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Program: Starcraft 2 Opponent Information

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 11 All
 
 Redback93   Australia. April 11 2012 21:04. Posts 183
Profile # 
Starcraft 2 Opponent Information is a chat bot which displays the information of the current opponent of the player.
When the streamer enters a ladder match or a replay, it sends customisable information about their enemy to the chat. The information can also be saved automatically as an XML with the <xsplit> tags to make for easy XSplit Title implementation, along with an image of their opponents league!

Works on Twitch.tv and Own3d.tv!
Other Quakenet chats work as well - just enter the channel into the Own3d.tv settings.

Currently, the information it Starcraft 2 Opponent Information is a chat bot which displays the information of the current opponent of the player. can output is:
•Name
•Wins
•Losses
•Rank
•League
•Points

For more information, please read the readme that has been included.

There will continue to be updates, so please feel free to suggest ideas.

This bot is now contained inside the StarStream program: http://starstream.softcode.co/
Last edit: 2012-08-11 11:25:50
Old Post

 
 Redback93   Australia. April 11 2012 21:09. Posts 183
Profile # 
Reserved
Old Post

 
 AmericanUmlaut   Germany. April 11 2012 21:27. Posts 2255
Profile # 
You should add some details about how much information is actually displayed, and where it comes from. This sounds like a really cool idea, but I'm a bit unclear on what the application actually does. Does it retrieve the name of the current opponent from a registry file and then grab their information off of b.net?

If that is the case, you should make a version that feeds that information into a popup - I'd bet lots of people would love to have their opponent's stats visible in the first minute or so of each game. I know I used to use /stats on my opponents back when battlenet still supported advanced technologies.
The frumious Bandersnatch
Old Post

 
 Redback93   Australia. April 11 2012 21:32. Posts 183
Profile # 

On April 11 2012 21:27 AmericanUmlaut wrote:
You should add some details about how much information is actually displayed, and where it comes from. This sounds like a really cool idea, but I'm a bit unclear on what the application actually does. Does it retrieve the name of the current opponent from a registry file and then grab their information off of b.net?

If that is the case, you should make a version that feeds that information into a popup - I'd bet lots of people would love to have their opponent's stats visible in the first minute or so of each game. I know I used to use /stats on my opponents back when battlenet still supported advanced technologies.


Great idea, added the information to the original post. Thank you.
Old Post

 
 AmericanUmlaut   Germany. April 11 2012 21:51. Posts 2255
Profile # 
You write that your program is reading from SC2 process memory? I am pretty sure that the Warden will consider that to be a hacking program, which means anyone running this program would be running the risk of having their account suspended.

EDIT: http://www.teamliquid.net/forum/viewmessage.php?topic_id=328318#12
Last edit: 2012-04-11 23:42:57
The frumious Bandersnatch
Old Post

 
 Redback93   Australia. April 11 2012 21:53. Posts 183
Profile # 

On April 11 2012 21:51 AmericanUmlaut wrote:
You write that your program is reading from SC2 process memory? I am pretty sure that the Warden will consider that to be a hacking program, which means anyone running this program would be running the risk of having their account suspended.

Since I am not editing the memory, it's not.
There is just as much of a chance of being caught running this as there is running R1CH's SC2/Xsplit Scene Switcher.
Last edit: 2012-04-11 21:57:50
Old Post

 
 AmericanUmlaut   Germany. April 11 2012 22:07. Posts 2255
Profile # 
The Scene Switcher registers when SC2 loses and gains focus, which you can get via the Windows API, and it registers when a game starts and ends, which I assume can be determined from a registry value, which is fair game.

Map hacks also don't write to memory, they just read it, but they'll still get you banned. I think that it's likely that your program is going to have a problem if it's accessing SC2's memory. I'm not saying you can't offer it to people, but you should make clear that there's a risk involved.

edit: http://www.teamliquid.net/forum/viewmessage.php?topic_id=328318#12
Last edit: 2012-04-11 23:43:55
The frumious Bandersnatch
Old Post

 
 pStar   April 11 2012 22:36. Posts 987
Profile Blog # 
Is there no way to change this program so that it can work without stream chat? I don;t stream at all but i would still like to know what my opponent is like...
 
Old Post

 
 Masayume   Netherlands. April 11 2012 23:03. Posts 175
Profile Blog # 
I am not 100% sure on this but I think "StarInfo" does the exact same thing on Twitch.tv already. It displays information on the opponent as soon as a match starts. I think there is a thread about it if you use the search function. Just wanted to let you know before you spend a lot of time improving something that most players already use when streaming.

EDIT:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=294436

^ here you go
Last edit: 2012-04-11 23:04:10
Balance, harmony, one path, one goal, no distraction. Follow your heart.
Old Post

 
 Redback93   Australia. April 11 2012 23:08. Posts 183
Profile # 

On April 11 2012 23:03 Masayume wrote:
I am not 100% sure on this but I think "StarInfo" does the exact same thing on Twitch.tv already. It displays information on the opponent as soon as a match starts. I think there is a thread about it if you use the search function. Just wanted to let you know before you spend a lot of time improving something that most players already use when streaming.

EDIT:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=294436

^ here you go

Thank you for your concern, Masayume. I am fully aware of StarInfo, But in recent times, it has become outdated with the patches. It has also stopped going through updates. Hence, I felt that I could take on the job of making my own, and keeping it up to date.
Edit: Mispelled your username
Last edit: 2012-04-11 23:09:51
Old Post

 
 Redback93   Australia. April 11 2012 23:09. Posts 183
Profile # 

On April 11 2012 22:36 pStar wrote:
Is there no way to change this program so that it can work without stream chat? I don;t stream at all but i would still like to know what my opponent is like...


An amazing idea. One question however, where would the opponents' information be displayed? In the console window?
Old Post

 
 AmericanUmlaut   Germany. April 11 2012 23:26. Posts 2255
Profile # 
Just wanted to say that Redback has allayed my concerns that this is substantially different than R1CH's Scene Switcher. In the video of that program's development you can see starting around 2:10 that the program reads memory from the SC2 process. So I withdraw my concerns .

+ Show Spoiler [The video] +
Last edit: 2012-04-11 23:26:46
The frumious Bandersnatch
Old Post

 
 Darkomicron   Netherlands. April 12 2012 22:51. Posts 200
Profile # 
I tried it and got this error message:
[image loading]
"Night will fall, and so will you"
Old Post

 
 Redback93   Australia. April 12 2012 23:58. Posts 183
Profile # 

On April 12 2012 22:51 Darkomicron wrote:
I tried it and got this error message:
[image loading]


Thank you for trying it out. the reason that error is occurring is because in the "Twitch Channel" you do not need to include "http://www.twitch.tv/", just the username of the streaming channel.
I am currently working on a bug fix, also, because Twitch is changing their chat servers. The program might not work until that update appears, otherwise if it does, enjoy!
Old Post

 
 ToXSiK   United States. April 13 2012 14:09. Posts 71
Profile # 
Great app! Helped me get everything sorted out in person, whattabawss! a+++++ would download again! :D
Grandmaster Zerg and Protoss playing for teamogaming.net! Please check out my stream: www.twitch.tv/toxsikcraft!
Old Post

 
 HeineThaNoob   Sweden. April 13 2012 20:03. Posts 5
Profile # 
GREAT APP. It connects to the chat but i dont see it in the chat if you get me. THen it dosnt post the info about the opponent in the chat? Im doing something wrong?
Your never to old!
Old Post

 
 Brandhor   April 14 2012 07:40. Posts 363
Profile # 
not a big deal but it crashes if you play against a bot, also can you save the chatbot password? it's kinda boring to write it everytime

on a side node it would be nice if you could post the source as well
 
Old Post

 
 Redback93   Australia. April 14 2012 16:51. Posts 183
Profile # 

On April 14 2012 07:40 Brandhor wrote:
not a big deal but it crashes if you play against a bot, also can you save the chatbot password? it's kinda boring to write it everytime

on a side node it would be nice if you could post the source as well


The location were the bots save their name is not the same as a player (hence leading to the crash).
I was planning to put in the save password feature in 1.5 (thanks for the reminder)
The source, well, I don't know. As much as I trust the community, the source isn't really necessary for people to see. It's fairly straightforward and can be explained in words (plus, it's really amateur)
Old Post

 
 slmw   Finland. April 14 2012 17:06. Posts 173
Profile Blog # 
Good job!


On April 14 2012 16:51 Redback93 wrote:
The source, well, I don't know. As much as I trust the community, the source isn't really necessary for people to see.


If you released the source, we could easily do whatever we want with the information given by the program. I don't see how "trusting the community" is relevant here.

You could also make a simple runnable version, where the program would run in console and output the results into stdout.
IRC/BNet: yuizy http://eu.battle.net/sc2/en/profile/1212943/1/yuizy/ || www.drop.sc for replays!
Old Post

 
 Redback93   Australia. April 14 2012 17:23. Posts 183
Profile # 
Eventually I will be adding a console functionality into the program. Such as boxes asking if you want to broadcast to chat or output to the console.


On April 14 2012 17:06 slmw wrote:
Good job!


Show nested quote +


If you released the source, we could easily do whatever we want with the information given by the program. I don't see how "trusting the community" is relevant here.

You could also make a simple runnable version, where the program would run in console and output the results into stdout.

Old Post

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