Website Feedback
Closed Threads
IRC Chat irc.quakenet.org #teamliquid
IRC Web ClientTeamSpeak 3 (46 users) | |
|
| HypernovA Canada. February 23 2012 11:19. Posts 446 | Profile # |
Hello, welcome to the Slardar Thread!
This thread is to discuss the awesome hero Slardar!
![[image loading]](http://1.bp.blogspot.com/-O5U_STSreJI/TprH6nT-POI/AAAAAAAAD3g/qROuY-6myqk/s400/dota2slardar.jpg) This is what Slardar looks like. Isn't he awesome?
Lore Behind Slardar (Dota 2 lore):
Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of sunken cities and the ancient wealth buried there. In the lightless gulf of the great ocean abysses, the Slithereen Guard carries his lure-light with him through the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its friendly glow, never to return. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of great power. (In other words, he is awesome!)
So who is Slardar? Slardar is melee, semi carry with a great initiation capabilities and a great hero chaser. He has great stuns and his ultimate will make your melee heroes shred the toughest enemies.
Notice: The following is simply a quick guide and overview to Slardar. There are tons of ways that you can play Slardar and everyone has their own favorite/best variation.
Stats STR 21 + 2.8 (Primary Attribute) Agi 17 + 2.4 Int 15 + 1.5 Movement Speed 300 Sight Range (Day/Night) 1800/800 Attack Range Melee Missile Speed Instant Attack Duration 0.36+0.64 Cast Duration 0.35+0.51 Base Attack Time 1.7
Slardar's Skills Sprint
![[image loading]](http://www.dota2wiki.com/images/0/0a/Sprint_icon.png) + Show Spoiler + Slardar increases his movement speed dramatically, but takes 15% bonus damage. Level Mana Cost Cooldown Casting Range Area Duration Effects 1 50 40 N/A N/A 20 seconds Increases speed by 20% 2 50 40 N/A N/A 20 seconds Increases speed by 27% 3 50 40 N/A N/A 20 seconds Increases speed by 33% 4 50 40 N/A N/A 20 seconds Increases speed by 40%
Notes: Activating this skill does not cancel channeling spells, meaning you can use Boots of Travel and then use this skill without canceling the teleportation. Does not stack with Mask of Madness. Amplified damage is the same type of damage dealt.
This skill is very good as it will enable you to chase down heroes, initiate fights and get those extra melee hits in heroes or even to escape. Do keep in mind that you will take 15% bonus damage while this is active.
Slithereen Crush
![[image loading]](http://www.dota2wiki.com/images/1/15/Slithereen_Crush_icon.png) + Show Spoiler +Slams the ground, stunning and damaging nearby enemy land units. Level Mana Cost Cooldown Casting Range Area Duration Effects 1 80 8 N/A 350 1 50 damage, stun and slow 2 95 8 N/A 350 1.5 100 damage, stun and slow 3 110 8 N/A 350 2.0 150 damage, stun and slow 4 115 8 N/A 350 2.5 200 damage, stun and slow
Damage type: physical
This skill synergizes very well with your ultimate and is the key to starting fights and escaping from dangerous situations. It will slow enemies too by 20% by 2 seconds after the stun wears off.
Bash
![[image loading]](http://www.dota2wiki.com/images/0/0d/Bash_icon.png) + Show Spoiler +Increases the chance that an attack will do bonus damage and stun an enemy. Level Mana Cost Cooldown Casting Range Area Duration Effects 1 N/A N/A N/A N/A 1 second on heroes (2 seconds on creeps) 10% chance per attack , 40 bonus damage 2 N/A N/A N/A N/A 1 second on heroes (2 seconds on creeps) 15% chance per attack , 50 bonus damage 3 N/A N/A N/A N/A 1 second on heroes (2 seconds on creeps) 20% chance per attack , 60 bonus damage 4 N/A N/A N/A N/A 1 second on heroes (2 seconds on creeps) 25% chance per attack , 70 bonus damage
Great passive, basically does what it says, stuns the enemy upon attack.
Amplify Damage
![[image loading]](http://www.dota2wiki.com/images/d/d5/Amplify_Damage_icon.png) + Show Spoiler +Reduces enemy armor to amplify physical damage. Also reveals invisible enemies. Level Mana Cost Cooldown Casting Range Area Duration Effects 1 25 10 700 N/A 25 seconds Reduces armor by 8 2 25 10 700l N/A 25 seconds Reduces armor by 12 3 25 10 700 N/A 25 seconds Reduces armor by 16
Works on magic immune units. Provides True Sight on enemy unit.
Ah, the anti Riki spell. This spell will increase your damage done to enemies by a shiton and will reveal enemy heroes that are invisible. Heroes with very low armor already will tremble before you when you use this skill on them. Use this whenever you can, as the mana cost is very low and the cooldown is very low as well.
Skill Build 1 Slithereen Crush 2 Sprint 3 Slithereen Crush 4 Sprint 5 Slithereen Crush 6 Amplify Damage 7 Slithereen Crush 8 Sprint 9 Sprint 10 Bash 11 Amplify Damage 12 Bash 13 Bash 14 Bash 15 Stats 16 Amplify 17 to 25 Stats
Slithereen Crush is maxed out first as it does great damage and stuns in an AoE effect. Sprint is maxed next as this is your tool to initiate and run away or chase down enemy heroes. You may opt to take a level of bash at level 4 instead of sprint, but it is really up to you.
Items: Starting Items: + Show Spoiler +-Quelling Blade, Tangoes, Healing Salve, Branches, Gauntlets of Strength, Potion of Clarity
Make sure you have a Quelling blade as this will help your last hits early on. I personally like to have tangoes and a healing salve and with the rest of the money, I spend it on either branches, Gauntlets of Strength or a Potion of Clarity.
What boots to get? You have a couple of options here: + Show Spoiler + Power Theads: Power threads are always an excellent choice for Slardar. They will give you attack speed, more hp, more damage and good movement speed.
Phase Boots: Phase Boots will give you a nice damage boost in the beginning of the game and the ability to phase through units. The phasing ability is great to chase down enemy heroes or to escape. Just keep in mind you won't get any attack speed or HP increase from these.
Boots of Travel: Boots of travel are always good but I wouldn't get these at the beginning of the game. They are simply too expensive for Slardar. I would get these once gold starts jizzing out of your character (late game) and replace whatever you took.
Arcane Boots: I don't really reccomend these. Slardar doesn't really have that many problems with mana (his skills cost very low mana) so I would pick up Power Treads or Phase Boots instead. If you have this, you can spam slithereen crush but yeah...
Tranquil Boots: I haven't tried these yet on him so I can't really comment on these but I still prefer having threads on Slardar.
Core Items + Show Spoiler +Alright, I don't really have a set of "core" items I usually get on Slardar, I usually just check what my team needs the most and what kind of team composition the enemy team has.
Try to aim to get 2 Bracers before the mid game. You should farm these fairly quickly (along with your boots) then decide to start another item.
Situational Items
+ Show Spoiler + Armlet of Mordiggian: Armlet is a great item on Slardar. It gives him everything that he could want (Attack speed, damage, more HP). Just remember that you will drain your HP as this is active but the HP drain does not increase while sprint is on.
Black King Bar Very good initiation item on Slardar. I usually tend to get this almost every game as it will enable me to run into a team and stun them to start the fight for my team. Get this if the enemy has a ton of pesky disablers
Desolator Desolator will give Slardar a HUGE damage boost. Not only does the -armor stack with your ultimate, this item also gives some good damage boost for him. You can potential 2 or 3 shot people with your ultimate and with this item.
Assault Cuirass Assault Cuirass is never a bad choice on Slardar. The increased attack speed will give you more chances to proc his bash and extra armor helps when you have sprint on.
Heart of the Tarrasque Expensive but will give Slardar a ton of HP and nice damage boost as well. I usually tend to get this after I have BKB and Desolator.
Satanic Satanic combined with Armlet will make Slardar an even scarier killing machine. Satanic will give you a nice lifesteal and very nice 175% lifesteal when you active it.
Vanguard Vangaurd will effectively nullify those pesky pop shots from ranged heroes early on. It will give you great HP regen and nice block damage.
Other items to consider + Show Spoiler +Blink Dagger You can never go wrong with a Blink Dagger. This will make your initiation's much easier and you will be able to escape.
Hood of Defiance If you somehow don't want BKB and want some magic resist, you can always get this item.
Monkey King Bar: If you have annoying heroes like Mortred or heroes that got a Butterfly, then you can always get this item. You won't miss and MKB gives a ton of damage.
Anyways, this is pretty much a very quick guide to Slardar. There are obviously tons of ways you can play him but feel free to discuss this awesome hero here.Last edit: 2012-02-23 15:51:15 |
|

|
| igotmyown United States. February 23 2012 11:44. Posts 2881 | Profile Blog # |
He's so popular in chinese pro games these days.
Once he gets vanguard he's a monster to take down. His amplify damage does a ton of damage, even if you try to take out slardar (see the tanky part), therefore he has very good midgame team fight potential. And if you do win a team fight, you just chase down all those paper supports while eating their pathetic slows, then team wipes them.
Then after awhile he gets blink, then he a) just blink initiates you on your tower, then his team follows up, and the immediate reaction is to waste everything focusing him. or b) blink stun with high movement speed just kills the high movement speed chase metagame. I've seen so many agh nightstalkers, with their near max movement speed, get blink stomped before they can try to run away, then the slow+followup just finishes them off.
I haven't seen a really good counter. AM does pretty well, although amplify damage is very dangerous to him. I want to see how potm with diffusal play or doom with a purge creep does. |
|

|
| Dubzex United States. February 23 2012 11:55. Posts 3320 | Profile # |
| Since Slardar's Crush is physical, does that mean it goes through BKB? |
| |
|
| HypernovA Canada. February 23 2012 11:58. Posts 446 | Profile # |
On February 23 2012 11:55 Dubzex wrote: Since Slardar's Crush is physical, does that mean it goes through BKB?
Stun doesn't for sure. I don't remember for the damage. |
|
|
TheYango United States. February 23 2012 11:59. Posts 15710 | Profile # |
I highly disagree with those starting items. QB is a poor starting item unless you're in hugely advantaged lanes or trilanes, neither of which you can rely on getting in pubs. Stout Shield is enormously useful for any melee hero in lane. Your mana usage in lane also does not warrant starting with Clarities either. Tangoes+Salve+Stout+3xBranches is largely going to be the most reasonable item start.
Maxing Sprint second vs. maxing Bash second is a playstyle choice. There are pro players that do both.
Situational items should include Drums and Vanguard.Last edit: 2012-02-23 12:03:15 |
| | Tongfu icon until xiao8's back on a ganker role. | |
|
|
| igotmyown United States. February 23 2012 12:08. Posts 2881 | Profile Blog # |
In a good game your lane partner will be trying to control the lane to get you farm, as the sooner you can get vanguard/treads, the quicker you can dominate teamfights, and the items are affordable enough that you don't have to devote too much time getting them.
In pubs, sometimes you need quelling blade because you have to compete with your teammates for last hits. It's like, some fraction of last hits you cannot get because you'll take too much damage (because your partner doesn't lane control). Then among the easy last hits, both of you are going to be spamming stop for them. If you don't have quelling blade and he does, you'll get nothing. |
|
|
TheYango United States. February 23 2012 12:14. Posts 15710 | Profile # |
On February 23 2012 12:08 igotmyown wrote: In pubs, sometimes you need quelling blade because you have to compete with your teammates for last hits. It's like, some fraction of last hits you cannot get because you'll take too much damage (because your partner doesn't lane control). Then among the easy last hits, both of you are going to be spamming stop for them. If you don't have quelling blade and he does, you'll get nothing.
I feel fortunate that I'm not playing pubs at the level where my "support" comes to lane with QB. |
| | Tongfu icon until xiao8's back on a ganker role. | |
|
|
| alia United States. February 23 2012 12:31. Posts 198 | Profile Blog # |
Stout ggx3 tango salve is the most common starting build. Alternatively, you can run gauntletx2 ggx2 tango salve if there is no better urn carrier on your team. I disagree with most of the items. You'll pretty much always want to get a Vanguard as you'll generally be in the middle of fights with a Blink/BKB right after. You generally won't be able to get more than this in a normal game unless you are stomping because Slardar isn't meant to rr side lanes and should always try to help in fights. If you do end up getting a really big item after your BKB, you should pretty much always try to get AC over Desolator as the extra protection and aura benefits outway the +60 damage you get from Desolator.
If you randomed (or against a Furion), I guess I could see the extra gold going into a blade, but if you are running on 603 gold, you'll want to make the most out of it by getting early protection from gauntlets or a stout shield.Last edit: 2012-02-23 12:34:09 |
|

|
| Dead9 United States. February 23 2012 12:39. Posts 2315 | Profile Blog # |
crush damage goes through bkb, stun does not bash stun goes through bkb, damage does not
most of the time: start: tangoes/pot/shield/branch*3 build: roh+boots > wand > treads+vanguard > bkb > blink > ac
blink before bkb is okay too but most of the time the bkb is more important after bkb it depends on what you need, but blink > ac is generally good medallion, urn, and jango can also be considered
your main goal is to stay alive forever so you can crush and amp over and over |
| |
|
| Kaonis United States. February 23 2012 13:00. Posts 224 | Profile Blog # |
I hate slarderp. So much. Because I can't play him, or any strength carry besides MAYBE lifestealer, for crap.
Either I'm running around like an idiot without landing anything, I only land a few hits, or I can get a solid engage and I just die.
Is it a case of my allies not backing me up, or should I be building more health?
This definitely applies to me playing slardar |
| |
|
| architecture United States. February 23 2012 13:14. Posts 554 | Profile Blog # |
He's a poor laner, generally not suited for pub play, since it's most likely you will lose your lane.
You need to build his lane with something specific in mind. |
| |
|
| Flamingo777 United States. February 23 2012 13:28. Posts 1140 | Profile # |
| I think OP should add a future section for videos of good throughout-game Slardar play. That would be really cool! That would complement any unorthodox item builds by seeing their practical use. |
|
|
| Hoban United States. February 23 2012 13:32. Posts 961 | Profile Blog # |
| What are some example lanes you can run with slardar? I can see slardar-AA combo wrecking a lane. Slow-cold feet- crush - cold feet stuns - dead hero. I would like to hear some others though and the reasoning behind it. |
| | "I am a leaf on the wind." |
|
|
flamewheel HANG KANG. February 23 2012 13:58. Posts 21480 | Profile Blog # |
| Any dual-stun lane (with the other stun being ranged) with Slardar is powerful. Venge-Slardar is decent as a killing lane. Alternatively, slows such as Venomancer's work well if the opponent lacks immediate stopping power. |
| | Clouds are making way for me. | |
|
|
| ch33psh33p February 23 2012 14:04. Posts 2582 | Profile Blog # |
Power Treads.
Great guide, but please fix that. I know I can't believe the only one that can't stand that misspell. |
|
|
Kipsate Netherlands. February 23 2012 14:44. Posts 17895 | Profile Blog # |
AA slardar is also fairly effective, anyway I really like Slardar, I don't see why 2 bracers before any item is good though, if you are behind then yeah maybe you should get something, otherwise I like going straight armlet after treads.
Should also add that Slardar(obviously) synchronizes well with other strong rightclick heroes simply due to amplify damage, Slardar can tank while someone else takes advantage of amplify damage, also its a very powerfull early roshan tool. |
| | Park Ji Yeon/Ye Eun/Kang Min Kyung, T-ara/Wonder Girls/Davichi | |
|
|
| Dead9 United States. February 23 2012 14:52. Posts 2315 | Profile Blog # |
2 bracers before any item isn't good
there's nothing too fancy to laning, pretty much any kind of standard babysit lane will work dazzle/slard, venge/slard are popular tho cus they work well together later on with their -armor |
| |
|
TheYango United States. February 23 2012 16:17. Posts 15710 | Profile # |
On February 23 2012 14:44 Kipsate wrote: AA slardar is also fairly effective, anyway I really like Slardar, I don't see why 2 bracers before any item is good though, if you are behind then yeah maybe you should get something, otherwise I like going straight armlet after treads.
Should also add that Slardar(obviously) synchronizes well with other strong rightclick heroes simply due to amplify damage, Slardar can tank while someone else takes advantage of amplify damage, also its a very powerfull early roshan tool.
TBH I don't even really like Armlet on Slardar. Slardar needs to get to the point where he can just charge in there, Crush on a bunch of guys, and start wailing on a guy with Amp Damage on them. To do that against a reasonable team, you're going to either need magic immunity (BKB), or a way to get in there fast (Vanguard+Blink). Delaying that to get an item that's really primarily just for damage just gets in the way of doing what you do best.
As far as Bracers go, having one to turn into Janggo later is never bad. Needing any more than that is fairly unlikely.Last edit: 2012-02-23 16:19:03 |
| | Tongfu icon until xiao8's back on a ganker role. | |
|

|
Kipsate Netherlands. February 23 2012 16:23. Posts 17895 | Profile Blog # |
| I only go armlet when I have freefarm and feel like I can use it to its maximum effectivness very fast, it depends on the lineup I am playing too, bkb is a must though. Armlet just gives him that insane damage early on, I really like it if I can get it fast enough however you are right in that in most cases bkb will be superior, I dislike getting straight bkb though(unless you have the worst laning phase in the world), I feel like you dont need it early as much and that you will waste the charges of it bringing it down to a 5second bkb very fast. |
| | Park Ji Yeon/Ye Eun/Kang Min Kyung, T-ara/Wonder Girls/Davichi | |
|
|
| cArn- Korea (South). February 23 2012 16:48. Posts 648 | Profile Blog # |
| Ok don't worry guys, the pioneer in the Art of Slardar, and its greatest user of all time, is gonna lay it down once he gets back home. You always wanted to know what his greatest strength are and what playstyle/role you should have playing him ? You're going to know it all now. |
| | Twitter : http://twitter.com/cArn_sc |
|
|
| 1 2 3 Next All | | |
|
|
| |
|
Sidebar Settings...

|