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On March 28 2012 11:04 Mr. Wiggles wrote:Show nested quote +On March 28 2012 10:57 VisceraEyes wrote:On March 28 2012 10:53 Ace wrote:OP has been updated with this new mechanic: 15. At the beginning of the day, one of the lethal positions on the queue will contain an Item Box. Any player that ends up in that position receives 1 of 6 pseudo-randomly generated items: - A 1 shot medic kit - It can not be used on your self. It works for the following night and day cycle.
- A 1 shot gun - Can be used that same day or the following night.
- A magnifying glass = Reveals the alignment of 1 player to you.
- A Teleportation Device - Instantly swap positions with any player on the queue for that day only.
- A Refresher Orb that renews all PoPs for everyone and special abilities for the day phase.
- An Etch-A-Sketch that allows you target a player and draw them, thereby granting yourself a copy of their powers + your own. Mafia players can not copy powers from their allies.
Only the player that landed on that item position will know what item they recieved. All items are of optional use. The only item that does not follow these rules is the Refresher Orb as it is instant. Every hour, the item in the Item Box is changed to a new item that hasn't been generated yet until all 6 have been and the process starts again. If TWO players land on the position with the Item Box, then the first player (left most position) receives the item. Okay so...I thought if you "end up" in a lethal position, you die. Do you mean if someone PoP's you onto that spot over the course of the day? I think he means the danger zone that burns at the end of the day. The insta-kill position is being pulled off the queue completely. I think this video might explain things better: + Show Spoiler +
LOOOL
/in just because of Wiggles's incredible use of awesome video
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hi I'm a good toy.
Any questions?
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On April 01 2012 13:50 Bluelightz wrote: Snarfs, wbg, wiggles, tobon are town. any questions?
yes, why are you so scummy?
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if Palmar is town he'd be dead with one push over the line
If he's scum he'd live and get the item.
The only reason anyone should be pushed is because we think they are scum. Treat the pushes like votes. Treat the pulls like anti-votes.
Therefore, only pull someone in a last-resort situation (i.e. as if you're trying toforce a no-lynch in a regular game) and push them only when you believe they are scum.
If we simply push and pull for arbitrary reasons then we take the responsibility out of the action and scum can get away without doing any real work.
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On April 01 2012 15:21 Snarfs wrote:Show nested quote +On April 01 2012 15:18 Bluelightz wrote: I haven't helped discussion and didn't explain my reads. I think the people I mentioned are town because they didn't seem to act like they are discussing stuff in a qt blah blah.I agree that we should coordinate our PoPs. FYI: This post makes it sound like someone just told you that your first post didn't help discussion and that you didn't explain your reads.
aka he's scum.
gg bluelightz. Please die now. Say sorry to your team.
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On April 01 2012 17:49 prplhz wrote: Look at him, he was mod confirmed town before you even claimed.
wtf
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I'm not interested in sharing my reads right now, but the fact that you would even consider saying the words "confirmed town" this early in the game scare me.
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If anyone gets to the slot with the item in it, chances are incredibly strong that they will be killed.
It would take 6 pushes and 4 pulls to succeed; tying up 4 players' pushes AND pulls and a further 2 pushes.
What happens if you accidentally dedicate a scum player to pulling/pushing the target? That player gets away without having to justify his vote. We'd even have a bias toward looking upon that player favorably simply due to him/her agreeing with the plan. It can't be "easily ensured' by simply dedicating a set number of people to saving the person in question. How do we determine who does what? How do we control the lynch when we sacrifice 25%+ of our voting ability and increase the proportional power of scum? How do we coordinate when we don't even know who's on our side and who isn't?
Lastly, if we successfully devote time and effort to getting someone up there, how do we know that scum don't have a mechanic that can punish us for that? How do we know that scum don't have a hidden push ability? How do we know scum don't have a mechanic that locks a toy in place?
The fact is, we don't know anything. Thus, tying up a large proportion of our votes just to get a relatively weak one time use blue power is not worth the effort. I'd rather win this game through analysis, because I am highly against any sort of reliance on blues to win.
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I'd like to kill Bluelightz today.
Syllogism, layabout, VE, Palmar: do you agree with me?
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I think it goes without saying that we should be ignoring BM.
I have no clue why he would claim, but I have even less of a clue why he would use a pull on Palmar after Palmar's role was already confirmed and it was already established that we did not want to waste PoPs trying to get the item. Both of these actions now serve merely to detract town attention from scumhunting and are detrimental.
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We need at least 13 pushes to kill Bluelightz.
lol. that's gonna be a pain in the ass (and if he really scum I bet we'll need even more)
@Layabout: my opinion is malleable, but I currently don't find Acrofales suspicious.
VE is there anyone other than Bluelightz you currently find suspicious? What do you make of BM's roleclaim and subsequent pull (push) of Palmar?
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Why the hell would you do that when we know, if we want to kill someone who takes more than 10-12 pushes, that saving Palmar would be nearly impossible?
Take Bluelightz, for example. To kill him would take 13 pushes AT LEAST. if he is scum, we might need 14 or 15 even, if there are hidden pulling mechanics. That leaves only 5 pushes to save Palmar if he is town.
That ties up 18 pushes. That means anyone who doesn't push with the rest of town will cause us great problems and it unnecessarily restricts our ability to kill/save who we want to.
Scum control 5 PoPs and there's no way we can guarantee all the town work together.
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That was directed at VE's pull (push) on Palmar.
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Ah, you're right. That's still a pretty significant number, though. While not as drastic as 13, that still leaves the question of who will save Palmar and who will kill our target today.
It also leaves the question of, what happens if we have an inactive or someone who doesn't PoP, or if the Euros are asleep when we need Palmar saved.
All of these are important questions and you chose to simply ignore all of the discussion about the risks of pushing Palmar there without thinking of how to get him back or how to divide up the PoPs.
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Scum can claim what BM claimed and the only way to confirm BM is to kill him. I'm not advocating killing him today, but he's pretty high up on my list. For now, he should just be ignored.
Part of my rationale for that is this:
10. All Toys have hidden abilities aka roles. Remember this is a TOY FACTORY - strange things can happen.
BM claimed something that "confirms" two people as town. We have no idea whether those two people are town and whether BM even has the role he claimed to have. The only thing we know is that BM moved on the queue.
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I'm playing carefully because any pushes and pulls are final. This is not like a regular game where you can just throw away your vote and change it at any time you wish. The repercussions for PoPing in this game are far more direct. In addition, I'm concerned that if Palmar is town it will be difficult to keep him alive because we need pushes for the kill and pushes to save him.
In a normal game I would have voted Bluelightz by now.
Lastly, I want people to take responsibility for their PoP and following the item plan makes it very difficult for us to hold players culpable for their actions.
As for BM's claim, whether or not it seems "accurate" (whatever that means) is idle speculation and honestly a waste of time to me. BM is not any more likely town nor scum because of that claim.
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prplhz, please tell me who you would like to kill today and why.
Tell me additionally what you think of syllogism, VE, and layabout.
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