I remember Sayle talking about it in his English rebroadcast. I'd look up that VOD. Something about when a zealot (works with some other units too, I think) is walking beside another unit of similar speed and is trying to get around that unit, the AI speeds up that zealot to get him around. If two zealots are walking beside each other and trying to get around at the same time... viola. I don't know how to reproduce it though.
sGs.Smile
Sayle United Kingdom. March 14 2012 23:49. Posts 2742
On March 14 2012 23:36 duncan.mc wrote: I remember Sayle talking about it in his English rebroadcast. I'd look up that VOD. Something about when a zealot (works with some other units too, I think) is walking beside another unit of similar speed and is trying to get around that unit, the AI speeds up that zealot to get him around. If two zealots are walking beside each other and trying to get around at the same time... viola. I don't know how to reproduce it though.
Yeah, that's pretty much what I said, but it's just a guess. I don't really know for sure if that's what happens or not, but if you look at other occurrences of the super-speed glitch, it seems to be the case. What's probably more useful in examining this is looking at times when only one unit goes super-speed, which happens surprisingly often. If you actually just make 2-3 control groups of speedlots and try and clump them up as tightly as possible (but don't spam click), you can see the phenomenon quite easily. One of the zealots on the edge of the clump will zip around trying to get past another zealot so he can get closer to the middle.
On March 14 2012 23:36 duncan.mc wrote: I remember Sayle talking about it in his English rebroadcast. I'd look up that VOD. Something about when a zealot (works with some other units too, I think) is walking beside another unit of similar speed and is trying to get around that unit, the AI speeds up that zealot to get him around. If two zealots are walking beside each other and trying to get around at the same time... viola. I don't know how to reproduce it though.
Yeah, that's pretty much what I said, but it's just a guess. I don't really know for sure if that's what happens or not, but if you look at other occurrences of the super-speed glitch, it seems to be the case. What's probably more useful in examining this is looking at times when only one unit goes super-speed, which happens surprisingly often. If you actually just make 2-3 control groups of speedlots and try and clump them up as tightly as possible (but don't spam click), you can see the phenomenon quite easily. One of the zealots on the edge of the clump will zip around trying to get past another zealot so he can get closer to the middle.
This is all true. The best way that I've seen for reproducing this trick (so far has worked for me with Zealot, Zergling, Hydralisk) is to have 2 groups patrolling into each other. Eventually a collision will happen between two units of opposite groups that will cause this.
I have managed to get a super fast ling by clashing two of them together, but this method looks different and they get super fast in pairs. I guess there just isn't any specific method to succeed or else everyone would already be abusing the glitch.
Not_Computer Canada. March 15 2012 00:05. Posts 2078
I'd love to see a super fast reaver charge into a mineral line. But it'd be amazing if someone actually figured out how to consistently do this glitch and it became mainstream. BW would become so broken.
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
Jealous United States. March 15 2012 00:09. Posts 2206
On March 15 2012 00:05 Not_Computer wrote: I'd love to see a super fast reaver charge into a mineral line. But it'd be amazing if someone actually figured out how to consistently do this glitch and it became mainstream. BW would become so broken.
Imagine those 2 lurkers that glitched being able to run up the ramp and then sideways into the mineral line LOL
бум бум сучка!
shaftofpleasure Korea (North). March 15 2012 00:19. Posts 1127
On March 14 2012 23:53 Xiphos wrote: So now BW has chargelots. lol
I miss D2
It's either the holes of my nose are getting smaller or my fingers are getting bigger. /// Always Rooting for the Underdog. Hyuk/Sin/Jaehoon/Juni/Hyvva/Hoejja/Canata //// Hiding in thread somewhere where BW is still in it's pure form here on TL.
This reminds me of nother glitch. I think it was Kal vs Jaedong where Kal's templar did a moonwalk by going backwards for a full second, it was awesome.