| Torte de Lini Canada. April 13 2012 17:17. Posts 27046 | Profile Blog # |
I think you should apply to Blizzard with this stuff bro. Fucking amazing! |
| | https://twitter.com/#!/TorteDeLini (@TorteDeLini) |  |
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| Silent12ill United States. April 13 2012 17:19. Posts 355 | Profile Blog # |
| Just tested with DeltruS a 5min then a 15 min point of a replay. Matchup was a ZvZ. |
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| DeltruS Canada. April 13 2012 17:23. Posts 2072 | Profile Blog # |
I tested it out with another player named SilentCF. We both had the "Resume Game" button pressed and we both had the same replay selected and same start time. SilentCF's computer wasn't as good as mine or something because he lagged like crazy while the replay ran at 40x speed.
End result: We loaded 15 mins into a 20 min ZvZ on daybreak. It took around 10s after 15 mins for the lag to clear down, but after that everything ran fine and we could have continued the match.
There were no hotkeys and all the previous move commands were still active so units were running everywhere.
We tried doing a game on Shakuras but the rep broke. It might have been because we started at different start positions compared to the replay.Last edit: 2012-04-13 17:41:55 |
| | Masters Zerg. I just found out my name is an anagram of strudel. Delicious! http://grooveshark.com/#/deltrus/music |
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| Exarl25 April 13 2012 17:23. Posts 1283 | Profile # |
Ok what the fuck? This is actually huge. People have been requesting this for years. It has massive implications, not only for reconnect situations but also for training purposes. Being able to replay the same situation over and over making small alterations each time to find the most optimal response, this is incredible.
I can't believe it's apparently so simple to implement. What the fuck have Blizzard being doing all this time? |
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| JohnMatrix France. April 13 2012 17:25. Posts 1247 | Profile # |
| wow the potential of training on a point of a game seems insane with this feature O_o. |
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| Djin)ftw( Germany. April 13 2012 17:26. Posts 2279 | Profile Blog # |
How awesome some people are.. First post "Hey guys, wrote a little program. Should be the solution to the whole.. you know.. disc problem. Anyway, gotta go. hf!"
Hopefully it will be used |
| | "Dr. Mundo really depends on not being instantaneously blown up to be useful. Hotshot's strategy of being instantaneously blown up is questionable." Seuss |  |
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| bovi Japan. April 13 2012 17:27. Posts 208 | Profile # |
| well done. this can be done even without the reply am i correct? just like how HoN resumes disconnects. |
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| Severian Australia. April 13 2012 17:29. Posts 1883 | Profile # |
On April 13 2012 17:23 DeltruS wrote: We tried doing a game on Shakuras but the rep broke. It might have been because we started at different start positions compared to the replay.
Yeah I think I encountered something similar to this in one replay. I'm not sure whether that's due to not setting up the custom game correctly (eg order of players in the player list, or who is the host) or if it's something that the author needs to correct. I also didn't think to check the hotkeys. I have no idea if that kind of information can be retrieved via this method.
edit:
On April 13 2012 17:27 bovi wrote: well done. this can be done even without the reply am i correct? just like how HoN resumes disconnects.
No, all players need the replay and the program. It's not technically resuming, because the original game session is lost. You're just creating a new session and replicating all of the actions up to a point.Last edit: 2012-04-13 17:31:03 |
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| DeltruS Canada. April 13 2012 17:34. Posts 2072 | Profile Blog # |
| His lag affected me at the same time, and we both could chat during the speedy replay, so does this mean that the "Watch replays with friends feature" is implemented but only for extreme speeds and single person view? Last edit: 2012-04-13 17:35:05 |
| | Masters Zerg. I just found out my name is an anagram of strudel. Delicious! http://grooveshark.com/#/deltrus/music |
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| Misoza Australia. April 13 2012 17:35. Posts 506 | Profile # |
| I wonder how Blizz will react to this. |
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| kAra Germany. April 13 2012 17:36. Posts 1150 | Profile # |
| great job, lets hob blizzard makes a decent move considering this |
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| Severian Australia. April 13 2012 17:36. Posts 1883 | Profile # |
On April 13 2012 17:34 DeltruS wrote: His lag affected me at the same time, and we both could chat during the speedy replay, so does this mean that the "Watch replays with friends feature" is implemented but only for extreme speeds and single person view?
And you need as many people as were in the game and no more. It's possible that the same principle could lead to shared replay viewing, though, I think.Last edit: 2012-04-13 17:37:05 |
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| bLah. Croatia. April 13 2012 17:40. Posts 465 | Profile # |
So basically this would allow me to play a game vs friend and then if I do 1 stupid mistake and lose because of it, I can just start from that point onwards so that I don't have to spend another 20+minutes to actually test build order? We can just repeat some engagement like that and practice.
This needs to go on blizzard forums, so that we can hear from some GM is this considered hacking for ban and if blizzard can implement something official. |
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| robih Austria. April 13 2012 17:42. Posts 959 | Profile # |
On April 13 2012 17:35 Misoza wrote: I wonder how Blizz will react to this.
i already know: they wont |
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| Ryps Romania. April 13 2012 17:43. Posts 2520 | Profile Blog # |
On April 13 2012 17:35 Misoza wrote: I wonder how Blizz will react to this.
Bans for everyone ! |
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| MurMiLLo United States. April 13 2012 17:46. Posts 260 | Profile # |
| amazing dude, awesome job. Hope blizz takes it well lol |
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| TeamoGaming Australia. April 13 2012 17:49. Posts 1452 | Profile Blog # |
MLG staff could have used something like this at Columbus, I am pretty sure two of the games played involved disconnects. One may have featured Grubby in one from memory in a game that could have gone either way but had to be replayed from scratch.
Good program! |
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| Jakalo Latvia. April 13 2012 17:50. Posts 2347 | Profile Blog # |
| I appreciate your effort but showing it to Blizzard or TL will not change anything, they already know how to do it, but don`t want to bother, we can`t influence (much). One thing that might pressure blizzard is showing this to tournament organizers, who tend to get bad publicity after disconnects such as GOM, MLG, IEM. If they saw how relatively easy is to implement it they could influence Blizzard to implement it, I hope. |
| | Nostalgia is not as good as it used to be. |  |
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| phodacbiet United States. April 13 2012 17:54. Posts 933 | Profile # |
| Blizzard's response to this would probably be banning people that are using this because it "breaks the TOS" but really they are just using that as an excuse so they dont have to implement this and to save face. |
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| JohnMatrix France. April 13 2012 17:54. Posts 1247 | Profile # |
| Why they would not implemented it ? it would solve a lot of bash they get to not put LAN in their game and won't affect at all their business model |
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