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Larva disappearing Glitch in 1.5 (not about 20th larva)

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 11 12 All
 
 Orek   March 25 2012 06:47. Posts 1391
Profile # 
Larva disappearing Glitch in 1.5 (not about 20th larva)


UPDATE August 2012 Patch 1.5 DID NOT fix this glitch. Patch 1.5 experiment result updated below.


4 larvae from injects in animation. About 10 % chance 1 larva is disappearing now.

[image loading]


Introduction

What is so unique about Zerg in SC2 or as a race in any RTS for that matter? Yes, it is the larvae mechanics. Everything, with the exception of Queen, is morphed from a larva that spawns from Hatchery. Unlike Terran and Protoss, Zerg doesn’t need any production buildings other than Hatchery. I’m a Zerg player, so I know that we Zerg desperately need those larvae. I know how that “Where are my laaaaaaarvaeeeeee? I have 1000 mineral I can’t spend!” feels like. Now, what if those larvae were disappearing without us knowing about it? Doesn’t it sound scary? This is a long read(about 10 pages in A4) about seemingly super trivial feature of the game, but this could potentially increase the number of larvae for ALL Zerg players in the world.

Conclusion: When the timing of larva spontaneously generated by Hatchery coincides with 4 larvae spawn from Queen’s Spawn Larva ability, that 1 larva from spontaneous generation never appears and is lost forever.

This seems to be the case unfortunately for Zerg players. I consider this a glitch that ever so slightly favors Terran and Protoss, and needs to be fixed ASAP by Blizzard. If you are a Zerg player, read through and spread words so that Blizzard takes it seriously and patch. Now, some of you might think that nothing is wrong with the aforementioned case because those 4 larvae prevent additional larva generation, but that’s not what I mean. It is so much more complicated than you might think at this point. I couldn’t find better English sentence than the one above to make my point short and clear, so bear with me and let me explain in detail below.

2 great summarizations of the topic
+ Show Spoiler +
+ Show Spoiler +

Larvae mechanics/statistics
+ Show Spoiler +

When Larva X gets lost
+ Show Spoiler +

Experiment and Result
+ Show Spoiler +

EDIT PATCH1.5 Experiment and Result
+ Show Spoiler +

Visualization of Larva X timings
+ Show Spoiler +

Examples in pro replays
+ Show Spoiler +

Why this matters
+ Show Spoiler +

Balance Concern
+ Show Spoiler +

The way Blizzard needs to patch
+ Show Spoiler +

Special Thanks
+ Show Spoiler +

Post at Official Bug Report with good editing
http://us.battle.net/sc2/en/forum/topic/4253897379
+ Show Spoiler +

Orek's Articles/Guides
+ Show Spoiler +
Last edit: 2013-03-07 15:25:40
Old Post

 
 moopie   March 25 2012 06:50. Posts 12498
Profile # 
Wrong forum.

That aside, You should probably not have the introduction in a spoiler, since off the bat there is a single image and a bunch of spoilers, and the explanation for the thread is not directly visible.
I'm going to sleep, let me get some of that carpet.
Old Post

  Klogon   MURICA. March 25 2012 06:53. Posts 15806Profile Blog # 
Moved to SC2
 
Old Post

 
 Cyro   United Kingdom. March 25 2012 06:57. Posts 5746
Profile Blog # 
That is.... very interesting... suprised it took 2 years to notice this
Defender of Esports # "oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88 # "there really isn’t any actual need to have the minerals and gas constantly displayed" - Blizzard
Old Post

 
 ZeromuS   Canada. March 25 2012 07:00. Posts 8291
Profile Blog # 
If this is true, thats a cool find. I don't play Zerg so I don't know how the mechanic truly truly works in terms of a missing larva X but GJ for taking the time to put this together.

Remove intro from the spoiler though or create a simple abstract so people know what they are getting into when they open up the thread
uOttawa SC2 Club/CSL Team join@uostarcraft.com | Will we see a hatchery this game? - Tasteless (Game 2 Naniwa vs. Leenock MLG winter Arena)
Old Post

 
 topschutter   Netherlands. March 25 2012 07:03. Posts 90
Profile # 
Ok so what will happen if those larva are not missing? The game is now pretty good balanced, if zerg gets extra larva it will make the game less balanced. Solution? Fix it, so what is the point?
Old Post

 
 Zennith   United States. March 25 2012 07:09. Posts 784
Profile Blog # 

On March 25 2012 07:03 topschutter wrote:
Ok so what will happen if those larva are not missing? The game is now pretty good balanced, if zerg gets extra larva it will make the game less balanced. Solution? Fix it, so what is the point?


No.. this does clearly hurt the zerg pretty obviously... it isn't a question of balance, it's a question of how the game is supposed to function.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
Old Post

 
 kcdc   United States. March 25 2012 07:13. Posts 2311
Profile Blog # 
No. The hatchery doesn't do the auto-spawn in that situation because it's already at 3+ larvae. If the inject happens right before the auto-spawn and you don't spend the larvae to get the standing larvae under 3, then it will skip that auto-spawn. It's not a bug--hatcheries just don't spawn larvae when there are already 4 sitting there.
Old Post

 
 StarDrive   March 25 2012 07:15. Posts 90
Profile # 
I must be misunderstanding something. Can someone explain to me how this is different from a larva attempting to be spawned (and thus not getting spawned) in between when the 4 larvae pop and you spend them?
Last edit: 2012-03-25 07:16:27
Old Post

 
 Orek   March 25 2012 07:18. Posts 1391
Profile # 

On March 25 2012 07:00 ZeromuS wrote:
If this is true, thats a cool find. I don't play Zerg so I don't know how the mechanic truly truly works in terms of a missing larva X but GJ for taking the time to put this together.

Remove intro from the spoiler though or create a simple abstract so people know what they are getting into when they open up the thread


Thank you for the advice. I just did.


On March 25 2012 07:13 kcdc wrote:
No. The hatchery doesn't do the auto-spawn in that situation because it's already at 3+ larvae. If the inject happens right before the auto-spawn and you don't spend the larvae to get the standing larvae under 3, then it will skip that auto-spawn. It's not a bug--hatcheries just don't spawn larvae when there are already 4 sitting there.


I am very well aware of 3+ larvae situation. If you dont mind, please read on. I think I made it clear enough with enough evidence. Thank you.
Old Post

 
 onPHYRE   Bulgaria. March 25 2012 07:27. Posts 644
Profile # 
Very interesting... I don't think it is costing Zergs games in almost any situation, but would be nice to have this patched.
Livin' this life like it was written.
Old Post

 
 Areon   United States. March 25 2012 07:37. Posts 272
Profile # 
1.0-1.5 seconds is a very, very, very small window of time. That said, you've done your research and have made a sound argument. Good find.
Old Post

 
 Jotoco   Brazil. March 25 2012 07:40. Posts 835
Profile # 
People who obviously didn't read the op shouldn't coment. This is abug and needs to be patched asap
Old Post

 
 KrrFan   Lithuania. March 25 2012 07:41. Posts 26
Profile # 
Nice find, thanks for sharing. Also nice to know all those larvae mechanics/statistics.
Last edit: 2012-03-25 07:42:21
dear
Old Post

 
 Jaiden   Germany. March 25 2012 07:43. Posts 55
Profile # 
Very nice find, great job!

Hope it will be fixed soon. Almost any Zerg should have been in situations where you just have 1 or 2 less units to win a battle and this could be because of this problem.
Old Post

 
 Ovi   March 25 2012 07:47. Posts 137
Profile # 
Very nice find! Since it just makes for more randomness/luck it should be fixed imo. But its an insignificant problem in the grand scheme of things so im not sure wer gonna see blizzard act on it any time soon.
Last edit: 2012-03-25 20:52:16
Old Post

 
 PhoenixVoid   Canada. March 25 2012 07:48. Posts 8694
Profile Blog # 
Whoa nice find, that's some insane nitpicking into the game mechanics. I hope Blizzard reads this post, and fixes this problem ASAP.
Old Post

 
 Roblin   Sweden. March 25 2012 07:58. Posts 835
Profile # 

On March 25 2012 07:37 Areon wrote:
1.0-1.5 seconds is a very, very, very small window of time. That said, you've done your research and have made a sound argument. Good find.

tecnically speaking, the total time window relevant is 15 seconds, the time between spawned larvae.

1.0-1.5 seconds out of 15 seconds is 7-10% of the time.

10% is a lot, so much that statistically this "larva X disappeareance" should happen once every 10 injects.

suddenly, its a significant deal.
I'm better today than I was yesterday!
Old Post

 
 TwilightStar   United States. March 25 2012 08:12. Posts 637
Profile Blog # 
I'm actually surprised people didn't know about this. Anyone who has noticed this has a good eye indeed.
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
Old Post

 
 darkscream   Canada. March 25 2012 08:22. Posts 2117
Profile Blog # 
Hard proof that ZvZ is, indeed, the most coin-flippy matchup.
Old Post

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