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Did Blizzard forsee modern ZvP? Macro maps + more - Page 9

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 11 All
 
 superstartran   United States. March 20 2012 11:28. Posts 1307
Profile # 

On March 20 2012 09:19 sitromit wrote:

Show nested quote +



You'd think with these posts that Zerg has 100% win rate or something... Just inject, spam Roaches and collect win, sounds great...





There is a reason very few Protoss players sit back and attempt to macro/defend 3rd because trying to do so is basically suicide. Defending 180+ supply of Roaches with about 110-120 at most is impossible. What does P do? Hit the Z before he can do that nonsense.


Every good PvZ player attempts to threaten Z with something in order to deviate him away from Roaches.
Last edit: 2012-03-20 11:34:34
Old Post

 
 rezoacken   Canada. March 20 2012 11:31. Posts 1444
Profile # 
Blizzard is not good enough to foresee the future of pro-players strategies (which will become the norm) tbh

I think we came a long way, if Zerg has a too easy time now, they'll get little nerfs or 3rds will be rock blocked or harder to connect.
Carl Drogo fan club member
Old Post

 
 chadissilent   Canada. March 20 2012 11:39. Posts 920
Profile # 

On March 20 2012 11:22 K3Nyy wrote:

Show nested quote +



I remember 3 hatch being the standard for a looooooooooong time. I don't know why everyone thinks it's just only popular now when it was the go-to build vs FFE since like forever.

It's the timings that he hits which make it a solid solution in every single scenario. Many other pros that do the build will get a later lair, or slower upgrades, or less drones. Stephano's variation is pretty much picture perfect.
cDrone || Senior Adviser to Clarity Gaming || @cDroneSC2
Old Post

 
 PH   United States. March 20 2012 11:40. Posts 6076
Profile Blog # 

On March 20 2012 11:28 superstartran wrote:

Show nested quote +






There is a reason very few Protoss players sit back and attempt to macro/defend 3rd because trying to do so is basically suicide. Defending 180+ supply of Roaches with about 110-120 at most is impossible. What does P do? Hit the Z before he can do that nonsense.


Every good PvZ player attempts to threaten Z with something in order to deviate him away from Roaches.

When does a Z ever have 180 supply in Roaches?
Hello
Old Post

 
 askTeivospy   March 20 2012 11:42. Posts 1495
Profile Blog # 
just make it so if you want to play a map you play that map, i hate randomized ladder since you're always forced to play on objectively bad maps (ie i hate NR20 large maps, i feel as if early game micro defense = less options to defend successfully if you're surprised = higher skill cap than 200 200 battles)
hihihi
Old Post

 
 sitromit   March 20 2012 11:45. Posts 5772
Profile # 

On March 20 2012 11:28 superstartran wrote:

Show nested quote +






There is a reason very few Protoss players sit back and attempt to macro/defend 3rd because trying to do so is basically suicide. Defending 180+ supply of Roaches with about 110-120 at most is impossible. What does P do? Hit the Z before he can do that nonsense.


Every good PvZ player attempts to threaten Z with something in order to deviate him away from Roaches.


So you're saying that when Zerg has to go 3 fast Hatches and build nothing but Drones, and delay tech to the point of not even having Zergling speed 8 minutes into the game, just to be able to deal with the army Protoss can build off of a FFE, Protoss has options to punish it? No kidding!!!
Last edit: 2012-03-20 11:47:04
넥라 파이팅!!!
Old Post

 
 cLutZ   United States. March 20 2012 11:47. Posts 2878
Profile # 

On March 20 2012 11:05 hunts wrote:

Show nested quote +



steppes was anti zerg. Every zerg hated it.


Because zergs hate all ins. Plenty worked, the map was basically a coinflip map for every matchup. I really liked it as random because people would get pissed because they would have to scout my race before deciding on a BO.
Old Post

 
 Ballistixz   United States. March 20 2012 11:49. Posts 1269
Profile # 
ah yes, steppes of war. lawlzy map. RIP steppes of war, u will never be seen again.
Old Post

 
 JOJOsc2news   March 20 2012 11:51. Posts 2999
Profile Blog # 
Reading this just made me think of Scrap Station.
I know Scrap Station had issues (like the different base size, creep tumor etc.) but I think I played the most entertaining and fun games on that map. I also have good memories when it comes to professional play. I remember watching the GSL Code S finals between (T)Mvp and (P)MarineKing with Scrap Station as the map where MVP takes the series 4:0. Ahh... good old days. Even though I was cheering for MarineKing.

I guess I have gone quite off topic. Back on track: I really miss more creative map formats like 3 player maps, layouts like Scrap Station etc. I know it is extremely difficult to make a balanced map but I am also noticing a trend of maps becoming more and more similar in style and layout and wish some map makers would try to do something different. Something new! Something exciting. Something risky.
[image loading]
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Old Post

 
 oOOoOphidian   United States. March 20 2012 12:07. Posts 1235
Profile # 

On March 20 2012 11:51 JOJOsc2news wrote:
Reading this just made me think of Scrap Station.
I know Scrap Station had issues (like the different base size, creep tumor etc.) but I think I played the most entertaining and fun games on that map. I also have good memories when it comes to professional play. I remember watching the GSL Code S finals between (T)Mvp and (P)MarineKing with Scrap Station as the map where MVP takes the series 4:0. Ahh... good old days. Even though I was cheering for MarineKing.

I guess I have gone quite off topic. Back on track: I really miss more creative map formats like 3 player maps, layouts like Scrap Station etc. I know it is extremely difficult to make a balanced map but I am also noticing a trend of maps becoming more and more similar in style and layout and wish some map makers would try to do something different. Something new! Something exciting. Something risky.

One of the new proposed maps in a contest is essentially a remake of scrap station with altered base designs that make the third less absurd and a reasonable fourth base, as well as removing gold/island/rocked bases. It's pretty interesting and I agree I have some memories of unique games on the map, though I feel even with the changes, the map is poorly balanced.
Last edit: 2012-03-20 12:07:31
http://www.twitch.tv/ooooophidian
Old Post

 
 JOJOsc2news   March 20 2012 12:19. Posts 2999
Profile Blog # 

On March 20 2012 12:07 oOOoOphidian wrote:

Show nested quote +


One of the new proposed maps in a contest is essentially a remake of scrap station with altered base designs that make the third less absurd and a reasonable fourth base, as well as removing gold/island/rocked bases. It's pretty interesting and I agree I have some memories of unique games on the map, though I feel even with the changes, the map is poorly balanced.


That sounds interesting. What map is that?
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Old Post

 
 ampson   United States. March 20 2012 12:24. Posts 1869
Profile Blog # 
History of the map pool:

Season 1: Maps did actually kind of suck for zerg. Zerg was somewhat UP and they really let Blizzard know about it (Even though zerg won GSL's 1 and 2.

Season 2-Present: Zergs continue whining and crying to blizzard about how much the map pool sucks and they veto everything until every single map gives you a free 3 bases and wide open spaces in front of expos so that all-in's can't punish greedy play any more.

So no, blizz did not foresee modern ZvP. They made it, with the help of forum whining, etc.
 
Old Post

 
 Rorschach   United States. March 20 2012 12:28. Posts 604
Profile # 

On March 20 2012 11:09 hunts wrote:

Show nested quote +



funny you mention that. There was a morrow (as T) vs leenock game in IPL I believe where morrow played super passively and went for ghosts and mech+ravens and absolutely demolished leenocks army time and time again practically for free while leenock was up quite a few bases, and in the end morrow on because nothing leenock did did any damage to morrows army.


Leenock played like shit that game, please quit citing it people...
Last edit: 2012-03-20 12:28:24
En Taro Adun, Executor!
Old Post

 
 Corsica   Ukraine. March 20 2012 12:30. Posts 1761
Profile # 

On March 20 2012 11:17 xtruder wrote:

Show nested quote +



You guys really believed slag pits is worse than blistering sands?

or desert oasis?



if you spawn close positions, like 12 and 2, rush distance was smaller than Steppes, you could open 2 gate zealot, and still be ahead vs 14 pool
Idra is the most overrated pro i swear - someone in chat, after aLive 4-0. Foreign team: Empire Korean team: Startale
Old Post

 
 oOOoOphidian   United States. March 20 2012 12:31. Posts 1235
Profile # 

On March 20 2012 12:19 JOJOsc2news wrote:

Show nested quote +



That sounds interesting. What map is that?

It's called Odin. It's the first map here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=320479
http://www.twitch.tv/ooooophidian
Old Post

 
 sickoota   Canada. March 20 2012 12:33. Posts 706
Profile Blog # 
The idea of anyone at Blizzard being competent enough at map design or game balance to "forsee" anything is laughable. As in I literally laughed
I could spend a while with that smile
Old Post

 
 Kharnage   Australia. March 20 2012 13:19. Posts 831
Profile # 
I think the biggest tragedy of this is that Blizzard so underestimates their 'lowest common denominator' player base.
SC2 is complex shit. I was walking my GF through a co-op game and told her to do a basic bio terran build and sheer amount of crap she had to do was startling.
She's played the dawn of war series and is no RTS newbie, but it was quickly obvious that the 'best' thing to do was play the campaign and learn it bit by bit.

Anyone know knows enough to play on ladder is capable of learning to scout the map. Maybe not efficiently, maybe not with any meaningful timings, but they can learn to occasionally shift click a marine around the 'unused' expos.
The blunt truth is that Blizzard thinks low level players are stupid, barely able to do more than build and army and 1A it at the enemy, and they are wrong.
 
Old Post

 
 anApple   Singapore. March 20 2012 13:24. Posts 274
Profile # 
I can only imagine what the maps will be like in HoTS.....
Rofl. More rocks.

Anyway, the new maps are quite good for Zerg imo.... but at least it would allow for more entertaining games and additional skill would be required to do well.
huehuehue
Old Post

 
 ctrlaltleet   United States. March 20 2012 13:36. Posts 8
Profile Blog # 

On March 19 2012 21:01 idonthinksobro wrote:
I really think terrans are the worst on huge macro maps just because they often times are forced to stay on low tier units the whole game and then die once protoss have 3bases + ht and or zergs infestor broodlord. The matchup TvZ changed a lot it has gone from "terran needs to mess up so zerg has a chance(steppes of war / reapers) to if zerg denies drops and harass they win for free(new maps)".


Why does Terran have to stay on low tier units? Is there a rule that states that? I mean yeah marauders are good, but so are thors/ghosts/ravens/banshees/bcs. I don't get it, Terrans cry because Toss uses Colossus + Storm, both "higher tier", and then loses battles. There are solutions to those besides m/m/m.

When Toss users were complaining about being under powered, they became creative and found solutions for said problems. Terrans should do the same.
Last edit: 2012-03-20 13:37:30
I can eat alphabet soup and shit a better argument than that.
Old Post

 
 aBstractx   United States. March 20 2012 13:41. Posts 244
Profile # 
i never blame a race for being overpowered or a map really sucking. i like the difficulty of a challenge even if it isnt fair. i jsut try my best to win. i feel like i can relate balance discussion to the miami heat. the heat are 'op' in a sense but beatable.

high masters protoss~
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