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http://www.reddit.com/r/starcraft/comments/s9zpa/blizzard_ruins_intel_lanfest_sacramento/
Blizzard ruins Intel LANfest Sacramento tournament - Blacklists venues internet connection.
10 minutes before what would have been a very fun amateur tournament, all competitors were disconnected from the NA server. This occurred even though the event organizers made the proper arrangements with blizzard ten weeks prior to get the IP address whitelisted. For a game that was designed with esports in mind, Blizzard sure does make an effort to ensure that no one can play the game in a group setting.
Playing LAN with Blizzard games is something that tons of people worldwide used to do, whether as a tournament or just for fun, and a significant part of the game community experience. Apparently if you have too many people trying to connect to Battle.net from the same IP address, Blizzard will blacklist your IP address. Since we are required to connect to Battle.net to play, it is not possible to hold a local LAN event without contacting Blizzard months in advance and even then, apparently it might not work. This essentially kills local LANs that were an important part of the Broodwar and Warcraft 3 community.
Many professional players have said that this blacklist problem has happened even at major LAN tournaments with big prize pools like IEM and apparently even Blizzard's own EU Invitational. This is simply ridiculous. We need to shine a spotlight on this problem until Blizzard fixes it.
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dang that sucks. Good thing i didn't drive down to sacramento for this. blizzard really needs to fix these things.
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ALLEYCAT BLUES48991 Posts
Oh god blizzard just wake up and just give us LAN already.
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Blizzard will not add lan as long as people are still buying their product :[
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They don't need to add LAN. They need to stop blacklisting events.
Why can't they raise the cap for attempted connections from a single IP before blacklisting? That would solve the problem.
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Hi my name is Dustin Browder All your legitimate concerns and complaints get recycled into destructible debris, which I then use in place of hard work to "balance" maps.
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That's just sad really...
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This needs more notoriety, things like this need to be out there and we have to complain about them. The time is now !
I hope blizzard makes an statement and they at least try to implement something similar to LAN. (because we all know they are probably not going to make LAN possible for sc2 u_u)
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If you have 10+ people connecting to BNet on the same IP address, why should it matter? Everyone needs to have their own account to connect. Seems like a major fail from blizzard. Can't say I'm very surprised given BNet 2.0's track record.
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I can't believe I just read this one...lols.
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On April 15 2012 12:08 Chargelot wrote: Hi my name is Dustin Browder All your legitimate concerns and complaints get recycled into destructible debris, which I then use in place of hard work to "balance" maps. As old as these jokes are, that was actually pretty clever and funny.
Sad to see this stillllll happening... it makes me so sad to see such a great game held back by the atrocity of bnet 2.0.
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Bnet 2.0
More like Battle.Net 0.2
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Well...where is the proof that they got everything whitelisted? It sounds like either the organizers failed to do so or Blizzard just made a mistake.
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It's not like Blizzard deliberately set out to fuck these guys over, which this over-sensationalist Reddit title implies. The exact same thing happened with the EU Battle.net Invitational last time as well and that was a Blizzard event, and even then, it took a while to sort out. Clearly, it's not as simple as just needing a phone call to Blizzard or some such.
Should it be fixed? Yes, obviously. Was Blizzard in the wrong? Yes. But Blizzard didn't ruin or blacklist the LAN deliberately, as the title implies.
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Why are people pinning this on the "Give SC2 LAN" billboard. Wake up, this is an issue that needs to be addressed because of the fact that it is even more ridiculous than a lack of LAN support. You literally can no longer have LAN parties with more than 10 members if your intent is to play Starcraft 2 without another IP address.
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its sounds like an easy to fix mistake.
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On April 15 2012 12:16 VikingKong wrote: It's not like Blizzard deliberately set out to fuck these guys over, which this over-sensationalist Reddit title implies. The exact same thing happened with the EU Battle.net Invitational last time as well and that was a Blizzard event, and even then, it took a while to sort out. Clearly, it's not as simple as just needing a phone call to Blizzard or some such.
Should it be fixed? Yes, obviously. Was Blizzard in the wrong? Yes. But Blizzard didn't ruin or blacklist the LAN deliberately, as the title implies.
Yeah, Redditers take everything way too seriously. It was either a mistake that will be sorted out or the organizers actually didn't do what they needed to do.
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The organizers DID do what they needed to do.
IEM and Blizzard EU Invitational had the same problems. The issue is Blizzard's fault and they haven't fixed it yet. Their stupid automated IP blacklist system makes it extremely difficult to have a LAN party with more than 10 people.
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Pretty sure this is fake, and that blizzard has no such policy towards multiple connections from a single IP.
As some one who has organzied LAN events with much more than 10 people, I've never had to contact blizzard to warn them about multiple logins from a single IP, and neither have the LAN centers that we've been to.
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