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[M] (2) ESV Korhal Compound TE

Forum Index > StarCraft 2 Maps & Custom Games 1 2 Next All
 
 monitor   United States. April 06 2012 12:54. Posts 2292
Profile Blog # 
[image loading]
[image loading]

ESV Korhal Compound - Tournament Edition

Korhal Compound TE takes the ladder edition of Korhal Compound and applies updates based on tournament standards and today's metagame. Changes include adding neutral supply depots to the main ramps, moving the third expansions out of siege tank range, and reducing the amount of chokes placed throughout the map. For a full list of changes from the original version, see below.

(4/5/2012)
[image loading]

+ Show Spoiler [Change Log] +
-Reduced size of main bases in order to move the ramps leading to the middle expansions closer without providing vision into the main base
-Natural expansion chokes moved towards the third; the distance to the third base is shorter
-Third expansion adjusted so siege tanks can no longer hit the hatchery/nexus/command center from the high ground
-Third and fourth expansion minerals and gas rearranged to be less vulnerable to air harassment
-Rocks removed from the middle expansions and added outside the natural
-Widened the areas and ramps outside of the fourth (corner) expansion
-Cliffs reverted to Korhal Manmade Cliffs
-Map bounds increased from 132x132 to 132x136
-Natural choke size reduced to requiring 3 gateways to wall off
-Neutral supply depots added to the bottom of the main ramps


Main to Main distance: 46s
Natural to Natural distance: 41s

Published on NA and EU.
[image loading]
Last edit: 2012-04-06 13:23:28
Starcraft 2 Mapmaker for TPW || Author of Korhal Compound
Old Post

 
 Gfire   United States. April 06 2012 13:21. Posts 1480
Profile # 
Looks great. Any hope for this version on ladder? It seems ridiculous that Blizzard wouldn't consider any updates provided, especially since the original map was made a while ago and it was a pretty long time before they even added to the ladder. But I thought I recalled you say that they wouldn't accept an update from you?

Btw, the change log says both that the natural choke size has been reduced and that it has stayed the same.
ESV Mapmaking Team -- @TheGfire
Old Post

 
 GenesisX   Canada. April 06 2012 13:25. Posts 4035
Profile Blog # 

On April 06 2012 13:21 Gfire wrote:
Looks great. Any hope for this version on ladder? It seems ridiculous that Blizzard wouldn't consider any updates provided, especially since the original map was made a while ago and it was a pretty long time before they even added to the ladder. But I thought I recalled you say that they wouldn't accept an update from you?

Btw, the change log says both that the natural choke size has been reduced and that it has stayed the same.


Whats that? You want the third farther, tankable bases, and rocks?
In all honesty though, I would probably not veto Korhal if it were this version on ladder Great job!
133 221 333 123 111
Old Post

 
 monitor   United States. April 06 2012 13:25. Posts 2292
Profile Blog # 

On April 06 2012 13:21 Gfire wrote:
Looks great. Any hope for this version on ladder? It seems ridiculous that Blizzard wouldn't consider any updates provided, especially since the original map was made a while ago and it was a pretty long time before they even added to the ladder. But I thought I recalled you say that they wouldn't accept an update from you?

Btw, the change log says both that the natural choke size has been reduced and that it has stayed the same.


Oops on that natural change

This version was actually sent to Blizzard, but they turned it down for this season because the current LE version isn't showing enough imbalance to justify any changes. Imo there is enough wrong with it that I'd like to change for tournaments, so I/ESV released a tournament edition. The best thing is to just show your support for the map in tournaments, and maybe Blizzard will pick it up if tournaments do. But in general, there isn't a whole lot that can be done about changing the LE version soon.

[edit]


On April 06 2012 13:25 GenesisX wrote:

Show nested quote +
On April 06 2012 13:21 Gfire wrote:
Looks great. Any hope for this version on ladder? It seems ridiculous that Blizzard wouldn't consider any updates provided, especially since the original map was made a while ago and it was a pretty long time before they even added to the ladder. But I thought I recalled you say that they wouldn't accept an update from you?

Btw, the change log says both that the natural choke size has been reduced and that it has stayed the same.



Whats that? You want the third farther, tankable bases, and rocks?
In all honesty though, I would probably not veto Korhal if it were this version on ladder Great job!


Thank you! The funny thing is that the LE version was made about 8 months ago, so it was really behind the metagame when it was implemented in ladder. I intend this version to bring it to the standards today. Glad you like it!
Last edit: 2012-04-06 13:27:14
Starcraft 2 Mapmaker for TPW || Author of Korhal Compound
Old Post

 
 Filter   Canada. April 06 2012 13:34. Posts 591
Profile Blog # 
I still hate the center of this map with a passion, but the changes to the thirds look promising. I think part of me hating the map is I'm not using the moveout paths properly/with the correct number of units.
Live hard, live free.
Old Post

 
 Mashmed   Sweden. April 06 2012 13:45. Posts 198
Profile # 
Seriously can you people not learn how to implement an image to your posts? there is an upload image feature on teamliquid that scales the image down and makes it clickable.. use it. Since i presume you have gotten warnings in your message box about this issue because I did the first time I posted an image that was too big.
Gosh Digglydarnit
Old Post

 
 clever_us   United States. April 06 2012 14:08. Posts 311
Profile Blog # 
changes look very nice happy to see you following up on it
glhf <3
Old Post

  Plexa       Administrator       April 06 2012 14:12.Profile Blog # 
sigh. Wish this map was given more of a chance than it has had
~ Spirit will set you free ~
Old Post

 
 thezanursic   Slovenia. April 06 2012 14:33. Posts 2909
Profile Blog # 
132x132 to 132x136 can somebody show how much of a difference this makes. Can the mutas hide in the corners now?
Do not mess with Slovenes - http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Old Post

 
 Nerski   United States. April 06 2012 15:01. Posts 1006
Profile Blog # 
Now if only we could get blizzard to use these versions of the maps instead of their 'foe' tournament maps where they muck with them.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Old Post

 
 Archvil3   Denmark. April 06 2012 17:25. Posts 970
Profile # 
I was a little bit dissapointed in the old version. I loved the layout and have always considered it a worthy top finisher of TLMC. Unfortunately I have it downvoted on ladder now since I as a (mediocre) zerg player cannot deal with ZvT on it.

I love the changes to TE though and the map really deserves a second chance.
Let thy speech be better than silence, or be silent.
Old Post

 
 Teoita   Italy. April 06 2012 17:35. Posts 4457
Profile Blog # 

On April 06 2012 14:12 Plexa wrote:
sigh. Wish this map was given more of a chance than it has had


With the third setup like this it definitely looks better, but on ladder the third is so far away it's almost dual sight
Last edit: 2012-04-06 17:36:08
Protoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Old Post

 
 NeThZOR   South Africa. April 06 2012 20:16. Posts 939
Profile # 
Very nice changes, I wish that Blizzard will one day implement this into the ladder version.
He who learns but does not think, is lost! He who thinks but does not learn is in great danger. Confucius
Old Post

 
 conquerchimp   Netherlands. April 07 2012 01:23. Posts 64
Profile # 
i like this one alot more then the standard ladder edition because: you can't siege the third now, the chokes are wider. right geyser on the third is more save now, the rock outside ur natural makes it intresting and ofcourse teh depot and the 3 building wall off to the natural, wish blizzard put this one in the map pool instead of the standard LE
Old Post

 
 Adebisi   Canada. April 07 2012 02:24. Posts 1544
Profile Blog # 
TE has a good ring to it !_!.
I watch Starcraft.
Old Post

 
 Baum   Germany. April 07 2012 05:03. Posts 997
Profile # 
I like Korhal Compound in the current map pool but I don't really get the changes you made to the map. The problem with the third is not that it's attackable from the cliff but that you have to come out in the open to defend the front entrance. This is a big problem in PvZ and TvZ (especially with mech). Sieging the third is not something that should really work early on in the current meta game. Making the natural easier to defend is a good decision though.
I want to be with those who share secret things or else alone.
Old Post

 
 monitor   United States. April 07 2012 05:15. Posts 2292
Profile Blog # 

On April 07 2012 05:03 Baum wrote:
I like Korhal Compound in the current map pool but I don't really get the changes you made to the map. The problem with the third is not that it's attackable from the cliff but that you have to come out in the open to defend the front entrance. This is a big problem in PvZ and TvZ (especially with mech). Sieging the third is not something that should really work early on in the current meta game. Making the natural easier to defend is a good decision though.


If you noticed I also shrunk the "open space" you referred to defend the third. I also added rocks to make it even more choked (but allow Zerg to open it up at their third). Fixing the siege range was a change I decided to do because there are very few maps that you can siege the third on currently. It was also a major point of qq from players.
Starcraft 2 Mapmaker for TPW || Author of Korhal Compound
Old Post

 
 winthrop   Hong Kong. April 07 2012 07:03. Posts 803
Profile Blog # 
this map is the first veto of all
Incredible Miracle
Old Post

  Barrin   United States. April 07 2012 07:47. Posts 4206Profile Blog # 
Smart changes. (though perhaps the sieges hitting the nexus/hatch thing should have been given more chance)

Lets play on this some time monitor :D Looking forward to it.
Last edit: 2012-04-07 08:06:18
"It is dangerous to be right in matters where established men are wrong." -Voltaire
Old Post

 
 dezi   Germany. April 07 2012 07:54. Posts 1418
Profile Blog # 
Decent changes - to bad it will take at least another season till Blizz reacts (or ultimately just removes the map from the pool -_-).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Old Post

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