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| Pwnographics New Zealand. April 25 2012 16:26. Posts 1048 | Profile # |
On April 25 2012 13:50 danl9rm wrote: Show nested quote +On April 25 2012 13:26 TheYango wrote: On April 25 2012 09:41 Heh_ wrote: On April 25 2012 09:26 Hemogoblin wrote: I still think the best argument for concede is "free will". If my entire team wants to concede, they should be allowed to without being punished.
I'm repeating this since people keep going off on irrelevant tangents.
Agreed. Maybe let 4/5 vote to concede instead of 5/5. That way, one diehard player won't drag the game on 30 minutes longer than it has to be. 4 people should usually be enough to prevent premature ggs. There are some games where 4 of them just decide to concede after firstblood.. then it just sucks to be that 5th person. You can't have everything.
Realistically the difference between 4/5 and 5/5 isn't going to be that big anyway. If a vote fails 4/5, then the 4 guys who voted to concede are just going to bully the 5th into conceding next time the vote is available.
And I am always that 5th guy. If they add concede to regular matchmaking I just can't see myself playing anymore. I know no one will miss me, that's not the point. The point is much, much, much greater than 80% of the population (4/5 votes) has a defeatist attitude when it comes to something difficult. Making a comeback is difficult. But impossible? Hardly. I wouldn't even say it's unlikely from my experience. The reason why concede doesn't work is the same reason there are so many bronze players on TL that watch day9, follow the gsl, and know twice as many build orders as I do. They'd rather whine and moan about how hard and impossible bronze league is instead of actually playing and getting better. Once the other team first bloods and goes up maybe 12-5, the HoN community is already at least 50% of the time going to be 3/5 ready to concede. 15 mins in the game. And they're going to eat trees behind the well until the last 2 give up and vote with them. It's just pathetic. I guess what I'm trying to say is, that's fine if you want concede, I can see why. It's just because you like giving up  The question you have to ask yourself is, "What's the difference between knowing we've lost the game, and knowing we still have a chance?" This is really turning into a poorly thought-out rant... Imo, the reason Boxer was the first bonjwa of broodwar was because he refused to give up. He is notorious for staying in games he's "lost." Maybe that's because he thinks he can win? He certainly went out of his way to refute claims that certains units "can't do that." Ok, what I'm really saying is, I guess... the only person that "can't" win has no vision to win. What that person really means is that they, themselves, can't understand how to win. They no longer comprehend the complexity of winning in that single scenario. For those of you that grasp that last sentence, I'm done.
Well at the moment when my team gets really behind, 2-3 of them just sit in the fountain and type "plz end". I think concede would save us all time when you have people like this. |
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| k0pf Germany. April 25 2012 16:47. Posts 70 | Profile # |
On April 25 2012 16:26 Pwnographics wrote: Well at the moment when my team gets really behind, 2-3 of them just sit in the fountain and type "plz end". I think concede would save us all time when you have people like this.
Thats it! If there is a concede option you can punish guys for going afk, so the question is: Has everyone conceded -> game over. Not 5/5 players conceded -> EVERYONE is playing till the end.
And if you play in a team with 4 friends and you think you have lost you should be able the end the game instead of waiting for the others. I'm playing dota for over 4 years now. I know when a game is over. I want a conced option. BUT it should need all of the team to conced. |
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| superstartran United States. April 25 2012 16:54. Posts 1307 | Profile # |
On April 25 2012 15:32 dtz wrote: I think the threads really going in circles with both sides making their own arguments. And really both sides have a point i think. It just comes down to valuation.
The side who favour concede thinks that it is not worth countless hours wasted to have impossible comebacks that happens only once every 100 games where you win from 10k+ gold, 10k+ exp, 2 rax down. And that is valid point because for the other 99 games, it is a waste of time and mentally draining for no good reason and the comebacks are really really unlikely.
The side who favour no concede thinks that THE ONE GAME is worth it. And that is also valid point because that 1 game feels absolutely exhilarating and is the game you will remember for years. With concede there is even less chance for this kind of game.
So...there is no way for both sides to agree really.
For what it's worth, i would like a concede with really strict rules which will enable concede once the winning team begins stats-whoring. So something like a gap of 15k gold , 15k exp, over 20 difference in kills maybe. So if the opponent starts fountain farming or farm all over the map without pushing while the other team is locked in base, the gold exp and kills counter will increase rapidly to the point that losing team can concede. Don't really want the concede to be exploited by someone who goes 0-2, lost tower and scream FF. Yes these are bad players which are less likely to be found in high skill games but the rule need to encompass all skill level.
Or maybe not. Maybe it's not a bad idea to allow FF on higher MMR and no FF on lower MMR. Just like how Blizzard vary their matchmaking algorithm. There is no one size fits all solutions for games that has millions of players with varying user base.
Only one side has presented any logical evidence. The best that the non-concede can come up with is the fact that Valve for whatever reason refuses to put concede in (mainly because they believe it will cause new comers to have a defeatist attitude, even though the DotA 1 community has clearly proven that to be false). |
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| BurningSera United Kingdom. April 25 2012 17:00. Posts 5211 | Profile Blog # |
dont need concede button. people may argue that 'oh at higher level people know when exactly is gg' etc i will only reply that by saying, average pub game is 90% of all dota games. in cw/scrim/tourney, your team leaving game = surrender. in pub, most of the time you can still come back (i have come back too many times from throne at 50% hp and win the game with 1 push). if shit really happened some feeder went 0-10 at 5mins then you should still try your best to play the game, the game will at least last for another 10-20mins, they either win it straight away or just tell them 'can you please fast finish'. i will start flaming something like 'can you please dont waste our time' if they decided to go back farming more.
if everything failed, just alt tab and do something else while waiting (if you really care about the leaver tag so much).Last edit: 2012-04-25 17:01:21 |
| | Spawn more Overlords - Zerg player at heart. 2009, 820, Yaphets, YamateH <3 | |
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| Tal United Kingdom. April 25 2012 17:20. Posts 598 | Profile Blog # |
On April 25 2012 15:32 dtz wrote: I think the threads really going in circles with both sides making their own arguments. And really both sides have a point i think. It just comes down to valuation.
The side who favour concede thinks that it is not worth countless hours wasted to have impossible comebacks that happens only once every 100 games where you win from 10k+ gold, 10k+ exp, 2 rax down. And that is valid point because for the other 99 games, it is a waste of time and mentally draining for no good reason and the comebacks are really really unlikely.
The side who favour no concede thinks that THE ONE GAME is worth it. And that is also valid point because that 1 game feels absolutely exhilarating and is the game you will remember for years. With concede there is even less chance for this kind of game.
So...there is no way for both sides to agree really.
For what it's worth, i would like a concede with really strict rules which will enable concede once the winning team begins stats-whoring. So something like a gap of 15k gold , 15k exp, over 20 difference in kills maybe. So if the opponent starts fountain farming or farm all over the map without pushing while the other team is locked in base, the gold exp and kills counter will increase rapidly to the point that losing team can concede. Don't really want the concede to be exploited by someone who goes 0-2, lost tower and scream FF. Yes these are bad players which are less likely to be found in high skill games but the rule need to encompass all skill level.
Or maybe not. Maybe it's not a bad idea to allow FF on higher MMR and no FF on lower MMR. Just like how Blizzard vary their matchmaking algorithm. There is no one size fits all solutions for games that has millions of players with varying user base.
As a supporter of the concede option, I'd like to point out that you can still have those 1/100 comebacks. I'm often surprised (as a LOL player), how often my team wants to fight to the bitter end when things look hopeless. So we still have epic comebacks, but also avoid the incredible time-wasting no concede can create.
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| k0pf Germany. April 25 2012 17:23. Posts 70 | Profile # |
On April 25 2012 17:00 BurningSera wrote:
if everything failed, just alt tab and do something else while waiting (if you really care about the leaver tag so much).
THAT is retarded, rly, coz that is what ruins games. I dont care if 4/5 wanna conced and the last guy doesnt so we have to play. But atleast EVERYONE is still playing. If 1 guy goes afk the game is just retarded and dumb. Just a waste of time for everyone.
I mean i dont see the prob with conced. If a player wants to play till the end coz he thinks the team can still win, he can do it even with conced ( a 5/5 one, i hate the 4/5 idear ...).
Where is the prob in letting a team chose to give up? i just cant get it -.- |
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| Heh_ Singapore. April 25 2012 22:19. Posts 2245 | Profile Blog # |
| In my (limited) experience playing HoN, I've never conceded any game that could still be won. Sure, there are 1 or 2 people who vote to concede when the kill score is 4-0, but they're rapidly vetoed by the others. How many times have you played a game where the winning team decided to farm neutrals for 20 min to complete all their awesome items, deliberately prolonging the game? It far outweighs the times that an epic comeback occurs. In those "epic comebacks", you should have a clue that it's gonna happen. Like a carry hero that is on the verge of getting his essential items. Then you can tell your team "don't concede, we might still win this". If your entire team has only basic items at the 20 min mark, just concede. Save everyone those 20 minutes. |
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| Cel.erity United States. April 27 2012 12:32. Posts 3595 | Profile Blog # |
On April 25 2012 17:20 Tal wrote: Show nested quote +On April 25 2012 15:32 dtz wrote: I think the threads really going in circles with both sides making their own arguments. And really both sides have a point i think. It just comes down to valuation.
The side who favour concede thinks that it is not worth countless hours wasted to have impossible comebacks that happens only once every 100 games where you win from 10k+ gold, 10k+ exp, 2 rax down. And that is valid point because for the other 99 games, it is a waste of time and mentally draining for no good reason and the comebacks are really really unlikely.
The side who favour no concede thinks that THE ONE GAME is worth it. And that is also valid point because that 1 game feels absolutely exhilarating and is the game you will remember for years. With concede there is even less chance for this kind of game.
So...there is no way for both sides to agree really.
For what it's worth, i would like a concede with really strict rules which will enable concede once the winning team begins stats-whoring. So something like a gap of 15k gold , 15k exp, over 20 difference in kills maybe. So if the opponent starts fountain farming or farm all over the map without pushing while the other team is locked in base, the gold exp and kills counter will increase rapidly to the point that losing team can concede. Don't really want the concede to be exploited by someone who goes 0-2, lost tower and scream FF. Yes these are bad players which are less likely to be found in high skill games but the rule need to encompass all skill level.
Or maybe not. Maybe it's not a bad idea to allow FF on higher MMR and no FF on lower MMR. Just like how Blizzard vary their matchmaking algorithm. There is no one size fits all solutions for games that has millions of players with varying user base.
As a supporter of the concede option, I'd like to point out that you can still have those 1/100 comebacks. I'm often surprised (as a LOL player), how often my team wants to fight to the bitter end when things look hopeless. So we still have epic comebacks, but also avoid the incredible time-wasting no concede can create.
I have experienced a decent amount of epic comebacks in LoL and DotA, but none in DotA2, and that is partially due to the lack of a concede feature. Since there's no concede vote, people take it upon themselves to unofficially concede when they deem the game as unwinnable. They afk, play like shit, alt-tab, whatever. In LoL there are also plenty of people with bad attitudes and people who believe games can't be won, but if the vote fails, they nearly always play it out and play for real. I'm in this camp as well; I've voted to surrender and been pissed when it fails, but in the end I respect the game and try my best, and we've actually won some of those. This scenario cannot happen without a vote, because there's no feedback from your team, so you feel justified in giving up. |
| | We found Dove in a soapless place. |
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| gruff Sweden. April 27 2012 12:38. Posts 1966 | Profile # |
On April 27 2012 12:32 Cel.erity wrote: Show nested quote +On April 25 2012 17:20 Tal wrote: On April 25 2012 15:32 dtz wrote: I think the threads really going in circles with both sides making their own arguments. And really both sides have a point i think. It just comes down to valuation.
The side who favour concede thinks that it is not worth countless hours wasted to have impossible comebacks that happens only once every 100 games where you win from 10k+ gold, 10k+ exp, 2 rax down. And that is valid point because for the other 99 games, it is a waste of time and mentally draining for no good reason and the comebacks are really really unlikely.
The side who favour no concede thinks that THE ONE GAME is worth it. And that is also valid point because that 1 game feels absolutely exhilarating and is the game you will remember for years. With concede there is even less chance for this kind of game.
So...there is no way for both sides to agree really.
For what it's worth, i would like a concede with really strict rules which will enable concede once the winning team begins stats-whoring. So something like a gap of 15k gold , 15k exp, over 20 difference in kills maybe. So if the opponent starts fountain farming or farm all over the map without pushing while the other team is locked in base, the gold exp and kills counter will increase rapidly to the point that losing team can concede. Don't really want the concede to be exploited by someone who goes 0-2, lost tower and scream FF. Yes these are bad players which are less likely to be found in high skill games but the rule need to encompass all skill level.
Or maybe not. Maybe it's not a bad idea to allow FF on higher MMR and no FF on lower MMR. Just like how Blizzard vary their matchmaking algorithm. There is no one size fits all solutions for games that has millions of players with varying user base.
As a supporter of the concede option, I'd like to point out that you can still have those 1/100 comebacks. I'm often surprised (as a LOL player), how often my team wants to fight to the bitter end when things look hopeless. So we still have epic comebacks, but also avoid the incredible time-wasting no concede can create.
I have experienced a decent amount of epic comebacks in LoL and DotA, but none in DotA2, and that is partially due to the lack of a concede feature. Since there's no concede vote, people take it upon themselves to unofficially concede when they deem the game as unwinnable. They afk, play like shit, alt-tab, whatever. In LoL there are also plenty of people with bad attitudes and people who believe games can't be won, but if the vote fails, they nearly always play it out and play for real. I'm in this camp as well; I've voted to surrender and been pissed when it fails, but in the end I respect the game and try my best, and we've actually won some of those. This scenario cannot happen without a vote, because there's no feedback from your team, so you feel justified in giving up.
That's actually an quite interesting aspect that I hadn't consider. |
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bokeevboke Singapore. April 27 2012 12:45. Posts 1552 | Profile Blog # |
| There are games where its pretty clear that opponent team is much better. It happens a lot in LoL, player-wise you might be in same level but as a team they can be damn good (having synergy thing). you know you're gonna lose no matter what. Surrender must be an option, no point of having a single optimist holding up other 4 realists. Last edit: 2012-04-27 12:45:49 |
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| Angra United States. April 28 2012 09:26. Posts 2076 | Profile Blog # |
So right now as I type this, I'm in a game where I'm stuck in the pool with only 1 rax down but the other team is so farmed that they are past our throne and farming us in pool. There's literally nothing I can do but sit here and waste my next 10 minutes while they slowly farm us and pause the game continually.
But no, there shouldn't be a concede function! If I were to concede this game as I'm getting farmed in the pool it would be a defeatist attitude!!!!
This game seriously needs concede and it's one of the main reasons why I enjoy HoN over it still. I feel like I've wasted hours and hours of my life at this point waiting for trolls to finally end the game while they pool-dive. It happens extremely often and detracts hugely from the enjoyment of the game.Last edit: 2012-04-28 09:34:17 |
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| Kaafu Korea (South). April 28 2012 13:47. Posts 17 | Profile # |
On April 27 2012 12:32 Cel.erity wrote:
I have experienced a decent amount of epic comebacks in LoL and DotA, but none in DotA2, and that is partially due to the lack of a concede feature. Since there's no concede vote, people take it upon themselves to unofficially concede when they deem the game as unwinnable. They afk, play like shit, alt-tab, whatever. In LoL there are also plenty of people with bad attitudes and people who believe games can't be won, but if the vote fails, they nearly always play it out and play for real. I'm in this camp as well; I've voted to surrender and been pissed when it fails, but in the end I respect the game and try my best, and we've actually won some of those. This scenario cannot happen without a vote, because there's no feedback from your team, so you feel justified in giving up.
Strange, it's quite the opposite for me. I had amazing comebacks. I mean, if we all agree that we are not winning, sure we will do all chat, discuss our situation, and stay in fountain for them to finish. But if I believe there is a beam of light in front of us, then by all means am I not going to give up.
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| Erasme France. April 28 2012 14:01. Posts 4087 | Profile Blog # |
On April 25 2012 16:54 superstartran wrote: Show nested quote +On April 25 2012 15:32 dtz wrote: I think the threads really going in circles with both sides making their own arguments. And really both sides have a point i think. It just comes down to valuation.
The side who favour concede thinks that it is not worth countless hours wasted to have impossible comebacks that happens only once every 100 games where you win from 10k+ gold, 10k+ exp, 2 rax down. And that is valid point because for the other 99 games, it is a waste of time and mentally draining for no good reason and the comebacks are really really unlikely.
The side who favour no concede thinks that THE ONE GAME is worth it. And that is also valid point because that 1 game feels absolutely exhilarating and is the game you will remember for years. With concede there is even less chance for this kind of game.
So...there is no way for both sides to agree really.
For what it's worth, i would like a concede with really strict rules which will enable concede once the winning team begins stats-whoring. So something like a gap of 15k gold , 15k exp, over 20 difference in kills maybe. So if the opponent starts fountain farming or farm all over the map without pushing while the other team is locked in base, the gold exp and kills counter will increase rapidly to the point that losing team can concede. Don't really want the concede to be exploited by someone who goes 0-2, lost tower and scream FF. Yes these are bad players which are less likely to be found in high skill games but the rule need to encompass all skill level.
Or maybe not. Maybe it's not a bad idea to allow FF on higher MMR and no FF on lower MMR. Just like how Blizzard vary their matchmaking algorithm. There is no one size fits all solutions for games that has millions of players with varying user base.
Only one side has presented any logical evidence. The best that the non-concede can come up with is the fact that Valve for whatever reason refuses to put concede in (mainly because they believe it will cause new comers to have a defeatist attitude, even though the DotA 1 community has clearly proven that to be false).
It's tiring to see you rejecting every argument without even reading them. Pub =/= Ih league. Pub players are shitty and don't want to play if they're behind unless they're forced to. |
| | 'Reading all your blogs make me feel warm inside, it's like I know you already and I hope you would like to know me too' | |
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| Angra United States. April 28 2012 14:06. Posts 2076 | Profile Blog # |
On April 28 2012 14:01 Erasme wrote: Show nested quote +On April 25 2012 16:54 superstartran wrote: On April 25 2012 15:32 dtz wrote: I think the threads really going in circles with both sides making their own arguments. And really both sides have a point i think. It just comes down to valuation.
The side who favour concede thinks that it is not worth countless hours wasted to have impossible comebacks that happens only once every 100 games where you win from 10k+ gold, 10k+ exp, 2 rax down. And that is valid point because for the other 99 games, it is a waste of time and mentally draining for no good reason and the comebacks are really really unlikely.
The side who favour no concede thinks that THE ONE GAME is worth it. And that is also valid point because that 1 game feels absolutely exhilarating and is the game you will remember for years. With concede there is even less chance for this kind of game.
So...there is no way for both sides to agree really.
For what it's worth, i would like a concede with really strict rules which will enable concede once the winning team begins stats-whoring. So something like a gap of 15k gold , 15k exp, over 20 difference in kills maybe. So if the opponent starts fountain farming or farm all over the map without pushing while the other team is locked in base, the gold exp and kills counter will increase rapidly to the point that losing team can concede. Don't really want the concede to be exploited by someone who goes 0-2, lost tower and scream FF. Yes these are bad players which are less likely to be found in high skill games but the rule need to encompass all skill level.
Or maybe not. Maybe it's not a bad idea to allow FF on higher MMR and no FF on lower MMR. Just like how Blizzard vary their matchmaking algorithm. There is no one size fits all solutions for games that has millions of players with varying user base.
Only one side has presented any logical evidence. The best that the non-concede can come up with is the fact that Valve for whatever reason refuses to put concede in (mainly because they believe it will cause new comers to have a defeatist attitude, even though the DotA 1 community has clearly proven that to be false).
It's tiring to see you rejecting every argument without even reading them. Pub =/= Ih league. Pub players are shitty and don't want to play if they're behind unless they're forced to.
Which is exactly why there should be a concede function of SOME kind in the game, so you don't have to sit there getting farmed by the other team while your team afks in the pool because they don't want to play from behind. |
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| vasculaR Malaysia. April 28 2012 14:55. Posts 513 | Profile # |
I voted for no concede but I'd just want to clarify something. 5/5 vote concede game ends. 5 people on the team leave the game.. game still ends and no one gets a penalty. Is this accurate? If so.. then why do people think there needs to be a concede vote ?? If it's not the case then I'm horribly misinformed. |
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| rob.au April 28 2012 18:14. Posts 369 | Profile # |
| I feel like 90% of comebacks in my games are just because the dominating team gets bored and stops playing properly rather than the team getting crushed pulling off a perfect team fight etc.. |
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| writer22816 China. April 28 2012 21:26. Posts 4772 | Profile Blog # |
On April 28 2012 14:01 Erasme wrote: Show nested quote +On April 25 2012 16:54 superstartran wrote: On April 25 2012 15:32 dtz wrote: I think the threads really going in circles with both sides making their own arguments. And really both sides have a point i think. It just comes down to valuation.
The side who favour concede thinks that it is not worth countless hours wasted to have impossible comebacks that happens only once every 100 games where you win from 10k+ gold, 10k+ exp, 2 rax down. And that is valid point because for the other 99 games, it is a waste of time and mentally draining for no good reason and the comebacks are really really unlikely.
The side who favour no concede thinks that THE ONE GAME is worth it. And that is also valid point because that 1 game feels absolutely exhilarating and is the game you will remember for years. With concede there is even less chance for this kind of game.
So...there is no way for both sides to agree really.
For what it's worth, i would like a concede with really strict rules which will enable concede once the winning team begins stats-whoring. So something like a gap of 15k gold , 15k exp, over 20 difference in kills maybe. So if the opponent starts fountain farming or farm all over the map without pushing while the other team is locked in base, the gold exp and kills counter will increase rapidly to the point that losing team can concede. Don't really want the concede to be exploited by someone who goes 0-2, lost tower and scream FF. Yes these are bad players which are less likely to be found in high skill games but the rule need to encompass all skill level.
Or maybe not. Maybe it's not a bad idea to allow FF on higher MMR and no FF on lower MMR. Just like how Blizzard vary their matchmaking algorithm. There is no one size fits all solutions for games that has millions of players with varying user base.
Only one side has presented any logical evidence. The best that the non-concede can come up with is the fact that Valve for whatever reason refuses to put concede in (mainly because they believe it will cause new comers to have a defeatist attitude, even though the DotA 1 community has clearly proven that to be false).
It's tiring to see you rejecting every argument without even reading them. Pub =/= Ih league. Pub players are shitty and don't want to play if they're behind unless they're forced to.
So the needs of shitty players should outweigh the needs of good players? I'd never thought I'd see opinions like this on TL.net of all places.  |
| | 8/4/12 never forget, never forgive. |
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TheYango United States. April 28 2012 21:32. Posts 15761 | Profile # |
On April 28 2012 14:55 vasculaR wrote: I voted for no concede but I'd just want to clarify something. 5/5 vote concede game ends. 5 people on the team leave the game.. game still ends and no one gets a penalty. Is this accurate? If so.. then why do people think there needs to be a concede vote ?? If it's not the case then I'm horribly misinformed.
Because it would suck to get a penalty just because 1 person in your game just decided to troll your team and not leave when ostensibly everyone "agreed" to give up. |
| | Tongfu icon until xiao8's back on a ganker role. | |
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| PassiveAce United States. April 28 2012 21:54. Posts 4363 | Profile Blog # |
Just played a game last night where I was quite certain it was over by the 25 minute mark after we lost our mid rax and had about a third of the enemy teams kills. I said "GG" in all chat with most of my teammates when we lost mid raxes. The game went on for another 35 minutes and we wound up being able to win the late game teamfights. after we wipe their team 2-3 times we throne them. If there was a concede function, even one that required five people to succeed, we would have lost that game. Noobs like me are why there shouldnt be concede.Last edit: 2012-04-28 21:55:44 |
| | "I'm gonna wring your pants" || Official FireboltGamer (1 of around 9) | |
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| chocopaw April 28 2012 22:05. Posts 1761 | Profile Blog # |
It's so funny to read that boxer argument. :D This is matchmaking we're talking about. Everybody on TL always says ladder doesn't matter in SC2, so why would it in DotA2? I've played DotA and HoN for years, and I had a few of those really, really awesome comebacks where you are exhausted, but euphoric after a 80 minute fight. But those were in premades with four friends, motivating each other after a frustrating teamfight and so on. I had some comebacks while pubbing as well, but that's not the same. It actually feels just frustrating when you win because the enemies played even more retarded than your team in the early game. I'd rather play another game or do something else entirely than watching morons farm, screw up, farm, screw up again and finally getting so farmed that they crush the others because they were unable to end it. One win more in my profile afterwards is no reward for me, I play for fun. If you take DotA so serious and just want to win, maybe matchmaking isn't optimal for you anyway. Play in inhouse leagues or whatever, and there I could see reasons for no concede, to always go for the slightest chance of winning. But please let me concede a (public) match that I just don't want to play anymore. |
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