of my games decided by ghosts is so low that I couldn't care less whether they get nerfed or not.


You should care, because it makes the game objectively worse by limiting current and future options.
 
Old Post

 
 jliu   February 23 2012 13:55. Posts 264
Profile # 

On February 23 2012 13:28 DarkPlasmaBall wrote:

Show nested quote +



Who are you and what are you talking about.


Sorry I'm confused by your post. What are you saying that isn't already explained in my post?
Who I am is irrelevant, other than I was watching a match and am a TL forum member. I am talking about long TvZ games on large maps in particular with reference to responding to T3 zerg units. It is based off an analysis of a game by vileIllusion.

I suppose i could have been more clear. I"m commenting on the ghost nerf and how terrans can compensate, as previously discussed in this thread. My example is a ladder game I just watched by vileIllusion in which he was able to win with very heavy micro despite various tech switches by the zerg player.

edit: I edited my OP for clarity.
Last edit: 2012-02-23 13:57:19
Old Post

  fiveohfive   Australia. February 23 2012 14:06. Posts 81Profile # 

On February 23 2012 13:36 BoxingKangaroo wrote:

Show nested quote +



Well there are always doom-sayers from every race that predict unwinnable games post-patch. They are always proven wrong. Terran has received a lot of nerfs, but the raw numbers are irrelevant if each of those nerfs were justified. Terran was (and maybe still is) the most versatile race, and has dominated the win statistics since release. Multiple nerfs were inevitable.

No I'm not Terran, I'm Zerg and so this patch will favour me. Make of that what you will, but don't use that fact to simply disregard what I say. The number of my games decided by ghosts is so low that I couldn't care less whether they get nerfed or not.



I wouldn't exactly call Terran the "most verstile race," when they are the ONLY race that seems to be forced into a corner to all-in only. Those win statistics you are talking about, yeah in one respect I agree with you and say it was inevitable that Terran would recieve some nerfs. But if anyone has even been paying the slightest bit of attention in the past few months, you would know to take those current Terran statistics and literally shit on it as it means nothing! Why "nothing" I say? Because I can tell you right now that the good majority of those wins are "all-ins."

I'm looking forward to seeing how Terrans do this MLG. Would love to see the win rates in each MU and where the win occured in regards to early-mid-late game.

EDIT: I don't know about other Terrans out there, but this one just wants some viable options at all stages of the game. Protoss and Zerg seem to be entitled to it, why not Terran?
Last edit: 2012-02-23 14:09:11
Terran, nerfed since '10. One ability at a time!
Old Post

 
 Empirimancer   Canada. February 23 2012 14:17. Posts 718
Profile # 
Like I said earlier, I don't expect Terran winrates to drop significantly, we'll just see more cheese and more all-ins from Terran players, that's all.

 
Old Post

 
 McPricE   February 23 2012 14:18. Posts 58
Profile # 
I'm a little drunk and just spit balling here b/c I know this sounds loco, but how about this for late game T option

A huge change for BATTLECRUISERS - big nerf on overall stats. bigger nerf on (especially)cost, and build time. The sheer concept of an armored air/good dps to all units Capital ship could really play a role in larger numbers(still very repairable as well) as an overall weaker unit imo. I mean FFS dont they have like 500HP and 3 armor? Thats so much leeway in raw stats for a little number crunching to design a chaper/weaker unit in the right balance.

PLUS- these are bad ass everyone wants to see them, AMIRITE?
Old Post

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