On March 16 2012 05:01 superstartran wrote:
On March 16 2012 04:57 Xalorian wrote:
On March 16 2012 04:54 superstartran wrote:
On March 16 2012 04:43 Exempt. wrote:
On March 16 2012 04:40 superstartran wrote:
On March 16 2012 04:39 Exempt. wrote:
Saddest part is the players have actually convinced themselves that their game is challenging LOL. They'll defend it with every last breathe.
Please link me to your League and Starcraft 2 profiles. I'm willing to bet you aren't anywhere good enough to make any kind of judgement on either game.
You first buddy. Willing to bet I'm over twice as good as you at both.
I'm not the one claiming that any game is better than the other. I'm just merely stating that League isn't as bad as people think it is, otherwise there wouldn't be such as massive population. It's not exactly the greatest competitive game IMO, but that's my own opinion. I'm not here making any claims at all without any kind of evidence that Starcraft 2 is the superior game at all like you are, or making broadbased claims that League is bad.
You haven't pointed out any good examples, haven't posted any evidence, and won't even show your standing in each game (which would add to your credibility if you were any good in both of them). It's pretty obvious that you've been caught in tons of argumentative holes by various posters and you simply just start with ad hominen / changing your argument in order to get out of said argumentative holes.
But you never stopped stating that SC2 was dieing super fast, that in a year or two it would be irrelevant and dead and that LoL was super competitive because of is "team aspect" and had the better end of the stick in every way and that it is all deserved.
Not claiming that one game is better than the other, right?
Don't expect people to treat you nicely, when you are being a douche at every occasions against the whole SC2 community, on TL.
SC2's population is dying rapidly off. That is a fact. It's been stated on here multiple times that the player population on various servers has massively dropped since the release of the game. I believe that Sc2's competitive scene won't last very long BECAUSE of said population drop. Sponsors aren't going to stick around when the player population is too low, it's a proven trend from games like CS and WC3.
That fact is already being proven in the Korean scene right now. SC2 is a dying game over there, and not many people play it. League is getting more company support because it is so popular among the general population. It's simple facts.
And two, I never said League was superior in the competitive aspect, I said that it will always have more players because it has social interaction among people unlike Starcraft 2. The fact that it continues to grow in population has much more to do with the fact that the game is actually decent.
But keep it up SC2 fanboy.
On March 16 2012 04:56 GeorgeForeman wrote:
I'm completely baffled by these reactions.
People are really opining the fact that a game exists that can attract broad swaths of casual fans to watch streams/tournaments? "Casuals" are what you need for a game to thrive and become a broader thing. Personally, I'd rather not have esports remain a tiny, niche market. I'd like to see major tournaments with high production values and top-level talent become a consistent, normal thing. I'd like to costs of subscriptions to come down. Etc. etc. etc. The way this stuff happens is you get "casuals" involved.
As for the alleged low skill ceiling in LoL (which makes no sense in comparisson to an RTS and I can't comment on relative to something like DOTA2), you could just as easily argue that there's a low ceiling for popular games like American football or whatever, and that often times the deciding factor is teamwork. That doesn't and shouldn't disqualify a game from being entertaining or compelling to watch.
Which is really the point. League of Legends continues to grow because it attracts so many new players to its game. However, it is still a decent enough game competitively that a competitive scene can grow out of it. You cannot possibly expect your game to grow and sustain without a casual playerbase; there's a reason why SC2 is failing so hard in Korea, and that's because people don't play it.
I understand the Starcraft 2 community is upset, but it is the way it is. League of Legends will likely overtake SC2 as the flagship E-Sport game in the not so distant future simply due to sheer money and manpower. It's already overtaken SC2 in Korea (where many people thought it would be invincible, which is obviously not the case). In the West, SC2 still remains the flagship game, but not for long IMO simply due to the fact that companies will see there's not enough viewers compared to League, and will eventually jump ship to the broader fanbase.