• Log In
  • Register
  • Settings
TeamLiquid TeamLiquidPro Liquipedia TSL4 LiquidPoker
EDT 00:12
CEST 06:12
KST 13:12
  • Home
  • Forum
  • Streams
  • Liquipedia
  • Features
  • Store
  • WCS
  • StarCraft 2
  • Dota 2
  • Brood War
  • WCS Portal
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • Events
  • BarCraft
  • StarCraft 2
  • Dota 2
  • Brood War
  • League of Legends
  • Blogs
Featured News
[SPL] Round 6 Week 3 Revie…
Auction OSL - Ro32 Day 2 P…
Auction OSL - Day 1 Recap …
Auction OSL: Ro32 - Openin…
DH Summer Day 2 Photos
Community News
BlackBerry sponsors Virtus…
New Patch - Warp Prism buf…
ESL TV adds Shaun 'Apollo'…
WCS AM Season 2 to be run …
Confirmed Players at the M…
Defiler Tours #60, 61, 62 …
Alliance Wins DreamHack Su…
C Liquid Team News
Liquid Weekly Digest | June…
Zenio: Razer Replaypack of …
EG-TL vs Team Eight in Roun…
Dreamhack Summer Day 3: Sc2!
Fluff's Photoblog from Drea…
Sponsored Threads
New SC2Links Mobile App …
Gamers Wanted as Volunteer…
TL Advertising Features
C General
[TV/BOOK] *SPOILERS* Gam…
Protests in Turkey attac…
US Politics Megathread
[SFW] Summer '13 Desktop…
James Gandolfini Passes …
C TL Community
The Automated Ban List
[Aus] Monash Uni SC2 Society
The Closed Thread Lounge
TL.net Ten Commandments
[Toronto] eSports Canada P…
C Fan Clubs
The Jaedong Fanclub
Smix Fanclub
C User Streams
[Stream] Bails
[Stream] DDE
C Tech Support
Inaccurate mouse on big sc…
Teamliquid Monitor Thread
[G] Streaming with OBS (Op…
The Haswell overclocking t…
Razer Spectre Review
C SC2 General
New Patch - Warp Prism b…
[SPL] SPL 12-13 week 23…
Esports contributor: Azu…
WCS Points System… Point…
INnoVation and Cakegirl
ggtracker: site to track…
C SC2 Tourneys
[OSL] Ro32 Groups A&B 2013…
[HSC] HomeStory Cup VII po…
[WCS AM] Group G Challenge…
Atlanta $10 Buy in - Winne…
Numericable M-House Cup 2
C SC2 Strategy
[L][D]HotS Terran Mech Res…
The HotS Terran Help Me Th…
The HotS Protoss Help Me T…
[H] Terran vs Zerg, Whirlw…
Practice Partners Thread S…
C Custom Maps
[M] (2) TPW Aldaris Betrayal
[P] Semmo's Map Thread
[M] (2) Crux Haeundae
[M] (4) TPW Roadrunner
[A] Starbow
C Dota 2 General
Dota 2 QQ thread
BlackBerry sponsors Virt…
The GOOD Moments in Dota
Guilds Patch
General Discussion
Chinese Gov't to sponsor…
C Dota 2 Tourneys
$2000 Dota 2 Open [Chicago]
Liquid Pasture Community L…
RaidCall EMS One Americas …
Dota 2 General LR thread
[DreamHack] ASUS ROG Tourn…
C Dota 2 Strategy
Does Visage deserve to be …
[G] Dark Seer, the master …
Simple Questions, Simple A…
On the stomping of pubs
Learning Weaver?
C BW General
[TLS2 Ro16 Predictions]
No LAN ? O_o
Nada's Body
"Your connection to Batt…
[SOSPA] Event Matches
New Launcher for ICC and…
C BW Tourneys
China vs Korea: Movie vs F…
Defiler Tours #60, 61, 62 …
[CRTL] Finals: C Entus vs …
[DRTL] All-Star Game
C Ranks Teamleague Season 1
C BW Strategy
Simple Questions, Simple A…
DragOn's BW strategy reboot
Practice Partner Thread
Tutorial videos for beginn…
C Sports & Games
2013 NBA Finals
MechWarrior Online (New)
FINALLY! - The 2013 NHL …
The XBox One
2012 - 2013 Football Thr…
C League of Legends
[Patch 3.08: Aatrox Patch]…
[PSA] TeamLiquid LoL Pens,…
The Shikyo Memorial for QQ…
C LoL Tourneys
[NA LCS] Summer Week 2
[OGN] Champions Summer Qua…
[AMD-INVEN]GamExperience
C LoL Strategy
[Tricks] Warding
[Champion] Diana
Simple Questions, Simple A…
C Diablo 3
D3 Hardcore Community
The: What is my item worth?
Diablo 3 Coming to Xbox 36…
C TL Mafia
Catch 22 Mafia
Newbie Mini Mafia XLIII
Roulette Mini Mafia
C Health & Fitness
Olympic Weightlifting Thread
Running Thread
The 2013 Weightlifting Pro…
C Featured Blogs
Girl with flowers…
Glider
Voice
thedeadhaji
WC3 Power Ranks!
monk
E3 2013
kierpanda
Sketch: Tap Out To…
Raihn
C Blogs
Quod Erat Dem…
Shiverfish
Dreamhack Summer…
Teodice
Theodicy and Mi…
Jerubaal
Les 24 Heures d…
HotShizz
Chilled Gaming M…
DJWilma
ISO Phil…
KING CHARLIE :D
The Grave Tempest…
gaymon
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan
Customize Sidebar...

Website Feedback

Closed Threads


IRC Web Chat

TeamSpeak 3 (70 users)


Active: 5863 users

Blizz took a leap backwards.

Forum Index > Diablo 3 1 2 3 4 5 6 7 Next All
  dacthehork   United States. February 21 2012 03:17. Posts 1816Profile Blog # 
1, No way to bind a basic attack now.
- What the heck? How basic is this and it doesnt work. You've had 6 years on the game and even have builds built around basic attacks. Yet you can't even BIND it to a key now. This means Demon hunters cant even use melee weapons.

2. Skill UI is worse now.
-See the huge feedback on the beta forums. Can't rebind left/right clicks to any other keys, forced to use them which causes problems when trying to run instead of attack etc. Also much harder to navigate, taking up the entire screen and using too many nested windows.

- Can't swap skill hotkeys, aka if you want to switch your left cilck skill with right click skill you can't

SO basically after 6+ years and the "retail" test version coming out, the BASIC FUNCTIONALITY IS NOT WORKING.

3. NO chat channels for communities or guilds - aka making a "teamliquid" channel. Also the chat window is extremely small.
Last edit: 2012-02-21 03:18:31
Warturtle - DOTA 2 is KING
Old Post

 
 Logo   United States. February 21 2012 03:28. Posts 2649
Profile Blog # 
What's a reason to use a basic attack? Fundamentals for the DH and Virtuoso for Wizard are the only skills I know that encourage basic attacks, and both skills seemed like they were fated to be pretty crappy because there were much better alternatives for generating resources that far outweighed the versatility of an extra skill. Why deal a 100% damage attack for hatred when you can do hungering arrow for the same amount of hatred and pierce effect or a magic missile for up to 150% weapon damage.

Also a DH can use melee weapons, there are some hatred generators that don't require a bow. Actually screw that even, how would you make a melee DH pre-patch any better? Auto-attacks in D3 plain sucked so a melee DH stuck using auto-attacks would be laughably bad anyways.

As it is now you can make a melee weapon DH and rely on skills like Spike Trap, Impale, etc that don't need a bow equipped to use. Auto-attacks have nothing to do with that.

I'm pretty sure you could even say bind impale to LMB and once you run out of hatred you'll auto-attack instead of impale. That's what it does when skills are on cooldown at least.

I'm fine with them putting back in a way to force auto-attack, but you're being overly dramatic about a minor (at best) oversight.

So my melee DH would be Impale (LMB), Chakram/Fan of Knives (RMB), Spike Trap (1, and optional), then discipline skills to fill everything else out. So Bam: http://us.battle.net/d3/en/calculator/demon-hunter#ZWhdUQ fully functional melee DH build (minus runes and traits).
Last edit: 2012-02-21 03:43:04
Logo
Old Post

 
 Na_Dann_Ma_GoGo   Germany. February 21 2012 03:46. Posts 2870
Profile # 
Why do you think you have to open another thread for this, when it fits perfectly well in the patch 13 thread, the one you opened, you know?

Unless your opinion is more important, that is.

Either way your first two points I consider minor issues and both of them are probably going to be fixed/tweaked. Chat channels I couldn't care less, but sure, cannot hurt to make it like in Sc2. But to that I can also point you to the Patch 13 thread, where I was talking about the problems with Wc3/SC-like chat.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Old Post

 
 Overpowered   Czech Republic. February 21 2012 04:20. Posts 731
Profile # 
I agree. They always come up with something totally awesome, then start messing with it and fail on such basic things like binding skills to hotkeys you want, delivering convenient UI and so on. I really hope they fix it because it would be really below their level if this was final version.
Just another gold Protoss...
Old Post

 
 Treehead   February 21 2012 04:28. Posts 999
Profile Blog # 

On February 21 2012 03:17 dacthehork wrote:
the BASIC FUNCTIONALITY IS NOT WORKING.



Functionality is different than "I think it should work differently. It works exactly like THEY want it to, just not like YOU want it to. That's not necessarily a bad thing. I trust Blizzard more than I trust a few people in the beta to determine best game design.

If they made it so you need to hit '1' and click instead of just right-clicking to attack, you'd complain a lot. If they made it so you had to spam '1' to attack instead of right clicking, others would complain that clicking is easier (you might not, but people would). That, and it could be that having a targetted 'move' command (a command which makes you move even when targetting an enemy) conflicts with how they've coded abilities, and that recoding would require a TON more retesting and more delays which would bring (you guessed it) complaints. The fact that you see no obstacles to what you describe as 'basic functionality' says more about how much you've considered your ideas than it does about blizzard's ability to design games.
Old Post

 
 Turage   Romania. February 21 2012 06:21. Posts 6
Profile # 
I wonder if you are in beta or if you've read what Jay Wilson said about this patch cause you can bind any skill you want to any of the unlocked slots.
By default the skills are separated in 4 categories, but if you don't like it that way you just have to enable "elective mode" in game's options and you can put any skill you want on the unlocked slots (and mouse 1 or 2).
Old Post

 
 Logo   United States. February 21 2012 06:30. Posts 2649
Profile Blog # 

On February 21 2012 06:21 Turage wrote:
I wonder if you are in beta or if you've read what Jay Wilson said about this patch cause you can bind any skill you want to any of the unlocked slots.
By default the skills are separated in 4 categories, but if you don't like it that way you just have to enable "elective mode" in game's options and you can put any skill you want on the unlocked slots (and mouse 1 or 2).



His complaint is accurate. You can bind (almost) any skill to any slot*, but you now have 6 buttons to perform combat actions and 6 skills. There is no way to bind LMB to auto-attack and have 6 skills afaik.

*Some skills, like caltrops can't be bound to the mouse.
Logo
Old Post

 
 [F_]aths   Germany. February 21 2012 06:43. Posts 2804
Profile Blog # 
Since I play patch 13, my faith in Blizzard is restored. They finally managed to get a deep skill system which will keep us do the math for years to come. The UI isn't perfect yet but better than as it was at the initial Beta release.
You don't choose to play zerg. The zerg choose you.
Old Post

 
 Terranist   United States. February 21 2012 06:47. Posts 2308
Profile Blog # 

On February 21 2012 06:43 [F_]aths wrote:
Since I play patch 13, my faith in Blizzard is restored. They finally managed to get a deep skill system which will keep us do the math for years to come. The UI isn't perfect yet but better than as it was at the initial Beta release.


you mean the built in runestones? i prefer having them drop from creeps because eventually the "hdin" style runes that everyone wants will have a high demand. it feels much more like diablo when you can barter your rare items instead of just being handed them as you level up.
The Show of a Lifetime
Old Post

 
 Turage   Romania. February 21 2012 06:55. Posts 6
Profile # 
You can't bind caltrops to mouse 1 due to the nature of the spell, you won't be able to move until you are out of discipline, but you can bind it to mouse 2 just fine.
And about the autoatack i can't see why he complains, you don't use autoatack anyway, and you autoatack by default when you are out of resources.
Old Post

 
 Rybka   United States. February 21 2012 06:59. Posts 473
Profile # 
Another crazy episode in the totally ridic and tragic soap opera that is Diablo 3. Stay tuned everyone, they might just find a way to F up one of the biggest slam-dunk game releases in history.
"Leoric is one of the most heroes around." -Qbek
Old Post

 
 Makavw   Croatia. February 21 2012 07:06. Posts 132
Profile # 
This ui is beyond retarded, the patch 12 ui was so well organized and accessible. This is just pure and utter garbage
Old Post

 
 ShadowDrgn   United States. February 21 2012 07:31. Posts 2364
Profile Blog # 
The old skill menu was much more streamlined, but where would the runes have gone in it? Blizzard added an extra level of complexity and needed to redesign the menus to handle it, although I do kind of agree that Blizzard fell into the same trap lots of recent games have. No one wants to click through 6 different menus to see information that should be displayed on one page.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Old Post

 
 Medrea   February 21 2012 07:32. Posts 9999
Profile # 

On February 21 2012 06:55 Turage wrote:
You can't bind caltrops to mouse 1 due to the nature of the spell, you won't be able to move until you are out of discipline, but you can bind it to mouse 2 just fine.
And about the autoatack i can't see why he complains, you don't use autoatack anyway, and you autoatack by default when you are out of resources.


Various classes have passives that buff the primary attack, usually making it grant huge resources when used.

The new rune system is obviously garbage,meant for casuals and console idiots that cant handle a deep and involved system..
twitch.tv/medrea
Old Post

 
 Shockk   Germany. February 21 2012 07:40. Posts 2267
Profile Blog # 
For those of us not blessed with a Beta key, could someone please provide screenshots of the changes, preferably before/after?
Old Post

 
 Na_Dann_Ma_GoGo   Germany. February 21 2012 07:48. Posts 2870
Profile # 

On February 21 2012 07:32 Medrea wrote:

Show nested quote +
On February 21 2012 06:55 Turage wrote:
You can't bind caltrops to mouse 1 due to the nature of the spell, you won't be able to move until you are out of discipline, but you can bind it to mouse 2 just fine.
And about the autoatack i can't see why he complains, you don't use autoatack anyway, and you autoatack by default when you are out of resources.



Various classes have passives that buff the primary attack, usually making it grant huge resources when used.

The new rune system is obviously garbage,meant for casuals and console idiots that cant handle a deep and involved system..


Can you elaborate on that? Seems like I miss your that oh so "obvious" part.
You still got the same amount of different skills available - the difference now. You actually get all of them by level 60 instead of grinding runestones forever. On top of that, when you want to change your skill setup you can easily do so with the new system, as you can just select the skills' different Rune versions. Before, you would've to remove your current Runes and place them into the skill you wanna play with next. Later on you're going to have alot different Runes duo to the fact that there were 7 levels of them (lvl 6/7 super rare) and 5 different types. So one setup may require 5 runes of one certain type, while another one may require 5 different runes etc. That could become quite the hassle, even if you wouldn't switch your skills too regularly.

So what about that is meant for casuals? Is it "skillfull", "deep" and "involved" to grind for runes, i.e. have luck? Or does that go for the part where you prove your amazing inventory management?
Because if that's what declares you some kind of hardcore player then I have no doubt that Blizzard doesn't give a shit if the new rune system doesn't appeal to the likes of you.
There's nothing great about making inventory management etc. a hassle - nothing. That's not a fun activity either, so even as a "pro player" you shouldn't long for something like that.

But when you talk about "garbage, meant for casuals and console idiots that cant handle a deep and involved system" that actually says enough.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Old Post

 
 Medrea   February 21 2012 08:04. Posts 9999
Profile # 

On February 21 2012 07:48 Na_Dann_Ma_GoGo wrote:

Show nested quote +
On February 21 2012 07:32 Medrea wrote:

On February 21 2012 06:55 Turage wrote:
You can't bind caltrops to mouse 1 due to the nature of the spell, you won't be able to move until you are out of discipline, but you can bind it to mouse 2 just fine.
And about the autoatack i can't see why he complains, you don't use autoatack anyway, and you autoatack by default when you are out of resources.


Various classes have passives that buff the primary attack, usually making it grant huge resources when used.

The new rune system is obviously garbage,meant for casuals and console idiots that cant handle a deep and involved system..



Can you elaborate on that? Seems like I miss your that oh so "obvious" part.
You still got the same amount of different skills available - the difference now. You actually get all of them by level 60 instead of grinding runestones forever. On top of that, when you want to change your skill setup you can easily do so with the new system, as you can just select the skills' different Rune versions. Before, you would've to remove your current Runes and place them into the skill you wanna play with next. Later on you're going to have alot different Runes duo to the fact that there were 7 levels of them (lvl 6/7 super rare) and 5 different types. So one setup may require 5 runes of one certain type, while another one may require 5 different runes etc. That could become quite the hassle, even if you wouldn't switch your skills too regularly.

So what about that is meant for casuals? Is it "skillfull", "deep" and "involved" to grind for runes, i.e. have luck? Or does that go for the part where you prove your amazing inventory management?
Because if that's what declares you some kind of hardcore player then I have no doubt that Blizzard doesn't give a shit if the new rune system doesn't appeal to the likes of you.
There's nothing great about making inventory management etc. a hassle - nothing. That's not a fun activity either, so even as a "pro player" you shouldn't long for something like that.

But when you talk about "garbage, meant for casuals and console idiots that cant handle a deep and involved system" that actually says enough.


The first level runestone for every color and type was way more significant than the bonus the levels actually gave you. If you wanted to apply a rune to a skill you got, you pretty much could right as soon as you entered act 2 of normal.

In fact there was an entire crafting mechanic that would use up spare runestones you found, and there used to be more bag space before as well to accomodate this. Its gone now presumably because it was too complex or just not ready and they had to give it the axe to rush the game.

Now if there is a rune ability that you really want to get, but it doesnt get unlocked until way down the road, like hell mode, you are fucked. Before you could just socket a rune whenever you picked up a rune of that color (and you would very easily because stones were an intrinsic drop in the game, no real "luck" involved). And a rune could have just been consumed by the UI when applied to a skill honestly, no need for an inventory element to always be around.

Before there was little luck in whether or not you were able to unlock a rune ability you wanted, now there is a huge amount of luck involved around Blizzard designing the class you wanted to play in a way that you liked.

And what of the end game?

Before we had: skill ranks, gear, gems, enchants.
Now we have: gear, gems.

Way too simplified. D2 was a much richer game than D3 at this point. Gems alone cant support the end game. They dont do nearly enough interesting things. Now the current changes are fine, I just wish they would start adding things back into the game, they have deleted a LOT of diablo 3 these last 4 beta patches.
Last edit: 2012-02-21 08:12:41
twitch.tv/medrea
Old Post

 
 Medrea   February 21 2012 08:22. Posts 9999
Profile # 
Popular amendments to the current rune system/patch 13 are as follows:

Unlock all runes for a skill the moment the skill is unlocked. This prevents people who wanted a certain rune early from getting fucked.

Skill advancement system of any kind. Something, anything.

Ability to remap basic attack. Or just fix the god awful UI in general. The guy who designed it should be fired. I can't believe someone looked at it and went "Yup, thats a good system, Im proud of it."

If going to remove runes as drops, we need to add something to the game to stop it from being a game where you pickup or trade for loot, and then gem it. Its not that two end game tasks are bad. It is just that we have that game already. Its been done. We've all moved on.
Last edit: 2012-02-21 08:23:12
twitch.tv/medrea
Old Post

 
 Lysenko   United States. February 21 2012 10:14. Posts 2045
Profile Blog # 
I'm pretty sure they rushed out this skill and chat UI and that many of these issues will be addressed in later beta builds, let alone release.
http://en.wikipedia.org/wiki/Lysenkoism
Old Post

 
 Nilrem   United States. February 21 2012 10:25. Posts 1389
Profile Blog # 

On February 21 2012 10:14 Lysenko wrote:
I'm pretty sure they rushed out this skill and chat UI and that many of these issues will be addressed in later beta builds, let alone release.


Yeah, it was rushed and is most likely incomplete. The reason I feel this way is purely due to the time-frame they have been working on. The revamp to the rune system was a major change. It was not like some minor adjustments that I at least was imagining. No, they revamped the core of the system which the system alone is a major portion of what makes Diablo III the game it is.

So what most likely happened is this; the developers decided on the change after not being satisfied with how the skill and progression of the game works. Mostly has to do with the 30-60 level'ing and how it feels. So, they decided to change it up. Which also caused the delay of the game further (since the earlier delay was hinted to being primarily due to Rune system (or it being one of the main reasons, and RMAH not being one of them).

The development team needed to get the core mechanics for the game out. Which is what we see now; this is the more simplistic version of the system UI. It was given to us most likely due to Blizzard wanting to release the game without further delays. So the UI of the rune, the UI and problem with the chat system is due to it simply not being a finished project. It is the skeleton of what ought to be worked on later (although I believe the chat, since quite broken, will be patched prior to release).

Yes, I do not have any Blue posts to back my theory up. And I do not claim that it is the absolute truth (so I can very well be mistaken). But the way the UI looks, Blizzards desire to ship this (removing Mystic instead of delaying game to for it to be reworked), shows at least the mentality of Blizzard.
Old Post

1 2 3 4 5 6 7 Next All
Please log in or register to reply.
 
Refresh
 Calendar - June 
Th Fr Sa Su Mo Tu We
20212223242526
ON AIR:
→
Meta: Episode #9
Stream: Artosis
→
WedNightSprites #26…
Stream: ChanmanV
Wiki
Day[9] Daily #598
→
ESPORTS Mafia E09
Stream: Koibu0
Upcoming events:  [ More ]
4h 48m[OSL] RO32 Group C&D
6h 48mHSC VII Day 1
7h 48mASL Ro64
7h 48m[DSL] iG vs LGD.int
7h 48m[SRT] Ro16 Group A
11h 48m[D2L] Na'Vi vs. EG
11h 48m[EMS One] Group B
12h 48mAdroits #RC #3
12h 48mGo4SC2 #293
14h 48m[D2L] mouz vs. Na'Vi
17h 48m[WCS AM] Group E CL
17h 48m[D2L] Na'Vi vs. TL
18h 48m[URTL] Denial vs…
20h 48m[URTL] FXO.NA vs Op
21h 48mRules of Engagement
1d 4h[GSTL] Ax-Acer vs.…
1d 6hHSC VII Day 2
1d 12hXilence Cup 8
1d 17h[WCS AM] Group D
1d 23hVengeance Cup Qual…
1d 23h[GSTL] AZUBU vs. FXO
2 daysMST#07
2 daysWyN Master CUP
2 daysHSC VII Day 3
2 daysAdroits RC #4
2 daysDenver June HOTS T…
2 daysSSRO #3
2 daysZOTAC NA #107
3 days[AlienwareCup]Grou…
3 days[BW] Defiler Tour…
3 daysHSC VII Day 4
3 daysGo4SC2 Sun €150
3 daysZOTAC EU #162
4 days[AlienwareCup]Grou…
5 days[OSL] RO32 Group E&F
5 days[AlienwareCup]Grou…
6 days[AlienwareCup]Grou…
Refresh
StarCraft: Brood War
snipealot2
StarCraft 2
Liquid`HerO
EG.DeMusliM [RC]
NonY
coLTheStC
MillForGG
Dota 2
EG.DeMoN [RC]
Liquid`FLUFF
Arteezy
Wagamama
Bdiz
Other Notable Streams
Tobi Wan Kenobi
Destiny
Cyborgmatt
ROOTAxeltoss
[ Show 110 non-featured ]
StarCraft: Brood War
• Reclusive
• Terrorterran
• rel
• Nagisama
• Rlentless
StarCraft 2
• imarinetv
• Enders116
• Doombie
• Grinkers
• bexysc
• 1MaSsan
• Bails
• SenDoh
• confusid
• xGsCyBorg
• ColterTV
• xavikon
• IAmBelieve
• breath
• HolyLand
• DemonMonkey
• Brolettuce
• Cress
• Jank
• nusTella
• -Baloo-
• IvoryWaveCrest
• Sluskis
• Digitalz1
• Loonish
• SacrificialprobE
• Havok_jj
• Jhammy
• fb.SaGa
• BabyCrusher
• BlackLotus88
• TuckerX
• BarackHusseinObama
• Projekt21
• SUperLong
• juicybubble
• ReKLiS
• Werewolf
• TensaiSC
• renoB
• Impactsc2
• Jastermarrel
• Flannman
Dota 2
• ChikenMC
• -Barny-
• cheeseheadlogic
• phone_microwave
• TsunamiNori
• Nekofest
• Flawl3ss1
• -FoX
• -Trigger-
• D4RKCIDE
• crayhasissues
• Polaris
• DeLoReAn
• soonkyuu
• DotPain
• Hurricane
• GosuDota
• MugenXBanksy
• Kamatari
League of Legends
• Bubbadub
• pureability
• wgrates
• QQKachoo
• Mezxxii
• 1Focus
• Necro365
• Fusionbomb
• YoUr_KiLLeR
• m16gatman
• falconfan02
• Whiteglint
• riderLyrae
• -dcLookAtThis-
• 1veracity
• pickemgenius
• Luckstaaa
Diablo III
• LouisvuittonShini
Other Games
• SK.Testie
• charliewinsmore
• Cirno
• Cdxsc2
• Trump
• rizeupgaming
• NopeVidya
• Treasoned
• KingDime
• dnyceboy
• SrPablo
• ProDpS
• Shizzler
• GoldenH
• Igbarash
• Venerac
• RenJ-69
• BusterZ
• -BCNPalomino-
• Crusaders TV
• hugar
• klibrt
• LFHaunt
• maRkySC2
• Warnipple

» Recent SC2 Results
» Premier SC2 Tournaments

1. Sen
2. Stephano
3. Socke
4. mOOnGLaDe
5. Nerchio
1. Life
2. Curious
3. RorO
4. Symbol
5. PartinG
Sidebar Settings...

The Little App Factory



The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.

Advertising | Jobs | Privacy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren. Ad tag: TF_US.
The contents of this webpage are copyright © 2002-2013 Teamliquid.net. All Rights Reserved