[WCS EU] Season 1 Finals -…
[SPL] Round 5 Week 3 Revie…
[GSTL] Week 10 - Prime Tim…
[WCS KR] Innovation vs. Sy…
[WCS AM] Ro16 Group D Prev…
TL Site Changes
[WCS EU] Grubby, MMA, Ret …
Pizza: All Tiers Reached
Vici and RisingStars Advan…
Up&Down groups for 2013 WC…
HerO, Revival Interviews -…
[SPL] Round 5 Week 4 Start…
Get 50% off Papa John's pi…
TL Advertising Features
[TV] Breaking Bad Season…
Korean Music Discussion
[TV] Sherlock - BBC
GeoGuessr geography game
[TV] Dexter
TL Site Changes
Team Liquid Greasemonkey S…
San Francisco, CA | Major …
The Automated Ban List
Barcraft DF - WCS Europe F…
INnoVation Fanclub
Acer | MMA Fanclub
Calyso's Stream Thread!
[Stream] Mikezilla
Razer Blackwidow no longer…
Computer Build Resource Th…
Getting a new Mouse! Any R…
Simple Questions Simple An…
[G] Streaming with OBS (Op…
Blizzard to Align Ladder…
I made a timezone indepe…
[SPL] Round 5 Week 4 Sta…
DeParture, JREcco + more…
SC2 General Discussion &…
Pizza: All Tiers Reached
[WCS EU] Finals Day 1 Prem…
FREE 64 Player Knockout: S…
Win Team Branded T-shirts!…
[Code S] Ro4 Day 2 WCS Kor…
SabrePC Starcraft 2 Invita…
The HotS Zerg Help Me Thread
Practice Partners Thread S…
[Q] Is Mech weaker then bi…
The HotS Protoss Help Me T…
[G] TheCore - Advanced Key…
[A] Starbow
StarCraft: Subjection
[M] (2) ESV Deep Forest
[A] Irongate diaries (offi…
Simple Questions/Answers
General Discussion
Invites and Qualifiers f…
Dota 2 QQ thread
TL's Item Trading Thread.
All Pick - Wong Hock Chuan
DotA 2 Team Recruitment …
[G-1] LAN Finals
[The International] Easter…
Starladder Season 6
[EU] GAMEFACE Launch Event…
Dota 2 Canada Cup - Featur…
Newly ported Hero discussi…
Simple Questions, Simple A…
[G] In-Game Dota Guide for…
[G] Clockwerk, The Offlani…
[H] Night Stalker
[D] New BW Server
My Review of the Starcra…
DES Sonic Interview 5/18…
TeamLiquid Legacy Starle…
[Update] itemBay SSL Gra…
[SOSPA] Event Matches
D Ranks Teamleague Season 4
Gambit's Cup Season 3 Roun…
Gem League II
[GC S3] Gambit's Cup Semif…
C Ranks Teamleague Season 1
Simple Questions, Simple A…
Increasing APM/EAPM
Practice Partner Thread
Challenger map on Starcraf…
NBA Playoffs 2013
Magic: The Gathering Onl…
FINALLY! - The 2013 NHL …
Touhou Discussion Thread
Wildstar MMO
Carnival Cruise Mafia
[T] Bastard "Mini" Mafia!
[M][N] Les Mafia
Questions & Answers
Running Thread
The Injuries Thread
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan
Customize Sidebar...

Website Feedback

Closed Threads


IRC Web Chat

TeamSpeak 3 (77 users)


Active: 5730 users

Developers Update : Heart of the Swarm - Page 70

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93
 
 Blacklizard   United States. April 14 2012 05:54. Posts 1056
Profile # 
Besides mass recall...

Yeah the Tempest change is sort of odd. But if it's a carrier without interceptors, I think it could work.
I'm still sorely disappointed in the Oracle. I just don't see how it can be balanced and still be useful.
Old Post

  deviator   United States. April 14 2012 05:56. Posts 23Profile # 
The Shredder should be similar to Point Defense Drone and also come from the Raven.
 
Old Post

 
 radscorpion9   Canada. April 14 2012 05:59. Posts 1328
Profile # 
Nydus worms that attack buildings, finally something inventive . I hope we see more of that creativity, most of the units we see now are kind of typical with a few exceptions
Old Post

 
 Berailfor   April 14 2012 06:00. Posts 423
Profile # 

On April 14 2012 05:52 Blacklizard wrote:
Actually mass recall was definitely 75 energy when they showed it, and I could see it nerfed to 100 energy... so 1 recall per nexus. And they definitely will have to drop the "mass" part of it. I mean, obviously if it was as good as a mothership's recall it would be way too good.

The one place I'm worried about is what kcdc was talking about early game. It could be weird early game... it could force build time changes on the pool or roach warren, which then makes 6 pools and 7RR that much stronger. So all of that is worrying.

But it can all be fixed by requiring a gas upgrade on the nexus if nothing else.


Nexii only have 100 energy. It's already 1 recall per nexus.
Old Post

 
 Mrvoodoochild1   United States. April 14 2012 06:01. Posts 1434
Profile # 

On April 14 2012 05:56 deviator wrote:
The Shredder should be similar to Point Defense Drone and also come from the Raven.

You want a unit to have two abilities that do the same thing? This makes sense how? The shredder was an ok idea but they should have given it to protoss and not allowed it kill workers.
"let your freak flag fly"
Old Post

 
 1st_Panzer_Div.   United States. April 14 2012 06:04. Posts 621
Profile # 
Good changes, because mostly they just removed stuff. Perhaps they should rethink the way they are developing new units to not be crazy cool looking crap, and be nice balanced non-game breaking units.

And ffs stop defining this unit has role 'x' only. It's up to the player base to determine how to use units, and then you can balance it some around that.
Manager, Team RIP ZeeZ
Old Post

 
 Plansix   United States. April 14 2012 06:04. Posts 5391
Profile Blog # 

On April 14 2012 06:00 Berailfor wrote:

Show nested quote +



Nexii only have 100 energy. It's already 1 recall per nexus.


I agree that 75 is a fine amount. There is little anyone can do with the remaining 15 or so energy that will be remaining. It is not like protoss are going to let their nexus top out every time they use this ability.

And people need to not focus on the energy cost. That is not what will balance this ability. It is going to be the AOE on the recall itself, if there is any delay and the length of the stun on the units after they are recalled. Those are more important that if it cost 75 or 86 energy.
Nony on PvT: "It's not imbalanced, the protoss wins and then there is a five minute death animation for the Terran"
Old Post

 
 Berailfor   April 14 2012 06:05. Posts 423
Profile # 

On April 14 2012 05:44 tdt wrote:

Show nested quote +



Blink stalkers can get anywhere they want. Cooldown is the only thing preventing them from getting out of anywhere they want, nexus TP changes that. The main problem is how early it comes with both other races. When armys are small and larva is low this TP will be devestating and abused. Mothership recall is not much of an issue because of not only cost but larva is staked up, barraks are rolling 14 at a time. Armies are prepared. Speed and stim is available making any damage done by a stalker hit squad minimal and not worth MS recall. TP recall is entirely different


Against Terran any situation that involves blinking stalkers into your main would be the same. Either you would be there and I wouldn't blink up using an obs. Or you wouldn't be there and I would pick off a tech lab or 2/supply depots and blink out. I wouldn't need recall. And if it was large enough of a force that it could do serious damage and are willing to overextend. Well 1 recall wouldn't be enough to get all your stalkers out anyway and I'd still have a huge stalker force that sucks against Terran.
Old Post

  deviator   United States. April 14 2012 06:06. Posts 23Profile # 

On April 14 2012 06:01 Mrvoodoochild1 wrote:

Show nested quote +


You want a unit to have two abilities that do the same thing? This makes sense how? The shredder was an ok idea but they should have given it to protoss and not allowed it kill workers.


Okay then, replace the turrets with Shredder
 
Old Post

 
 Plansix   United States. April 14 2012 06:09. Posts 5391
Profile Blog # 

On April 14 2012 06:06 deviator wrote:

Show nested quote +



Okay then, replace the turrets with Shredder


I think we are fine without the shredder. No massive AOE dealing units that players can simply forget about in our SC2 is fine.
Nony on PvT: "It's not imbalanced, the protoss wins and then there is a five minute death animation for the Terran"
Old Post

 
 tdt   United States. April 14 2012 06:14. Posts 3096
Profile # 

On April 14 2012 06:05 Berailfor wrote:

Show nested quote +



Against Terran any situation that involves blinking stalkers into your main would be the same. Either you would be there and I wouldn't blink up using an obs. Or you wouldn't be there and I would pick off a tech lab or 2/supply depots and blink out. I wouldn't need recall. And if it was large enough of a force that it could do serious damage and are willing to overextend. Well 1 recall wouldn't be enough to get all your stalkers out anyway and I'd still have a huge stalker force that sucks against Terran.

You might blink out but stim and speedlings can catch you and you'll pay a price for those techlabs/hatch. Not an issue with TP, techlabs/hatch gone stalkers safe at home. Bascially anything that is low risk high reward or easy to do and hard to stop is IMBA, this is imba. I am a protoss saying this so I don't think I'm bias.
Last edit: 2012-04-14 06:15:38
Supporting: MC | Naniwa | HuK | DRG | July | Polt |ThorZaIN | MKP
Old Post

 
 blinkingangels   April 14 2012 06:16. Posts 101
Profile # 

On April 14 2012 05:50 Berailfor wrote:

Show nested quote +



Nexii have 100 energy, recall costs 75. Do the math.

And talking about your rebuttal #3, my point is that you can capitalize on the fact that you know I'm now at my base.



Too used to seeing 200 for OC energy. The point still holds - 4 mass recalls, 4 CBs. And like I said, the energy will have plenty of time to recharge.

Also, we can't forget how great this would be for offensive use. Protoss will have free reign over terran expansions. They go to attack an expo, terran goes to defend, and they just warp away. If terran goes to attack their expo, they can still leave. If terran goes for a base trade, guess what, they just warp back home.

AND terran has been begging for mech viability in TvP. Guess what this ability practically shuts down in many ways? Mech. Have fun trying to defend expos when you have an army as immobile as mech. By the time you get to your expo to defend toss will be long gone and so will your expansion. And the best part is they could recall to the other side of the map to attack your expos there, depending on the map. Toss will be able to proxy nexus late game just like terran masses OCs late game. This ability alone could completely shut down mech viablity late game.
Last edit: 2012-04-14 06:21:30
 
Old Post

 
 kcdc   United States. April 14 2012 06:18. Posts 2311
Profile Blog # 

On April 14 2012 05:42 Berailfor wrote:

Show nested quote +



Each early probe is a lot of extra money. And no it's roughly 3 probes per 4 chronoboost. Also they would not need to make lings. Since your talking about a gate expand he can easily make 1 spine and the queen. Plus his initial lings to defend or make 2 roaches and kite.

And as far as FFE goes. I have NO CLUE what FFE you do that banks 75 energy. Let's go through the list.

+1 zealot - after initial probe CB's you spend all of it on +1 and WG

Stargate - obviously your stargate units, CBing probes is huge here, still a delayed attack upgrade that is probably chronoboosted

4gate robo expand - initial probes, robo, WG tech.

+2 blink stalker - initial probes, more probes (really needed to get the solid economy at a correct time) +1 and +2. Possibly blink but not needed with correct timing.

Whatever FFE your doing that is "common" and floats 75 energy is beyond me. That just seems like your neglecting CBing properly.



Nexus, forge, gate, pylon and forge, nexus, gate, pylon both bank about 75 energy before they have anything useful to spend it on. Then, depending what you're doing, you spend the chrono mostly on WG and/or weapons upgrades.

And if Z tries to avoid building early lings by instead making a spine (also costly), they can't take a third.

Recall is going to give P a big economic boost against Z compared to where they are now.

I'm basically talking about doing a yufFE, except you save the zealots and do a second, bigger attack, so it's much much stronger.
Old Post

 
 Oboeman   Canada. April 14 2012 06:18. Posts 3414
Profile # 

We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic.


The thought of this tank-buster missile scares the crap out of me, and I'm a zerg player.
 
Old Post

 
 tdt   United States. April 14 2012 06:28. Posts 3096
Profile # 

On April 14 2012 06:16 blinkingangels wrote:

Show nested quote +




Too used to seeing 200 for OC energy. The point still holds - 4 mass recalls, 4 CBs. And like I said, the energy will have plenty of time to recharge.

Also, we can't forget how great this would be for offensive use. Protoss will have free reign over terran expansions. They go to attack an expo, terran goes to defend, and they just warp away. If terran goes to attack their expo, they can still leave. If terran goes for a base trade, guess what, they just warp back home.

AND terran has been begging for mech viability in TvP. Guess what this ability practically shuts down in many ways? Mech. Have fun trying to defend expos when you have an army as immobile as mech. By the time you get to your expo to defend toss will be long gone and so will your expansion. And the best part is they could recall to the other side of the map to attack your expos there, depending on the map. Toss will be able to proxy nexus late game just like terran masses OCs late game. This ability alone could completely shut down mech viablity late game.

I've only been talking about offense. Defense isnt really an issue. We already have warp in cannons and HTs. Yes it would strengthen it further but nothing like it's early game offensive ability hit and warp squads.

I bet you'd see warp nexis like zerg builds macro hatches it would be so good.
Last edit: 2012-04-14 06:31:50
Supporting: MC | Naniwa | HuK | DRG | July | Polt |ThorZaIN | MKP
Old Post

  deviator   United States. April 14 2012 06:29. Posts 23Profile # 
IMO, Terran needs more AOE units. Protoss has Colossi and Zerg has Banes. And Hellions aren't that great of a unit, the battle hellion has shit range. They NEED the Shredder to deal with chargelots and mass ling
 
Old Post

 
 Berailfor   April 14 2012 06:30. Posts 423
Profile # 

On April 14 2012 06:18 kcdc wrote:

Show nested quote +



Nexus, forge, gate, pylon and forge, nexus, gate, pylon both bank about 75 energy before they have anything useful to spend it on. Then, depending what you're doing, you spend the chrono mostly on WG and/or weapons upgrades.

And if Z tries to avoid building early lings by instead making a spine (also costly), they can't take a third.

Recall is going to give P a big economic boost against Z compared to where they are now.

I'm basically talking about doing a yufFE, except you save the zealots and do a second, bigger attack, so it's much much stronger.


Well originally you were talking about from a gate expand. Which is a whole different story. But okay gate or FFE. Let's say they take their third, and once we stop catching the Zerg off guard (meaning it becomes a metagame thing) they get out a couple roaches to defend at a proper time. We recall to not lose anything, then we might be ahead of normal or we might not. Who knows. But if we are then sweet. Maybe it's the answer to your stepahano roaches thread. We get to force some early units so they cant be maxed while we are at 120-130 supply. Nothing imbalanced about us doing some harass to force units and gain a small advantage. And as a result we are also down a few workers, or aren't going to be properly timed on a build. So there is pros and cons to it. But it's certainly not broken in the scenario you described. And like I stated previously they have done extensive HoTS testing already and have scrapped many things that weren't working out. So far recall has made it through their testing so it hasn't shown to be imbalanced so far. Otherwise I'm sure they wouldn't have mentioned it again or would have mentioned they had to scrap it because it was too powerful.
Old Post

 
 Blacklizard   United States. April 14 2012 06:30. Posts 1056
Profile # 

On April 14 2012 06:16 blinkingangels wrote:

Show nested quote +




Too used to seeing 200 for OC energy. The point still holds - 4 mass recalls, 4 CBs. And like I said, the energy will have plenty of time to recharge.

Also, we can't forget how great this would be for offensive use. Protoss will have free reign over terran expansions. They go to attack an expo, terran goes to defend, and they just warp away. If terran goes to attack their expo, they can still leave. If terran goes for a base trade, guess what, they just warp back home.

AND terran has been begging for mech viability in TvP. Guess what this ability practically shuts down in many ways? Mech. Have fun trying to defend expos when you have an army as immobile as mech. By the time you get to your expo to defend toss will be long gone and so will your expansion. And the best part is they could recall to the other side of the map to attack your expos there, depending on the map. Toss will be able to proxy nexus late game just like terran masses OCs late game. This ability alone could completely shut down mech viablity late game.


Wouldn't 3 or 4 mass recalls sort of be like some of the arbiter plays you saw in BW?
Old Post

 
 Berailfor   April 14 2012 06:32. Posts 423
Profile # 

On April 14 2012 06:29 deviator wrote:
IMO, Terran needs more AOE units. Protoss has Colossi and Zerg has Banes. And Hellions aren't that great of a unit, the battle hellion has shit range. They NEED the Shredder to deal with chargelots and mass ling


The shredder never worked with your own units in range anyway. And mass lings is easily countered with tank marine and chargelots is countered just with emps and kiting. It might be tougher to execute in lower leagues but neither of those things pros have a problem with.
Old Post

 
 Berailfor   April 14 2012 06:39. Posts 423
Profile # 

On April 14 2012 06:28 tdt wrote:

Show nested quote +


I've only been talking about offense. Defense isnt really an issue. We already have warp in cannons and HTs. Yes it would strengthen it further but nothing like it's early game offensive ability hit and warp squads.

I bet you'd see warp nexis like zerg builds macro hatches it would be so good.


The offensive capability will have some uses. But your explaining a VERY specific scenario. Like this one. Your way out of position so I (the protoss) guaranteed will get your base no matter what. Then I haven't been chronoing anything on 2 nexus so I have 75 energy on both to warp my midgame army out. If I had only 1 recall it wouldn't be worth it for me to recall because I'd only get half my army. Don't forget you were so far out of position (I don't know why) that I got your base for free. Also I might not want to recall because generally thirds are in good spots to utilize forcefields to their best effect. Maybe you should just be in a good position that I can't don't that. And then me not spending my 75 energy on chronoing robo units, workers, and upgrades will be a BAD THING instead of a good thing. Especially if I had 150 energy saved up to double recall and then I couldn't even do it because you were positioned properly.

Oh wait, midgame I'd never have that much energy saved up because my gameplan isn't to rely on my opponent playing badly and being out of position.
Old Post

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93
Please log in or register to reply.
 
Refresh
StarCraft: Brood War
StarCraft 2
Other Notable Streams
[ Show 73 non-featured ]

» Recent SC2 Results
» Premier SC2 Tournaments

The Little App Factory