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Program to resume games from replays - Page 13

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 All
 
 mordek   United States. April 13 2012 22:35. Posts 3318
Profile Blog # 

On April 13 2012 22:30 Type|NarutO wrote:
You can resume the game as the player playing, but what about your opponent? How to get him into the game? :o
I mean both can load up the replay to some point in time.. but they won't be in the same game, will they? :O

Yes, in the example given a couple pages in the program uses the replay info to replicate all the actions of both players in one custom game. It then drops you both off at whatever time you specified and no longer carrying out the replay actions.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides.
Old Post

 
 ZenithM   France. April 13 2012 22:40. Posts 8316
Profile # 
No doubt Blizzard could implement this. They probably don't care enough to justify the time investment. GSTL finals should have been a serious cue though.
MarineKing is my way of Terran.
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 HeeroFX   United States. April 13 2012 22:43. Posts 1915
Profile Blog # 
Thats cool, but Blizzard wont allow this to be used
 
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 Drigger   April 13 2012 22:48. Posts 186
Profile # 
Great job.

But sadly wont allow this.
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 urashimakt   United States. April 13 2012 23:21. Posts 1524
Profile # 

On April 13 2012 20:40 GizmoPT wrote:

Show nested quote +



search for SALT you will find something interesting.

This actually returns the game state exactly as it was. SALT attempts to approximate it through triggers, which has a few flaws.
Who dat ninja?
Old Post

 
 d9mmdi   Germany. April 13 2012 23:27. Posts 179
Profile Blog # 
this is the best thing ever made for sc2!
every professional player that takes improvement seriously needs to use this to play scenarios with a practise partner
problem with the deathball? load your last tournament game where you lost against it and practise the hell out of it
it reduces repetitive parts of play and accelerates practise by manyfold!!!
ive suggested such a program since ever but the guy who does sc2 gears said the replay files arent understood so you cant parse them, dunno how op did it =D
if it works its a revolution for practise, implications for disconnecting etc not even considered
You gotta step over dead bodies - Momma Plott
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 Jakkerr   Netherlands. April 13 2012 23:29. Posts 2428
Profile # 
It's absolutely pathetic that Blizzard is slacking so hard with Bnet2.0
We should stop acting like they are working hard or something, cause they simply aren't.
Adding this function and many many other things Bnet2.0 needs should take a few weeks at most for a company like Blizzard.
But 2 years with Bnet2.0 and still nothing, pretty fkin retarded if u ask me.
 
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 v3chr0   United States. April 13 2012 23:42. Posts 855
Profile Blog # 
I had thought of this a long time ago, I'm really happy someone made it, it sucks that it's illegal?

While Its improbable Blizzard will use this, I can see them doing something similiar it - it's an easy fix to sate the need for LAN which they obviously don't really want to give into, and like others have said the GSTL finals was a pretty good eye opener.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
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 Primadog   United States. April 13 2012 23:44. Posts 4395
Profile Blog # 
Imagine this tool developed not just as a re-connector, but as a way to train strategies at a specific game state. o.O
Thank God and gunrun.
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 Zarahtra   Iceland. April 13 2012 23:52. Posts 3282
Profile # 
It really is amazing how Blizzard is trying to make SC2 an esport game, sending Rob Simpson all over the world, Mike Morhaine and Dustin Browder personally at IPL4, yet they do not offer a platform that actually supports it as an esport. The whole pirating thing is getting really old and just a poor excuse for lazyness/cheapness.

Good job, hope this in the least will be a bit of a wake up call for Blizzard(though I doubt it, they seem quite content with bnet 0.2).
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 Gladiator6   Sweden. April 13 2012 23:54. Posts 6831
Profile # 
Haha this is so funny, community seems to have to do everything for Blizzard...
Flying, sOs, free, Light, Soulkey & ZerO
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 CCow   Germany. April 13 2012 23:58. Posts 277
Profile # 

On April 13 2012 23:29 Jakkerr wrote:
It's absolutely pathetic that Blizzard is slacking so hard with Bnet2.0
We should stop acting like they are working hard or something, cause they simply aren't.
Adding this function and many many other things Bnet2.0 needs should take a few weeks at most for a company like Blizzard.
But 2 years with Bnet2.0 and still nothing, pretty fkin retarded if u ask me.


Cause you, I or anybody here knows exactly how much effort it takes to implement a stable and online version of this into Bnet2.0? Yeah, right...
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 Stipulation   United States. April 14 2012 00:01. Posts 580
Profile Blog # 
[image loading]
For reference: I'm a low (~200 adjusted points) masters toss http://www.sc2ranks.com/us/1992410/Stips
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 one-one-one   Sweden. April 14 2012 00:05. Posts 440
Profile # 
One of the big reasons as to why BW became so popular was all the "hacks" that made external ladders like iCCup possible.

I am a big endorser of stuff like this. It is apparent that Blizzard don't have the same goals with SC2 as the community in general. And when a huge mass of people wants something, they usually get it. In this case, without the help from Blizzard.

GSL, for example , found that the sucky sucky ladder maps were not good enough for GSL-level play and created their own.

I would like to see the community be even more progressive and go further with mods/hacks.

For example, I have suggested that big tournaments should revert the ghost snipe nerf made in 1.4.3, or implement QXC's idea, by creating custom versions of their maps. The reason is that Blizzard's intentions was not to change the role of the ghost in the TvZ matchup.
This apparently failed since we haven't seen a single snipe in a high level TvZ game in weeks.
Blizzard should have reverted the patch but did not.
The result is a lot of time wasted by terran progamers in pursuing the ghost route in TvZ.

If the community stayed on top of things like this we would have a better balanced game, and the quality of the highest level games would be better since time spent perfecting ghost micro would actually not be a waste of time.

edit:
And to clarify something that has been mentioned multiple times in this thread: Implementing functionality would be really easy for Blizzard to do. The argument that it might be hard to do so is taken out of nowhere by people who do not have enough knowledge about programming.
Last edit: 2012-04-14 00:10:55
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
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 juked   United States. April 14 2012 00:07. Posts 623
Profile # 

On April 14 2012 00:01 Stipulation wrote:
[image loading]


Wow I didn't notice that. Pretty funny and quite a amazing program you made here. Could solve so much of the problems for events if we never get LAN.
 
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 Baozer   Sweden. April 14 2012 00:08. Posts 131
Profile # 
The OP is Obviously an Blizzard employee that have grown tired of his company not implementing this into the game
 
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 Chronald   United States. April 14 2012 00:09. Posts 600
Profile # 
It definitely injects into SC2 runtime, use at your own risk for sure. The OP even said that.

However that being said, this code is really easy, nothing too special. I believe the OP was trying to prove the concept, and show that Blizzard are a bunch of lazy assholes.
Got that.
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  Barrin   United States. April 14 2012 00:14. Posts 4206Profile Blog # 


Fail Blizzard. Massive fail.
"It is dangerous to be right in matters where established men are wrong." -Voltaire
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 dudel   Germany. April 14 2012 00:16. Posts 187
Profile # 
That's really great. The only problem is, as already stated before, if you play on a map with more than two starting positions you both have to get the same positions as in the replay, otherwise everything will be broken. =/

But as a proof of concept it's really great!
Last edit: 2012-04-14 00:17:26
 
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 Bidj   France. April 14 2012 00:17. Posts 97
Profile # 
I find there is not enough thanks to the author so.. TheSuperCow, thank you so much for taking the time to code this and show how easy it would be for Blizzard to implement.
Rooooaaaar
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