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BW Head Coaches on SC2 - Page 43

Forum Index > Brood War 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61
  Xiphos   Canada. April 23 2012 09:07. Posts 5732Profile Blog # 

On April 23 2012 08:59 BandonBanshee wrote:
+ Show Spoiler +

Ya I understand where you guys are coming from. This sucks for me too I love broodwar to death, didn't mean to be insensitive. I just think the current mindset that both games are "at war" is counterproductive. Sc2 has glaring issues i'm not denying that but i'm still optimistic about the future of the game I love, not broodwar, not wings of liberty..but starcraft.


Hey that can be easily fixed! As long as one certain corporate is willing to pour one small portion of their energy into the completion. Blizzard can simply release SC2 with BW's unit but make the graphical aspect much more detailed. On top of it, they can even add the MBS, Automine, and all that jazz. This will not only attract new kids on the block (another word, the casual consumers) and satisfy the faithful loyalists. However they did not select this path to facilitate the game's marketing. The reasoning behind still remains as a riddle that cannot be solved.
2012 - Remember of the Fallen Heroes and Command the way to your victory.
Old Post

 
 Jakkerr   Netherlands. April 23 2012 09:17. Posts 2427
Profile # 

On April 23 2012 09:07 Xiphos wrote:

Show nested quote +



Hey that can be easily fixed! As long as one certain corporate is willing to pour one small portion of their energy into the completion. Blizzard can simply release SC2 with BW's unit but make the graphical aspect much more detailed. On top of it, they can even add the MBS, Automine, and all that jazz. This will not only attract new kids on the block (another word, the casual consumers) and satisfy the faithful loyalists. However they did not select this path to facilitate the game's marketing. The reasoning behind still remains as a riddle that cannot be solved.


Blizzard has chosen a different way for SC2, whether you like it or not.
There will be a point where BW fans will have to choose between no competitive Starcraft or SCII.
Not hating or anything but the transition is going quite fast now..

Last edit: 2012-04-23 09:17:46
 
Old Post

  Xiphos   Canada. April 23 2012 09:36. Posts 5732Profile Blog # 

On April 23 2012 09:17 Jakkerr wrote:

Show nested quote +



Blizzard has chosen a different way for SC2, whether you like it or not.
There will be a point where BW fans will have to choose between no competitive Starcraft or SCII.
Not hating or anything but the transition is going quite fast now..




I think that the question is, do you like it?
If you don't like it, then it is moot to continue playing the game. Don't want something to be forced down your throat.
2012 - Remember of the Fallen Heroes and Command the way to your victory.
Old Post

 
 Ribbon   United States. April 23 2012 10:07. Posts 5020
Profile Blog # 

On April 23 2012 06:26 maybenexttime wrote:

Show nested quote +



If there was no SC2, maybe there would be no reason for blizzard to kill BW. It's all speculation at this point.


Blizzard didn't kill BW, Savior did.


On April 23 2012 06:36 kainzero wrote:

Show nested quote +


Since you brought up MLG...

MLG's primary events used to be Halo 2 and Smash Bros. Melee. What happened?
Halo 3 came out and while pros didn't like it, they still played it and it was still a powerful presence, especially being a Halo on a new-gen system and having great casual play. MLG switched to Halo 3.
Melee was very popular, but then Brawl came out. Brawl was extremely controversial for several reasons. Smash is dropped from MLG.


IIRC, Smash was dropped due to a match-fixing scandal, ironically enough.


Halo Reach comes out. Many people don't like it but MLG adopts it. The competitive scene is much smaller. Casuals flee to CoD.


I don't follow the FPS scene at all, but I've been to MLG, and the Halo crowds number at a few hundred while the CoD crowds number at like 20. CoD actually is a game that's scene is being forced by it's developer. So's LoL, actually (Sundance said MLG was unlikely to pick up Dota 2 because Riot gives MLG wheelbarrows of cash and Valve doesn't), but LoL actually does have a scene. No casuals fled to CoD. CoD has next to zero scene.


That's how I can trust in the stability of BW. Perhaps it's not sustainable at its current level and that it's too big and they need to downsize it and work slowly and steadily again. That's fine. But switching to a new game doesn't make it any more stable or sustainable--it just does the opposite.


I actually am a believer that BW can grow back, and even that this split league can help BW in the long run, but it's awkward because so many people depend on BW to eat.



Show nested quote +


Being big and being sustainable are two different things. Creating a long-term property and competitive scene is extremely difficult, but I believe BW has the foundation for it. SC2 is a big unknown, especially since they cede a lot of competitive control to Blizzard who doesn't have the same experience as KeSPA.


??

Tournaments have been fairly consistent about ignoring subpar Blizzard maps, and it's forced Blizz to adopt community maps, and their own maps are a lot more in line with community standards than Blizzard's stated desire for a variety of rush maps (compare Emtombed Valley with Jungle Basin or Slag Pits). If you're referring to patching, then yes there's that, but I don't think the community has been miffed about a balance change after it's been out a while.


On April 23 2012 09:07 Xiphos wrote:

Show nested quote +



Hey that can be easily fixed! As long as one certain corporate is willing to pour one small portion of their energy into the completion. Blizzard can simply release SC2 with BW's unit but make the graphical aspect much more detailed. On top of it, they can even add the MBS, Automine, and all that jazz. This will not only attract new kids on the block (another word, the casual consumers) and satisfy the faithful loyalists. However they did not select this path to facilitate the game's marketing. The reasoning behind still remains as a riddle that cannot be solved.


It's the MBS and Automine that are BW fans biggest issue with SC2. I know that BW's interface makes the game harder, but that's because it's a bad interface, and no company would purposefully release a game with bad controls nowadays, and BW with MBS and Automine would end up looking a lot like SC2, in ways BW fans wouldn't like.

And anyway, there is such a thing, and it's the SC2:BW mod, which lets you toggle the MBS/etc on and off. BW fans, I'll note, aren't exactly crawling over each other to get to play it.
If you see a troll post, report and ignore.
Old Post

 
 blueblimp   Canada. April 23 2012 10:18. Posts 251
Profile # 

On April 23 2012 10:07 Ribbon wrote:

Show nested quote +



Blizzard didn't kill BW, Savior did.


Savior weakened BW but didn't kill it entirely. Without SC2, I think we'd see BW continue on in a reduced form for a while, and either stay that way or gradually revive. But with Kespa reacting to BW's weakness by forcing BW progamers to play SC2, that's the end of BW, and I believe ultimately the end of progaming as we know it (as SC2 does not have the staying power that BW has).




Show nested quote +



IIRC, Smash was dropped due to a match-fixing scandal, ironically enough.


Show nested quote +



I don't follow the FPS scene at all, but I've been to MLG, and the Halo crowds number at a few hundred while the CoD crowds number at like 20. CoD actually is a game that's scene is being forced by it's developer. So's LoL, actually (Sundance said MLG was unlikely to pick up Dota 2 because Riot gives MLG wheelbarrows of cash and Valve doesn't), but LoL actually does have a scene. No casuals fled to CoD. CoD has next to zero scene.


Show nested quote +



I actually am a believer that BW can grow back, and even that this split league can help BW in the long run, but it's awkward because so many people depend on BW to eat.


Show nested quote +



??

Tournaments have been fairly consistent about ignoring subpar Blizzard maps, and it's forced Blizz to adopt community maps, and their own maps are a lot more in line with community standards than Blizzard's stated desire for a variety of rush maps (compare Emtombed Valley with Jungle Basin or Slag Pits). If you're referring to patching, then yes there's that, but I don't think the community has been miffed about a balance change after it's been out a while.


Show nested quote +



It's the MBS and Automine that are BW fans biggest issue with SC2. I know that BW's interface makes the game harder, but that's because it's a bad interface, and no company would purposefully release a game with bad controls nowadays, and BW with MBS and Automine would end up looking a lot like SC2, in ways BW fans wouldn't like.

And anyway, there is such a thing, and it's the SC2:BW mod, which lets you toggle the MBS/etc on and off. BW fans, I'll note, aren't exactly crawling over each other to get to play it.


I believe complaints about MBS, Automine, etc. were always wrong. In my opinion, the main flaw with SC2 is that the unit control is not as fun (so I don't enjoy playing it as much) or flexible (so the skill ceiling is lower). There are other reasons it doesn't live up to BW as a spectator game, but MBS and Automine are not the problem.
Old Post

 
 Goldfish   April 23 2012 10:29. Posts 2016
Profile Blog # 
The problem of SC2 is that games usually involve ball of death vs another ball of death. There are games that aren't balls of death but it happens way too frequently.


Something like this needs to happen in HotS
Puck vs Rainbow (it's a bit laggy at some points but it show cases a decent game using that style).
+ Show Spoiler +

Also since I like posting this as an example, SC2 games (PvT for example) need to have more exciting matches like this one:
+ Show Spoiler +

In SC2, PvT is just ball of death vs ball of death. Sometimes, they're moving back and forth all right... in the middle of the map and nowhere else ("oh noes, storm! Better run back. Ok storm is gone, run forward. Oh noes, storm again! Better run back!" rinse and repeat for like 30 mins >.>).

Also here's the game that demonstrates the above (the first video is free). Now, yes there are other type of PvT games in SC2 but the average game is less exciting than in BW IMO (due to the ball of death issue + most battles just taking place in one area).
Last edit: 2012-04-23 10:33:58
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Old Post

 
 craz3d   Bulgaria. April 23 2012 10:37. Posts 689
Profile # 
I'll probably tune in to foreign tournaments.

BW will be around for a very long time, just not as a professional game. There's nothing stopping anyone from getting on a private server like Iccup/Fish and getting a challenging match. The moment you can't do that anymore is the moment I'd call the game dead.

I don't get the whole idea of gimping your own fun in order to support ESPORTS!!11 like many guys in the thread advocate.
If you can meet with Triumph and Disaster And treat those two impostors just the same
Old Post

 
 L_Master   United States. April 23 2012 10:39. Posts 3463
Profile Blog # 

On April 23 2012 08:59 BandonBanshee wrote:
+ Show Spoiler +

Ya I understand where you guys are coming from. This sucks for me too I love broodwar to death, didn't mean to be insensitive. I just think the current mindset that both games are "at war" is counterproductive. Sc2 has glaring issues i'm not denying that but i'm still optimistic about the future of the game I love, not broodwar, not wings of liberty..but starcraft.


Amen.

I am tired of that shit.
Neo.G Soulkey!
Old Post

 
 Ribbon   United States. April 23 2012 11:00. Posts 5020
Profile Blog # 

On April 23 2012 10:18 blueblimp wrote:

Show nested quote +



Savior weakened BW but didn't kill it entirely. Without SC2, I think we'd see BW continue on in a reduced form for a while, and either stay that way or gradually revive. But with Kespa reacting to BW's weakness by forcing BW progamers to play SC2, that's the end of BW, and I believe ultimately the end of progaming as we know it (as SC2 does not have the staying power that BW has).


They'd just switch to LoL instead. And I won't call BW killed until it's officially canceled.




Show nested quote +



I believe complaints about MBS, Automine, etc. were always wrong. In my opinion, the main flaw with SC2 is that the unit control is not as fun (so I don't enjoy playing it as much) or flexible (so the skill ceiling is lower). There are other reasons it doesn't live up to BW as a spectator game, but MBS and Automine are not the problem.


The issue is that army-splitting isn't good enough. I really don't think people would complain much if unlimited unit selection were added to BW, because it wouldn't affect BW at all at the pro level since BW rewards splitting armies most of the time. I'm totally fine with there being an easy way to do something (Marauders in front of marines to tank banelings), if there were a hard way that worked better (marine splitting and focus-firing them down while kiting) more of the time.

I think this is why a lot of the BW fans who did take up SC2 tended towards Zerg, which has the most ways to be impressive mechanically (keeping all your queens under 30 energy, especially if they're unsynced, and creep spread is the only macro-like mechanic in the game it's possible to be really impressed by, because it can't be done with hotkeys). If it had more of that, I think BW fans would be much less irate over MBS et al. The Oracle from HotS looks to be a move in that direction, which is why I ♥ it so much, but it needs more, especially for toss.

I think this is why the weird scrappy games where both players lose their mains are far and away more exciting than normal SC2 games, because you have to make more use out of every individual unit. SC2 can be really exciting, it just often isn't, and I'm really curious to see what KeSPA does about that.
Last edit: 2012-04-23 11:00:24
If you see a troll post, report and ignore.
Old Post

 
 Kaal   Djibouti. April 23 2012 11:06. Posts 1622
Profile Blog # 



It's the MBS and Automine that are BW fans biggest issue with SC2.


Uh what. I don't even care about MBS and Automine. I'm fine with that, and so are a lot of other bw fans. What bothers me is that the units are boring, the matches feel stagnant after like 10 minutes, unit control is weird, the spells and abilities have no wow factor. That's about it off the top of my head. I also don't like how there's so many tournaments, with no big tournament of tournaments like the OSL/MSL. Also winners league in GSTL is stupid, there's a reason that WL was much shorter than PL. It's fun and exciting to watch for a bit, but I really would like to see different players play as opposed to the same players over and over and over.
TL Anime Discussion IRC: #tladt on irc.rizon.net | Channel Mechwarrior Online on TL TS3
Old Post

 
 ShadeR   Australia. April 23 2012 11:21. Posts 6603
Profile Blog # 

On April 23 2012 10:07 Ribbon wrote:
Blizzard didn't kill BW, Savior did.


You won't find me disagreeing that Savior hurt proBW more than anything else but i find a lot of people seem to gloss over how horrible it looks from the perspective of potential sponsors when the developer of the bloody game sues you for IP rights violations, case dropped or not mud sticks and a lawsuit is not what sponsors like to see.
 
Old Post

 
 Xahhk   Canada. April 23 2012 11:37. Posts 415
Profile # 

On April 23 2012 10:29 Goldfish wrote:
The problem of SC2 is that games usually involve ball of death vs another ball of death. There are games that aren't balls of death but it happens way too frequently.


Something like this needs to happen in HotS
Puck vs Rainbow (it's a bit laggy at some points but it show cases a decent game using that style).
+ Show Spoiler +

Also since I like posting this as an example, SC2 games (PvT for example) need to have more exciting matches like this one:
+ Show Spoiler +

In SC2, PvT is just ball of death vs ball of death. Sometimes, they're moving back and forth all right... in the middle of the map and nowhere else ("oh noes, storm! Better run back. Ok storm is gone, run forward. Oh noes, storm again! Better run back!" rinse and repeat for like 30 mins >.>).

Also here's the game that demonstrates the above (the first video is free). Now, yes there are other type of PvT games in SC2 but the average game is less exciting than in BW IMO (due to the ball of death issue + most battles just taking place in one area).


There's still a modicum of enjoyment to be had from the ghost and templar micro in my opinion. Something exciting about knowing that if the toss fucks up he'll will lose his army by a landslide.
Old Post

 
 LEGAsee   April 23 2012 11:46. Posts 170
Profile # 

On April 23 2012 11:06 Kaal wrote:

Show nested quote +



Uh what. I don't even care about MBS and Automine. I'm fine with that, and so are a lot of other bw fans. What bothers me is that the units are boring, the matches feel stagnant after like 10 minutes, unit control is weird, the spells and abilities have no wow factor. That's about it off the top of my head. I also don't like how there's so many tournaments, with no big tournament of tournaments like the OSL/MSL. Also winners league in GSTL is stupid, there's a reason that WL was much shorter than PL. It's fun and exciting to watch for a bit, but I really would like to see different players play as opposed to the same players over and over and over.


Precisely, no one really cares that the workers go mine themselves or that it takes .3 seconds less to macro. These are just reasons why the play of pro BW players are that much more amazing. It's not like we watch OSL and let out a collective "wow!" when there aren't any workers sitting idle near the CC. I guess after all these years what will finally make SC2 players understand why we like broodwar is going to be its decline and the advent of the dual league. Sigh.
Brood War has been a part of our lives for the last 12 years. No, we don't want change.
Old Post

  0neder   United States. April 23 2012 12:23. Posts 3732Profile # 

some coaches agree that SC2 seemed boring in comparison to BW.So when they have to force the players to play this game later on, they feel like players wouldn't be doing it for fun anymore = it actually will be forcing it.

This is the tragedy of SC2 as an esport. For most familiar with BW, it's just not as fun to watch or play. I want SO bad to love it as much, and I still hold out hope. But Dustin Browder seems to have his own vision and it misses the mark of several key factors that created the competitive Starcraft scene, that made tens of thousands of fans scream at ProLeague and StarLeague finals.

I will keep watching sporadically, though, to see what happens. I hope SC2 gets more exciting in terms of the game itself and in terms of how the absolute best players in the world show even more clearly how broken things are and maybe some new possibilities.

Until then, I'm holding out hope that the new Counter-Strike developers will learn from SC2 and take advice from the players. It seems from guys like Whisenhunt that the developers are being incredibly responsive to top players' input to understand the game on a deep level. There is still more hope for the 'other' best e-sport in the world...
Last edit: 2012-04-23 12:26:05
 
Old Post

  0neder   United States. April 23 2012 12:27. Posts 3732Profile # 

On April 23 2012 11:06 Kaal wrote:

Show nested quote +



Uh what. I don't even care about MBS and Automine. I'm fine with that, and so are a lot of other bw fans. What bothers me is that the units are boring, the matches feel stagnant after like 10 minutes, unit control is weird, the spells and abilities have no wow factor. That's about it off the top of my head. I also don't like how there's so many tournaments, with no big tournament of tournaments like the OSL/MSL. Also winners league in GSTL is stupid, there's a reason that WL was much shorter than PL. It's fun and exciting to watch for a bit, but I really would like to see different players play as opposed to the same players over and over and over.

Thank you my friend. You hit the nail on the head.
 
Old Post

 
 maybenexttime   Poland. April 23 2012 13:18. Posts 3082
Profile Blog # 

On April 23 2012 09:17 Jakkerr wrote:

Show nested quote +



Blizzard has chosen a different way for SC2, whether you like it or not.
There will be a point where BW fans will have to choose between no competitive Starcraft or SCII.
Not hating or anything but the transition is going quite fast now..




Actually, they initially wanted to capture BW's spirit (you can tell that from early interviews, game announcement in Korea, etc.), but failed pretty badly, so they came up with the "if you want BW, go back to BW" line of defence. If they actually wanted to make it a different game, SC2 wouldn've been to BW what WC3 was to WC2. But they wanted to stay true to the original gameplay model. It's just that they don't get it. ;;
Last edit: 2012-04-23 13:20:20
 
Old Post

  ]343[   United States. April 23 2012 13:29. Posts 8153Profile Blog # 

On April 23 2012 06:36 kainzero wrote:
MLG's primary events used to be Halo 2 and Smash Bros. Melee. What happened?
Melee was very popular, but then Brawl came out. Brawl was extremely controversial for several reasons. Smash is dropped from MLG.


For me, BW -> SC2 draws many parallels to Melee -> Brawl.

Two great, technically challenging games are going strong when their sequels are released. Casual players, enticed by the increased friendliness of the new game, switch; sponsors, impressed by the shininess and the new fanbase, switch; and finally pro/top players, drawn by sponsors' money, switch.

I don't deny that SC2 is a better competitive game than Brawl. But I don't think that people can say that SC2 isn't directly related to the decline of BW--foreign BW, most certainly, was dealt a decisive blow by the release of SC2, while Korean BW is now in its death throes. There is no longer money to be made from Brood War, because SC2 is here.

We can maybe hope. Melee events have seen a revival at tournaments like Apex and Pound V, though anything as big (exposure-wise and sponsor-wise) as MLG is no longer anywhere on the radar. So at this point, all I can hope is that one day, BW will somehow gain a status sort of like that of Melee.

The problem with this sort of hope, however, is that Melee is by all means not a professionally played game in the sense that no one subsists on tournament winning alone (other than maybe Armada/Mango/HBox/M2K.) BW in Korea had reached a different level: salaries, pro houses, multiple regularly scheduled leagues. Reviving BW to even the state it was in this past season will be infinitely harder than reviving Melee.

But inexorably, time and the times move along. Something shinier (and not terribly inferior) has come, and the money has followed. Now even the best players will follow, not only some top foreigners and low-middling Koreans. BW fans will no longer have the privilege to watch the product of talent and preparation manifest in the greatest RTS, both to play and to watch, ever created.

So for those urging BW fans to move on, please understand our pain. Many will half-, or even whole-, heartedly continue to follow their favorite players in a game with some shadow of its predecessor's former glory; your pleas and insults will have little effect. Let us mourn in peace.

Though we mourn, we still have hope. Perhaps one day the new game will fill the shoes it was meant to fill; perhaps it will fall short. Certainly many BW fans still find SC2 a less entertaining spectacle, and perhaps even less fun to play. But worry not: SC2 is in no short-term danger, since it is not a bad game, and there are yet expansions to be released. We will see what happens, however, once they are all out: the players, the spectators, the sponsors will judge SC2's fate. Unless SC2 manages to live up to our expectations (and it may have already done so for many), Brood War fans will forever have left part of their heart behind.

And for me, if not Brood War, at least Melee is still alive... though like SC2, Melee is yet to come close to the magic that BW has always exuded.
move along, move along, just to make it through || RIP KT_Violet <3
Old Post

 
 sc14s   United States. April 23 2012 13:35. Posts 3108
Profile # 

On April 23 2012 10:29 Goldfish wrote:
The problem of SC2 is that games usually involve ball of death vs another ball of death. There are games that aren't balls of death but it happens way too frequently.


Something like this needs to happen in HotS
Puck vs Rainbow (it's a bit laggy at some points but it show cases a decent game using that style).
+ Show Spoiler +

Also since I like posting this as an example, SC2 games (PvT for example) need to have more exciting matches like this one:
+ Show Spoiler +

In SC2, PvT is just ball of death vs ball of death. Sometimes, they're moving back and forth all right... in the middle of the map and nowhere else ("oh noes, storm! Better run back. Ok storm is gone, run forward. Oh noes, storm again! Better run back!" rinse and repeat for like 30 mins >.>).

Also here's the game that demonstrates the above (the first video is free). Now, yes there are other type of PvT games in SC2 but the average game is less exciting than in BW IMO (due to the ball of death issue + most battles just taking place in one area).

I couldn't disagree with you more, over the past couple months the high end of sc2 has been developing amazingly well, turning more into the ability to multitask to get you ahead in the game (ala BWesque) I do watch BW and enjoy the games but sc2 is the future and personally i prefer to try trying to work the kinks out of sc2 instead of grasping with futility at the past that certainly isn't going to get much better with most of the big guns (kespa, blizzard, foreign scene, sponsors ect ect) going over to sc2.

If it isn't your cup of tea do w/e you want. I personally feel that blizzard will keep working on sc2 to make it a true successor.. eventually. I believe blizzard will get it worked out even with evil activision forcing them to work on more shit then they really want to work on at the same time.
Jaedong, Drg, Parting, Moon <3
Old Post

 
 Rance   Canada. April 23 2012 13:41. Posts 18
Profile # 
man.. why can't they at least wait til the last expansion for SC2 to come out, its still incomplete til then...
 
Old Post

 
 Sawamura   Malaysia. April 23 2012 13:44. Posts 7220
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On April 23 2012 13:35 sc14s wrote:

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I couldn't disagree with you more, over the past couple months the high end of sc2 has been developing amazingly well, turning more into the ability to multitask to get you ahead in the game (ala BWesque) I do watch BW and enjoy the games but sc2 is the future and personally i prefer to try trying to work the kinks out of sc2 instead of grasping with futility at the past that certainly isn't going to get much better with most of the big guns (kespa, blizzard, foreign scene, sponsors ect ect) going over to sc2.

If it isn't your cup of tea do w/e you want. I personally feel that blizzard will keep working on sc2 to make it a true successor.. eventually. I believe blizzard will get it worked out even with evil activision forcing them to work on more shit then they really want to work on at the same time.


Honestly speaking blizzard is involved too much in the aspect of improving sc2, unlike bw it was not made to be an e-sport oriented game in the first place and naturally people just like playing the game and organizers thought what if we take this popular game and make some competitions for it and there you get professional broodwar . I feel sad for sc2 players every individual units has been nerf to the point the units is so docile and useless I wonder why is it even there for players to build if they want . Back than in early days reapers was introduced as a unit for harassing the opponents mineral line and what happen to the unit ? Blizzard meddling happen .

I think bw was really lucky that the developer didn't get so involved in to balancing the game and the game naturally was developed it self by the players rather than relying on blizzard development to wave it's magic wand hoping to solve everything .
BW/KT Forever R.I.P KT.Violet dearly missed ..
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