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[G] PvT psi-storm timing attack.

Forum Index > StarCraft 2 Strategy 1 2 All
 
 Gl!tch   United States. April 01 2012 09:23. Posts 573
Profile # 
As a disclaimer, this is my first guide ever posted. I'm open to any feedback on the post if you feel I didn't cover everything.

How I stumbled into this build:

+ Show Spoiler +

The build:

The build has two variations, and while each of those variations can play out a few ways, they still serve as a general guideline. Which variation I use depends on what I scout.

Against a Terran who goes 1rax FE:

+ Show Spoiler +

Replays of this variation of the build:
+ Show Spoiler +

Even though its pretty standard, those annoying Terrans don't always 1rax FE.

Against a Terran with 2rax pressure:

+ Show Spoiler +
Replays of variation against 2rax (***)
+ Show Spoiler +

Transitioning:

+ Show Spoiler +

Ty for reading, hope some people try my build. As an afterthought, this build has worked up to low-mid masters range. Heres my profile: http://us.battle.net/sc2/en/profile/1611582/1/Glitch/
Last edit: 2012-04-01 09:25:36
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Old Post

 
 johnnywup   United States. April 01 2012 09:31. Posts 2743
Profile Blog # 
Anything above lowmasters they'll just exploit your lack of units and kill you. It's way too risky imo. Not to mention if they have bunkers you pretty much lose.
Infinity Seven #1 Favorite Team~ | Startale #2 favorite~
Old Post

 
 Gl!tch   United States. April 01 2012 09:35. Posts 573
Profile # 
While I wouldn't know about what goes on in high masters, I have run into people with 3+ bunkers. In one of the replays I attack into it, fail, and it just goes into a macro game that I won. However since then If I see 3+ bunkers I just pull back and take a third. Any push they go with at that point is held off with psi storms.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
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 EmilA   Denmark. April 01 2012 09:51. Posts 2737
Profile # 
What advantages does this have over chargelot archon
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 oOOoOphidian   United States. April 01 2012 09:56. Posts 1235
Profile # 
This doesn't hit before common medivac timings (as most timings in the matchup are intended to hit), so how do you deal with a likely base trade scenario without charge and with all your units out of position?
http://www.twitch.tv/ooooophidian
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 -Exalt-   United States. April 01 2012 10:03. Posts 966
Profile Blog # 
tried this on the KR server (low master on KR = high/mid master on NA) and it failed miserably vs a terran with good micro. he went for a 1 rax marauder expand into 3 rax, scouted I was going for such fast tech and no robo while expanding and just rallied nonstop stim units, as you simply can not defend it.

3 gates, no robo for immortals, no sentries, teching to storm = dead vs any good terran. i even got up to 5 gates during the aggression and still couldnt defend it cause you dont get enough sentries early on to defend any decent'y micro'd stim aggression.
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 Zaxdrique   United States. April 01 2012 10:05. Posts 15
Profile # 
There is also the possibility that terran goes cloaked banshee and destroy you because you have no observer.
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 oOOoOphidian   United States. April 01 2012 10:10. Posts 1235
Profile # 

On April 01 2012 10:05 Zaxdrique wrote:
There is also the possibility that terran goes cloaked banshee and destroy you because you have no observer.

While that's a risk, I think in general this build would be best used if you don't scout indications of 1/1/1.
http://www.twitch.tv/ooooophidian
Old Post

 
 Artline   April 01 2012 10:36. Posts 171
Profile # 

On April 01 2012 10:10 oOOoOphidian wrote:

Show nested quote +


While that's a risk, I think in general this build would be best used if you don't scout indications of 1/1/1.


Will it work if Terran expands and then techs to banshees?
Old Post

 
 Gl!tch   United States. April 01 2012 10:51. Posts 573
Profile # 
I've never actually come across a Terran who expanded and then went cloak banshee, its only ever come up in the 1-1-1, which I would definetly not use this build against if I scouted it.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Old Post

 
 bertu   Brazil. April 01 2012 11:35. Posts 584
Profile # 

On April 01 2012 10:36 Artline wrote:

Show nested quote +



Will it work if Terran expands and then techs to banshees?


You could incorporate indirect scouting techniques to assess the chances that he teched to banshees after expand.

I`ve been following the one iamke55`s PvT guide: a 7:30 poke, where you look for his marine count, bunker count or maybe marauders:



On February 15 2012 16:06 iamke55 wrote:
Walk into the ramp, but don’t use guardian shield or force fields yet! What you see will influence the rest of the build.
  • 1 or 2 bunkers, 8 marines or fewer: this is likely cloaked banshees followed by either the 2 base “1/1/1” with banshee/tank, or Sage/jjakji’s banshee thor build. Make a robo ASAP and try to do as much damage as you can with your units. Meanwhile at home, switch your strategy to whatever you do against the 2 base 1/1/1.
  • There are already 3 bunkers: this is probably the fast 3 orbital build. You can continue with step 4, or if you’re super paranoid you can get detection. This is a bit tricky because fast cloaked banshees don’t actually have enough marines to fill all 3 bunkers yet so they usually stick with 2. If you do see marauder shots this early in the game with 3 bunkers, you can just build a nexus and a twilight council immediately.
  • Mass marines with no marauder, or you got attacked by mass marines before you poked: this is gasless FE into 4 or 5 rax marine pressure. I haven’t seen this enough to know exactly what to do, but what’s worked for me so far is to just continue on with step 4 because zealots under a guardian shield will always trade effectively against un-upgraded marines. You might be able to just add 3 more gates and all-in because the stim research is so late, but I haven’t tried that yet.
  • Marauder: this is most likely the standard build (3 rax then starport). This is your cue to continue with step 4.

This is a scouting poke only. You should not try to do damage yet unless you see something like 1 bunker with only a few units around it.



Old Post

 
 Grobyc   Canada. April 01 2012 11:51. Posts 16966
Profile Blog # 
Even you scout at 7:30 and it takes 105 seconds to get an observer out (65s for robotics, 40 for obs) you aren't going to have an obs out until 9:00ish. Doesn't a banshee get out at like 7:00-7:15 if you expo -> banshee? Cloak probably at 8:00-8:30. You're still going to suffer enough losses to put you behind even if you react asap I would think. Of course there isn't too big a chance of them doing that, but it's still a risk. You could also think he's doing banshee, drop the build and get a robo, and find out he's done something else as well.

I still think this can have success, but if you get scanned and he anticipates the attack, he can comfortably take a 3rd in base with another bunker or two and split units. It seems a little bit gimmicky, even if it can work. I wouldn't make this my go-to build, although it might be worth mixing in every now and then.
Last edit: 2012-04-01 11:52:56
Surprise, motherfucker!
Old Post

 
 bertu   Brazil. April 01 2012 12:07. Posts 584
Profile # 

On April 01 2012 11:51 Grobyc wrote:
Even you scout at 7:30 and it takes 105 seconds to get an observer out (65s for robotics, 40 for obs) you aren't going to have an obs out until 9:00ish. Doesn't a banshee get out at like 7:00-7:15 if you expo -> banshee? Cloak probably at 8:00-8:30. You're still going to suffer enough losses to put you behind even if you react asap I would think. Of course there isn't too big a chance of them doing that, but it's still a risk. You could also think he's doing banshee, drop the build and get a robo, and find out he's done something else as well.



Cloak would be ready at 8:45 according to this (http://www.teamliquid.net/forum/viewmessage.php?topic_id=202400). In this scenario, Protoss can go ahead pushing with the 7:30 poke and hopefully do same damage to equalize what the Banshee will cause in the counter. Observer is less than 40s build time, with Chronos.

But I agree that it is unreliable scouting and Protoss would likely be behind, but at least it is not a straight loss. I can`t see other ways to scout for cloaked Banshees without ruining the build. If Protoss wants to be safer, there are better builds than a psi-storm agressive timing. : P
Last edit: 2012-04-01 12:08:41
Old Post

 
 oOOoOphidian   United States. April 01 2012 12:18. Posts 1235
Profile # 

On April 01 2012 10:36 Artline wrote:

Show nested quote +



Will it work if Terran expands and then techs to banshees?

You should be okay with HT for feedback and if you see it coming you can go robo or cannons. I think cannons are a better choice for this kind of build, but I guess either could work out.
http://www.twitch.tv/ooooophidian
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 KING CHARLIE :D   United States. April 01 2012 12:43. Posts 423
Profile Blog # 
I think this is a really strong build and a well written guide! =D
NO TEAM WILL EVER BE AS GOOD AS TEAM LIQUID!
Old Post

 
 RemarK   United States. April 01 2012 13:27. Posts 404
Profile Blog # 
Good work on the guide - I'm a top masters Protoss and I have a similar style build that I use. There's inherent risks with skipping robo tech vs Terran but it can lead to a very strong mid-game. I think as you get mechanically you'll figure out some improvements you can make - I can afford charge and 6-gates without cutting probes and still having storm done by the 10-11 min mark
Thug means never having to say you're sorry | Grandmaster Protoss for Team FXO: www.twitch.tv/tsremark | @FXORemarK
Old Post

  Dhalphir   Australia. April 01 2012 13:39. Posts 1305Profile Blog # 
Its just not worth going storm for offensive purposes. It is much harder to attack into a Terran with storms and do well than it is to play greedy and let him attack you.

Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Old Post

 
 KawaiiRice   United States. April 01 2012 13:41. Posts 2807
Profile Blog # 
you can go storm 3rd and still have the potential to outright win if ff + storms land .. no real need to go storm allin imo, that's so coinflippy ... everything gambles on the storm landing anyway ++;
っ( ≧▽≦)/ Playing T and Z~ \(≧ω≦ ) || @MYiKawaiiRice
Old Post

  Josh_rakoons   United Kingdom. April 01 2012 13:42. Posts 1157Profile # 
Storm is just not a worthy investment until you have your third. It is better to sink that gas into a robotics facility, 1 / 2 obs, and blink, in addition to charge.

Also storms are quite bad in the mid game offensively because of bunkers.... to be aggressive in the mid game you really need colossus IMO.
Last edit: 2012-04-01 13:43:26
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 kyllinghest   Norway. April 01 2012 18:21. Posts 1098
Profile # 
Hmm, would be interesting to see more of builds like these versus zerg. If you shut down scouting this could potentially be pretty good versus both infestor builds and muta builds, no?
Versus Terran Im way more fond of defensive storming, makes it incredibly hard for the terran to be any way near costefficient when he attempts to harass and such!
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