| sneaky4oe Russian Federation. March 02 2012 18:54. Posts 31 | Profile # |
| Yeah, it could be, but I wanted to make a very dangerous high yield expansion there, so have to find another place for aesthetics. I'm thinking about it. |
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| sneaky4oe Russian Federation. March 02 2012 22:09. Posts 31 | Profile # |
http://ru.justin.tv/sneaky4oe/b/310342349 Here's stream record of 2 games zvp and zvz. Back music sounds very bad, because of new xsplit policy, and I speak in Russian, so I recommend you to turn off the sound.Last edit: 2012-03-03 00:15:46 |
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| sneaky4oe Russian Federation. March 03 2012 01:42. Posts 31 | Profile # |
http://www.truploader.com/view/832186 Password: TeamLiquid
2.4: Added water to clefts, 2 waterfalls, rain generators to forests, light generator to island. Reworked obstacles at island. Removed air obstacles from floating islands, raised them to higher levels to prevent flying through them. Slightly improved spear peaks to make them symmetric for crossing from both sides. Moved top main to 1 cell souther. Few more cosmetic fixes. |
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| Aeceus United Kingdom. March 03 2012 01:54. Posts 852 | Profile # |
| Muta/Drops imba on this map? |
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| sneaky4oe Russian Federation. March 03 2012 01:57. Posts 31 | Profile # |
| Should be, but while was testing with friends and random dudes from bnet chat, haven't experienced them, so can't say for sure. There's enough space for anti-air defence. |
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Praetorial United States. March 03 2012 04:58. Posts 3631 | Profile Blog # |
| Is the mineral line of the main still vulnerable to tanks camped at the ramp? |
| | FOR GREAT JUSTICE! Bans for the ban gods! |
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| sneaky4oe Russian Federation. March 03 2012 05:55. Posts 31 | Profile # |
On March 03 2012 04:58 Praetorial wrote: Is the mineral line of the main still vulnerable to tanks camped at the ramp?
Not minerals, but gas. + Show Spoiler + |
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| sneaky4oe Russian Federation. March 05 2012 01:43. Posts 31 | Profile # |
| ok guys, so I get off that map, if someone want to take it to himself - enjoy, remaster, upgrade and so on. I'll switch to other work now. |
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| The_Templar United States. March 05 2012 02:58. Posts 4027 | Profile Blog # |
I don't like how you can secure 5 bases from one choke point. Edit: I double posted..
Very close together, long, narrow central chokes. I can tell you like rocks 
Last edit: 2012-03-07 11:29:50 |
| | I am the 4% http://www.teamliquid.net/forum/viewpost.php?post_id=17208214 ||| Improvement of posts underway. |
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| sneaky4oe Russian Federation. March 07 2012 08:01. Posts 31 | Profile # |
On March 05 2012 02:58 TehTemplar wrote: I don't like how you can secure 5 bases from one choke point.
Do you think it's so easy there? To say more, it's mostly air oriented map, so you'll have to think how to deffend all those bases efficiently without spending too much resources for turrets. |
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| The_Templar United States. March 07 2012 11:29. Posts 4027 | Profile Blog # |
| whoops, I already posted. Last edit: 2012-03-07 11:29:31 |
| | I am the 4% http://www.teamliquid.net/forum/viewpost.php?post_id=17208214 ||| Improvement of posts underway. |
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| sneaky4oe Russian Federation. April 01 2012 06:41. Posts 31 | Profile # |
| I see that noone wanted to work on it... So are there any more wishes from you guys? |
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