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Death Factory Mafia 2 - Page 41

Forum Index > TL Mafia 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81
 
 Mr. Wiggles   Canada. April 04 2012 13:15. Posts 4685
Profile Blog # 
Bluelightz, what spots are mined?
"Dulce et decorum est pro Aiur mori" -Zealot | TL Mafia is the best sub-forum around, no lie!
Old Post

 
 Cephiro   Finland. April 04 2012 13:21. Posts 662
Profile # 
Blue, I wouldn't reveal it quite yet if I were you. If I don't remember wrong, in DF1 the evil toy with the ability to turn the lights off was still able to see +/- 1 queues from himself, and thus the only one you are helping by telling that is scum, until we decide to do something together as town.
Old Post

 
 Nemesis   Canada. April 04 2012 13:21. Posts 2325
Profile Blog # 

On April 04 2012 13:11 Cephiro wrote:
My analysis coming up soon. Syllo is confirmed scum from my POV now. Nemesis, if that's a day-vig, I sure hope for your sake that you're ready to take the consequences if you fail.

It's not a day-vigi. It's a one time power that allows me to move one person 3 positions upward towards the fire.

Also with that, I think syllogism is probably scum. I have town read on cephiro, so syllogism is probably scum.

It's late for me right now, I'll gather my thoughts tomorrow.
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
Old Post

 
 Cephiro   Finland. April 04 2012 13:23. Posts 662
Profile # 
Also, since the trap blows up at the end of the day, moving around should be relatively safe for now.

I suggest that town pushes me towards the item at the lethal queue.
Old Post

 
 Tobon   United States. April 04 2012 13:23. Posts 320
Profile # 
I was going to suggest we agree on pulling Syllo down to the bottom, and as soon as enough people agreed, we'd all do our pulls. Now that we're in the dark and can't know how many it will take, I don't see any reason not to just do it.

I'll be pulling Syllo in 5-10 minutes unless people tell me it's a bad idea.
Old Post

 
 wherebugsgo   United States. April 04 2012 13:25. Posts 7931
Profile Blog # 
let's push Tobon and pull syllo lol

Cephiro why do you want the item?
 
Old Post

 
 Cephiro   Finland. April 04 2012 13:28. Posts 662
Profile # 
My main reason for doing this is not the item. I have another plan in mind, but I will need town assistance for that. Reaching the item however will confirm that I've reached the lethal queue, which helps both in ensuring my idea works, and gaining the item for town is also a good thing. I will be open and use it as town wants if you require that. If you help me with this, I can get a scum killed.
Old Post

 
 Tobon   United States. April 04 2012 13:28. Posts 320
Profile # 

On April 04 2012 13:25 wherebugsgo wrote:
let's push Tobon and pull syllo lol

I agree with half your plan. :-) Are we going to get to see your reasoning on me, now that it isn't night?
Old Post

 
 Cephiro   Finland. April 04 2012 13:29. Posts 662
Profile # 
Also Tobon, please do not use your pull on syllo yet. I should be able to kill him if you help me.
Old Post

 
 Tobon   United States. April 04 2012 13:31. Posts 320
Profile # 

On April 04 2012 13:29 Cephiro wrote:
Also Tobon, please do not use your pull on syllo yet. I should be able to kill him if you help me.


I am certainly willing to wait. You want to be pushed, then?
Old Post

 
 Cephiro   Finland. April 04 2012 13:33. Posts 662
Profile # 
Yes, but we should have more people for that before we do it. I wouldn't want to get stuck halfway and waste some of the town chances to kill scum if I only get 1-2 pushes now, as I am not certain how far I am from the lethal area.
Old Post

 
 Tobon   United States. April 04 2012 13:35. Posts 320
Profile # 
Okay. I am hereby promising to push Cephiro and (should his plan fail or it otherwise becomes necessary) pull Syllo.
Old Post

 
 Tobon   United States. April 04 2012 13:38. Posts 320
Profile # 
Now, that having been said: Assuming that your power is some sort of swapping ability, so you end up safe and someone else ends up in the fire zone, doesn't it require the same number (well, similar number, since we don't know actual positions) of PoPs to get you there as it would require to get the presumed scum there? So is the advantage only that you get the item as well? Or is there something more clever going on here?

And I suppose feel free not to answer if it reveals too much, I just want to know if we could fry scum with the same PoPs and save your power for a day when you could see what you were doing...
Old Post

 
 Snarfs   Canada. April 04 2012 13:39. Posts 764
Profile # 
Why would scum kill Sbrubbles unless they want syllo to die? It doesn't make sense....
Old Post

 
 wherebugsgo   United States. April 04 2012 13:40. Posts 7931
Profile Blog # 

On April 04 2012 13:39 Snarfs wrote:
Why would scum kill Sbrubbles unless they want syllo to die? It doesn't make sense....


Scum couldn't have killed Sbrubbles, I don't think, unless they had a KP role. Scum KP is listed at 1.
 
Old Post

 
 Cephiro   Finland. April 04 2012 13:41. Posts 662
Profile # 
Also, what do you others think about the nullify abillity? I have my reasons to believe it is very limited, at most 2-shot, most likely oneshot. If anyone can tell something about queue positions, you should come forth with the information as well, as I cannot see town getting hurt more than having a benefit of it.
Old Post

 
 Tobon   United States. April 04 2012 13:41. Posts 320
Profile # 

On April 04 2012 13:39 Snarfs wrote:
Why would scum kill Sbrubbles unless they want syllo to die? It doesn't make sense....

There's also the possibility that we had a mistaken town vig. Sbrubbles was under suspicion, I could imagine him getting killed by a towny with poor judgement.
Old Post

 
 Snarfs   Canada. April 04 2012 13:44. Posts 764
Profile # 

On April 04 2012 13:40 wherebugsgo wrote:

Show nested quote +



Scum couldn't have killed Sbrubbles, I don't think, unless they had a KP role. Scum KP is listed at 1.

Ah good point. Says he was lost, not shattered. Was probably something else. Glad Palmar justified VE dying to save him.
Old Post

 
 Tobon   United States. April 04 2012 13:48. Posts 320
Profile # 
For informational purposes, given the random locations on day 1, it would take 3-8 pushes to get someone into the fire zone:
3,4,5,5,5,5,5,6,6,6,6,6,7,7,7,8,8,8,8,8

It would take 6-11 pulls to pull someone off the bottom end:
6,7,7,7,7,7,8,8,8,9,9,9,9,9,10,10,10,10,10,11

That gives us the sort of numbers we'll need to work with to lynch. To get Cephiro to the item is potentially up to 4 spots more, so 7-12.
Old Post

 
 Tobon   United States. April 04 2012 13:49. Posts 320
Profile # 
EBWOP: Congratulations Nemesis! If you are lucky, your 3-push may already have killed me!
Old Post

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