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Protoss Season 7 Map Vetoes

Forum Index > StarCraft 2 Strategy 1 2 3 4 5 6 All
 
 Sated   England. March 29 2012 20:56. Posts 3362
Profile Blog # 
http://us.battle.net/sc2/en/blog/4682390

According to Blizzard the maps for the next season are going to be as follows:

Cloud Kingdom LE
Korhal Compund LE
Antiga Shipyard
Entombed Valley
Metalopolis
Shakuras Plateau
Tal'Darim Altar
Daybreak LE
Metropolis LE
Ohana LE


What do my fellow Brotoss players think about their vetoes with this map-pool? One of the maps that I vetoed last season (Shattered Temple) has been removed, which leaves me with one slot to fill assuming we still get 3 vetoes (even though there are now more maps). I'll probably be going with:

1) Tal'Darim Altar: 4gate, enough said. I have many other problems with this map (how the gas at the natural is indefensible against Terrans and how annoying Mutalisks are on this map etc.) but the lack of a main-ramp is more than enough for me to veto it. I can't tell you how glad I am that Bel'Shir Beach didn't make it into the map pool!

2) Metalopolis: I don't think this needs much explaining because I think that a lot of Protoss players have been vetoing this map for a while. Aside from the obvious vZ imbalance once close-positions were removed, my main reason for vetoing this map is that drops/Mutalisks are really hard to defend if you spawn close-by-air. Other problems include the difficulty of holding a FFE (even if I Gateway-expand vZ a lot more these days) and the prevalence of cannon rushes making PvP as pointless as it is on Tal'Darim Altar.

3) ???: Here's where I'm looking for help from my fellow Brotoss because I don't have enough experience with the Daybreak LE map to make an informed decision. Personally, it all comes down to how ridiculous the 8m2g forward expansion on Daybreak LE will be once a Planetary Fortresses is sat there; if they'd left that expansion how it is in the GSL then I wouldn't even think about vetoing this map. Ohana LE is another map that I could see myself vetoing - I've never felt comfortable on that map in the few games I've played on it, but I can't put my finger on why. I guess I could also see myself vetoing Antiga Shipyard. I really don't know.
Last edit: 2012-03-29 21:09:17
EU Masters Protoss Playing For Team SC2Improve ~ www.sc2improve.org ~ "I'd rather play a strategy that is worse but that I feel confident in than play the better strategy not really feeling it and not being 100% behind it" - Grubby
Old Post

 
 haduken   Australia. March 29 2012 21:06. Posts 6895
Profile Blog # 
Antiga Shipyard?

Terran drops are pretty hard to defend.
Rillanon.au
Old Post

 
 mage36   March 29 2012 21:07. Posts 390
Profile # 
I'd go with Korhal Compound just because I don't feel that the map is particularly exciting or anything out of the ordinary. )
Old Post

 
 Vindicare605   United States. March 29 2012 21:09. Posts 6486
Profile Blog # 
I would think that Antiga Shipyard and possibly Daybreak might also be popular map choices to veto.

Antiga because of PvT and Daybreak because of PvZ.

However because the middle base is a full base on the ladder edition it might make that map more appealing to Protoss than the GSL tournament version.
Official Caster for .SCA @KTVindicare: twitter, twitch.tv/ktvindicare: stream, ktvindicare@hotmail.com
Old Post

 
 Zarent   March 29 2012 21:11. Posts 109
Profile # 
I feel as though yeah, this map pool is tailored towards making P actually work well without having to auto-veto stuff. Now it'll just be preferential as opposed to necessity for balance.

Personally, I'm going to veto Entombed since I still can't get the hang of effectively FFEing on that map, which automatically kills it for me.
Metalopolis, I agree with you, is also kind of a given. It's a good map for when the game started, but I think its time has past. Agreed on the FFE note, especially on the 9 oclock position. That shit is impossible.

Aaaaaaaand yeah, I suppose TDA is going to finally be able to go away. I've been putting up with the 4gating in PvP because I really liked how the macro games against T ended up playing out and you could at least be guaranteed to get to the midgame with Zerg (even though Mutas are still ridiculous), but now it'll finally be put down. Yay!

All in all, pretty damned good map pool this season. Props to Blizzard.


Edit: Ah, yeah. T drops on Antiga are a bitch. Might have to think about that.
Last edit: 2012-03-29 21:12:02
Old Post

 
 Nyast   Belgium. March 29 2012 21:29. Posts 497
Profile # 
I'll downvote Metalopolis and TDA for all the reasons already mentionned. Don't think I'll need the third vote, the other maps are still decent.
Old Post

 
 Pyloss   Germany. March 29 2012 21:40. Posts 373
Profile # 
I will take Entbomb Vally, cuz i simply dont like it. Next, i take out Antiga, because drops are strong you can never defened the 3. My third veto will be Metalopolis or Metropolis, i dont know nwo which i will like more...
<3 Grubby, White-Ra, CranK, Mana, Monchi, TaKe, Hasu, GoOdy, Socke <3
Old Post

  HaXXspetten   Sweden. March 29 2012 21:51. Posts 15716Profile Blog # 
Korhal and Metal are obvious downvotes imo. Not sure a third one is needed really, if you can't stand 4gate vs 4gate then get rid of Tal'Darim as well, but I'd keep it.
Old Post

 
 digmouse   China. March 29 2012 21:54. Posts 1185
Profile Blog # 
Metalopolis and Korhal Compound, one for too old and not FFE-friendly, one for literally un-defendable 3rd.
@digmouse1988 Creator|HuK|HerO|MC|Grubby|Taeja|Polt|LucifroN|ThorZaiN|Leenock|Life <3 TL
Old Post

 
 Markwerf   Netherlands. March 29 2012 21:55. Posts 2826
Profile # 
I will veto these:
Tal darim, not only because of PvP but also because I dislike PvZ on this map.
Metalopolis, horrible map for P. PvP is too cheese focussed here, PvT is both small and hard to defend drops, a 1-1-1 is hell here. PvZ is pretty lousy on it too given it doesnt FFE well.
Antiga, lousy map as well. PvP is dominated by blink stalker wars, there is already enough of that in the maps. PvZ is terrible here as you can't FFE that easily and it's 4player so stuff like 8 pool gets really annoying. Taking the third is also really hard. Finally PvT i hate even more here because the natural is so far away from the second ramp it's near impossible to scout if they expanded or not. Bunker into 1-1-1 is so common here but hell to stop.

Old Post

 
 Tobberoth   Sweden. March 29 2012 21:57. Posts 4511
Profile # 
1. Tal'Darim, want to get rid of any map with the idiotic concept of rocks on third.
2. Entombed Valley, unless they have fixed the spawns, close position is broken for Z.
3. I don't know. Either Cloud Kingdom or Antiga Shipyard.
Old Post

 
 Fenneth   Australia. March 29 2012 22:04. Posts 309
Profile Blog # 
Metalopolis sucks for everything, other maps are fine as far as I'm concerned.
Old Post

  Ruscour   March 29 2012 22:46. Posts 5116Profile Blog # 
Metal, TDA, Korhal

Entombed is a crappy map but it's really really good for Protoss, I don't like to play on it but I don't object to ladder points being thrown at me
Old Post

 
 Forbidden17   March 29 2012 23:00. Posts 664
Profile # 
I just cannon rush every game on metalopolis so it's not that bad. You laugh the first couple of times you do it, then you start to feel a little bad, but then you realize the insane winrate you have on that map and continue laughing.

Bans:
1. Taldarim
2. Antiga
3. Korhal (possibly replaced by one of the new maps, we'll see)
Old Post

 
 .Enigma   United Kingdom. March 29 2012 23:01. Posts 116
Profile # 
Korhal seems like the obvious 3rd veto to me.

3rd base is hard to defend due to distance from the natural and overlooking high ground. FFE is certainly doable but very awkward. The map is bland overall and the entire centre of the map is a dead zone.

I don't think the changes to the forward 4th base on Daybreak will destroy the map. in TvP the extra gas isn't gamebreaking. 2 extra mineral patches will be helpful but terran can already mine quite well off 6 patches due to mule stacking.
Old Post

 
 McTeazy   Canada. March 29 2012 23:10. Posts 143
Profile # 
1) Korhal unless you like 2 base all inning every game on it
2) Metalopolis because lol ffe
3) I don't think i'll use it but if i did probably TDA

in response to the above about the base change on daybreak: i think the balance of the map will be fine, but it's just annoying blizz felt the need to remove that strategic decision from the map. it's a key feature that makes the map way more interesting.
a person is smart, people are stupid
Old Post

 
 KING CHARLIE :D   United States. March 29 2012 23:11. Posts 423
Profile Blog # 
I am personally only going to veto 2...Blizzard is such a great company and they've given me a map pool that only needs 2 vetoes!
NO TEAM WILL EVER BE AS GOOD AS TEAM LIQUID!
Old Post

 
 Adonminus   Israel. March 29 2012 23:13. Posts 484
Profile # 
Ohana or entombed. Well, entombed not that bad actually, but it feels quite weird with the long distances and expansion places. As for Ohana, I have a bad feeling about the backdoor rock for some reason, plus I hate desert maps.

Edit: By the way, I don't understand what people have against Cloud Kingdom and Korhal Compound, they both look like really nice and well designed maps.
Last edit: 2012-03-29 23:15:52
Old Post

 
 Wroshe   Netherlands. March 29 2012 23:20. Posts 1019
Profile # 
I'll keep Antiga (for PvP, Blink Obs all the time) and Tal'Darim (for PvZ, mass muta all the time) vetoed.

For my third veto I'm leaning towards Metalopolis.
Old Post

 
 Xtreme94   Malaysia. March 29 2012 23:24. Posts 260
Profile # 
1. TDA PvP sucks
2. Metalopolis imbalanced map
3. Korhal compound Dislike the texture of the map and not decent for toss
Creator | Puzzle | Squirtle | sOs | PartinG | Rain | Zest
Old Post

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