Presentation I've practiced melee map making for a few weeks, and am now proud to present the release of my first map, Lunar Remnants. I am very open to suggestions, weather it's visual or layout-wise.
Description Your base is easy to defend, and has safe additional resources. Use of the Xel'Naga Towers provides vision of all ground paths. Destroy rocks for additional attack paths.
As was said before. There needs to be a natural without rocks. Also the Watchtowers are way too powerfull for the attacker --> vision to/up the main choke! Double gold in the middle should be problematic, seeing as one usually already is. I am also not sure if the other rocks are needed...
But that is all fixable, and other than that i like the layout. Aesthetics are nice. A bit more work on the sandy parts, they look a bit empty.
generally I don't like inbase expos, kinda boring imo.. my proposition would be to simply switch the "natural" (the one with the rocks) and the main, and make the natural a higher ground, so you would have the classical main into expo design, like this I don't see this map going anywhere, as zergs can't hatch first. additionally you should move the main ramp some spaces up/down so its closer to the third.
However, the in-base expo is problematic. There should be some sort of risk in taking your 2nd base. Think about playing a ZvT or ZvP on this map. Your opponent will wall off, take 2 bases with absolutely no risk, and it will be 11:00-14:00 until you can even have a hope of attacking them since it is not feasible to attack up a main ramp. KoBlade's suggestion was good. And I would also recommend expanding the general size of the center of the map.
RFDaemoniac United States. April 13 2012 04:23. Posts 351
I agree that the center of the map should not be completely covered by the xel'naga towers, because it gives too much of an advantage to an attacker. Also the layout of the two gold bases in the middle is such that one player or neither player can hold them: it's impossible for two different players to have the two golds, which makes them potentially more unbalanced than they normally are. You might consider expanding the center to fix both of these issues.
This is an awesome first map, though
I'm a fan of back bases because it makes PvP more interesting, I wonder if there's a good handle that while still making ZvT and ZvP reasonable.