On May 22 2012 20:01 Palmar wrote: To clarify, my definition of a role that changes the flow of the game is anything that messes with the cycles, victory conditions, game rules etc.
Cultist that changes people's alignment is one example. A lyncher that can immediately end the day is another.
However, there are certain roles that are borderline non-normal in closed setups, while they're ok in open or semi-open. Bus Drivers, Janitors, Virgins and Death Millers come to mind as roles that are very difficult to deal with in closed, but if accounted for they're not a problem. Weird roles that are accounted for with other weird roles doesn´t make it a less weird game. It can still be balanced though. |