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Developers Update : Heart of the Swarm - Page 3

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93
 
 Erik.TheRed   United States. April 12 2012 01:35. Posts 1181
Profile Blog # 
D. Browder really thinks the phoenix range buff was a success?
|| Twitter @ErikTheRed19 || "See you Space Cowboy"
Old Post

 
 Hier   April 12 2012 01:35. Posts 1576
Profile Blog # 

On April 12 2012 01:27 Tsenister wrote:
"We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic."

Makes me believe they don't really have players on the development team. I mean they already have ghosts for nukes to make people move siege lines. It would also be a bit weird if the turret was indirect fire and make the game feel less "starcrafty". It would probably be built defensively against tank pushes making the game even more gridlocked.

Dustin Browder bringing back some ideas from... older projects.
+ Show Spoiler +
"But on a more serious note..." -everyone on this forum at some point.
Old Post

 
 FrozenFrotie   Singapore. April 12 2012 01:36. Posts 141
Profile # 
The fact that there isn't a mention of the carrier makes my protoss heart die a little inside...
Liquid`HerO's ( •_•)>⌐■-■ (⌐■_■) greatest fanboy
Old Post

 
 p1cKLes   United States. April 12 2012 01:36. Posts 339
Profile # 
Hell it's about time.
Old Post

 
 Ahelvin   France. April 12 2012 01:36. Posts 1805
Profile Blog # 
The different types of Nydus worm sound awesome.
Join the Liquipedia Zerg Project ! PM me for more information :).
Old Post

 
 neobowman   Canada. April 12 2012 01:37. Posts 2862
Profile Blog # 
I personally loved the siege lines of SC2. It makes each of the matchups different in its feel, and gives it more of a chess-like quality, focusing on long-term strategic decision on which territory to take, just like BW TvT. Sometimes, it would be boring, but other times, it would give birth to the best of games, notably Flash vs. FBH on Medusa.
Mapper on hiatus and the original creator of the Space Shark. Fan of StabbyStabby
Old Post

 
 decaf   Austria. April 12 2012 01:37. Posts 1695
Profile # 
Being caught out of position is a good thing for esports, there have to be mistakes to be made. The recall must be cut.
"Caffeine is ridiculous right now" -RZA
Old Post

 
 Conti   Germany. April 12 2012 01:37. Posts 1243
Profile # 
W00t, I get to keep my trusty overseer after all!

And, guys, the game is still not even in the beta phase, so please don't act like this will be the final product and whine about how much it will suck.
 
Old Post

 
 Virtue   United States. April 12 2012 01:37. Posts 309
Profile # 
I want another factory unit that will make mech a strong late game strat. Something that helps a pure mech army actually get a good amount of power for all of the mobility that it is sacrificing. Maybe just regular spider mines instead of floating barrage bombs
 
Old Post

 
 TheWorldToCome   United States. April 12 2012 01:37. Posts 363
Profile # 

On April 12 2012 01:34 PeZuY wrote:
They really should just ditch blizzard dota. I don't just see any point investing in it since there are other games that are only focused to MOBA aspect.


Wait is Blizz Dota real? Wasn't it some April fools joke by Blizz or something?
Starcraft 2 was designed to have a best race. You play the worst one.
Old Post

 
 Zorkmid   Canada. April 12 2012 01:37. Posts 3858
Profile Blog # 
Thank god the shredder is out.
Old Post

 
 baldgye   United Kingdom. April 12 2012 01:38. Posts 915
Profile # 
so happy the shreader is gone, but I really don't agree with the phonex range negating the need for the tempest.. in the blizzcon build while totally OP the tempest gave P players to go stargate without having to build robo units aswell and allowed you to be an 'air protoss' with gateway units in tow... this is something phonex range dsnt at all allow and simply makes them a little better to deal with muta's...

...some good changes and some interesting ones... I wish they would just bring out a beta for us to play around with but by the sounds of the changes they have made and are still making, i can't see a beta being anywhere close to being ready...
 
Old Post

 
 Wrathsc2   United States. April 12 2012 01:38. Posts 1858
Profile # 
i just want the battle hellion, im fucking sick of zealots
A marine walks into a bar and asks, "Wheres the counter?"
Old Post

 
 FlamingForce   Netherlands. April 12 2012 01:38. Posts 699
Profile # 
That mineral feeding for the viper sounds like one hell of an improvised harassment tactic.
Old Post

 
 magnaflow   Canada. April 12 2012 01:38. Posts 1386
Profile # 

On April 12 2012 01:34 shockaslim wrote:

Show nested quote +



I don't think this is the attitude to have. Blizzard doesn't make games as an esport......they make them for a wider range of people than just you.




You can tell who does and doesn't pay attenition to the SC2 scene much


Blizzard made this game to be an e-sport, from the ground up that is exactly what their intentions were.
 
Old Post

  HaXXspetten   Sweden. April 12 2012 01:39. Posts 15716Profile Blog # 
Holy shit this is huge, I really think these are good changes though
 
Old Post

  dragonborn   April 12 2012 01:39. Posts 3757Profile # 

On April 12 2012 01:37 TheWorldToCome wrote:

Show nested quote +



Wait is Blizz Dota real? Wasn't it some April fools joke by Blizz or something?

No, its real.

 
Old Post

  scarrow   United Kingdom. April 12 2012 01:39. Posts 30Profile # 

On April 12 2012 01:36 FrozenFrotie wrote:
The fact that there isn't a mention of the carrier makes my protoss heart die a little inside...




The tempest was a powerful splash anti-air capital ship at BlizzCon. With the addition of the range upgrade on phoenix in Wings of Liberty we no longer feel like a splash anti-air weapon is necessary on the protoss, but we would still like to give the protoss some additional firepower in the air. The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game.


Sounds pretty much like the carrier to me but with guaranteed damage (no interceptors to be killed).
Old Post

 
 [F_]aths   Germany. April 12 2012 01:39. Posts 2766
Profile Blog # 

On April 12 2012 01:27 Tsenister wrote:
"We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic."

Makes me believe they don't really have players on the development team. I mean they already have ghosts for nukes to make people move siege lines. It would also be a bit weird if the turret was indirect fire and make the game feel less "starcrafty". It would probably be built defensively against tank pushes making the game even more gridlocked.

Players want to win, developers want to make it hard for everybody to win. I think that too much player input in the early stages is bad. I guess Blizzard had and still asks players for input, but you cannot just go an please the players. Most players consider their own race being the hardest and asks for more and stronger options for their race.
Last edit: 2012-04-12 01:41:36
You don't choose to play zerg. The zerg choose you.
Old Post

 
 Gator   United States. April 12 2012 01:40. Posts 1286
Profile Blog # 
i still don't see the point of making zerg have more seige options, seems like the complete opposite of zerg. the broodlord is already as anti-zerg feel unit possible why add more?
Kraang.987
Old Post

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