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Problem with zerg control groups! - Page 2

Forum Index > Brood War Strategy 1 2 All
 
 decker247777   United States. March 19 2012 16:12. Posts 62
Profile Blog # 
you use 5-0 as hotkeys to your hatches. when you have more units than 1-4 can hold you use the 5-9 hotkeys and have 0 on a hatch in your base so you can go back to macro relatively fast or use the f keys and replace 0 with units.

I recommend not listening to anyone who is saying drag and click also get used to rehotkeying your troops fast. it helps you control the midgame/lategame extremely well
Last edit: 2012-03-19 16:13:36
i have nothing to say-decker247777
Old Post

 
 sM.Zik   Canada. March 19 2012 22:39. Posts 1696
Profile # 

On March 19 2012 16:12 decker247777 wrote:
you use 5-0 as hotkeys to your hatches. when you have more units than 1-4 can hold you use the 5-9 hotkeys and have 0 on a hatch in your base so you can go back to macro relatively fast or use the f keys and replace 0 with units.

I recommend not listening to anyone who is saying drag and click also get used to rehotkeying your troops fast. it helps you control the midgame/lategame extremely well



Although I agree with you with the fact that you should get used to re hotkeying your troops often, I disagree with using more than 1-4 for units as zerg. If you needs more than 4 hotkeys for units you are just wasting time because zerg units are not supposed to last very long anyway. Analyze progamers replay like Jaedong, you will almost never see him use more than 1-3 for units. Drag and click with 1-4 for important units (lurk, muta, defiler) is the way to go as zerg past the mid game.

As for the hatches, it really depends of what you like the best. Most will use 4-6-7 for the first hatches, then they use Fkeys. I personally use 5-6-7-8 for my 4 first hatches then I start to use Fkeys.
Jaedong Fighting !
Old Post

  RaiD.RaynoR   United States. March 20 2012 02:19. Posts 284Profile # 
i do 1-5 units. 6-9 hatches. late game i just use the F function keys for mass hatch
Redemption is the consequence of forgiveness
Old Post

 
 ReketSomething   United States. March 21 2012 04:57. Posts 4012
Profile Blog # 
You could also block your ramp with a drone on hold position and then mass units behind this choke point. When you want to attack, just move the drone and since the rally point is in the enemy base, all your units will charge at the enemy at the same time.

Oh jaedong
I love Jaedong! :3
Old Post

 
 StarscreamG1   Portugal. March 22 2012 00:46. Posts 816
Profile # 

On March 14 2012 17:38 Golgotha wrote:

Show nested quote +




http://blip.tv/day9tv/d9d-0033-day-9-vs-xellos-korhal-3553395

is this it?

That made my day Sir.....
Old Post

 
 G3CKO   Canada. March 24 2012 10:06. Posts 1087
Profile Blog # 
I use to do 5-9 key hatches, 1 and 2 are fodders lings, 3, 4, 5, are lunkers, defilers and scourges.
┌⋉⊳∀⊲) ☆ If your soul has not truly given up, then you can hear the sound that races through the end of the world.
Old Post

 
 Puyi   United States. March 25 2012 05:41. Posts 161
Profile # 
i heard its a good idea to use 1-6 as hatch and 7-0 as units

1-6 is closer to S for macroing and 7-0 is close to P for attacking not to mention U for lurks
Old Post

 
 TiQ.SinGi   Norway. March 27 2012 10:02. Posts 308
Profile # 
Hi! Retiered BW player here, but used to be a zerg-only B+\A- when I was really into Broodwar.
Usually I hotkey my zerg army like this:

Early-Mid game of playing: (For a Lurker\Ling army)
1 Lurkers
2 Lings
3 Lings
4-9 Hatchery (4 was always the hatchery in the main)

Late game:
1-4 Units, Where 1-2 was defiler\lurker\Ultra
2-4 Hydra\Ling\Muta\Scourge
5-0 Hatcery

Also I agree with sM.Zik, (althought everyone has their own style of hotkeying). But beeing used to switch hotkeys on your units is important so that you are not dependent on one hotkey for one particular group of units. Also I rarely had more than 1-4 for unit control, and often just had 1-3 for unit control up until mid-late game. Zerg is about flanking and out manouvering the "blob" of T\P, when I did this I always made sure I had set it up so that the 1-4 most important unit groups would be sent just as I dragged the "leftover army" into the fight. This way I could focus on producing more units from hatcheries during the fight. Practice a lot and you will find what suits you best
Release the Gracken -_-V
Old Post

 
 Skeggaba   Korea (South). March 27 2012 19:23. Posts 1509
Profile Blog # 
1-3 Units (defilers as the first person in group 1-2 usually and then rest lings, 3 is usually lurkers
4 main hat/switch to units in late game
5-nat
6-macro hat
7-third expo/switch to macro hat in main when that is built
8-expo
9-0 macro hat/fourth

f2-main
f3-collecting point for units from main and nat (and depending on map even third)
f4 - latest expo

Its not optimal, but too lazy to change it
Bisu[about JD]=I was scared (laughs). The force emanating from his facial expression was so manly that I was even a little jealous.
Old Post

  InFdude   Bulgaria. March 27 2012 20:10. Posts 602Profile Blog # 
What helps if you can't keep a high apm or be fast with the A moves or flanking is to just position the goups further away from each other. Then if let's say control 1 is at the back you start with attacking with control 1 and so on. Basically line them up and start attacking with groups moving from the back to the front.
Expert in auto attacking.
Old Post

 
 Eliwood21   United States. March 31 2012 11:54. Posts 40
Profile # 
Play dat keyboard like a piano
1 stone, 10 birds.
Old Post

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