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[M] (8) 6m1hyg Boroughs

Forum Index > StarCraft 2 Maps & Custom Games 1 2 Next All
 
 TheFish7   United States. March 30 2012 11:36. Posts 1282
Profile # 
6m1hyg Boroughs
Made by: TheFish
Published on: [NA]

Update: Version 1.1 Uploaded to NA
Coming soon to an EU near you


[image loading]

Overhead:
+ Show Spoiler +
[image loading]


In-Game Description:
4v4 Team play map developed for 6m1hyg

Introduction/Inspiration:

My last map was a remake of The Hunters, from which I hoped to gain a feel for how big team games might play out in 6m1hyg. I decided that a team play map for 6m would have to have a ton of bases, and I set out to create a layout that would somehow allow 8 players to get on several bases each. I also was reminded of a map that I used to play in Warcraft 2 called Bridge to Bridge Combat, and so I had my inspiration for this map.

+ Show Spoiler +
[image loading]


I decided to make each of the islands on my map have a different look and feel, this way players wouldn't be too lost or overwhelmed by the huge number of bases and terrain.

Pictures (Aesthetics):

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Data (Gameplay)

+ Show Spoiler +
Playable Bounds: 214x188
Number of Starting Positions: 8
Number of Bases: 42
Number of XWT's: 2
Number of Rocks: 0

Mineral/Gas Counts:

38 - 6 m 1 hyg

2 - 5 hym


Analyzer pics:

+ Show Spoiler +
[image loading]

[image loading]



Change Log:

+ Show Spoiler +
V 1.1

- Made main bases larger and removed gas heavy bases nearby.
- Fixed doodading in main bases and created enough space for creep to not block ramps
- Added rich geyser to gold base


Feedback is welcome as always!
Last edit: 2012-04-01 10:09:28
The special technique of Shadowboxin'
Old Post

 
 Archas   United States. March 30 2012 12:22. Posts 5731
Profile Blog # 
Very nice! The aesthetics on this map are simply gorgeous. You have a damn good eye for detail.

Of course, since I am almost completely new to the ideas of both 6m1hyg and 4v4, I can't really comment on the balance of the map. However, I do have a question: why do the gold bases lack geysers? Wouldn't it be better to add a geyser to each, seeing as how both of them would be ridiculously hard to hold on to in a 4v4 match? It just seems like the risk outweighs the reward somewhat.
Last edit: 2012-03-30 12:23:00
"there's like 3 billion something vaginas out there that you havent seen yet." - QuanticHawk
Old Post

  Natespank   Canada. March 30 2012 13:26. Posts 448Profile # 
agreed, gorgeous map.
Old Post

 
 RumbleBadger   March 30 2012 13:30. Posts 322
Profile # 
As aeres said, your eye for detail is astounding. You do a lot with little, which is a good thing. FPS friendly and yet visually stunning. But, I also know nothing about balance in 4v4... but it seems fine to me.
Games before dames.
Old Post

 
 Timetwister22   United States. March 30 2012 14:02. Posts 333
Profile # 
Those aesthetics O.O

As far as the map itself, it's a neat to see 6m go beyond 1v1. However, the map seems quite chokey and very spread out for 4v4. Where I think such qualities are needed in a 1v1 version of 6m, not too sure how necessary the tight chokes are since you have teammates to help you. However, 6m is still experimental so this could entirely work out. Overall, really nice work. My next map might just have to be a city map...
ESV Mapmaking Team | twitter.com/ESV_Timetwister
Old Post

 
 Megakenny   Canada. March 30 2012 14:35. Posts 792
Profile Blog # 
I dont understand the random letter/number sequence appearing before a lot of new maps lately. Anyone care to fill me in?
Old Post

 
 Delinius   United States. March 30 2012 14:42. Posts 321
Profile # 

On March 30 2012 14:35 Megakenny wrote:
I dont understand the random letter/number sequence appearing before a lot of new maps lately. Anyone care to fill me in?

6 mineral patches, 1 high yield gas per expansion
Old Post

 
 yakitate304   United States. March 30 2012 15:01. Posts 589
Profile # 

On March 30 2012 14:35 Megakenny wrote:
I dont understand the random letter/number sequence appearing before a lot of new maps lately. Anyone care to fill me in?

6m1hyg stands for "6 minerals, 1 high yield gas" which is a 25% reduction of both minerals and gas for each individual base. The concept started with a great thread called "The Breadth of Gameplay" by Barrin, and has developed into a "movement" of players playing on maps with 6, rather than 8 minerals per base. The core cause for this is to diminish the economic power of a small number of bases.

This ideally leads to a few results:

(1) players who 1 base need to do substantially more damage to make it worthwhile
(2) players who turtle on 2/3 bases to accumulate one big deathball and THEN push will find it harder to economically support the army they desire
(3) players looking for large army engagements will have greater incentive to take a 4th, 5th, and 6th base over time, causing them to have be more map-aware and have their army positioned strategically around the map rather than in one big blob at a defensive choke
(4) with smaller divided armies across the map, there should be more frequent (but smaller) engagements and strategic battles for terrain
(5) as players fight with smaller armies (ex. a division of 5 Zealots, 8 Blink Stalkers, 2 Immortals, 3 Sentries to defend the distant 4th base while the rest of the army defends the main/nat/third, as opposed to 10 Zealots, 30 Blink Stalkers, 8 Sentries, 5 Colossi just hanging out behind a wall in an overly defensive area) the "leftover" forces of each battle's winner are no longer big enough to simply roll up to the enemy's base and win the game by denying the consolidation of reinforcements... This leads to more back and forth battles as opposed to one-and-done scenarios
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
Old Post

 
 Timetwister22   United States. March 30 2012 15:02. Posts 333
Profile # 

On March 30 2012 14:35 Megakenny wrote:
I dont understand the random letter/number sequence appearing before a lot of new maps lately. Anyone care to fill me in?


Mappers are experimenting with 6 mineral 1 high yeild gas as a result of this. Long read, but definitively worth it.
ESV Mapmaking Team | twitter.com/ESV_Timetwister
Old Post

 
 Ketch   Netherlands. March 30 2012 16:02. Posts 3253
Profile # 
This map looks so much more interesting to play on than regular 4v4 maps... GJ!
--.--
Old Post

 
 iHirO   United Kingdom. March 30 2012 18:02. Posts 315
Profile Blog # 
Its a shame theres not a map making competition for team maps. The gap in quality of 1v1 ladder maps compared with team is growing and we need something to spur innovation.

Nice aesthetics!
This is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Old Post

 
 See.Blue   United States. March 31 2012 00:55. Posts 2295
Profile Blog # 
This map is absolutely stunning. Would kill to see a 1v1 rendition of it.
Old Post

 
 Vridiano   Netherlands. March 31 2012 18:34. Posts 10
Profile # 
wow this map looks awesome! :o
really interested how this plays out.
Looking at it though, if a zerg would spawn close to the small ramps, does the creep block a walloff?
It looks really close.
Old Post

 
 digmouse   China. March 31 2012 21:21. Posts 1242
Profile Blog # 
wow this map is astonishing! very creative team main placements and great assets!
@digmouse1988 Creator|HuK|HerO|MC|Grubby|Taeja|Polt|LucifroN|ThorZaiN|Leenock|Life <3 TL
Old Post

 
 The_Templar   United States. March 31 2012 21:24. Posts 4219
Profile Blog # 
The map is very pretty, but I'm concerned about the focus of the aesthetics. It seems like they are all over the place, with sand, grass, and city.
I am the 4% http://www.teamliquid.net/forum/viewpost.php?post_id=17208214 ||| Currently attempting to get on another funday monday~ ||| http://www.teamliquid.net/forum/viewmessage.php?topic_id=367420 <-- My map portfolio!
Old Post

 
 Kmatt   United States. March 31 2012 23:49. Posts 272
Profile # 
I think I love every aspect of this map, though to address the concerns of others about the aesthetics, perhaps you can re-work it to have the tile change progress in a linear fashion, as in have one main be at the beach end, and have the terrain become more urban as it moves to the north main, or something along those lines.
Kmatt me, bro.
Old Post

 
 InsidiA   Canada. April 01 2012 00:02. Posts 976
Profile Blog # 
Any chance this map could be made with the normal minerals and gas, theres a huge lack of good normal 4v4 custom maps.
cInsidiA | Graphic Designer for Clarity Gaming and Copenhagen Wolves | @cInsidiA
Old Post

 
 fire_brand   Canada. April 01 2012 00:29. Posts 999
Profile Blog # 
Absolutely gorgeous map. I like the layout and sprawl of the map. It'd be really interested to see a 1v1 port of this, with the area around the main altered to allow for that. I think it would be a really sick 6m map.
Random player, pixel enthusiast, crappy illustrator.
Old Post

 
 Samcai   Belgium. April 01 2012 01:16. Posts 37
Profile # 
Excellent !!!

Once again... when will we see this maps on EU ?
Old Post

 
 DawN883   Sweden. April 01 2012 01:36. Posts 553
Profile # 
I love the look of the map pure beauty
If the dead are not raised, Let us eat and drink, for tomorrow we die
Old Post

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